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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 16th, 2013, 00:16 Posted By: wraggster
PlayStation Network maintenance has been scheduled for January 17.
It will run from 4pm GMT this Thursday until 4am on Friday January 18.While users who are signed into PSN before the maintenance begins should remain signed in for the duration of the period, Sony says the following services will be unavailable to all:
- PlayStation Store
- Account Management
- Account Registration
- Transactions via consoles
- sonyentertainmentnetwork.com website
Earlier this week Sony released a new PlayStation Store patch which reportedly improved the speed of load times and reduced stability issues.
It's also running a PlayStation Store sale until January 30, which features discounts on a range of PS3 games and DLC.
http://www.computerandvideogames.com...on-january-17/
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January 15th, 2013, 00:51 Posted By: wraggster
The guys behind the PS2 emulator for windows called PCSX2 have released a new video showcasing the talents of thier emulator:
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January 15th, 2013, 00:45 Posted By: wraggster
via http://wololo.net/2013/01/13/clearin...ark-psx-games/
One of the biggest questions that users have surrounding ARK is compatibility with PSX games. In this post I’ll explain why psx doesn’t work natively on the vita, and how ARK managed to make it work.
First of all, we must know why PSX games won’t work natively, unlike ISOs or Homebrews.
This due to the fact that the PSP used it’s second processor, the Media Engine, to emulate PSX sound, effectively taking some load off the processor and keeping a decent framerate. The problem we are facing on the Vita is the lack of Media Engine, the Vita does not emulate the Media Engine.
So when a PSX game tries to run, it calls the Media Engine functions, but Media Engine doesn’t exists, so the functions don’t either, causing a crash. But, if PSX games crash because of no sound, how are able to make it work? the answer lies in hacking.
In ARK, Coldbird managed to hack POPS to make it accept custom sound plugins (if you have ever used an emulator, you’ll know what a plugin is). For this version of ARK, Coldbird simply injected a dummy sound plugin, meaning there will be no sound, but the game won’t crash cause the dummy plugin will return a generic ok signal, even if it has done absolutely nothing.
Ok so the first step is done, we are able to get PSX games running without crashes, but there is no sound, and we can’t make sound working cause there is no ME, which means to get sound working a plugin must be coded and it must be ran by the CPU.
The only open source sound plugin that came to Coldbird’s mind was PEOPS, so he got to work on it. Did he get any sound at all coming out of PSX games? I’ll let this video answer the question:
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January 15th, 2013, 00:42 Posted By: wraggster
via http://wololo.net/2013/01/12/ps-vita...e-uno-exploit/
The PRO team (the people behind the PRO Custom Firmware, probably the most popular piece of software of the PSP scene these days) are back with a huge release: a PSP CFW for the Vita, running on the recently revealed UNO exploit. Codename: ARK
If you’ve been using the UNO exploit, ARK is basically an alternative to Total_Noob’s CEF. At the core, ARK is a port of Pro CFW to the PS Vita, and seems to bring features that might be lacking in CEF. In particular, the Readme emphasizes the following:
Features
•PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
•ISO/CSO game support
•NoDRM Engine for decrypted dlc playback
•MS-SpeedBoost (most noticable on games like soul calibur)
•Stargate Game Patches (fixes several anti-cfw games)
•Customizable Main Menu
•Plugin support
•Recovery support
•ISO-cache support (speed up ISO gaming)
Some of you might remember a leak of some of Coldbird’s work a few months ago, which led him to leave the scene. ARK is the project that was leaked back then (although the leak was encrypted, and therefore not usable), and that the Pro team decided to release today. I assume the decision was taken a while ago, but porting the existing work to the new firmware 2.02 might have taken some time.
Although I haven’t tried this specific build, I was lucky enough to try early builds of the ARK project a few months ago, and overall I was impressed. Coldbird left the scene while he was in the middle of bringing sound support to PS1 games, so it is unclear if the sound plugin for PS1 will ever see the light of day, but independently of that, I am pretty sure ARK brings a nice new option to those of you looking for alternatives to CEF.
Download Attached
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January 15th, 2013, 00:39 Posted By: wraggster
via http://wololo.net/2013/01/11/new-exp...-psp-emulator/
We have recently come across what might be a new exploit for the PSP emulator, by a user nikcnamed zaiii, who posted information on our forums as well as a video on youtube. At the moment, we have no confirmation about its legitimacy, but we will be following up.
In a video on YouTube, a hacker appears to have discovered a new exploit in the PSP emulator.
We are not really sure if this is legit because we already have the UNO exploit which wasn’t removed until recently and it seems like most people had the time to grab it.
But nothing on the video makes it look like an obvious fake. The video shows a hello world, and a flame effect similar to some of Wololo’s hello world Proof of concepts from early VHBL developments.
