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June 8th, 2011, 00:50 Posted By: wraggster
News via http://www.emucr.com/2011/06/genesis...rev-1d134.html
GenesisPlus GX PS3 v1.3 rev 1d134 is released. Genesis Plus GX is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald's Genesis Plus to the PS3.
Squarepusher2 developer, author of the emulator Snes9x GX PS3 and fceu GX, gives us today a new version of the Genesis emulator for our PS3. It's actually a port based on sources genesisplus GX EkeEke (Wii version). So here come the version 1.3 rev 1d134, the archive presented below includes a version 3.55.
GenesisPlus GX PS3 v1.3 rev 1d134 Changelog:
- ”Back Multiman” even if you launch Genesis Plus GX from the XMB instead of going through Multiman
- Adding CRT-caligari.cg shader
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June 8th, 2011, 00:45 Posted By: wraggster
News via http://www.emucr.com/2011/06/fceu-ps...rev-4424f.html
FCEU-PS3 v1.4 rev 4424f is released. FCEU-PS3 is a Nintendo (NES) emulator for PS3.
Squarepusher2 returns with a port of the emulator fceu for PS3 that lets you play the good old NES games on their console. So it goes in version 1.4 rev 4424f. As a reminder, this emulator can already switch between 480p, 720p and 1080p, and can choose a display in 4:3 or 16:10, it offers hardwares filters (Linear interpolation (Bilinear filtering) and Point filtering) , and supports up to 4 players.
FCEU-PS3 v1.4 rev 4424f Changelog:
- "Back to Multiman" Now, he returns to Multiman fceu GX if you start from the XMB instead to do with Multiman
Menu list of ROMS:
High - rise
Down - down
Left - up to 5 entries
- Right down to 5 entries
L1 - go back a page
R1 - forward one page
Cross - entered a folder / ROM launched
Triangle - same as Cross did croixSame
Circle - back to the parent folder
L2 + R2 - (if you have previously left a rom) comeback
Select - Menu parameters
Menu settings:
High - rise
Down - down
Left - Change parameter on the left
Right - Change parameter on the right
Circle - back to menu Roma
Checks during the game:
L3 + R3 - Roma back to menu
Tip: You can use any USB controller.
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June 7th, 2011, 23:38 Posted By: wraggster
We told you what Sony's PlayStation Vita felt like, but here it is in the glossy plastic flesh -- all five-inches of vibrant OLED display, two cameras, dual analog sticks, twelve buttons, two capacitive digitizers and a D-pad. Check out the gallery below for some close-up shots, and hop on past the break for some video footage of the quad-core handheld in action.
Update: Sony just answered a few burning questions for us -- mainly about those mysterious ports we spotted on the bottom and top. Apparently those top port covers will hold one slot for the official PSVita game cards, and another slot for regular removable media for downloadable content and saves, and the port that's occupying one of those places will be removed. Meanwhile, the large socket at the bottom is a "multiport" that provides power, connectivity and might do video-out. We couldn't get any firm details about the AT&T 3G partnership, by the way, but we're told that there will be a special cellular plan of some sort. As you'd expect, Sony's also not talking battery life, but a developer told us that -- with the exception of graphically intensive titles like Uncharted -- the company's shooting for parity with the original PlayStation Portable.
http://www.engadget.com/2011/06/07/s...a-closer-look/
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June 7th, 2011, 23:36 Posted By: wraggster
Yesterday, Sony took the wraps off a PlayStation-branded 3D TV and gave us our first serious look at the Vita, but our friends across that big wet thing we call the Pacific scored an extra little hardware goody -- an official PS3 keyboard. If you've ever seen a Bluetooth keyboard there isn't much surprising here, though it does feature a PS button for powering the console on and off. Instead of a touchpad Sony went with a Thinkpad-style nub which will be loved by some, but loathed by others. And don't worry, pairing this thin one-pounder with other devices should be quite simple. Folks in the Land of the Rising Sun can pick one up on June 30th for ¥5,000 (about $62), but there's no word on a stateside release. Treat yourself to the machine translated PR and another pic after the break.
http://www.engadget.com/2011/06/07/j...ard-for-5-000/
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June 7th, 2011, 21:18 Posted By: wraggster
aHey, cross-game chat is coming to PlayStation ... Vita! It's called "Party," and according to a quick explanation by Kaz Hirai, it allows people to talk to each other through the PlayStation Vita system even while playing different games, using either a headset or the microphone built into the Vita device.
