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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 13th, 2012, 00:09 Posted By: wraggster
Tecmo Koei has confirmed a Dead or Alive 5 Plus release of March 22 in UK.
DOA5 Plus is the recently-announced and enhanced Vita port of the console fighter.The Vita game will add new touch controls - using both the touch screen and rear touch pad - which will allow players to control their fighters with a variety of swipes and and taps.
Turning the Vita on its side - holding the screen vertically - will also switch to a first-person view.
A US release date is yet to be confirmed.
http://www.computerandvideogames.com...ate-confirmed/
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December 12th, 2012, 01:49 Posted By: wraggster
Last week, GungHo Online Entertainment America joined the ranks of PSOne Imports publishers with a bumper crop of six Japanese games, all available on the PlayStation Store for $5.99 each. Since it's so rare – an initiative only taken to heart by MonkeyPaw Games in the past, and one that requires extensive licensing work for a potentially niche product – I asked Gungho president and CEO Jun Iwasaki about the company's plans.
"We are hoping to bring over as many PSOne Classics as possible," Iwasaki, who previously ran XSEED, told me, "but oftentimes these releases require license deals." He explained that the somewhat unusual collection of games, ranging from shooter collection Zanac X Zanac to dekotora board game Art Camion Sugorokuden, wasn't curated according to some unifying theme. "We were able to secure the licenses for these particular PSOne Classics, so we went ahead and released them first.
"So far, Zanac x Zanac seems to be getting the most attention out of the six titles," Iwasaki added.
http://www.joystiq.com/2012/12/11/gu...rt-initiative/
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December 12th, 2012, 01:25 Posted By: wraggster
Brighton studio bankrolled by Sony, keeps own IP
Sony is to fund PlayStation Vita content from Brighton's FuturLab game company, the team behind PS Mini title Velocity.
While the platform holder pays for development the studio will keep control of the intellectual property - a deal that FuturLab MD James Marsden described as "the perfect deal".
"FuturLab has a unique and fun approach to entertainment and we see their games as being a fantastic addition to the ever growing catalogue of PS Vita games," offered Shahid Ahmad, senior business development director at Sony Europe.
Other titles from the studio include Surge, Fuel Tiracas and Beats Slider, all for PlayStation Mobile.
http://www.gamesindustry.biz/article...-vita-projects
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December 12th, 2012, 00:41 Posted By: wraggster
The safe money is on both Sony and Microsoft announcing their next-gen consoles next year, so expect the rumour mill to intensify from this point onwards.
VG247 has rounded up the latest batch of rumours that suggest new codenames for the mysterious hardware duo.
New reports have reaffirmed previous claims that Microsoft’s console will run on an AMD chip going under the codename of ‘Oban’ that was scheduled to go into mass production at the end of this year. However, component quality concerns have reportedly lead to a delay to the schedule.
It also adds that the current codename for the hardware is ‘Kryptos’, replacing the previously rumoured ‘Durango’.
Indeed, it’s not the first time we’ve heard of Xbox 720 production worries, with a report in September claiming that Oban yields were “worse than painfully low” and a possible delay from the then rumoured September 2013 launch.
As for PS4, its internal codename is said to be ‘Thebes’ with AMD also providing the key components. Global Foundries or IBM are set to become the likely manufacturer, with a release supposedly set for 2014.
However, MCV is lead to believe that both PS4 and Xbox 720 are now squarely on track for a 2013 launch. And one of the pair could even be revealed before E3 in July.
http://www.mcvuk.com/news/read/oban-...umours/0107943
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December 10th, 2012, 23:59 Posted By: wraggster
Super Street Fighter IV: Arcade Edition will be offered to US PlayStation Plus subscribers at no extra cost as of tomorrow's US PS Store update.
Tuesday's new PSN content will add the Capcom fighter to the Instant Game Collection - a small library of periodically transitioned games offered to PS Plus subs as part of their subscription package.Physics-based platform-puzzle game, Rochard, will also be added to the Instant Game Collection tomorrow. Rochard was originally released via digital platforms in September 2011 to largely positive reviews.
http://www.computerandvideogames.com...er-iv-ae-free/
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December 10th, 2012, 22:20 Posted By: wraggster
New, less promising, info on the Playstation Vita Bioshock game last mentioned back in April has come about.
Irrational Games head honcho Ken Levine tells IGN that the game remains something he's interested in, but its fate is currently out of his hands.
“That is in the hands of business people right now. It's something I'm still interested in, and people ask me that all the time,” Levine said.