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January 15th, 2013, 00:36 Posted By: wraggster
FJM File Launcher 6.0 is the latest PSP File launcher to be released to the PSP homebrew community . IF you are looking for a pretty cool stable homebrew application for the task, Then feel free to download this latest new PSP homebrew application from the download section below, Feel free to read a bit more about this PSP homebrew application below from the develoepr . In this version some bugs are fixed, and the credits are updated. Also the URL work now and copyright claiming is also worked out.
Changelog:
– Added full credit support
– Added copyright claiming
– Fixed URL in the App
– New host for iOS and PC
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January 15th, 2013, 00:31 Posted By: wraggster
Well it seem PSP Developer FouadtjuhMaster has decided to released his first updated PSP homebrew known as Slender Portable 1.0.1 to the PlayStation Homebrew community . IF you have been following this pretty cool PSP homebrew , Then you know it gots some pretty good graphics as well as some pretty good game play as newer version are release, The better and more is available to the Play on this game . Feel free to download Slender Portable 1.0.1 via our download section below .
This version has the “Slender Man Mythos” added to it, like the original Slender game, also the begin of the gameplay. For more info download or read the changelog below…
- Added “Slender Man Mythos”
- Added the intro of the gameplay
- Fixed Bugs
- Removed Extra
- Menu has better graphics
- Decreased Size file
Download Attached
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January 14th, 2013, 23:07 Posted By: wraggster
THQ and Vigil Games' adventure game Darksiders will be free to US PlayStation Plus subscribers from tomorrow.
Sony has announced that the January 15 US PS Store update will add Darksiders to the list of Instant Game Collection titles, which are offered at no extra charge to Plus subscribers.Darksiders was released on Xbox and PS3 in January 2010 to mostly positive reviews, and got a sequel, Darksiders 2, in August 2012.
Also new for PS Plus subscribers this week will be a 50 per cent discount on Stardrone Extreme for Vita (original price: $3.99; PS Plus price: $2.00).
http://www.computerandvideogames.com...-ps-plus-subs/
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January 14th, 2013, 22:57 Posted By: wraggster
The new-look PSN store is a mighty fine beast, but it can chug a little.
Not anymore, though. Spong reports that Sony has released a 26MB patch that not only increases the speed at which users can browse its catalogue but should also stamp out erroneous error messages.
The HTML5-based store design was rolled out in October and offers a far more modern and visually led experience than the old design, which was well overdue a revamp.
The revamp comes as Sony increases the emphasis it places on the digital distribution of not only ‘small’ titles on the service but also of bigger, triple-A releases.
On Christmas Eve Sony even discounted the price of recent release Far Cry 3 to just £24.99, meaning that for the first time PSN was able to compete with retail on a modern title.
http://www.mcvuk.com/news/read/sony-...-patch/0109260
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January 14th, 2013, 22:49 Posted By: wraggster
Sony’s next-generation console the PS4 could be revealed as early as May, the president of Sony Home Entertainment has hinted.
Speaking to Spanish website emol.com, when asked whether Sony would reveal its new model of the PlayStation in the next few months, Hiroshi Sakamoto said that it was still a bit secret but that the company was focused on E3.
He added that any announcement could happen during the event or even in May.
"That's still a big secret, but our friends are preparing Sony PlayStation,” said Sakamoto, as translated by Google.
“I can only say that we are focused on the E3 gaming event, scheduled for June.'s Announcement may be in that minute or even earlier in May."
http://www.develop-online.net/news/4...ases-Sony-exec
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January 14th, 2013, 22:49 Posted By: wraggster
Sony’s PS4 and Microsoft’s next Xbox will both be launched by the end of the year, an analyst has claimed.
As reported by MCV, Baird Equity Research’s Colin Sebastian said the PS4 will be released in October, while Microsoft will launch the new Xbox in November.
He further stated that the next-generation hardware from both companies will also be revealed at E3 in June, and will be built from ‘off the shelf’ high-end PC components.
Sebastian added he expected the consoles to use hybrid physical/digital distribution models, enhanced voice controls and motion sensing – with Kinect integrated with every Xbox.
He said however that “early production issues” could delay the PS4’s release.
http://www.develop-online.net/news/4...unch-this-year
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January 13th, 2013, 22:34 Posted By: wraggster
The Xbox exclusivity of the Call of Duty: Black Ops 2 Nuketown Zombies map expires this coming Thursday when it's released for PC and PS3.
The map - a zombie-infested post-apocalyptic version of the fan-favourite multiplayer map - will be available to non-Xbox gamers from January 17, developer Treyarch has confirmed.It's offered as an exclusive treat for Season Pass holders. At $49.99, the Season Pass will eventually represent a 10 per cent discount on the total price of all DLC purchased separately.
