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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 14th, 2011, 02:52 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash.
What's changed in this revision:
Revision 717
[=>] Merged from Dev branch:
Rev 302 - Corn
[+] Implemented RumblePak support
[+] RumblePak / MemPak option added to global options (RumblePak shakes screen when active).
Note: Enable RumblePak before booting ROM (also enable clean scene if there is garbage left on screen when shaking)
Rev 303 - Salvy
[!} Separate rumblepak from mempak to avoid any conflicts and keep code tyde
Rev 304 - Salvy
[!] Corrected regression in dynarec from 366 that caused random lock ups in several games
Rev 305 - Salvy
[~] Forgot to revert these in 644
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June 14th, 2011, 02:30 Posted By: wraggster
news via http://www.psp-ita.com/4411-240-Xplora_v2.05.html
The developer ne0h again Xplora v2.0 update bringing it to version 2.05, a convenient alternative to the XMB shell of the house to install on our Sony PSP equipped with CF and will allow us to have a more clear and appropriate for the content of your Memory Stick.
Xplora 2 includes an image viewer, a media player, a text editor, a PMF player, allows you to read ZIP archive, back up your UMD games and easily launch applications, manage plugins, and more. The entire project was completed in the C language to ensure the best performance. The version 2.05 adds two new languages, fixes some bugs that plagued the browser, the file manager and some of its functions, adds support for 7z files and includes a review of some applications of the shell.
Currently the list of compatibility of the new shell are excluded PSP Go While everything has been successfully tested on CF from 4:01 onwards.
For more information please consult the source (developer blog)
[Additional Information: ChangeLog functions and download]
.: Changelog:.
- German translation updated
- Browser upload patch directories
- File operations menu bugfixed
- Minor bugfixes Gui Manager
- Debug apps added to the website
- Polish translation added
- Revised the Application Manager
- Added a new setup manager to install updates
- Added 7z format to the Archive Manager
- FileMgr Bugfixes:
- Copy function
- Delete function
.: Features:.
- AUTOBOOT
- Desktop
- Image Viewer -> (JPG, BMP and PNG files are supported)
- Music Player -> (MP3 and OGG formats supported)
- Text Editor
- Arc Manager -> (ZIP files are supported)
- PMF Player -> (PMF Every file is supported)
- Homebrew Sorter
- Games & Applications
- UMD Dumper
- Nand Dumper
- Plugins Manager
- Internet & Home Xplora
.: Compatibility:.
SI: x000 PSP with CF 4.01 or higher
SI: PSP with CF 6.xx ME
NO: Go PSP
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June 14th, 2011, 02:24 Posted By: wraggster
news via http://www.psp-ita.com/4410-224-Lamecraft_rev.25.html
New update for one of the most impressive homebrew game-last period. And 'in fact available Lamecraft 25 of the revision, the clone for the PSP developed by Drakon developer of the renowned Minecraft, which debuted on the scene at the PSP Genesis Competition.
The build today, said that as the application to update revision 25, introduces some improvements with the introduction of alternating day / night and are fixati some bugs and compilation errors. For those unfamiliar with the game, Lamecraft is nothing but a port to PSP Minecraft, game in which you can explore the world around them and modify it at will.
Following the complete changelog of the latest revisions and a link to download.
Rev.25
Small progress with lights
Rev.24
Fixed compilation errors
Rev.23
Block ID now accessed from static getID getbasicID or by class.
Rev.22
Sun / Moon changes
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June 14th, 2011, 02:14 Posted By: wraggster
news via pspita
A short distance from the last release here is a new update for MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing as an alternative to the famous MusicPRX that had dominated the scene until shortly time ago.
The coder plum back to update one of its most popular plug-ins. The version v2.1 is mostly used to improve the management of Channel Mute restored to its original configuration some versions ago and now changed again. Recall that the coder has chosen to abandon support for the HEN-TN. That decision, as you will be able to understand from the readme attached, is due to some problems with the HEN NIDResolver of that, which should be constantly updated. Unlike the case for CF PRO / ME NIDResolver which does not create many "nuisance".
This release includes the source code folder mp3pp_src not necessary for the normal functioning of the plugin
Following further information.
[Additional Information: Changelog, Instructions and Download]
.: Changelog:.
- Optimization of the Channel Mute
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June 13th, 2011, 17:19 Posted By: wraggster
Sony has said that the cost of the PlayStation Network hack - currently expected to be $170 million for this financial year - won't have an impact on hardware or software development budgets in the PlayStation business.
