Avocado Git released!

August 22nd, 2018, 00:08

* controller: refactored DigitalController to separate class
* gpu: fixed transparency for non-textured polygons
* spu: created Gauss interpolation table (not used right now)
* spu: reverb implementation using float
* spu: clear buffer on bootstrap
* spu: fixed exponential decrease
* spu: reading back Voice status, games use all channels now
* spu: adsr envelope refactor
* sound: attached SPU output to SDL Sound sink
* system: .psflib implementation (not fully working)
* system: single file .psf loader
* spu: naïve ADSR implementation
* spu: refactored registers to separate headers
* project: removed warnings
* spu: added missing registers, refactored debug window
* spu: added more read/write registers
* spu: fixed ADPCM decoding, sound channels mixing, audio output to STDERR
* adpcm: fixed decoding

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