“Right now I'm just sort of waiting to see what the business people come up with, and that's sort of out of my hands at this point. That's something that I think has a lot of potential. The game idea we have has a lot of potential. It's just a question of [if] their stars all align.”
The title was originally revealed at E3 2011, where Levine explained the Vita offering would be a new game, and not just a port. It was brought up again earlier this year, when Levine revealed the effort had been put on the back burner until development for Bioshock Infinite had concluded.
The third fully entry in 2K's franchise is currently slated to launch on March 26th of next year for PC, PS3, and Xbox 360.
http://www.mcvuk.com/news/read/fate-...people/0107848
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December 10th, 2012, 22:11 Posted By: wraggster
Sony has at last dated upcoming PS3 exclusive The Last of Us.
As confirmed at the end of the game’s VGA trailer, the adventure title will be with us on May 7th. Being a Tuesday, that’s likely a US launch date with a possible European release on May 10th.
The game, developed by Crash Bandicoot and Uncharted creators Naughty Dog, was described upon its unveiling one year ago as “a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague”.
It takes place amidst an abandoned city (or cities) where survivors are killing one another for supplies, weapons or even food.
It has two protagonists – “ruthless survivor” Joel and female teenager Ellie.
http://www.mcvuk.com/news/read/the-l...e-date/0107861
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December 10th, 2012, 21:57 Posted By: wraggster
As Syria's rebels work to overthrow the tank-equipped Assad regime, they've learned that it helps to have tanks of their own. They deserve bonus points for integrating video game technology. This is no exaggeration. Have a look at the opposition forces' "100 percent made in Syria" armored vehicle, the Sham II. Named for ancient Syria and assembled out of spare parts over the course of a month, the Sham II is sort of rough around the edges, but it's got impressive guts. It rides on the chassis of an old diesel car and is fully encased in light steel that's rusted from the elements. Five cameras are mounted around the tanks outside, and there's a machine gun mounted on a turning turret. Inside, it kind of looks like a man cave. A couple of flat screen TVs are mounted on opposite walls. The driver sits in front of one, controlling the vehicle with a steering wheel, and the gunner sits at the other, aiming the machine gun with a Playstation controller
http://games.slashdot.org/story/12/1...ian-rebel-tank
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December 10th, 2012, 16:54 Posted By: wraggster
via http://emu-russia.net/en/
First version of Sony PSP emulator for Android/Windows has been updated. Changes:
- Much improved graphics in several games, more games go ingame, more games go to title screen. The usual type of emulator progress See the downloads page for the new version (Windows + Android, others are coming soon), and see some new compatible games at the compatibility list.
PPSSPP is in its early stages and thus few PSP games are currently playable. However, this will change over time!
Some currently known playable games:
- BlazBlue
- Fate Extra
- MotoGP (on PC)
- Puzzle Bobble Deluxe
- Lumines
- Puzzle Quest
News source: http://www.ppsspp.org
Android version - http://www.ppsspp.org/files/0_4/ppsspp.apk
Windows Version - http://www.ppsspp.org/files/0_4/ppsspp_win.zip
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December 10th, 2012, 16:50 Posted By: wraggster
via http://emu-russia.net/en/
Downloads
no$psx v1.0 Windows 32bit version (ca. 469 Kbytes, 03 Dec 2012)
The Emulation should be complete with all hardware features fully implemented and working, though as by now it's tested with only a dozen of games, so there may be still some problems with other games (bug reports are welcome).
The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches the to original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, it may be recommended to use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder).
CDROMs are supported via complete disk images (in .NRG or .CUE+BIN format), via single-track images (.ISO files), or as raw executables (.EXE files). Reading from real CDROM drives is also supported, but does require wnaspi32.dll (which appears to be a problem on WinNT and higher).
Requirements are 1-2GHz, which is maybe not so fast (other PSX emulators are said to be working at 200MHz). CPU emulation is currently done on the fly (I might get that faster by using pre-compiled code in future versions). Rendering is done by software (I could maybe improve speed by adding dual core processor support) (another way would be using hardware acceleration, but my experiences are that this stuff isn't too pixel accurate, if it's working at all).
Debugging/Development functions include disassembler, debugger, breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY console window, and complete PSX hardware specs.
First version of Sony Playstation emulator has been released.