We're not used to that name yet. "Vita." Will we ever be?
http://www.joystiq.com/2011/06/06/pl...ion-via-party/
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June 7th, 2011, 18:38 Posted By: wraggster
. and that announcement was met with an audible groan in the crowd during Sony's E3 keynote. The NGP PlayStation Vita will feature both Wi-Fi and 3G functionality, with AT&T being named the official wireless carrier of the new handheld.
As for pricing, the Wi-Fi model will retail for $249, while the 3G/Wi-Fi model will retail for $299.
http://www.joystiq.com/2011/06/06/at...ystation-vita/
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June 7th, 2011, 18:12 Posted By: wraggster
A humble Jack Tretton has opened the Sony E3 press conference with apologies to retail, third-party partners and consumers for the downtime that crippled the PlayStation Network for six weeks.
He said that network levels were now back to around 90 per cent of what they were before the service was hacked and user data was compromised.
"To our partners... I know the network outage was costly to you," he told the audience. "What's been incredibly inspiring is your support and offers to help us get back up to speed."
Addressing gamers he said: "You are the lifeblood of the company. Without you there is no PlayStation. I want to apologise personally and on behalf of the company for any anxiety we've caused you."
Chancing a light-hearted note, he commented that journalists are known for relishing bad news, and for that he offered "you're welcome."
http://www.gamesindustry.biz/article...for-psn-outage
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June 7th, 2011, 18:10 Posted By: wraggster
Sony has announced that 8.8 million Move controllers have been sold worldwide. The announcement came during the company's E3 press conference in LA last night.
The motion controller, which launched last year, received heavy exposure during the first section of the conference, with NBA on the Move demoed by basketball superstar Kobe Bryant, and Medieval Moves: Deadmund's Quest unveiled on stage.
Additionally, the company confirmed it would release a Resistance 3 Move bundle this autumn. The "Sharp Shooter" bundle will launch in the US on 6th September for $150, featuring the game, a Move controller, Sharp Shooter attachment and PlayStation Eye.
"There's no question PlayStation Move brings something unique to the table for everyone," claimed Sony US boss Jack Tretton. "The PlayStation Move catalogue is unmatched".
http://www.gamesindustry.biz/article...les-top-8-8m_7
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June 7th, 2011, 18:08 Posted By: wraggster
Sony has confirmed that the new Next Generation Portable console is now known as PlayStation Vita, with the standard WiFi model costing $249 (£223 / €249).
The 3G plus Wi-Fi model will retail for $299 (£268 / €299). Sony has not yet confirmed a solid release date beyond "holiday season."
Unveiling the name at E3 in Los Angeles today, Sony boss Kaz Hirai said the handheld will be supported by AT&T as the exclusive carrier in the US - a decision that drew jeers from the crowd.
"What you've come to know as NGP is officially known as PlayStation Vita," he announced.
"So, what does Vita mean? Vita means life, and we're confident that PlayStation Vita will be the first product that truly blurs those lines between PlayStation entertainment and your real life."
He also touched on some new social features for the system, named Near and Party Room, which make use of Trophies and chat functionality.