As confirmed last week, 'Revolution' is the name of the first DLC pack for Call of Duty: Black Ops 2, and you can check out the official reveal video here.
http://www.computerandvideogames.com...ted-for-ps3pc/
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January 13th, 2013, 18:54 Posted By: wraggster
Sony has announced LittleBigPlanet 2: Extras Edition for PlayStation 3.It includes the original game and a raft of bonus content.It includes the recently-released LittleBigPlanet 2: Cross-Controller Pack, which lets you use the PlayStation Vita as a controller, and the LittleBigPlanet 2 Move Pack: Rise of the Cakeling, which lets you play using the PS Move controller.There are a number of premium level kits and costume packs thrown in too. They're rounded up on the PlayStation Blog.Sony hasn't announced a release date or price yet, but did say LBP2: Extras Edition is coming soon.
http://www.eurogamer.net/articles/20...tion-announced
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January 13th, 2013, 18:50 Posted By: wraggster
FuturLab has announced Velocity Ultra, a native Vita version of its highly praised PS Minis game Velocity.
Featuring a "completely overhauled" visual style, Trophies and online leaderboards, FuturLab MD James Marsden says it can be thought of "as the director's cut; everything we would have done the first time around if we'd had the budget".While there's no solid release date, the studio's "on track to submit to Sony at the beginning of April, so we are guesstimating a release date in May".
For those hoping for a sequel to the original, Marsden added: "Velocity Ultra is a way for us to establish the Velocity franchise with a wider audience, and we've got plenty more Velocity in the works.
"In fact, we've just published a Velocity Sequel Questionnaire to find out what you want to see in a sequel. If you fill it out, you could win a copy of Velocity Ultra."
Edge described the original as "a new standard bearer" for PS Minis in its 9/10 Velocity review.
http://www.computerandvideogames.com...nced-for-vita/
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January 13th, 2013, 18:49 Posted By: wraggster
A remake of the original Alien Breed released on Amiga in 1991 will be revived for PS3 and Vita via a PlayStation Store release in "early February", developer Team17 has confirmed.
The remake will give players the option to play with enhanced visuals or the original 16-bit graphics of the Amiga version, while adding further enhancements in the form of online and local multiplayer for both versions.The game will also support cross-platform multiplayer, allowing Vita and PS3 owners to co-operate with each other, and full compatibility with save files on either system letting owners of both consoles carry their Story mode progress over from one system to the other.
The game has previously been released as a PS Mobile title - which are playable on Vita - and via the iOS App Store. Team17 says news on an Android version is coming soon.
http://www.computerandvideogames.com...-for-ps3-vita/
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January 13th, 2013, 13:00 Posted By: wraggster
A redesigned PlayStation Move? Sony's taken a stab at it before-- but this time around, it's imagining a controller withultrasonic location analysis and Wiimote-like IR tracking. A new patent application details a "method for determining location of a controller," which proposes tracking controller depth by measuring the travel time of sound emitted from the device to the television. Two-dimensional tracking would be managed via the existing Move's visual spectrum camera, or by using a display-mounted IR emitter in conjunction with a remote mounted sensor (again, just like the Wii controller).
Although not technically part of the patent, the application's attached visual aids are pretty creative too -- showcasing a completely redesigned Move wand with swappable button faceplates. One embodiment shows two Move controllers attached end-to-end, mimicking a sword, while another shows a pair side by side, linked by a full gamepad sized faceplate. One bold image shows a player with two devices strapped to his ankles, performing a backwards flip to kick a digital soccer ball -- Sony is apparently very confident about the patent's potential tracking accuracy. We'll reserve judgment until we see the technology in practice, but feel free to read the claims for yourself at the source link below, or simply mosey on past the break to see the aforementioned athlete trying to break his neck.
http://www.engadget.com/2013/01/12/s...-with-ultraso/
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January 13th, 2013, 12:38 Posted By: wraggster
Sony's latest free Vita app is to launch on Tuesday 15th in North America.
The Wake-Up Club, will be available to download from the PS store from Tuesday 15th, Sony announced via thePlayStation Blog.
The app brings together 12 PSN members who have selected the same morning alarm time to form a Wake-Up Club.
When a member hears their alarm go off, their Vita avatar will begin moving around the screen and users can tap their avatar to let the rest of the club know they have woken up.
Once awake, club members will be able to see the other snoozing users and tap the sleeping avatars to cheer them into consciousness. The awake members will then began appearing on the snoozer’s screen until they leave the Land of Nod and join the rest of the Wake-Up Club.
The app also allows players to personalise alarm tones and see personal records including how many times players have woken up within five minutes of the alarm as well as the average length of time it takes users to wake up.
The Wake-Up Club app will launch for free on the PS Vita PlayStation Store in North America on Tuesday 15th January.
http://www.mcvuk.com/news/read/wake-...n-vita/0109178
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