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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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June 28th, 2011, 22:19 Posted By: Shrygue
via MCV
The entry-level 160GB PS3 SKU is not being phased out at retail, an SCE UK spokesperson has told MCV.
GAME was until recently selling it for just £159.99 – a £90 saving over its RRP – but stocks have run out. Play.com has slashed the price to £199.99 while ShopTo is selling it for £224.86.
However, Sony has vowed to bring additional shipments into the UK shortly.
"Retail are currently being very aggressive with the price of the 160GB model to the obvious advantage of consumers," the spokesperson stated.
"This means demand is currently high and in some areas, stock is lower than we'd like. That said, we will be addressing this with additional shipments in the very near future."
Last week MCV revealed that Sony is preparing to announce a PS3 price cut at Gamescom in August. The result could be machines priced as little as £179.99 in the run-up to Christmas.
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June 28th, 2011, 12:56 Posted By: wraggster
via http://www.emucr.com/2011/06/tempar-...-20110627.html
TempAR v1.63 Beta (2011/06/27) is released. TempAR is an almost complete rewrite of the popular PSP cheat device NitePR/MKULTRA by PSP Developer raing3. TempAR contains many additional functionalities as well as improvements to the existing functionalities.
Features:
- Supports CWCheat and PSPAR code types, support for NitePR codes was removed though codes can be made compatible using the included converter.
- Re-written search functionality which much faster known and unknown memory search speed and less wear on the memory stick (in some cases search speed is more than 100x faster).
- Cheats load almost instantly, no need to wait for your cheats to load on boot. It only takes ~2 seconds to parse a 2MB file.
- Works with homebrew (uses same Game ID as CWCheat) and PSX games.
- Supports grouping of codes into 2 types of collapsible folders, single-select folders and multi-select folders. Comments can also be grouped into folders.
- UMD dumper to create ISO images from UMDs and PSStore EBOOTs.
- Text viewer to view guides during gameplay, place text files in ms0:/seplugins/TempAR/text/{gameid}.txt.
- No need to press the HOME button each time you start a game unlike other NitePR mods.
TempAR v1.63 Beta (2011/06/27) changelog:
[+] User can now change the maximum number of cheats/code lines which can be loaded.
[+] Added support for loading codes from PSPAR .bin files (checksum not validated).
[+] Added support for loading codes from NitePR .txt files (converted to PSPAR on load).
[+] Added 0xC1 code type (call function with arguments) to PSPAR extended engine.
[+] Added 0xC2 code type (run code from cheat list) to PSPAR extended engine.
[+] Added 0xC4 code type (safe data store) to PSPAR engine. Depending on usage this
code type could interfere with auto-off feature.
[+] Added 0xC5 code type (counter) to PSPAR extended engine.
[+] Can add search results in CWCheat format by pressing SQUARE on the search result
instead of CROSS.
[+] Added support for PSX GameShark codes.
[+] Added HB blacklist file to disable HB Game ID generation in certain games. This is
useful for shells such as Xplora, Prometheus ISO Launcher, etc.
[+] Added PSP Utilities application which contains various cheat helper functionality
(requires Java).
[+] Added option to swap functionality of CROSS and CIRCLE buttons in the TempAR menu.
[+] Added multi-lingual support for the interface.
[+] Added Japanese translation (thanks to HARO).
[+] Added support for folders in folders using 0xCF code type.
[-] Removed thread list and module list from lite version to reduce size.
[-] Removed copy to text file from Disassembler.
[-] Removed old PC tools since the functionality they offered is now integrated into TempAR.
[!] Fixes to the conditional code types and 0xD0 code type (thanks HARO)
[?] Temporary data buffers are only allocated when needed to reduce memory usage.
[?] Rewrote cheat.db file parser to make it ~1/3 faster.
Old Parser: 62 seconds (58.9MB)
New Parser: 42 seconds (58.9MB)
[?] Removed autooff version, auto-off functionality is merged with both tempar.prx and
tempar_lite.prx. To enable auto-off change "Enable Autooff" from False to True in
the [PRX] tab, Save Settings and reload the cheat file. (once you reload a game
auto-off functionality will be enabled by default).
[?] Pressing LTRIGGER in cheat menu now toggles cheat engine between active/deactive.