File: Download
News source: http://nocash.emubase.de
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December 10th, 2012, 16:45 Posted By: wraggster
Team Cobra is entering the PS3 Optical Drive Emulator market. We all heard of the upcoming '3k3y' device, but now the market for installing an ODE in the PS3 scene world is heating up as the world's famous Team Cobra behind the Cobra-USB dongle is now going to be producing an Cobra-ODE for playing all your backup PS3 Blu-Ray Game Disc Images directly from any HDD without the need to have your PS3 console on 'custom firmware', which they claim will be 'most advanced PS3 Optical Drive Emulator' ever.
http://www.eurasia.nu/modules.php?na...ticle&sid=3116
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December 10th, 2012, 16:31 Posted By: wraggster
via http://wololo.net/2012/12/10/how-ps1-security-works/
With all the exploit related news and the upcoming ecfw by frostegater, we barely see articles that have nothing to do with the vita, so lets take a step away for brief moment from the psp scene and learn how the copy protection and different security measures on the ps1 worked.
In this article I will explain how the ps1 security works, so you can understand the methods used back then to bypass it’s security and why those methods don’t work today.
Original security measure: disc region
First, we must know that the ps1 had region locks, which means a legit bought game from the US won’t work on a EU console. The next thing you should know is that the region lock and the antipiracy check is one and the same, for older models that is (but we’ll get to that later).
Legit Ps1 games had a marked zone at the beginning of the disc that contained the region information, this information had the letters SCEx, where x was the region of the disc:
- A for america (SCEA)
- E for europe (SCEE)
- I for japan (SCEI)
- W for Net Yarozee (SCEW)
Imagine you have a european console, this console will have the mark SCEE in it’s BIOS, when you insert an american disk the console will read SCEA on the disc, SCEE != SCEA so the system would refuse to boot.
Similarly a burned disc does not have any mark on it because conventional CD drives can’t read that portion of the disc, so the system will also refuse to boot that.
So for a european console, there is no difference between a legit american disc and a burned disc. None of them match what the system wants so the system won’t boot it.
Modchips got around this by injecting the string the system is looking for into the stream, letting the system think the disc does have the string in it and then accepting to boot it.
This is for older models of course, newer models (the PSone) have a second check for the region, so a modchip that worked on the fat model will partially work on the newer system.
New security measure: boot text
The modchip, like I said, will inject that string into the system, letting the system think it’s legit, but then the system will perform a second check, this check is done to the executable file itself.
You may be familiar with this screen:
Believe it or not the “Licensed by Sony Computer Entertainment America SCEA TM” text is not found on the system itself, but rather on the disc. That’s right, the system reads this text from the disc and put it on the boot logo, which lead people to create custom boot screens.
This text was not checked by older fat ps1s but then sony added the text into the newer psone bios, so this time it does check for it. This time, even when the modchip makes the system think it’s a legit game, the simple fact that the boot text is different makes the system reject the disc. This is of course for imports or games with custom text.
There were two methods to bypass this, the first was using a disc called import player. This disc used an “exploit”, which is nothing more than taking advantage of the system’s ability to play multi-disc games. When you play a game such as Metal Gear Solid or Final Fantasy VII, at some point they will prompt you to change discs. When you change the discs, the system does not enter the boot screen, so the boot text check is not done. The import player took advantage of this, by simply prompting you to change the discs as any of these games do, then the modchip does the first check bypass and since the system doesn’t enter the boot scree, it doesn’t check the boot text.
The second method is a lot more permanent, it’s the same method as injecting a custom boot, only this time you inject the correct boot text into the cd, allowing you to directly boot the disc.
Another new Security Measure: modchip detection
Another measure that was implemented was the detection of modchips. This measure required new hardware so it only available in psone models and on top of that it wasn’t performed by the system but the game, so the code had to be implemented into the game itself, meaning older games would not be able to use the new feature.
The way a modchip was detected is quite simple, the game would keep asking for the CD’s code (SCEx as we saw above), if there is a modchip in the system it will continually inject such string, while if there is no modchip then no string is injected and thus the game would continue.
Bypassing this protection could be done using the import player (which has an anti-modcip detection patch) or by patching the game’s iso before burning. Both do the same basically.
PS1/one Hacking Methods
These various ways to hack the PS1, but each method got patched along the way, except one method that was never patched (swapping) and another method that was patched but got continuous new releases (modchips).
AR Method:
This method consisted in inserting an Action Replay “cartridge” in the system’s Parallel Port. This “cartridge” (if we can call it that) bypassed the method used by the system (the SCEx method). This was patched by Sony simply removing the Parallel I/O Port. Some games have anti-AR security measures which can be defeated using Import Player in the same way as defeating the already mentioned Anti-Modchip security.