LittleBigPlanet, Uncharted, ModNation Racers, Street Fighter X Tekken and new IP Ruin were shown running on the system, the latter demonstrating cross platform functionality with the PlayStation 3.
http://www.gamesindustry.biz/article...s-new-handheld
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June 7th, 2011, 18:07 Posted By: wraggster
Sony's PlayStation Vita is obviously the company's handheld of tomorrow, but it's the PlayStation Portable that's being credited with the assist. The PSP has been a flagship device for Sony since December 12, 2004, and during its time on the market, a grand total of 70 million have been moved globally. That's the number belted out here at E3, which sounds downright ginormous at first listen. Unfortunately, that's nowhere near the 100 million DS units that Nintendo had shipped... back in 2009. It's worth mentioning that this tally includes the original PSP-1000, the slimmer / lighter PSP-2000, the not-too-different PSP-3000 and the critically panned PSP go, and we're guessing the Vita will eventually be lumped in here as well at some point. So, Mario's still laughing, but hey -- at least Sony's sold 298 million UMD units, right?
http://www.engadget.com/2011/06/06/s...irmly-in-ds-r/
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June 7th, 2011, 18:05 Posted By: wraggster
We knew you were dying to know what Sony was planning with those stereoscopic multiplayer display patents last year, so we took a look at Sony's new PlayStation-branded 3D display, just for you. True to its schtick, the stereoscopic display simultaneously displays two separate full screen images, hidden behind the smoke and mirrors of active shutter 3D technology -- while suffering only a minimal amount of ghosting. The dual-full-screen trick will only work with PlayStation 3 games specifically programmed to make use of the feature, and although none have been announced yet, we wouldn't be surprised if pack-in title Resistance 3 is compatible. Staff couldn't say if the games featured in the demo video, Motorstorm Apocalypse and Wipeout, would be updated to support this feature. While the demo units we saw performed their trick reasonably well, visible ghosting and flat, muted colors give us some reservations about that competitive $499 price tag.
http://www.engadget.com/2011/06/07/s...irst-hands-on/
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June 7th, 2011, 15:06 Posted By: wraggster
E3 2011: 24” branded monitor released with the intention of lowering cost of 3D gaming
A 24” PlayStation branded 3D monitor was unveiled at the Sony E3 press conference last night by company boss Jack Tretton.
Sony has said that it hopes the monitor, which will be released in a bundle with a pair of glasses, Resistance 3 and a HDMI cable for $499 (£305), will lower the expense of 3D gaming.
The glasses, which are required to view the 3D effect, will cost around $69.99 (£42) separately.
The monitor will also be able to display two distinct full screen images for individual players, allowing splitscreen 3D play.
http://www.develop-online.net/news/3...PlayStation-TV
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June 7th, 2011, 14:55 Posted By: wraggster
First retail estimates point to premium price for 3G enabled PlayStation handheld
With a $299 RRP in place for the 3G versions of the PlayStation Vita in North America and a €300 price for the SKU in Europe, the first Uk retailer has gone live with its pre-order prices.
GAME is currently listing the 3G version of the device for £279.99.
It has the wi-fi only model available to pre-order for £229.99. In the US that will cost $249 and in Europe it will retail for €250.
Play.com has gone live with the same prices.
http://www.mcvuk.com/news/44726/GAME...-Vita-at-27999
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June 7th, 2011, 00:23 Posted By: wraggster
EA has continued its FPS battle with rival publisher Activision, by unveiling a suite of online stat trackers called EA Battlelog, which is very similar to Activision's recently announced Call of Duty: Elite.
The main advantage to EA's service? It's completely free.
That point was emphasised repeatedly by EA's John Riccitello, driving home the comparisons to Activision's paid for service.
"Battlelog also lets you manage your friends lists, squad up, create platoons, use voice chat and follow your friends' progress in real-time, and more," reads a 3 June post by DICE general manager Karl Magnus Troedsson.
"Battlelog will be available for the monthly fee of (drum roll)... zero dollars. We look forward to providing more information on these features in the near future!"
Battlelog will be available from EA's new Origin.com, which is shaping up to become a single web destination for EA's titles by merging EA Store and EA Account IDs.
http://www.gamesindustry.biz/article...tlelog-service
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June 6th, 2011, 19:27 Posted By: wraggster
UK consumer rights group Which? wants companies like Sony who lose your personal data slapped with harsher fines.