[?] Rewrote function used to get home screen frame buffer. Should now work with
homebrew which doesn't use the Sony exit screen and no longer has to allocate
RAM for custom framebuffer in PSX games.
download via comments
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June 28th, 2011, 12:53 Posted By: wraggster
News via http://www.emucr.com/2011/06/pcsx2-svn-r4779.html
PCSX2 SVN r4779 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4778
SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
r4779
SPU2-X: Version bump.
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June 28th, 2011, 12:45 Posted By: wraggster
via http://www.emucr.com/2011/06/spu2-x-v20.html
SPU2-X v2.0 is released. SPU2-X is a pcsx2 sound plugin for PCSX2.
SPU2-X v2.0 Changelog:
Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release.
This time the changes are significant enough to do the version jump to 2.0
SPU2-X always struggled to get the reverberation effects right.
Now after some thorough debugging we've found and fixed the problem we had all this time!
The resulting reverb is still not exactly like the PS2 does it but it comes very close in perceived quality.
We'll be working on those final bits in the time to come, hopefully achieving a fully correct emulation one day.
Note: The custom reverb option has been removed as it no longer serves a purpose.
- Emulation improvements:
- Next address reporting on voices improved based on tests.
- Pitch modulation possibly fixed.
- Status register updated in a way the spu2 library's reset function seems to want.
- Effects area updating changed to allow writing the EEA register while effects area writing is enabled.
- Switched two SPDIF modes which were reversed.
- Reverb register bug dating back to the first version of SPU2-X fixed.
Among the fixed games are titles such as:
- God of War
- God of War 2
- Tales of Destiny
- Magic Pengel
- Grand Theft Auto: Vice City
- Devil May Cry (PAL)
- Gradius 3+4
- Everything that uses digital effects
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June 28th, 2011, 12:42 Posted By: wraggster
via http://www.psp-ita.com/4448-206-Cust...T_&_Slim).html
New release from developer neur0n who returns to take care of her now known CF ME bringing it to version 6:39 7. The basic version of the CF developed for the PSP Fat and Slim TA-088v3 is not, as usual, is accompanied by LCFW, also usable on the PSP version is not hackable.
Neur0n is constantly at work on its firmware is version ME to 6:39 LCFW smooth in order to use it on the PSP is not hackable. The CF-7 ME 6:39 just released fixes some bugs that caused the crash of LEDA (for specific tools to start homebrew FW 1.50), leads from level 5 to level one type of content filter for the ISO and extends the path to 64 characters maximum supported by the PluginManager.
CF remember that this is exclusively for PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher). So basic are excluded from all other models of PSP.
Thanks to a good installer released by the developer, you can use that CF for all models of PSP consoles 05G excluded. The tool in question is called LCFW, and being signed in order to run on OFW you can not host it on servers to PSP-ENG, is also prohibited from providing direct or indirect link to the download.
Following further information from the changelog to the mini guide Installation of the CF-7 ME 6:39 .
[Additional info: ChangeLog, compatibility testing and installation]
.: Changelog:.
- Fixed crash When useing Dark_AleX's LEDA.
- Change the Parental Level iso from 5 to 1.
- Increase Path plugin PluginManager character buffer from 32 to 64.
.: Test:.
Test installation made
from 5.00m33 -> OK
From 5.50GEN-D3 -> OK (edit version.txt)
From 5.50Prometheus -> OK (edit version.txt)
From 6.20TN-D -> OK
From 6.20PRO-B4 -> Error
From 6.35PRO -B4 -> Error
From 6.20PRO-B5 -> OK
From 6.35PRO-B5 -> OK
From 6.39PRO-B6 -> OK .: Installation:.