The bill comes at a time when Sony's PlayStation division had reported a profit of $435 million for the last financial year, off the back of falling hardware costs and better games sales - although the entire Sony Corporation suffered a $3.14 billion loss.
"It's a cost for which we'll have to make provisions and that I think we, ironically, were also at the same time talking about very, very strong profitability for our division overall," European president Andrew House told GamesIndustry.biz last week at E3.
There's a very good and sensible reason why we haven't clarified exact timing in regions and geographies - we were significantly impacted by the events of March 11
"I'm hoping that profitability will allow us to just sustain our business at the operational level in much the same way as we would have done without any of this happening."
The PSN hack isn't the only disaster to affect Sony this year. The Japanese earthquake and tsunami in March had a devastating effect on manufacturing, and it's this disruption that has left the PlayStation division unable to define a solid release date in any regions for the new PlayStation Vita handheld.
"There's a very good and sensible reason why we haven't clarified exact timing in regions and geographies - we were significantly impacted by the events of March 11 in Japan," said House.
"We've undertaken, across Sony but also SCEE, a significant assessment of impact on our supply chain and what we think the long or medium term impact is going to be. Once we've completed that assessment and have a full understanding of what our supply chain looks like then we'll be in a position to be more specific about launch in specific regions."
http://www.gamesindustry.biz/article...o-game-budgets
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June 13th, 2011, 17:17 Posted By: wraggster
Following the arrest of three alleged 'Anonymous' members by Spanish authorities on Friday, Turkey's state-run news agency has reported that police have detained 32 individuals allegedly linked to the hacktivist group. The Anatolia news agency said today that the suspects were taken into custody after conducting raids in a dozen cities for suspected ties to Anonymous. The group recently targeted Web sites of the country's telecommunications watchdog, the prime minister's office and parliament as a protest to Turkey's plans to introduce Internet filters."
http://yro.slashdot.org/story/11/06/...d-To-Anonymous
Anonymous are the group most linked to the recent hacking of the PSN Network
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June 13th, 2011, 17:11 Posted By: wraggster
The Spanish national police force's website was knocked offline for about an hour yesterday by hacker collective Anonymous.
The group claimed in a statement that the distributed denial of service attack launched on the site was "an act of peaceful protest" in direct response to the arrest of three Spanish men linked to the recent PSN hack.
Spanish authorities said the cause of the outage has not yet been determined.
But Anonymous said: "It has come to our attention that you deemed it necessary to arrest three of our fellow anons, ... which you claim to be the leaders of Anonymous and for their participation in DDoS attacks against various websites...
"First and foremost, DDoSing is an act of peaceful protest on the Internet. The activity is no different than sitting peacefully in front of a shop denying entry. Just as is the case with traditional forms of protest...
"Regardless of how many times you are told, you refuse to understand. There are no leaders of Anonymous. Anonymous is not based on personal distinction...
"Arresting somebody for taking part in a DDoS attack is exactly like arresting somebody for attending a peaceful demonstration in their hometown. Anonymous believes this right to peacefully protest is one of the fundamental pillars of any democracy...
"You have not detained three participants of Anonymous. We have no members and we are not a group of any kind. You have, however, detained three civilians expressing themselves...
"You are providing us with the fuel, but now you must expect the fire."
http://www.computerandvideogames.com...VG-General-RSS
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June 13th, 2011, 17:09 Posted By: wraggster
Sony Computer Entertainment is "always open" to third-party exclusives, European boss Andrew House has told CVG.
Speaking to our E3 team in Los Angeles last week, House pointed to new PS3 exclusive Dust 514 as "a great example of having an approach from a developer".
Asked if Sony's in the market for more deals like Dust, the SCEE boss replied: "Absolutely. I think there are clearly opportunities where developers or publishers want to focus their resources on a single platform - usually the one they think delivers the best experience for their vision around the game. That was the case with Dust and the guys from CCP.
"So yes, we're always open to those sorts of approaches," he added. "I think you're right... we're not going to see as much exclusive focus because the increased cost of development does preclude that to a degree. But clearly there are opportunities out there and we'd love to explore them.
"I think you've got a few opportunities in the year when you want to attract some attention and make some news. E3 is one of those. Hopefully we've got some more interesting things up our sleeves for later on this year."
Two high profile PS3 exclusives notable in their E3 absence were Sony's Last Guardian and Rockstar's elusive Agent.
On the latter, House said he's "not brave enough to talk about Sam [Houser]'s creations on his behalf", while he blamed Last Guardian's no-show on the team being "hard at work". See his full answer in video form above.
