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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 21st, 2011, 12:57 Posted By: wraggster
shinhalsafar releases a new version of his port of the NES emulator on PS3 fceu.
Features:
- Support for 4 players
- Support for modes 480p, 720p and 1080p depending on your screen
- Supports 4:3 and 16:10 (the 16:9 will be added later)
- Linear Filters hardware interpolation (Bilinear filtering) and Point filtering
- Explorer ROM (R3 + L3 during the line to return to the browser)
- Support for USB joysticks
New / fixed:
- Support Border
Fceu GX v1.4 rev 0b422
Official website: https://code.google.com/p/fceu-ps3/
http://ps3.gx-mod.com/modules/news/a...p?storyid=2820
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June 21st, 2011, 12:54 Posted By: wraggster
Graf_Chokolo published a post on his blog stating that he was in a precarious financial situation and he no longer afford to pay legal fees for his lawsuit against Sony.
Quote:
Hi guys, I have no money.I'll probably go to jail because I can not pay the court costs.But as I said, I am ready to take on and go to jail.The most important thing was not to win but to show them that we are ready to fight, they can not scare me so easily.Yes, I am ready to go to jail for my beliefs and my principles.
Most people probably think that all hackers are kids, hiding in a cave, eating pizza all day and developing software for the glory.Perhaps, but it's not ME.And when I'm out, I will continue my work.My work means so much to me.
If you want to help Graf_Chokolo, you can donate via his blog .
http://ps3.gx-mod.com/modules/news/a...p?storyid=2818
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June 21st, 2011, 12:50 Posted By: wraggster
News via http://psx-scene.com/forums/content/...s-released-40/
After 2 1/2 years of silence, Jimmikaelkael today officially released the FMCB1.8c-Loader, which is the first released PS2-MC-KELF generated from scratch.
The new MC-KELF-Generation was invented by Jimmikaelkael and a source/hacker, which prefers to remain anonymous.
-you can now install FMCB from a PC to MC with these MC-Adapters!
-You can sign MC-KELFs to your MCs directly from PC!
-you can make multi-region-installs!
-The FMCB1.8c-Loader finally includes the V0-Kernel-Fix for those old SCPH-1x000-Consoles (this gives users of those old models the ability to run a few homebrew-apps, which were previously incompatible to those versions)!
That means: Nearly everone on this planet can install himself and friends FMCB, regardless of regional restrictions.
I suppose this new release is especially good for countries like brasil, which imported their consoles from different MagicGate-Regions.
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June 21st, 2011, 12:37 Posted By: wraggster
News via http://www.emucr.com/2011/06/pcsx2-svn-r4751.html
PCSX2 SVN r4751 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4748
onepad:
* test the reading of the configuration file (will be safer with the previous configuration format).
* bump the version
r4750
onepad:
* fix forcefeedback. It works now, albeit it slow down the emulation...
* Add an option hack for ds3 usb drivers
r4751
cmake: * improve gtk hack to be compatible with previous cmake version.
* Add some number to the plugin .so file.
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June 21st, 2011, 01:08 Posted By: wraggster
via http://psp.dashhacks.com/2011/06/20/...pdates-galore/
Liquidzigong and neur0n have updated their custom firmwares — PRO and ME respectively.
PRO-B7 comes in 6.20, 6.35 and 6.39 for all PSP models, while there are two versions of ME-6: 1) “Light” (or LCFW) for all models, minus the PSPgo, and 2) the non-light version for PSP-1000 and 2000 (non-TA088v3) models only.
Most notably PRO-B7 adds “memory stick acceleration” speeding up access times; ME-6 adds a couple minor features, like the gameboot skip option.
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June 21st, 2011, 00:57 Posted By: wraggster
via http://psp.dashhacks.com/2011/06/16/...ly-the-copter/
Simple yet addictive… I literally just wasted an hour playing the flash version seen here. The PSP version — Phly the Copter — features the same concept: Fly the chopper avoiding all obstacles in an attempt to beat your previous distance travelled. Press & hold X to propel up and forward; release X to drop lower.
