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July 22nd, 2013, 14:21 Posted By: wraggster
Since we know that Rogero will no longer custom, he had to rely on others to take up the torch to continue to follow the firmware from Sony. This is done, the first custom 4.46 out just a young Russian developer (according to her) named Habib.
Features: - Built around firmware 4.46 - Options [Install Package] and app_home present - Compatible with REACTPSN - Added patches no Blu-ray/BlueTooth - Patch LV0 to disable checks CoreOS ECDSA - Patch LV2 support for peek and poke - Patch LV1 to support the peek and poke - Patch to disable LV1 LV2 protections - It can run games signed until 4.46 - Can be installed from any custom firmware it - Can be installed since the official 3.55 - Can be installed on console YLOD software Thanks to the-green for the information.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3241
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July 22nd, 2013, 14:19 Posted By: wraggster
As usual, Deank updates his favorite manager to version 4.46 to follow the 4.46 firmware from Sony.
Following the withdrawal of the scene Rogero, it is not yet known for her custom is for the manager. Deank announced not have done to follow the custom of Habib, a member of Tortuga Cove is the first to have released a custom 4.46. 's new / fixed: 4.46.01 - Support for Custom Rogero 4.46 - Support for customs 4.46 - Update the translation turk - Fixed a bug with the Blu-ray
http://ps3.gx-mod.com/modules/news/a...p?storyid=3240
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July 22nd, 2013, 01:29 Posted By: wraggster
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July 21st, 2013, 23:31 Posted By: wraggster
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July 21st, 2013, 23:29 Posted By: wraggster
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July 21st, 2013, 23:00 Posted By: wraggster
If you're unwilling to wade into the calm, inviting waters of the Day 1 console launch pool this year, the Sony Store is offering refurbished 320 GB PS3 Slims for $200.
Cheap Ass Gamer user timro33 posted about the sale on the site's message boards this afternoon. The deal is for the second-generation PS3, a model that doesn't offer the original build's compatibility with PS2 discs. It does, however, play physical PS1 and PS3 games, a technical feat that its imminent successor will not be capable of.
Refurbished PS3s carry the same warranty as their untroubled, factory-fresh counterparts, so you'll have the same luck avoiding the console's pigmentedtake on the white flag as anyone else should you decide to buy one.
http://store.sony.com/p/Refurbished-...94744#features
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July 21st, 2013, 22:44 Posted By: wraggster
SCEE’s head of academic development says Sony are helping to improve teaching with their PlayStationFirst Academic Programme, which is strategically vital for the future of their business. PlayStationFirst is now open for expressions of interest from universities who want to access PlayStation 4 dev kits in 2014, once developer demand has been met.Dr Maria Stukoff says: “Our aim is to increase the quality and teaching of game courses and therefore we demand universities reach a certain level before they can register on the full programme. Engaging with academia means that SCEE is actively taking part in shaping the future of game development education and offering pathways for students to get skilled-up whilst learning about the industry, the players and the products.”PlayStationFirst is a Sony Computer Entertainment (SCE) and SCE Worldwide Studios (SCE WWS) partnership programme which introduces aspiring developers, computer scientists and researchers to Sony’s dev tools while they are at university. Institutions on the scheme get access to cut-price dev kits and other benefits as Sony invest in a generation of developers who they hope will become PlayStation-savvy.Stukoff adds: “It is of huge strategic importance to the future of our business. Technology for gaming is evolving at an ever-increasing rate while traditional markets are changing. The next-gen of indie developers are currently in education and PlayStationFirst provides this talent group with unique access to our professional PlayStation tools and support and to choose PlayStation as a platform of choice to learn their craft to create fun news gaming experiences.”The PS4 academic licencing programme will begin in 2014. “We’d like to start sooner,” explains Stukoff, “but the main challenge is that all most PS4 dev kits will be sucked up by the keen demand of PlayStation registered game developers. However we are offering immediate access to PS Vita SDK, our latest console which has a lot of similarity with the approaches taken on PS4, so as an example the Visual Studio based approach taken by the Razor optimisation tool is common across both platforms – and so students getting experience today on PS Vita will be able to smoothly migrate to PS4.”Sony’s interest in