In the same interview, House said £229 retailer listings for Vita are "where I would have predicted" and that Sony feels the price point needs to be "aggressive" in order to build momentum for the impressive portable.
http://www.computerandvideogames.com...VG-General-RSS
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June 12th, 2011, 15:04 Posted By: wraggster
via http://wololo.net/wagic/2011/06/12/d...ave-the-scene/
Yesterday I was contacted by HacKmaN, close friend of Total_Noob who worked with him on TN Hen. It turns out that HacKmaN is the one who released TN Hen for 6.39, after discussing with Total_Noob and making sure they were both ok with the idea. The reason this was released “so” late is that they initially had no plan to release their 6.39 exploit, but since some1′s exploit came up as part of the genesis competition, they decided there was no point in not releasing 6.39 Hen, using some1′s exploit.
HacKmaN made the following additional comments:
- TN Hen for 6.39 is nothing more than TN Hen, adapted to the 6.39 exploit by some1. Nothing else was added or removed from the Hen, there was close to no additional work.
- Total_Noob and HacKmaN want to thank the following persons:
We say thanks to some1 for his Kernel Exploit, without this HEN wouldn’t be released. We also say thanks to neur0n, for a perfect CFW and for all previous PSP programmers for paving us the way to do this.
I also personally say thanks to my nice programmer-friends, that already helped me a lot with programming and that I still really like to chat/programm whith: dx3m, DarXPloit, PSP_Lord, -blue7, Ceikor, Namenloser, etc.
We sure also say they thanks to our great comrades, that supported us really much over the time (not through codes, but through News and similar things): The Z, fkrone, flofrucht, and so on… quite all moderators of PSPKing.de and surely even the administrator of this great site: Alexking. The same thanks goes to the other great psp website by flofrucht: pspcfw.de
A really special big thanks goes to Dr. Soup, that previously helped a lot on the HEN.
Furthermore we say thanks to everyone, that didn’t jump over to PRO.
And on top of this, also a great thanks goes to sony, for greating a perfect gaming device
Now, the sad piece of news that came with this message (and, this was a surprise for me, as I never officially heard about this before) is that both Total_Noob and HacKmaN are now officially “out” of the PSP scene. Quoting the original release thread on pspking.de:
This [release] does not mean we’re back on the scene, we’re doing this release purely for the faithful TN-Hen users with 6.39, who had no other choice but to use cfw pro.
Well, choice is always good I guess.
HacKmaN, Total_Noob, thanks for what you’ve done so far, and good luck for your future projects
So, err…was I the only one not knowing Total_Noob had officially decided to leave the scene? And what’s your opinion? Will that impact your choice for the next Hen you put on your console?
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June 12th, 2011, 14:39 Posted By: wraggster
News via http://www.emucr.com/2011/06/pcsx2-svn-r4727.html
PCSX2 SVN r4727 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4726
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War I (also maybe better fix for GoW2)
Added some NTSC-J CRCs found by users of 2ch.net. Thanx
r4727
SPU2-X: partial and probably incorrect (but good enough for the BIOS) support for reading back key on and key off registers, just returning the last written value.
We need testing to determine how these actually behave and want to do some game testing to find other partially implemented registers before that.
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June 12th, 2011, 12:44 Posted By: wraggster
News via http://www.psp-ita.com/?i=4407
Just a few days after the initial release, developers Total_Noob Hackman and update their Homebrew Enabler for firmware 6:39. This is a Fix, useful to increase the compatibility with the various plugins are already in the PSP scene.
This first update dell'HEN 6.39TN-A, but adds no nuovafunzionalit* allows you to use, but will introduce support for two of the most famous and used by the user plugin PSP Game Categories and DayViewer .
NB: We remind all users that the 6:39 HEN TN-A, like any HEN is a Homebrew Enabler. Despite being provided with VSH Menu, Plugins support and support PS1 games, does not allow the backup of any type (ISO / CSO).
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June 11th, 2011, 21:47 Posted By: wraggster
News via http://www.psp-ita.com/?i=4403
The developer kenma9123 back to update for the PSP Genesis Compeititon its plugin utility Krap-psp, through which various functions are available to better manage and monitor various aspects of our PSP easily, all in quick keystrokes.
The version 1.17 , we propose here only for PSP-ITA pack full of sounds, add the quick exit from the game, change the key combinations to pause the game, fixes a few bugs in copy and extends the time of pressing HOME to restart the running game, to avoid restart. We recommend that you carefully read the changelog to learn the new combinations.
A complete list of features and changelog below.
[Additional Info: Features, changelog, installation and download]
.: Features:.