You’ll also find other features not present in the online flash version; for example there are 3 different modes: Classic, Survival and Arcade.
Classic Mode
Like the original — evade all obstacles for as long as possible.
Survival Mode
Similar to classic mode; however, things speed up for every 250 points (or distance travelled).
Arcade Mode
This mode currently remains locked but is planned to include weapons, pickups, power-ups, and more. So check back for that.
Other features
•Ability to Change Color
•Music On/Off
•Reset Personal Highscore
And last but not least Phly the Copter is written using OSLib by PearLBLacK.
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June 21st, 2011, 00:51 Posted By: wraggster
Developer Ole releases CDG Player, cdg & mp3 player for ps3. Karaoke!
Music fans and wannabe American Idol contestants will rejoice over this next piece of news. The same developer who brought us the Amiga emulator (E-UAE ps3) for the PS3, has now released a new project he's been working on. The project is known as the CDG Player, and it allows for CDG discs to be played on the PS3 console. The project was developed using the legal PSL1GHT SDK and is open source.
Most of you probably won't recognize what CDG discs are, but if you've ever sang karaoke you've most likely used one. CDG, which is also known as CD+G, stands for compact disc plus graphics and is the industry wide standard for karaoke discs. The specially crafted discs allow for lyrics to be displayed on screen, while the audio is played. Now, with the help of the CDG Player, singing fans will no longer need to bare the burden of purchasing a pricey karaoke machine.
CDG Player is a simple program for PS3 that plays mp3 files and displays graphics stored in cdg files. The format is used in many karaoke disks.
Compiled by psl1ght sdk and libraries.
==========
Features:
- simple file selector
- mp3 and cdg playback
Requires:
- ps3 ready to run homebrew programs
Controls:
- CROSS - select a file or directory
- CIRCLE - go to parent directory
- SQUARE - exit the program
FAQ:
Q: does it play CD disks ?
A: no, use a ripping program to convert your CD to audio tracks in mp3 format
Q: does it play OGG, WAV, etc. (your favourite audio format) ?
A: no, just mp3 format is supported (16 bit, stereo, 44100 or 48000 Hz) along
with the cdg format
Q: does it support zipped files ?
A: no
Q: does it support microphone plugged in the ps3 ?
A: no, to amplify your voice you need an extra hardware (mixer)
Q: the program sucks, can you add more features ?
A: the source code is freely available, do it yourself
Credits and thanks:
- minimp3 (KeyJ’s Blog : Blog Archive » Honey, I shrunk the MP3 decoder)
- PyKaraoke (PyKaraoke - Karaoke for Linux)
- psl1ght sdk team
- PS3 homebrew scene
Release log:
============
r1
- initial release
----------
Ole
http://www.volny.cz/molej/ps3/cdg_player-ps3_r1.zip
http://psx-scene.com/forums/content/...ed-karaoke-20/
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June 21st, 2011, 00:49 Posted By: wraggster
For what many of us have started to take for granted has been a bit of a journey for one person. Graf the guy behind much of the progress of the Linux scene for the PS3 has been fighting off Sony while the rest of us have been bitching over who should release the keys next. This guys, is essentially the hero for this scene but unfortunately his legal fund is drying up, yesterday on his blog he left a few words on how things are for him at this time.
From Graf's Blog:
June 17, 2011 at 7:38 pm
Hi guys, no money left anymore. Going to jail soon probably because i cannot pay court costs.
But i’m ready to stand up for everything i said and go to jail for that too. It’s not important to win, more important is to show them that we are ready to fight, that they cannot scare me off easily. Yeah, i’m ready to go to jail for my believes and my principles.
Most of people probably think that all computer and kernel hackers are weak kids, hiding in a cellar, eating pizza whole day, writing software and looking for attention Maybe, but that’s NOT me. And i will get out eventually and continue my work. My work means very much to me.