One of those would be offering "victims" of ID theft "a flat rate of compensation".
"Sony's systems have been hacked into on more than one occasion in just a few weeks," Which? technology editor Matt Bath told Eurogamer, "but they're not alone in having lost their customers' personal data.
"Companies which keep people's details on file need to look very closely at the security measures they have in place. As well as preventing accidental loss of personal information, these measures must be robust enough to deal with threats of hacking.
"Which? wants to see companies faced with more serious consequences if they do lose personal data, with any victims offered a flat rate of compensation."
The Information Commissions Office - an independent UK watchdog group concerned about privacy - is currently investigating whether Sony breached the Data Protection Act. Apparently our sensitive data was stored in plain text rather than in secure encrypted files. Sony will be handed a £500,000 fine if found guilty.
But that's a drop in the ocean compared to the £105 million bill Sony expects for total PSN hack-related costs.
"There is undoubtedly a massive trust issue with Sony now."
Paul Gibson, Gamers' Voice
The Information Commissions Office was asked by UK campaign group Gamers' Voice to investigate Sony's part in the Great PSN Identity Theft. A £100 million bill will sting, but GV chairman Paul Gibson believes there's a bigger issue to consider first.
"There is undoubtedly a massive trust issue with Sony now," he told Eurogamer.
"Most people who were affected by the PSN hack will agree that the handling of the event was very poor indeed, with a full week between the actual hack taking place and the confirmation that consumer details had been stolen. Further to this, the lack of informative communication to PSN users meant many were completely in the dark as to what information had been compromised and what precautions to take.
"Many people are saying that they will not be going back to Sony once they system is fully up and running again, instead preferring to pay for a more secure online games provider. Whilst we are sure that Sony's new security system is now as secure as any other, this is as it should have been months ago and the damage is done in the eyes of consumers."
Eurogamer was told by some high street shops that customers had traded in their PS3 consoles as a result of the fiasco.
However, it isn't just customers who Sony will have to spend time, effort and money convincing - PSN game developers will need courting in order not to jump ship and develop for Xbox Live Arcade or PC.
"I don't think PlayStation Network is ruined as such," said Andrew Eades, co-founder of Buzz! and Blue Toad Murder Files developer Relentless Software.
"The people that stole our data committed a crime and I suspect are less of a protest group than the hacker moniker suggests. You could argue that Sony should have defended themselves better and I think they've said as much.
"There is a danger that these hackers have put gamers off PSN. It'll take a lot of effort both from Sony and developers to get people back."
Eades said Relentless had suffered as a direct result of the PlayStation Store being down for 43 days, because gamers couldn't buy Blue Toad Murder Files. But luckily Relentless has more strings to its bow.
"I'm just pleased that Relentless doesn't live or die by PSN alone and that there are meaningful alternatives out there," said Eades.
"I actually think [Sony] will spend more, not less, on PSN content."
Michael Pachter, analyst
By way of apology, Sony has offered PlayStation Network users a Welcome Back pack. This includes two free PS3/PSP games from a choice of five older titles, as well as a month's free subscription to PlayStation Plus. Sony has also made sweeping improvements to the security of PlayStation Network, and granted a year's free ID theft cover to all.
"There will always be naysayers to whatever Sony has offered," acknowledged Gamers' Voice.
"Sony could never hope to please everyone, but a larger selection of games to choose from would have been better. As for the credit protection facilities, well, it's the least that they could offer in the circumstances.
"Let's not forget that Sony themselves are losing out with the store's downtime as well as the damage they are causing to their relationship with PSN developers.
"In the end," Gibson concluded, "these apologies and free games are not as important to PSN users as being guaranteed that their personal details will remain secure and their enjoyment of the PSN network will remain uninterrupted in the future."