indie – which is increasingly cited as the career route of choice by young developers – has been reinvigorated by high-profile success stories such as Journey. And its commitment to small-budget development was reiterated by Mark Cerny at the Develop conference. Stukoff explains that PlayStationFirst should be seen as a route to next gen publishing by aspiring developers. “Since the dawn of PlayStation, SCE has provided access to universities to explore our full professional SDK and tools. Providing access to the PS4 SDK is a natural step for us, especially when building upon the complementary skills PS Vita development has to offer. This is about finding the talent and enabling that talent to get skilled-up and be future-fit for PlayStation publishing opportunities.”Citing examples such as Sheffield Hallam University’s puzzle game Bounceback, which was published by the university’s own studio Steel Minions for PSP in 2012, Stukoff adds: “We are really keen for students to publish their games on PSN and will continue to promote channels for student games to feature on PlayStation whilst studying. Playground Squad, who are based in Sweden, have published various PlayStation mini titles such as ‘Swap Zap!’ and are about to release their first PS Vita title. So, watch this space…”PlayStationFirst-registered universities will gain access to support akin to help offered to commercial game developers, a feature unique to Sony’s programme says Stukoff. “Alongside providing online training we offer mentors from all disciples of our studio. Furthermore we are actively support educational events, student game jams and completions hosted by our University members.”Since its launch three years ago, PlayStation first has tripled its number of partners to 100. Now the scheme is expanding to not only cover Australia, Middle East, Europe and the UK by offering the same support and access to our hardware to Universities in America and Japan.Universities interested in taking part in PlayStationFirst should email applications@ps-edu.scedev.net to discuss registration. Once SCEE send out the official application form, they will review applicants. Institutions have to fulfil a set of academic and PlayStation oriented criteria to demonstrate the use of PlayStation technologies as a critical part of the teaching curriculum. Institutions who do not meet Sony’s criteria can work towards elgibility for the programme by gaining access to other platforms such as theMove.me SDK and PlayStationMobile.“PlayStation 4 is setting the pace for global indie development, we are very excited that through PlayStationFirst we are able to offer registered Universities access to PlayStation 4 for the next generation of soon-to-be Indie developers,” adds Mick Hocking, vice president studio group at London and Evolution Studios. “Now is the time for new talent to get skilled up on PS Vita and explore the future of PlayStation game development.”
http://www.edge-online.com/get-into-...-universities/
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July 21st, 2013, 01:06 Posted By: wraggster
I can't blame it on the sunshine (and I'm certainly not going to be casting any accusations towards the moonlight or the boogie either), as handheld gaming's really come into its own these past few months, and it's done so in the face of early adversity. When Nintendo's 3DS launched in 2011, it did so at a time when entering an iPad-saturated market seemed like a suicidal folly. When Sony's Vita launched later that year it was a more foolish proposition still, its concept of triple-A games shrunk down to fit in your pocket working against so very much common sense.And for the first year of both handhelds' lives the naysayers were proven more than right. The Vita and 3DS' baby-steps were awkward enough to make you wonder if either was ever going to truly find its feet, Nintendo hastily slashing the price mere months after release while Sony's device slipped into obscurity as fast as its sleek lines would allow. As both approached their first anniversaries it wouldn't have been much of a stretch to ponder if that would be the only birthday either would enjoy.Something's changed though, ensuring an upturn in fortunes that's been quite remarkable, and one that's encapsulated the individual strengths of Sony and Nintendo. The release of Fire Emblem: Awakening, Animal Crossing: New Leaf and Luigi's Mansion 2 on 3DS has been a gutsy reminder of Nintendo's strength in depth when it comes to its first-party offerings, and Monster Hunter 3 Ultimate has tipped the handheld towards being the real star of the first half of 2013. The eShop's been on scintillating form, too - Kokuga, Hiroshi Iuchi's first game as director since Gradius 5, launched quietly last week, while on Thursday, the West has its first chance to play one of Millenium Kitchen's brilliant games with Attack of the Friday Monsters. If any console can boast a finer line-up come the year's end I'd be genuinely surprised.Kokuga's not Iuchi at his best, but its release is still worth celebrating.