Enable / Disable from charging psp
Automatically set cpu / brightness to low
Automatically Sleep On A Certain battery percent
Easily execute Shutdown, Sleep, Reboot (VSH) on a key combo
September auto shutdown and sleep timer for
More Idle feature options
Manipulate CPU speed
Manipulate Brightness level
Manipulate LEDs psp
Easily detect the PSP motherboard version
Take screenshots
Text battery warning
Sound battery warning
Uptime
Put music in psp mode (CPU goes to 80MHz, brightness / Led Off That hold is inspired by plugin)
Reset game on a key combo (ISO only)
Paused game on a key combo (ISO only)
Display the battery / cpu / and psp information
Easily customizable
.: Changelog:.
v1.17
Fast Exit Game Added key combo feature (SELECT + LEFT)
Fix Game Paused text, Which Is Clearly not readable in the previous version
Change the Game Pause keycombo for it is now (+ SELECT RIGHT)
Increase the time of holding the HOME button When restarting a game (now 2.5 seconds)
. Installation:.
Download and unzip the archive in the root directory of the Memory Stick
In the seplugins folder to edit (or create if not present) and files vsh.txt game.txt one of the following strings depending on the model of PSP (only partly in bold)
ms0: / seplugins / Krap / Krap-psp.prx 1 - PSP not Go
EF0: / seplugins / Krap / Krap-psp.prx 1 - PSP Go!
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June 11th, 2011, 21:41 Posted By: wraggster
News via http://www.psp-ita.com/?i=4402
The development team GameTheGlitch advantage of the latest version of Custom Firmware ME ner0n made by the coder to update the plugin VshMColor through which you can change at will the color palette of the VSH Menu feature that distinguishes the CF.
Following the team's work dell'incessante GameTheGlitch , VshMColor is compatible with the rest 6.39ME CF-5 , and beyond. Unlike earlier versions of the plugin can only be used on PSP FAT, see the new version adds support for the 200x models (SLIM and then). Although the team takes all the precautions stated that compatibility has yet to be fully tested, there are the first confirmation from twitter on the run.
Recall that as mentioned, the plugin allows you to change the colors of the VSH menu by pressing the TXT file that acts as a configuration of the plugin.
More information and a link to download below.
. Installation:.
- Copy the files vshmcolor.prx and VshMColor.txt folder SEPLUGINS
- Copy the string ms0: / seplugins / vshmcolor.prx 1 in the text file vsh.txt
- To change the coloring of VSH Menu, you must edit the file VshMColor.txt adding the code of the desired color. EXAMPLE: MAIN_MENU_TITLE = "000000FF" (color of the text in red)
The archive contains the source code folder (src) is not necessary for the functioning of the plugin.
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June 11th, 2011, 21:36 Posted By: wraggster
News via http://www.psp-ita.com/?i=4398
The developer SnyFbSx releases a new update for its PSP Power Controller plugin, which will make possible to control various aspects of the PSP, and thanks to a simple configuration file, you can customize the shortcuts to the use of plugin.
With PSP Power Controller we will see some information about the status of the console, set the brightness level of the PSP and turn off automatically after a specified period of time and enable the convenient hot keys that allow, for example, to restart the console by pressing a combination of keys. The version 4.8.5 is mostly used to improve the implementation of libmenu.prx used for the textual part of the plugin. Since it is a revision of the daughter v4.8 , for completeness troverte full changelog below.
[Additional Information: Changelog, installation and download]
.: Changelog:.
v4.8.5
- Small fix for prxlibmenu.prx support
v4.8.4
- Change the Way You View Detailed information.
- When you view the menu, hide the battery information.
- Prxlibmenu.prx support.
- Optimization of internal processes Were Carried Out (PSP Filer Would Have Been Such as to appear.)
v4.8.1
- E-6.20TN supported.
v4.8.0
- The idol of an auto sleep function mode Was added. (At Game Only)
- The setting at the log output cycle Was changed. (Sec -> min)
- Fixed Some bugs. (About menu display)
- Modified to allow the cancellation of the auto sleep.
- UI is a little changes. (Hardware key part)
. Installation:.
Download the archive to view news
Unzip the contents of your release directory dedicated to the plugin: seplugins
Edit (or create if not present) files VSH.txt and GAME.TXT referring to the sample txt content in the archive.
In the file pwr_ctrl.ini contains the information of the program can be personalized
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June 11th, 2011, 21:33 Posted By: wraggster
News via http://www.psp-ita.com/?i=4397
New update for MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing as an alternative to the famous MusicPRX that had dominated the scene until recently.