E 'on your PSP requires the presence of a CFW or a HEN (based on test compatibility)
Copy the UPDATE folder into PSP / GAME
Copy the FW 6:39 , renamed 639.PBP in the UPDATE folder
Start the application from the XMB
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June 28th, 2011, 12:37 Posted By: wraggster
modrobert writes: "The Gitbrew team has posted a bunch of tweets about working on a homebrew exploit for PS3OS v3.56 and newer versions. Regarding loading backups from GameOS this was mentioned: 'We are not morally against DRM hacking. We are just legally not able to. However the documentation to do it might be released. '"
http://www.eurasia.nu/modules.php?na...ticle&sid=2810
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June 28th, 2011, 12:34 Posted By: wraggster
The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
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June 28th, 2011, 12:16 Posted By: wraggster
release from DoRaeMoN :
Hi guys, i wrote this little tool primairly for analysis of ps1 emulator (it has 2 embedded spu files, with symbols!) but it can also be used for other elfs that contains elfs.
https://ideone.com/AFOPB
PS: Sorry for my english and for my code, i'm not so skilled in both lol
PPS: Feel free to edit and do whatever you want with it!
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June 28th, 2011, 12:02 Posted By: wraggster
Howard Stringer, Sony Corp CEO, spoke to shareholders about recent hacker attacks on the company in a meeting in Tokyo.
"We believe that we first became the subject of attack because we tried to protect our IP (intellectual property), our content, in this case video games," the CEO explained.
"These are our corporate assets, and there are those that don't want us to protect them, they want everything to be free."
According to Reuters, during the meeting there was a call from a shareholder for the CEO to step down, but Stringer made no direct comment on the suggestion.
Sony is currently facing a lawsuit over the attacks on PlayStation Network and the Sony Online Entertainment Network.
http://www.gamesindustry.biz/article...ng-its-content
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June 28th, 2011, 02:08 Posted By: wraggster
via http://www.psp-ita.com/4446-284-Cust...ta_v0.6.1.html
New update for CustomHOME ABCanG made by coders, plug-in utility that allows you to have a touch of a button a convenient alternative to in-game menu to call up by pressing the HOME button, which will replace the classic screen to choose Yes / No to return to XMB.
Thanks to the plugin CustomHOME we will not be limited to the choice of whether or not to quit the program running, but we choose to exit the program, restart, turn off the PSP, put it in standby or manage some options. Version 0.6 introduced the ability to hide the bar after a few seconds and volume changes in various settings. The version 0.6.1 can now propose to show a warning message in case of low battery, support for new libraries and settings of the power control introduces a convenient network update function of the folder plugin via Internet radio.
And ' Remember that the plugin is still in beta. [Additional Info: Features, changelog, installation and download]
.: Features:.
Exit the game and return the XMB.
Restart the game (function disabled using "ISO Loader Prometheus")
Turn off the PSP
Put the PSP in standby
Pause and resume play
Ability to change settings
Languages supported English, Japanese and German
Ability to change the assignments X / O cofermare / cancel
Customization of video information
Set Mute while viewing the menu
Enable / Disable descriptions
Payout to pause the game while the menu is open
.: Changelog:.
0.6.1 Beta
- You can display warnings When battery is low and the menu display.
- prxlibmenu.prx cmLibMask.prx and support.
So, please place the lib folder. (They Are Also used pwrCtrl.)
- You networks can update from Internet radio.
please place the "cushome.prs" onms0: / PSP / RADIOPLAYER. Beta 0.6 - Menu and Volume is Able to hide after a Few Seconds. (Thanks SnyFbSx) - The detail settings can change. - Change font color (red, green or blue) - hide the menu When pressing "<-" When pressing the menu displays the "->".
.: Installation:.
Unzip the folder CustomHOME in seplugins
The plugin is enabled in the file game.txt using the following string: ms0: / seplugins / cushome.prx
The file cushome.ini contains the plugin configuration
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June 28th, 2011, 02:05 Posted By: wraggster
via http://www.psp-ita.com/4445-224-Lamecraft_op_30.html
New update for the now famous Lamecraft, that promises to bring homebrew on PSP, and free exploration of the creation (albeit on a smaller scale) of the critically acclaimed Minecraft, free-roaming milestone that has been emulated around the world giving a view clones to several more or less successful.
The developer Drakon continues to update its Lamecraft through which we can explore a world of "cube" changing it at will. The current revision op-30 while being open source as the word indicates op, is released by the developer in person by applying some innovations that will be much appreciated. The most important are the day / night cycle, the animation of the sky to show the Sun and Moon, support for additional memory of Slim and more.
Download link and full changelog below.
[Additional info: ChangeLog, commands and donwload]
.: Changelog:.