Also, gitbrew tweets:
Gitbrew hereby dedicates the OpenCL installer toolkit to graf_chokolo. SUPPORT your Devs, RT! - bit.ly/kUCmsI gitbrew.org/support
It's sad to think that someone with such great talent might be going to jail for not being able to afford the ever growing legal fees. Especially when all he is doing is restoring a function on the PS3 that an update removed.
Donate to his legal fund if you can, he has shown he wont bow down to the Giant Crab.
http://psx-scene.com/forums/content/...s-our-help-31/
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June 21st, 2011, 00:06 Posted By: wraggster
News via http://www.emucr.com/2011/06/pcsx2-svn-r4747.html
PCSX2 SVN r4747 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4747
SPU2-X: Version bump.
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June 21st, 2011, 00:00 Posted By: wraggster
News via http://www.emucr.com/2011/06/spu2-x-v15.html
SPU2-X v1.5 is released. SPU2-X is a pcsx2 sound plugin for PCSX2.
SPU2-X v1.5 Changelog:
Hey guys,
In light of recent fixes and additions we prepared a new SPU2-X release for you
This one focuses on SPU2 emulation accuracy but there's also the much requested volume adjustment feature included.
You can now try a fake SPU2 reverb mode that may sound better than the (still somewhat broken) original reverb.
Emulation improvments:
- Reverb engine reviewed and mostly rewritten.
- Initialisation modified to reflect test results, including a critical portion of the BIOS initialisation sequence to support fast boot.
- Hardware reset feature removed because tests failed to prove its existence.
- Possible null pointer access eliminated.
- Added support for reading KON and KOF registers, which is used in the BIOS.
- Improved voice loop logic based on tests.
- Constantly mix the input area and generate IRQs from accessing it.
Among the fixed games are titles such as:
- F1 2005
- Burnout in-game music
- Tomb Raider (the whole series)
- Spyro the Dragon
- Gauntlet Dark Legacy
- Legacy of Kain Soul Reaver 2
- etc
Hope you enjoy, and please report all (new) bugs if you find them!
Download http://www.mediafire.com/?l66yfukduixr0fb
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June 20th, 2011, 23:51 Posted By: wraggster
News via http://www.emucr.com/2011/06/ps3-mam...2-preview.html
PS3 MAME v0.142 (Preview) is released. It's a PS3 MAME arcade game emulator GameOS port by the PS3 developer Robo Hobo.
Attached is a preview release of MAME 0.142. It's still a little rough around the edges, but it is usable. I hope to improve it greatly over the next couple of weeks, so please post any issues, feature requests, or complaints to the issue tracker on the google code page.
Due to the large file size a version run through package-finalize is not provided. If you use a CFW where this is required you will need to run it yourself.
Unofficial MAME 0.142 PS3 GameOS port
http://code.google.com/p/psmame/
Installing:
Install the psmame package onto your jailbroken PS3 using normal means.
By default all data paths for mame are located under /dev_hdd0/ROMS/mame_data.
ROMS themselves can be placed anywhere and their location chosen with the frontend. The recommended path is /dev_hdd0/ROMS/mame.
Default controls:
As of right now the only defined controls are R3 to open the MAME config menu, Select for coin, and Start for starting the game.
Further control changes can be made in the MAME config menu as needed.
Up to four controllers can be used at one time.
Frontend:
The frontend can display screenshots of games, these should be placed in /dev_hdd0/ROMS/mame_data/snaps. You can find a full set at http://www.progettosnaps.net/snaps_en.html
Paths:
Under /dev_hdd0/ROMS/mame_data
hash: path to hash files
samples: path to samplesets
artwork: path to artwork files
ctrlr: path to controller definitions
ini: path to ini files
font: path to font files
cheat: path to cheat files
crosshair: path to crosshair files
snaps: path to screenshots for frontend
Under /dev_hdd0/game/MAME90000/USRDIR/data
cfg: directory to save configurations
nvram: directory to save nvram contents,
memcard: directory to save memory card contents
inp: directory to save input device logs
sta: directory to save states
snap: directory to save screenshots
diff: directory to save hard drive image difference files
comments: directory to save debugger comments
Known issues
When adding ROMs into your ROM dir, you must tell the frontend to rescan them. This can be done in the R3 menu.