Swap Trick:
This method took advantage of the system’s disc read error tolerance policy, this means that when the ps1 can’t read a disc it keeps retrying until a decent amount of time. This is why it takes time for the ps1 to “detect” a burned game or why scratched games can take longer to load. The method consisted of tricking the system into thinking the disc cover is always closed, even when it isn’t, allowing you to swap an original disc with a burned one. This trick is performed differently in the slim and fat models due to the new boot text security, but it’s overall doable in any ps1 console, the only problem I can think of with this method is that it wears out the motor.
Modchips
Modchips are usually the best method to hack a ps1. They are permanent, games can be booted directly and if installed correctly they don’t have to break the system. I already explained how modchips work, they simply inject what the system wants into the stream, making the system think the disc inserted is a legit game. Different models came out but if you are looking for one that is compatible with all ps1 consoles (fat and slim) then the MultiMode 3 is your bet, although it doesn’t break the PSone boot text security and it’s not a stealth chip (it can be detected by game that have the anti-modchip protection). If you are looking for a good PSone chip then the ONEChip is the one you need, it bypasses all PSone protections, including the anti-modchip one.
Let’s do a recap of the different copy-protections that the ps1 and psone have.
PS1:
- The standard region protection (the SCEx thing).
- The Anti-AR protection.
PSone:
- The standard region protection (the SCEx thing).
- The anti custom boot text protection.
- The anti-modchip protection
Well, now that you know how the Ps1 copy-protection worked, you can go back to the psp scene to wait for frostegater’s ecfw.
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December 9th, 2012, 23:40 Posted By: wraggster
Rogero release a new version of its new custom with the main problems the disappearance of corrupted data and the ability to install pkg.
For users who SingStar icon in the XMB, note that this is simply due to 4.30/4.31 original file. It seems that only European users that connect their console to the Internet have this icon. This custom has been tested on many models of PS3 and no problems were encountered. every custom But you need to install carefully and following recommendations. Nobody can be held responsible. This custom can be installed from the XMB on any OFW3.55/CFW3.55/CFW4.21/CFW4.30. 's new / fixed: - Rebuilt from scratch using only files with OFW 4.30 Official XMB and all options for a 4.30 official (no files DEX / SEX used) - All known problems, such as sorting and XMB icons problems Demo mode from previous versions are now solved the use of official XMB - Redesigned structure to match a custom OFW 4.30 - More errors given corrupted during an update from the XMB or Recovery - This custom can be installed from the XMB n ' any OFW3.55/CFW3.55/CFW4.21/CFW4.30 - The hard drive can be changed, reinstalling the custom will be no problem - Lv1 patched to disable the protections Lv2 - Lv1 patched to add the Peek / Poke to replace syscall 182/183 (Direct Disc Access Multiman now works fine with 4.21/4.30 CFW v2.00) - LV1 patched to disable integrity checks of the system (to avoid the brick console or not dehashée downgraded) - LV1 patched to disable the Core OS checks (to avoid non dehashée brick console or downgraded) - patched to add the LV2 peek / poke (LV1 and LV2 for) - VSH ReActPSN patched to enable (allows files act.dat and *. rif unsigned. Disables Unlinking / Deleting act.dat) - Spoof version 4.31 - PSN / SEN is available as the "passphrase" remains the same - Loading games from the icon is app_home now fixed - Launch games without signed until version 4.30 Eboot / SPRX - Games can be launched from the disk icon (with original BD game) and since app_home (disc-less, but does not all games) - Homebrew 3.55 can not be launched, they must be resigned - This custom can be used directly with a hardware flasher downgrade. Flash from the FSM or work out - This custom patch to the noBD / noBT to allow installation from a console player with bluetooth or nonfunctional - New application "Install Package Files" added to the XMB instead of that of Dex version, for a 100% original XMB -> Ps3 Once started, select the [app_home/PS3_GAME], it will change to [* Install Package Files] -> Once the game since launch Multiman, the console will return to the XMB and the game will be displayed in the same icon -> After loading a game, turn off the ps3 for [* Install Package Files] back in the XMB - You can otherwise install Application of standalone Deank to have permanently from the XMB -> It supports: -> Up to 256 files pkg -> Cutting pkg files -> Tri -> Indication of the file waiting pkg (red) -> An indication of the multi-part pkg (yellow) -> progression when transferring or copying -> Scanned files are: / * dev_usb ** / dev_hdd0 / dev_bdvd in / PKG / packages and root devices -> The file size is cut: .0 - .63 / .66600 - .66663 / .001 - .064 - MD5: 5f7434a46f7909689b00558a06071689 CAUTION: - This CFW has the LV1 checks disabled and can be installed on downgraded console, even if you have not done a "Dehash / Reset" Syscon properly. - Always dump NOR / NAND using Multiman or memdump before install this CFW to have a dump where bricks. Having a valid dump NOR / NAND is an essential step prior to an update, you will always have a way to recover (using a hardware flasher) when you have a valid dump. A flash hardware alone without a valid dump can not fix a PS3 Bricke. - The QA Flag should always be enabled on a PS3 for safety during a shift or a downgrade. - Check the MD5 the downloaded file. - Do not have a disc in the PS3, the console would update the disk first - You must be 3.55OFW or 3.55CFW/4.21CFW/4.30CFW to install. Installing it from any OFW above 3.55 does not work. downgrade to the 3.55 is still possible: - Download the "Downgrade PUP" (176MB, MD5: 49d80e07fc1f5ca1b0840e02e94635db) - Rename the file "PS3UPDAT.PUP "and put it on a USB" USB \ PS3 \ UPDATE \ PS3UPDAT.PUP " - Under "Rogero CFW 4.30", go to System Update from the XMB and install the update - After installation, the console is hybrid CFW 3.55, so it always displays in ver4.21/4.30 settings - Downloaded the QA Flag - Install and run the two or three beeps should be heard. To verify proper operation, go to network settings without going in and do the combo (L1 + L2 + L3 + R1 + R2 + pad_bas (hold each button)) - set "Rogero CFW 3.55 CEX-V3.7" on a key USB "USB \ PS3 \ UPDATE \ PS3UPDAT.PUP" - Start the installation from the recovery menu (do not install from the XMB) - Start the installation from the recovery menu of any official firmware for it make a dehash (3.55/4.21/4.30 (only the 3.55 firmware allows you to install a custom firmware)) You can use CondorStrike's Updater package from the XMB to enter the Recovery Console from a memory with Nor. official website: tortuga-cove . com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3174
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December 9th, 2012, 23:06 Posted By: wraggster
via http://wololo.net/2012/12/09/frosteg...1-coming-soon/
Frostegater has finally gotten enough donations to get a new Vita. In a message to The Z (here), he has announced that he will be releasing the game this month.
If you have been following the scene lately you should know that Frostegater is in possession of a Kernel Exploit inside the PSP emulator on the Vita. As usual it will first undergo a ninja release so that trusted members get enough time to purchase the game from the Playstation store.
The files for the exploit will be released a few days after the game is announced publicly. As usual when the release happens we’ll ask you to not speak about this publicly and to not spam on the forums asking for information.
Last time, we found lots of leaks on different sites which might have wasted the exploit (it did for Mad Blocker Alpha, which was removed from the PSN before we made any public announcement). We request that you DO NOT do this. By leaking the name of the game, you are just ruining it for everyone.
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December 9th, 2012, 23:04 Posted By: wraggster
via http://wololo.net/2012/12/07/release...-00-firmwares/
Open CMA has finally been fixed to work on the new firmwares.
After the recently released 2.00 and 2.01 firmware updates for the PlayStation Vita, Open CMA versions 4.5 and below no longer worked due to Sony’s new changes. However, now a new version, Open CMA 5, has been made by Virtuous Flame to work with the newest Vita firmwares. It’s recommend you download and use it, if you are on firmwares higher than 1.81. Open CMA 5 will only work on 2.00 and higher, so if you are on firmwares 1.81 and below continue and/or use my existing Open CMA 4.5 version. You can find the download for Open CMA 5 below with a description of what Open CMA is for those of you who need clarification or are new.
What is Open CMA?
Open CMA is the content manager assistant to copy files to the Vita. Open CMA is the same as the official Sony version but modified, so that you can copy files without any internet connection unlike the official Sony CMA which requires a constant internet connection to the Sony Servers, something that can be inconvenient It will also not sneak a patch or do a forced firmware update on your device if one comes out and it will not send any data to Sony or their servers about whats being copied, edited, and transferred. Open CMA also does not collect data regarding crashes.