Op-30
- day / night cycles
- sun and moon on the dynamic sky
- light source blocks
- block torch, lamp block
- option menu to freeze in-game day time
- additional memory for PSP Slim owners
- in option About the menu to check online for new version
.: Commands:.
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June 28th, 2011, 00:23 Posted By: wraggster
The PSP Emulator for Windows has been updated:
Improved the end of MPEG video processing: now any of sceMpegFinish, sceMpegDelete, sceMpegFlushStream, sceMpegFlushAllStream and sceMpegAvcDecodeFlush are correctly terminating the MPEG processing.
http://buildbot.orphis.net/jpcsp/
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June 28th, 2011, 00:17 Posted By: wraggster
Heres a new release of the N64 Emulator for the PSP:
What's changed in this revision:
Revision 719
[=>] Merged from Dev branch:
Rev 309 - Salvy
[+] Use sscanf to speed up parsing of addr and value for cheats (Now both addr and value are retrieved in one go, and also avoids unnecessary conversions)
Rev 310 - Salvy
[!] Made WarnMemoryErrors debug only
Rev 311
[~] Silly error that broke sram saving
Rev 312 - Salvy
[!] Trap r0 write in LW (fixes San Francisco 2049 crashing when race is about to start)
[+] Added debug code to detect r0 writes
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June 28th, 2011, 00:01 Posted By: wraggster
via http://psx-scene.com/forums/content/...ess-report-57/
Hi guys, I haven't read over the last 13 pages or so, but I'd like to say about what progress we've made and what is required before we believe we should release something..
We have Wii64 compiled and running on PS3 using PSL1GHT - I don't see why you'd want to use the SDK when PSL1GHT can do enough to implement a full N64 emulator already...
So far our port features everything apart from obtaining full speed and graphics are not 100% implemented yet - and using statically compiled shaders.
We haven't released anything because our dynamic recompiler in need of a major rewrite. It isn't ABI compliant and was written for a 32 bit CPU so major parts require rewriting before it will do anything.
So to sum it up, we have it running, but quite sluggishly (the POWER chip isn't really great without some work given to the SPE's which we'd rather not do unless required after the dynarec).
If someone is seriously interested to help out, find us at #WiiN64 @ EFNet or email me at emukidid@gmail.com (do not ask for a pkg or to test, developers only).
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June 27th, 2011, 23:05 Posted By: wraggster
Gitbrew continues to work around the QA mode with two deliveries daily menu. Turn off QA : - Recover reset_qa_flag.pkg which as its name suggests to disable the famous mode menus QA - Run the package, if you hear a beep, the utility worked. If not make a Linux dump via udp_printf_client and sent it to Gitbrew. - Reboot your PS3 - The QA Flag is now set to its default state (Off). Make a downgrade via the QA mode : This is a function of the most interesting race since g ^ QA mode it is now possible to downgrade your PS3 since firmware 3.55 (and only this version of firmware) to a lower firmware (no longer than the version that was installed on your PS3 when purchased). Necessary Requirements: - CFW 3.55 otheros Special PUP - QA_Flag_Extra.PKG - The firmware that you want to downgrade again, you do not downgrade your firmware console beyond the original it. If your console was sold with firmware 3.41, do not try to install a lower firmware (3.15) the risk of brick your console permanently. The downgrade operation will erase all data on your console (including downloads PSN). 1. Install CFW355-otheros + +-SPECIAL.pup (no matter which firmware you are currently using, 3.41, 3.50 etc etc) 2. Install qa_flag_extra.pkg 3. Start qa_flag (It will appear as this is very good) 4.You should hear a beep 5. Reboot 6. Go into the recovery menu and make a Update your PS3 with firmware of your choice (3.15, 3.41 etc) 7. Your firmware is installed Sources: http://wiki.gitbrew.org/index.php/QA_Flagging_Tools & http://wiki.gitbrew.org/index.php/Downgrade Thanks to the green-to information .