The only serious contender I can see right now is the Vita itself, which is slowly coming into its own with what's shaping up to be a fine summer. Hotline Miami's already found an unlikely home on the device, the stuttering neon violence bursting beautifully on that brilliant screen, and it's the first of several top-tier ports that have found in the Vita a perfect home. Vlambeer's Luftrausers has designed its blend of WW2 dogfighting and Eugene Jarvis aesthetics for the Vita's panoramic screen, and Spelunky feels like it was always destined to be played on the move, in bed or just about whenever you can find an excuse to enjoy Derek Yu's masterpiece.And even as Sony's been smart enough to move away from the Vita's original premise, positioning it at the heart of its warm indie embrace, there are still big-hitters on the immediate horizon such as Tearaway, Rayman Legends, Killzone and the Final Fantasy 10 remakes, with Gamescom due to reveal more that's in the works.With the current generation winding down and a couple of new consoles waiting in the wings, both the Vita and the 3DS are playing on a stage that's muted, of course, but they're still putting on star turns. There's more to it too, I think. As audiences get older - or rather read as I get older - there's been a shift in playing habits, and a step away from epic all-night couch sessions. Gaming time's a precious commodity, all the easier to be grabbed with both hands on a morning commute or in that drowsy half hour in bed before falling asleep. As someone who bounced off the sugary snacks of mobile gaming after a couple of years, the chance to play the best of Nintendo and indie gaming on the move is irresistible right now.
http://www.eurogamer.net/articles/20...-golden-summer
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July 21st, 2013, 00:56 Posted By: wraggster
Sony Computer Entertainment Europe has announced Everybody's Golf PS3 will launch on PSN on July 24 priced at €14.99/£11.99.
The game will arrive in America a day earlier priced at $19.99 under the title Hot Shots Golf: World Invitational PS3.
It originally released as a Vita launch game before making its way to PS3 in Japan last September.
The game supports cross-platform online play, while downloadable content is cross-buy, meaning those who own the Vita version will be able to unlock all of their DLC on PS3.
http://www.computerandvideogames.com...ing-next-week/
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July 20th, 2013, 15:17 Posted By: wraggster
Although there are indications that there’s a decent appetite for Xbox One and PS4 in the West, the same can’t necessarily be said of Japan.
Kotaku reports the Japan.Internet.com poll found that only 2.5 per cent of respondents intended to purchase an Xbox One during its launch window, whenever that might be. 16.1 per cent are interested in Microsoft’s machine although 81.3 per cent said they have zero interest in purchasing one.
The numbers surprisingly weren’t that much better for PS4. 10.9 per cent want to buy one in the launch window, 25 per cent are interested and 64.4 per cent have no intention to buy.
Note that the poll questioned just 1,066 individuals, 53.1 per cent of whom were male. Half own a games console already and only 14 per cent were teenagers and 16 per cent in their twenties. The majority were 40 and above.
http://www.mcvuk.com/news/read/poll-...-japan/0118867
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July 20th, 2013, 01:05 Posted By: wraggster
Tools provider Havok is working with Konami to provide advanced simulation technologies to deliver a graphically advanced football experience for Pro Evolution Soccer 2014.
PES 2014 uses advanced Havok Physics, Havok Animation Studio and Havok Cloth technology for a comprehensive simulation of each on-field player, and is the product of several years of collaboration between Havok and Konami Digital Entertainment.
Havok says this will enable each player’s movements to be naturally represented according to the individual players’ mass and physique, and each uniform reacts realistically according to the players’ moves and speed.
“Player movements and physics are key components of a lively game, so it’s a true honor for Havok to power these elements in Konami’s incredible PES 2014,” said Arnaud Saint-Martin, Asia regional director at Havok.