Sony, already playing second fiddle to Xbox Live Marketplace, has an uphill battle restoring general faith in PlayStation Network. But Wedbush Morgan analyst Michael Pachter has faith Kaz Hirai's company can turn it around.
"Yes, the brand is tarnished, and yes, trust will be a continuing issue. Sony must reassure everyone that the restored network is secure, and that they will indemnify against any harm. They need to do a lot to restore confidence," Pachter said, "and I think that they will.
"I actually think they will spend more, not less, on PSN content. You will see more downloads, some exclusive content, maybe even payment for an exclusive DLC window. That will help a lot.
"Microsoft will stay ahead and Nintendo behind," he added. "Free PSN is a real draw, and if Call of Duty Elite is copied by Bungie, DICE, Respawn and others, it may be a differentiator.
"That's why PSN can recover."
Fellow analyst Billy Pidgeon also recognised the "intangible cost of the loss of consumer confidence". Sony placed 85th in Millward Brown's BrandZ top 100 company report earlier this year - way behind fifth place Microsoft. But Pidgeon believes Sony can recover, and there's even opposing evidence that the PlayStation brand has been positively influenced as a result of the PSN hack.
"I don't believe there are serious losses in consumer confidence in PSN now," Pidgeon told Eurogamer, "but Sony must maintain services and should strive to exceed expectations for networked services.
"I don't believe publishers will constrain game supply to PSN, but Sony has a lot riding on networked media delivery, so the company must lead in this sector. Sony should continue to invest in PSN for PS3 and NGP as well as on other digital distribution platforms and services, such as smartphones, PC and direct to television.
"Microsoft is the current leader in connected console gaming and Nintendo is the laggard," Pidgeon added. " With PSN, Sony must meet, and ultimately exceed, Microsoft's performance with Xbox Live."
That's what analysts, consumer rights groups and developers think. But they're the insiders. Has there been any real impact on street level; do people who actually walk into shops care?
"Our PS3 customers are incredibly loyal to the brand but when PSN was taken down, there was initially a level of confusion, concern and frustration over what the hack meant for them," explained Game's head of PR, Neil Ashurst.
"Some people do seem to be slightly nervous about the level of security around PSN going forward and we recommend that users use the normal precautions around buying through an online store. However, customers are more interested in getting back to gaming online and that will drive people back to PSN in the coming days."
"With PSN, Sony must meet, and ultimately exceed, Microsoft's performance with Xbox Live."
Billy Pidgeon, analyst
HMV's head of games, Tim Ellis, had a similar story to tell.
"You'd think that it wouldn't have helped, and, obviously, customers will be aware of the issue - it's hard to miss given the media coverage, but actually we've not seen too much change to the usual level of sales," he told Eurogamer.
"So much is driven by key new releases, and there's not been that much coming out lately, though, obviously, things are likely to pick up. If the issue had fallen in the run up to Christmas, it might have been a different matter, but Sony is an incredibly strong brand that has a loyal following, and I think gamers will be keen to get playing again once they see the company fully on top of things.
"So, frustrated and disappointed as many users may be, I'd be surprised if this incident results in significant long-term fallout."
One thing Eurogamer learned from shoppers on the street was that pre-paid PSN cards, which enable content to be bought online without the use of credit cards, will be a preferable way to pay in the future.
Lewis, 22, hasn't bought a PS3 game since the PSN ID theft hack hit the news. He's got an Xbox 360, so he's got the luxury of choice.
"I did lean a bit more towards Xbox before but now it's definitely, 100 per cent Xbox," he explained to Eurogamer. "Even before the hack you'd lose connection and it has just reinforced the belief that Sony doesn't really know what they're doing when it comes to online stuff."
"When I get anything from the Store I'm going to use the voucher codes and that's it now, because I don't really want to use something that's not really secure."
Does Lewis still trust Sony? "No, not at all."
""If they were just honest about it, which it took them a long time to do; and if they were giving more things than a Welcome Back back that isn't very good; then they would probably win me over that way."