http://ps3.gx-mod.com/modules/news/a...p?storyid=2836
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June 27th, 2011, 22:58 Posted By: wraggster
For two days, it is possible to activate the QA Flag on retail PS3 with CFW 3.55. The method, however, required to have Linux installed as the Other OS. It was a start who is now greatly improved thanks to gitbrew, developer behind PS3 CFW Other OS which has just launched a small application to enable pkg easy mode QA Flag on his PS3 CFW 3.41 or 3.55. gitbrew describes what to do to activate the advanced mode of famous PS3 promises many things: - Download the application qa_flag.pkg pkg - put in a PS3 CFW 3.41 or 3.55 (firmware Ps3mfw created and patched from the GIT repo). - Install pkg file through the function install package files. * If you hear a beep is that it worked . * Otherwise, it will install Linux, and dump his message of udp_print bug and send the dump to gitbrew so he can correct the problem. - In case everything goes well with the BIP, reboot the PS3. - Go the tab "Network Settings", do not enter into it. - Press the following combination: L1 + L2 + L3 + R1 + R2 + down on the right pad. QA Flag auto mode is now active Official website: http:// / wiki.gitbrew.org Thanks to the green-to information .
http://ps3.gx-mod.com/modules/news/a...p?storyid=2834
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June 27th, 2011, 22:05 Posted By: wraggster
Starting this week, frugal PSP gamers can snag UMD Dual Packs for 15 clams. Games come in genre-flavored bundles of two (Secret Agent Clank and Daxter, for example), and are also available for download in the PlayStation Store, if physical media isn't your thing.
PSP Dual Packs ($15.00):
Secret Agent Clank and Daxter
Syphon Filter: Logan's Shadow and Killzone Liberation
Syphon Filter: Dark Mirror and SOCOM: U.S. Navy SEALs: Fireteam Bravo
http://www.joystiq.com/2011/06/27/ps...-games-for-15/
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June 27th, 2011, 21:59 Posted By: wraggster
The dust has now well and truly settled on the PlayStation Network hack that brought Sony's online service to its knees for nearly four weeks.
The PlayStation Store is now finally back online, too - except in Japan - and gamers have been welcomed back with a generous bundle of goodies from the platform holder.
Sony itself is promising that it is now "hyper vigilant" for any sign of illegal activity on PSN. But how do you feel?
Can you still trust Sony with your credit/debit card details - or do you suffer a pang of worry whenever you type those ultra-personal details into the Store? Are you avoiding purchases on PSN at all?
http://www.computerandvideogames.com...VG-General-RSS
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June 27th, 2011, 19:07 Posted By: wraggster
Eric Lempel, the vice president of Sony Entertainment Network, announced on the official blog of Sony, a firmware update is coming soon. The proposed update will be version 3.66, but it does not appear to be of great new features. Eric said that the new update will increase the stability of the reading of the PS3 games. In addition, he went on to say that the network services have also been improved. It is possible that the new update is actually a security update in response to the recent hacks QA. However, it seems hard to believe that Sony can react as quickly. Regardless, we recommend that users do not upgrade to version 3.66 if they intend to keep the ability to jailbreak / use their consoles. Firmware is now online and available for download.
http://ps3.gx-mod.com/modules/news/a...p?storyid=2831
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June 27th, 2011, 18:59 Posted By: wraggster
News via http://psp.dashhacks.com/2011/06/26/...1-10-released/
Renowned PSP homebrew developer, hardhat, makes his mark in the PSP Genesis Competition with “PSP FTW! 2D.” This is a post competition update that primarily improves on frame-rate.
PSP FTW! 2D is an innovative homebrew game that is online only: Collect mana, throw fireballs, and make your way to each waypoint to win. There is a twist however; the game rules can change by players who vote in favour of a proposed change. Each player can take 30 seconds to propose a game changer—all players vote on it and majority rules.
Here are some other things you should know:
You can
•Chat online with other players from the lobby
•Join games created by other players
•Create your own game, and have others join
Sprites
•barriers are bright green
•players are red, orange and yellow
•waypoints are blue
•mana is dark green and always appears on waypoints
Player stats (across the bottom)
•M: mana collected
•H: hits you’ve made to another player with a fireball
•B: fireballs that you’ve successfully blocked
•W: waypoints touched in the game so far.
Your initial goal is to collect 3 mana — shooting a fireball uses one of those mana. Do you have what it takes? Download, go online and try’er out. If no one else is online you’ll be pitted against a bot … a quick moving one at that
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