“The Pro Evolution Soccer team has been dedicated to pushing the boundaries of what is possible in a football game, and in these years, Havok has worked with this talented team to integrate Havok’s technology to help take the realism of PES even further. We think football fans will appreciate how Havok technology will blur the line between the sport and simulation, and provide a football experience that looks as real as can be.”
Tadahiro Manmoto, Asia developers relation manager at Havok added: “Pro Evolution Soccer needless to say is a leading sports franchise played worldwide. It is really an honor that PES 2014 integrated Havok technologies to bring even more advanced experiences to football fans all over the world. I'm confident players will be excited by more realistic representation of players in the field. We are so proud that Havok technologies and dedicated support helped make it possible.”
http://www.develop-online.net/news/4...power-PES-2014
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July 19th, 2013, 01:05 Posted By: wraggster
Capcom currently has no plans to release Ultra Street Fighter IV for Xbox One or PlayStation 4, a developer at the studio has confirmed.
Posting on Twitter, Yoshinori Ono, Capcom's head of games development, confirmed that the Xbox 360, PlayStation 3 and PC are the only targeted platforms for the update.
Capcom announced Ultra Street Fighter 4 during Evo 2013. Billed as a major new update for Super Street Fighter 4 Arcade Edition, the update will introduce five new characters, six new stages and new modes and features.
Four of the five new characters have been confirmed as: Rolento, Poison, Hugo and Elena (pictured below). The fifth character, who has "never been in a Street Fighter game before", remains unannounced. The six new stages include Pitstop 109, Mad Gear Hideout, Cosmic Elevator, Blast Furnace, Half Pipe, and Jurassic Era Research Facility.
Ono also recently said he's not currently working on a new Street Fighter game for Xbox One and PS4 as he doesn't currently have the research and development budget or the staff.
http://www.computerandvideogames.com...-gen-consoles/
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July 19th, 2013, 01:03 Posted By: wraggster
The PS4 launch price is a statement of intent on how focused Sony has become, the CEO of Professor Layton studio Level-5 has said.
Akihiro Hino told Japanese magazine Famitsu that the PS4 RRP was "the number-one surprise of E3".
"I think anyone can look at that and think this is cheap! Putting cutting-edge PC specs into a game machine that costs just a few hundred dollars really brings across how serious SCE is about this generation," he said (via Polygon).
During its E3 press conference in June, Sony confirmed a Christmas PS4 release date in Europe and the US and a PS4 price of £349 / €399 / $399, undercutting the Xbox One price by $100. The PS4 price is also some $200 cheaper than the original PS3 RRP.
Hino, whose studio is working on an unannounced, 'network-focused' PS4 title (which some speculate is Ni no Kuni 2), also complimented Microsoft for its Xbox One price.
"I think the Xbox One is pretty cheap considering what you get with it as well, but with this PS4 price point, they'll have to do something to oppose that."
In June, Microsoft's former chief executive Don Mattrick defended the Xbox One price by claiming the corporation is "over-delivering value against other choices".
The Xbox One will launch at £429 in the UK and $499 in the US, and comes bundled with the next-generation Kinect sensor. Sony, meanwhile, is believed to have removed the PS4 camera from its release day bundle to keep the PS4 RRP far below Microsoft's.
Meanwhile, Capcom producer Motohide Eshiro also spoke with Famitsu about E3 and the state of the industry. Though he said new consoles were exciting to witness, he remarked that western developers "showed off a lot of FPSes and third-person shooters that pursued photorealism and endless detail".
"As for the gameplay, I felt there wasn't much innovative," he added.
http://www.computerandvideogames.com...-level-5-boss/
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July 18th, 2013, 23:52 Posted By: wraggster
Sony proudly showed off its PlayStation 4 hardware for the first time at E3, and now we're getting a peek at what developers are working with this generation thanks to the FCC. The DUH-D1000AA prototype Development Kit for PS4 is listed in these documents, tested for its Bluetooth and 802.11 b/g/n WiFi radios. As one would expect, the diagrams show it eschews the sleek design of the consumer model for extra cooling, a shape made for rack mounts plus extra indicator lights and ports. Also of note is a "max clock frequency" listing of 2.75GHz, and although we don't know how fast the game system will run by default, it's interesting to hear what all that silicon may be capable of (as a commenter points out below, that may relate to the system's 8GB of GDDR5 RAM) while maintaining a temperature between 5 and 35 degrees celsius. Hit the link below to check out the documents for yourself, after seeing this and the system's controller become a part of the FCC's database all we're left waiting for isMark Cerny's baby.