In General it:
1. Allows offline transfers on either PC or Vita.
2. Allows lower firmwares to transfer. (Open CMA 5 works on 2.00+ Only)
3. Disallows the sending of information to Sony.
4. No contact to Sony’s servers.
5. Open CMA prevents CMA from auto updates or mandatory updates.
6. It also allows you to transfer anything black listed, it doesn’t check their servers to confirm if its on the PSN.
7. Lets you copy Homebrew, ISO/CSO to use with an exploit with less errors.
How to Install VF’s Open CMA 5
1. Download the latest verision of the Official CMA
2. Apply VF”s Open CMA 5 patch in the same folder as the official one
3. Run .bat and then setdll.exe
Download Open CMA 5: http://www.mediafire.com/download.php?tq3hjebc238p535
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December 9th, 2012, 23:02 Posted By: wraggster
The_Z shows us some more work from Frostegater, who is in possession of a PS Kernel exploit and was able to port Total_Noob’s CEF (a PSP custom firmware running in the PSP emulator of the Vita.
The video shows the Vita running an iso of K-On, as well as PSP Filer, and gPSP, the GameBoy advance emulator.
For some of you this is old news (we already mentioned Frostegater has a PSP Kernel exploit), and I’m sure we’ll see a share of complaints in the form of “if you show it, release it”, but hey, this shows that a PSP CFW inside of the Vita on the latest firmware is still possible, and hope is good, I guess.
http://wololo.net/2012/12/06/video-e...firmware-2-01/
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December 9th, 2012, 23:01 Posted By: wraggster
via http://wololo.net/2012/12/04/vhbl-running-on-vita-2-01/
This will not come as a big surprise for those of you who know how these things work, but it’s always nice to have a confirmation: VHBL still runs fine on Vita’s firmware 2.01, and The Z proves it to us with a video.
The video showcases Frostegater’s latest port of VHBL to an unknown usermode exploit in a PSP Game. On the video we can see VHBL running Zelda on Masterboy (Game boy and master system emulator), Wagic (Collectible card game), and PSPFiler (File manager for the PSP).
This is most likely the same version that was running a few days ago on 2.0, as we can safely assume Sony did not patch any undisclosed vulnerability with 2.01. There is still no word on a release yet, and it is still unclear if Frostegater will focus on a VHBL release or work on his own port of Total_Noob’s CEF, since he seems to also be in possession of a PSP Kernel exploit. As a reminder for those who just joined us, we had a PSP Kernel exploit available up to 1.81, but that got patched in 2.0. At this point we still have lots of usermode exploits that should allow fairly easily to port VHBL (which gives us access to limited PSP homebrew compatibility), but PSP kernel exploits are a treat which is much more difficult to find.
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December 9th, 2012, 22:43 Posted By: wraggster
A new PSP Homebrew game known as Memorama Games 1.0 is now available to the PlayStation 3 Homebrew community . If you are looking for a pretty cool memory type of game for your PSP system , Then look no further as Memorama Games 1.0 has been released to the PlayStation Homebrew community for users who have a homebrew enable PSP System , this game comes in both Spanish and English version , The graphics on this this game is pretty awesome so is the game play
It generally consists in a series of cards with various figures in each one of them; which are wide, i.e. each drawing is repeated in two letters.
Memorama Games account with a period of time in which we must discover all pairs to not lose the game, if you guess right will grant you 5 seconds and if failures will take away 5 seconds, also at the end of the category we will qualify with 1, 2 or 3 stars, contains a total of 90 different pairs and a table where we see our recordsto overcome them or delete them.
language Spanish/English
3 categories (Mario Bros., The Legend Of Zelda & Metroid)
30 pairs by category.
Marker hits/errors
Marker’s elapsed time and remaining time.
Table of Records
Menu
Pad: Move Cursor
X: enter
O: return
Game
Pad: Move Cursor
X: flip card
Start: pause
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December 9th, 2012, 22:31 Posted By: wraggster
If you are looking for a PSP Twitter Application for your PSP System , Then look no further as a homebrew twitter application known as psTwit is now available to the PlayStation Homebrew community for homebrew enable psp system . This awesome well done homebrew application has been updated to Beta 5 , Even though is still in beta stages, The homebrew application itself is pretty stable and users will find it very useful on their PSP system . Feel free to download this twitter application known as psTwit BETA 5.0 from our download section below . PSP Title
psTwit BETA 5.0
This is a Twitter client application can be used in PSP.
Since it is beta version is incomplete.
Because it uses extended memory is only PSP-2000/3000 . Version for the PSP-1000/PSVita will be released at a later date.
Beta5 New!
• Search
-App in the browser capability
Open the URL in the tweet.
-UserStream support
Is the implementation of a pilot.
Note: beta5 is a trial version . I think Beta 4 is stable .
Past updates
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