The display currently only supports scaling by pixel aspect ratio. Future versions will support various aspect correction modes.
Changing video settings in the menu may crash MAME, they don't work anyway so don't bother.
Games which require a recompiler will not run.
Games which have high memory requirements will not run, the PS3 only has a little of 220MB of RAM available.
The default controls will need to be tweaked by the user
Download http://www.mediafire.com/?wbdrjtbnk8sbm1n
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June 20th, 2011, 23:39 Posted By: wraggster
News viahttp://www.emucr.com/2011/06/pcsx-reloaded-svn-r67977.html
PCSX Reloaded SVN r67977 is released. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r67915
dfsound, openal.
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June 20th, 2011, 21:10 Posted By: wraggster
Fresh from the Land of the Rising Sun comes news that Sony has updated the original PS3 Slim (CECH-3001B) with a lighter, less power-hungry model. The new Japanese PS3 CECH-3000B weighs in at 5.7 pounds -- as opposed to its 6.6 pound elder brother -- and even lowers its wattage to 200W from the previous 230W. Based on information handed to us by SCE in February, we're surmising that you'll need HDMI / HDCP in order to get 1080p video playback from Blu-ray Discs; otherwise, it'll be limited to 480i over piracy concerns. Other non-AACS content -- games included -- should be exempt from the restrictions. The unit will retail at the same ¥34,980 price point (or $435 for the Yanks) as the original Slim, and while a relatively plain 320GB flavor seems to be on tap for now, a 160GB Tales of Xillia bundle will purportedly hit this September. No announcement has been made for its North American counterpart, but with the system already in the FCC's clutches, you can bet it'll be making an intercontinental trek in short order.
http://www.engadget.com/2011/06/20/s...es-less-power/
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June 20th, 2011, 18:43 Posted By: wraggster
As well as being lighter and greener, the newly revealed PS3 model will feature updated security, according to reports.
Speaking under conditions of anonymity, "a well-placed industry source" told GamerTell that the system will feature a new layer of copy protection not on the motherboard as with exiting models but inside the Blu-ray drive itself, similar to the Xbox 360.
The site suggests there'll likely be some kind of watermark on genuine PS3 discs that the drive looks for to prevent new consoles from running copied games.
The new hardware may be accompanied by a PS3 price drop in time for September's Tokyo Game Show, GamerTell adds.
http://www.computerandvideogames.com...VG-General-RSS
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June 19th, 2011, 23:53 Posted By: wraggster
News via http://www.emucr.com/2011/06/fbanext-ps3-svn-r455.html
FBANext-PS3 SVN r455 is released. FBANext-PS3 is a FBANext for PS3. FBANext (Final Burn Alpha) is a multi arcade emulator based on the source code for Final Burn. FBANext is a native port on the Xbox 360 Platform. A port to the PS3 console is currently underway. The goal is to have one source repository for both systems.
These are the currently emulated systems:
- Capcom CPS-1
- Capcom CPS-2
- Capcom CPS-3
- Cave
- Neo Geo
- Sega System 16 (and similar), System 18, X-Board, Y-Board
- Toaplan
- Taito
- Psikyo 68EC020 based hardware
- misc stuff the authors like
FBANext-PS3 SVN Changelog:
r455
- CPS3 bios fix
r454
[Core] - added Oriental Legends Plus driver to PGM (oldsplus). Thanks iq_132
[Core] - fixed endian issue in Cps3PatchRegion()
r452
- Frame_count shaders work now
- Updated/added all new shaders
- Use left/right to cycle then X to set shader
- No resampling for new Cellframework 2 audio
- Input improvements
- multiMAN support
http://www.mediafire.com/?oq9l9x72r54vxg7
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