http://www.engadget.com/2013/07/16/s...pment-kit-fcc/
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July 18th, 2013, 23:48 Posted By: wraggster
Sony's PlayStation 4 isn't the only next-gen console that claims to offer near-instant access to digital games -- Microsoft's Xbox One apparently does as well, according to a statement issue by Redmond to Engadget today. "Consumers will be able to sign on to any Xbox One console and have access to all their digital games. Once the required data -– a fraction of the entire game -– is on their hard drive, they can jump into the action while the rest of the game finishes downloading in the background," the statement reads. It also notes that you can already enjoy much of that proposed functionality on the Xbox 360, though it requires significantly more effort than we're hoping will be required on the Xbox One.
The Xbox One supports similar functionality with disc-based games, allowing you to immediately jump in and play while the game is installed to the HDD. Of course, you'llstill need the disc in the drive for it to play; at least that's the case now, after Microsoft walked back its Xbox One DRM strategy. Microsoft also teased today's news in its original Xbox One announcement PR: "Unleashing the virtually unlimited power of the cloud makes everything more convenient and accessible, from allowing games to be installed in segments so that gameplay can start quickly to updates downloading in the background."
We've yet to see Sony or Microsoft's play while you download functionality in action on their respective next-gen game consoles, but we've got a smattering of major press events sprinkled across the next several months leading up to this holiday when the consoles launch. But hey, we understand your suspicion -- if we don't get a chance to see it in action soon, then we'll start to worry.
http://www.engadget.com/2013/07/16/x...-you-download/
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July 18th, 2013, 23:45 Posted By: wraggster
Music Unlimited has long been Sony's preferred musical portal on the PlayStation 3, but for those who enjoy video to accompany their music, there's a new option available to folks in the US: Vidzone. It's an ad-supported music video streaming service -- not unlike the Vevo app Xbox 360 users enjoy -- that's been available to PS3 owners in Europe for years. Now, their US counterparts can enjoy the 55,000 videos in its library and can view them via genre-based channels or build their own custom playlists. Should you prefer content that's a little less produced, the service also delivers artist interviews and plenty of live events, too. And, whenever you find a new favorite video, you can share it on Facebook. Sound good? You can grab the app yourself from the PlayStation Store or install it directly from the XMB's TV/Video Services option.
http://www.engadget.com/2013/07/16/v...aming-app-ps3/
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July 18th, 2013, 23:21 Posted By: wraggster
Angry Birds Star Wars has invaded virtually every major mobile and desktop platform; as of October 29th, it will have a footprint on nearly every modern game console, too. The sci-fi bird flinging title will ship to the US that day for the 3DS, Wii, Wii U, PS3, PS Vita and Xbox 360, with international customers getting their turn on November 1st. Regardless of the platform, there's a few rewards for patient gamers -- the console editions will carry a raft of competitive and cooperative multiplayer modes, as well as 20 exclusive levels. We're slightly surprised that there aren't PS4 and Xbox One ports just to complete the picture, but the launch is still good news for those who'd rather play ABSW on the big screen than give its sequel a try.
http://www.engadget.com/2013/07/18/a...on-october-29/
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July 18th, 2013, 22:58 Posted By: wraggster
The next generation consoles are on the way to store shelves this fall, but some major retailers are already putting a halt to pre-orders. GameStop has halted PS4 pre-orders, putting people on waiting lists, and Toys R Us has also stopped taking PS4 pre-orders. The Xbox One is sold out at Best Buy for the Day One edition, and Amazon has also halted orders for that version. What's going on?