The coder plum back to update one of its most popular plug-ins. The version v2.0 is to update and correct some internal functions to the plugin and add an option to change the display of the execution time. It 'also important to emphasize that from this version onwards, the coder has chosen to abandon support for the HEN-TN. That decision, as you will be able to understand from the readme attached, is due to some problems with the HEN NIDResolver of that, which should be updated constantly, unlike the case for CF PRO / ME NIDResolver which does not create many "nuisance" .
Following further information.
[Additional Information: Changelog, Instructions and Download]
.: Changelog:.
- Added option menu to change the timer
- Fixed minor bugs
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June 11th, 2011, 19:13 Posted By: wraggster
News via http://www.psp-ita.com/?i=4404
After a long (for timing information) absence from the underground scene of the PSP Total_Noob developer, proponent of the familiar and much appreciated 6.20 HEN TN who have opened a new chink in a context that seemed, now deceased, namely hackin PSP, here is the issue 6:39 dell'HEN TN-A.
A short distance from the release of the official FW 6:38, the network was literally invaded by the Proof of concept regarding the ' HEN 6:38 TN-A , made four hands and the developer Total_Noob German Hackman , HEN but was never issued for decision TN. But here in a scene dominated by ME and CF PRO, the odd couple great Total_Noob / Hackman back to stun the audience PSP. After the approval of the " mind "(TN), here's the" arm " (Hackman) releases the first HEN TN for the last sign of mom Sony: 6:39 HEN TN-A .
In reality it is a port of the TN-6:38 A, in turn based on the TN-E 6.20 (fix), so that the 6:39 TN-A retains all the features and for the occasion are bug fixes, including that plagued the access to USB flash PSP Go devoid of M2 crash.
NB: We remind all users that the 6:39 HEN TN-A, like any HEN is a Homebrew Enabler. Despite being provided with VSH Menu, Plugins support and support PS1 games, does not allow the backup of any type (ISO / CSO).
Below is the complete list of features.
NB: in this case, the HEN is signed to run on OFW. For both the domestic policy of DCEmu prohibits such content to host on our servers and provide direct or indirect links to the download, even by users. Penalty of permanent expulsion from the forum.
[Additional Info: Features 6:39 TN-A]
Features 6:39 HEN TN-A
- Launch homebrew
- Support for plug-compatible with FW 6.3x
- Support for PS1 games (POPS) in both PSN personally converted
- Fixed some bugs
For completeness: Changelog 6.20 TN-E
- Added the "TN Settings" to the XMB to manage configurations and plugin (based on Game Categories Bubbletune)
- Increased the number of characters of the OSK (from the standard 512-character screen to 1518 characters).
- Added password checking at startup (set by "Secority Settings")
- Added patch sceUmdMan_driver (umd4hombrew no longer necessary)
- Added support for USB access flash0, flash1, flash2, Flash3 and UMD
- Added support for multi disc PSX games
- Added ability to hide the icon in the menu dell'HEN Games
- Added display of version.txt
- Added more functions to the library kubridge
- Clone removed by Sony in various NID 6.20
- Fixed bug that prevented display of unity in the memory card pops
- Fixed the implementation of the system call in kernel mode (thanks to Neur0n)
- Rewritten the NID Resolver
- Updated database NID
- Improved compatibility with plugins such as: PSPConsole, Macro Fire, Custom Firmware Extender, Brightpad, Battery Warning Plugin and others.
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June 10th, 2011, 23:13 Posted By: wraggster
Spanish police are reporting the arrest of three members of the Anonymous hacktivist collective after an extensive operation in the country. The investigations were in retaliation to the hacking of government websites last year.
The report, carried by Meristation, and translated by VG247, says that members were arrested in Barcelona, Valencia and Almeria. One of those members operated a server from her home in Gijon, Northern Spain, which was used to perpetrate denial of service attacks against websites and agencies all over the world, apparently including Sony's.
The report quotes the domains compromised in attacks involving the server as "Sony Playstation Store, BBVA, Bankia, ENEL and the governments of Egypt, Algeria, Libya, Iran, Chile, Colombia and New Zealand."
Spain's Technological Investigation Brigade of the National Police reportedly tracked through 200,000 lines of chatlogs to narrow down potential suspects and locations before making the arrests after almost nine months of investigation. Police claim to have found software at the site of the arrests "specifically designed for the creation of malware."
The suspects will be charged with criminal damage, discovery and disclosure of secrets and conspiracy in Spanish courts. It has not yet been revealed whether any of the detainees could face extradition charges.
http://www.gamesindustry.biz/article...nymous-members
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