Ben Brown, shopper
Reece, 20 still trusts Sony and still buys PS3 games, but said he'd rather buy the pre-paid cards and "do it that way" in the future.
Mark Allen, 38, altered some personal credit card details but his confidence in Sony hasn't been knocked. "No no no no, no it's not at all, erm, no it hasn't affected me [buying PS3 games] no," he implored.
Eddie, father of Edward, told Eurogamer he thinks this will be a "one-off incident" that Sony, "a big company", will recover from. Eddie won't stop buying things on PSN for Edward.
But Ben Brown, 24, also an Xbox 360 owner, has had his mind made up.
"It was [Sony's] reaction to it: they were really slow about it and then they sent an email out saying, 'Yeah you could have possibly been hacked we don't know.' It was that sort of thing. Unless I see some improvement I'm put off buying definitely more titles for the PlayStation," said Brown.
"I'm not sure," he added, on the issue of trust. "That's the thing. I'm not sure. I suppose so - I've still got my card details, but I'm definitely giving it more thought that I would have before.
"If they were just honest about it, which it took them a long time to do; and if they were giving more things than a Welcome Back back that isn't very good; then they would probably win me over that way."
What happened to Sony will never be forgotten - it's one of the largest identity thefts on record. And hopefully this will be the end of Sony's run-in with hackers, which started earlier this year with the regrettable PS3 Jailbreak incident.
Perhaps any company could have been the victim; maybe Sony was unlucky - even Sony overlord Howard Stringer said PSN, which is predominantly free, "didn't seem like the likeliest place for an attack". But fair or not, Sony's suffering has been done on the behalf of the entire video games industry - as rival platform holders and gamers take the cue to rethink their personal data security.
What's more, Sony's humiliation at the hands of hackers could the shake-up needed to catapult PlayStation Network forwards.
"Sony have a reputation amongst consumers for being a bit of a 'faceless' corporation only caring about their bottom line and ignoring the community they sustain," concluded Paul Gibson from Gamers' Voice. "Hopefully Sony will recognise the value of this community in the future and perhaps support it in a more constructive way.
"Obviously, Howard Stringer stating that 'we have a network that gave people services free - It didn't seem like the likeliest place for an attack' is a stance that will now have been re-considered and I expect that their security systems are now second to none.
"If there is one positive to take from the PSN hack," Gibson added, "it is the fact that the shock of this incident and the massive publicity it achieved has made consumers increasingly aware of the amount of information they are making available on the internet and apparently how easy it is for that data to be stolen. If increased consumer awareness of these dangers is a by-product of this event then we have to take that as a good thing."
http://www.eurogamer.net/articles/20...-theft-penalty
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June 6th, 2011, 19:23 Posted By: wraggster
The words "PS Vita" and "PlayStation Vita" have just made their way through the EU Trademarks and Designs Registration Office, courtesy of a set of new applications from none other than Sony Computer Entertainment. The name PS Vita showed up in some source code on an official Sony site late last week, though it's still not certain that it'll be the official branding for the company's Next Generation Portable. "Vita" means "life" in Italian, so a literal translation would be PlayStation Life. For now, all we know is that the NGP will be large and in charge at E3, and the best way to find out how this Vita moniker relates to it will be to tune in to our Sony keynote liveblog later today, which can be found right over here.
http://www.engadget.com/2011/06/06/s...ds-to-do-some/
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June 6th, 2011, 19:13 Posted By: wraggster
Lulz Security claims to have compiled SCE’s Developer Network source code
Lulz Security, the shady hacker network responsible for many recent online attacks against Sony and other games studios, has claimed that it has compiled Sony Computer Entertainment’s Developer Network source code.
The group has made the claim via its Lulzsec Twitter account, following attacks against Sony BMG and Sony Pictures over the past few days.
The group is also behind the recent break in at Nintendo’s US website.
http://www.develop-online.net/news/3...ev-source-code
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