There are a couple of possibilities. One is that so far Microsoft and Sony haven't allocated very many units to different retailers, and demand is stronger than initial estimates. The stores could have under-ordered, or Sony and Microsoft have been unwilling to release more units to the retailers because of potential supply issues down the road. In the past, new consoles have had initial problems to overcome in manufacturing, often with chip yields - the original Xbox had that problem, as did the PS3. Rumors are that Microsoft may be having some yield issues on Xbox One chips, which would lead to the company being cautious about guaranteeing units to retailers.
"The larger issue that should be worrying Sony, Microsoft and Nintendo is the possible arrival of a new generation of consoles from three even bigger competitors: Apple, Google, and Amazon"
The more sinister theory is that Microsoft and Sony could be creating an artificial shortage in order to win marketing points by claiming the console is sold out. That seems unlikely, because the companies directly benefit by getting the maximum number of consoles out to gamers as quickly as possible. Profits come from software sales, and if people don't have the hardware they won't be buying software. It's most likely that Microsoft and Sony are just being very careful about what they promise to retailers. If the manufacturing problems get solved in time, more units can always be allocated for pre-orders.
The larger issue that should be worrying Sony, Microsoft and Nintendo is the possible arrival of a new generation of consoles from three even bigger competitors: Apple, Google, and Amazon. All three are rumored to be in development on consoles that would sell for $99, play mobile games and provide a vast array of media content.
Meanwhile, Microsoft and Nintendo are making initial marketing moves to boost console sales for the holidays by giving key potential customers some hands-on experience. Nintendo set up a special promo event at over 100 Best Buy stores during the week of E3, giving consumers the chance to play some of Nintendo's new titles for the holidays. Apparently the program was very well-received. Microsoft is planning the same sort of thing for the upcoming San Diego ComicCon, where someXbox One titles will be offered up for playing.
The gaming market is far larger than the console business alone these days, and the mobile gaming market is growing especially quickly. Marketing has become the biggest single issue facing mobile game makers, with discovery of an app as the key concern. That usually means advertising on mobile networks to let people know your game exists. Mobile advertising has grown an astonishing 83 percent over the last year to reach $8.9 billion worldwide. Mobile ads both provide revenue to game developers and aid in game discovery. There are over 100 advertising networks on mobile right now, and trying to map out campaigns for even a small fraction of these networks is a daunting task for marketers and even more so for developers without marketing acumen. Some companies are popping up to address this concern, like Grow Mobile, which is offering a mobile marketing dashboard to allow developers to track multiple ad campaigns from one place and gauge the effectiveness of each.
The marketing challenges in gaming continue to grow, and marketers need to get more creative to meet those challenges.
http://www.gamesindustry.biz/article...marketing-ploy
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July 18th, 2013, 22:49 Posted By: wraggster
Ubisoft CEO says some retail partners seeing big demand for Xbox One and PS4, believes open-world will be key for all genres
Ubisoft
ubisoft.com
It's difficult to quantify the buzz surrounding the PlayStation 4 and Xbox One launches, but Ubisoft CEO Yves Guillemot offered some slight illumination on the matter in an investor conference call today. Guillemot said retailers he's talked to have been very positive about the preorder situation.
"Some retailers--not all of them--are saying their preorders are two times what they saw for the last-gen launch," Guillemot said.
The executive also spelled out Ubisoft's strategy for the next generation, saying, "Open worlds are the clear direction where game genres are evolving."
Guillemot said the open-world twist has been redefining genre after genre for years, starting with Grand Theft Auto and action games. He said The Elder Scrolls V: Skyrim did it for role-playing games, while Ubisoft's own Assassin's Creed series and Far Cry 3 brought open-world approaches to the adventure and first-person shooter genres. Looking forward, Guillemot said Ubisoft's The Crew will do the same for driving games.
In the past seven years, Ubisoft has made nine open-world games, "by far an unmatched performance," according to Guillemot. That output has been aided by the publisher's production capabilities, splitting up games between huge teams situated in studios around the world. Guillemot said the publisher's experience with open worlds and globally distributed development will be a major differentiator for the company in the new console cycle, giving it "a unique capacity in the industry" to release open-world games on a regular basis.
http://www.gamesindustry.biz/article...rrent-consoles
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