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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 1st, 2005, 09:14 Posted By: wraggster
Right, you guys deserve a proper answer so here it is :
Ever since the last escapade with sage a few months back, i havent had the heart to continue with the project so much, qubitz and i decided to revamp the entire project in a way that would make the memory issues a thing of the past, starting with a powerful base engine we planned to refine every last bit of the shell, we started on that and exams time came for qubitz, since he wasnt around muich to code or discuss the project, i plodded on with the development guidelines writing up everything so we both had clear lines of where the project was to go, the older sources (the ones you can see from the video) were discarded, because although they worked, the code behind them was messy and poorly written, qubitz, who i will openly admit is a much better coder than myself, was to write the base, to which we would then both add code to, looking at each others submittions in the CVS branch so we would know fully where each other were, this worked well for a while but as i said, qubitz's exams kicked in and we gradually stopped working on the project, and as such i finally decided to publicly announce a temporary termination on the development, not because psix is dead, or as most people will say "omg pulled a yoshi and running with the money!", but so people wont sit there asking where it is when its obvious we both neither have the time nore patience to deal with it.
There are a small small handfull of people who have the 3 eboots from the older code (from the videos), one of which decided that because we didnt have time to work on the project, he'd email me asking "give me the source or i'll leak the beta", now really, i don't give a crap about the old beta so if in the next few hours, or days, that old beta (which even i myself dont have anymore, all i ahve is the files from the CVS trunk), then do not judge psix by the quality of the beta, because the beta is slow, buggy as hell and incomplete.
Myself im unable to work on it much because i've been working overtime for various companies with design, the big christmas rush is always a stressfull sleepless time of the year, and when im looking at several design jobs to do just in one morning to give an example, then you can sort of picture how much time it gives me for the rest of the things i do.
I have alot of things to buy in the run up to christmas, partys to arrange, a bike that needs a servicing and engine rebuild, so any time i have free from working is either spent shopping or sleeping, i'm in my 20's, i'm at the point in my life where its me that sorts out christmas and gets to be santa , i cant just sit back and enjoy it like i was nine years old again.
And as to why i don't wish to release the source, 3 reasons ;
1) we've spent this long on it, we don't want to give it up so freely
2) it would just create 20+ clones, just like what happened with LUA shells (lame)
3) I don't want to wake up at some point next week to see Yoshi and SXT releasing "SXT-OS beta" and claiming "omg its all our code we just used fluffs idea!"
Lastly to point out again, psix is not dead, its just temp-terminated, we'll be back to finnish it when we both have more time to work on it.
Also, Fluff has released some old sources, here is what he had to say about that:
"Wah wah wah it doesnt look like psix wah wah wah", yeah it doesnt, it's a very old version, but it isn't a jpg!
Anyway if people want to go ahead, point their fingers at me and cry fake, they can go do that, just don't lump Qubitz in with that because all he has done for psix is code, and code well, hes never posted info about it or asked for donations right?, so leave him well out of it, if i'm to "go down", im not taking a decent stand-up bloke with me.
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November 1st, 2005, 09:12 Posted By: wraggster
Sony has opened their site, MovieSquare, a site designed for buying and downloading music, movies, and other media for the PSP. Currently, there are 268 titles on the site, with more content being added every month. Downloading a movie costs 1029 yen (~$9 USD) while merely streaming the movie costs 315 yen (~$2.70 USD).
Currently, there spans 268 titles over 12 genres, and while the downloads and streaming of said titles will cost money, if a PSP owner just wants to see a trailer, then it won't cost them a single penny (or yen). The media for this site is downloaded directly to the PC in a compressed file format, and once unzipped can be transferred to the PSP through a USB cable; no extra equipment is required to access this feature.
There is currently no news on whether a feature like this will make it Stateside, but who knows? Anything can happen...
Check it out here --> http://www.jp.sonystyle.com/Nws/Movie/index2.html
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November 1st, 2005, 00:36 Posted By: wraggster

Denitro posted this news in our PSP Emulation and Homebrew forum:
Since the release of Attack of the Mutants 0.4, I've teamed up with my good friend Devin923 on a little side project. There's still a little work to do before an full release, but this is a Non-interactive Demo/Sampler of our project.
This is a Stepmania style game, with all original code and graphics.
The game will support ".SM" and ".DWI" step files, as this demo currently runs from a ".SM".
Please let us know what you guys think
Downloads and give feedback etc here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=13147 or here --> http://psp-news.dcemu.co.uk/psprevolution.shtml
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November 1st, 2005, 00:21 Posted By: wraggster
Heres a curious statement:
Take-Two is reducing its fiscal 2005 guidance to reflect several factors, including the movement of the launch of Grand Theft Auto: Liberty City Stories for the PSP(TM) handheld entertainment system in certain European territories from the fourth quarter of fiscal 2005 to the first quarter of fiscal 2006, due to unexpected delays in final product testing and submission. Shipments of the title have been made to the UK in the fourth quarter, with the title expected to ship in the remaining European territories in late November."
"For Fiscal 2006, we are well positioned for the opportunities to extend our brands across the large installed base of current generation platforms, as well as next generation hardware including the two previously announced Rockstar Games titles for the PSP, one of which is a new Grand Theft Auto title."
-- Paul Eibeler, President & CEO, Take Two Interactive
SO there you go, a new GTA Title for next year.
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November 1st, 2005, 00:15 Posted By: wraggster
PSPMillionaire has updated his Who Wants to be a Millionaire game written in Lua for the PSP, heres whats new:
To install:
You must already have PSPMillionaire 1.0a to install this Question Pack.
Drop all files in the rar file into your PSPMillionaire folder. Let it overwrite all the old files.
Info:
This Pack adds 140 questions to the game, bringing the total to 510 questions.
Download Here --> http://psp-news.dcemu.co.uk/pspmillionaire.shtml
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November 1st, 2005, 00:09 Posted By: wraggster
Source - http://www.naoneo.com/
Psix project has been temp-terminated, neither me nor Qubitz have the time to maintain and work on the project at this time, may resume in the new year depending on what were up to then but no breath holding, additionally team xanxion has been dissolved, Dual Savours development has been halted and updates to this site will now cease, i have neither the time nor patience to deal with liars, untrustworthy assholes and blackmailers, to the testers that have the beta, feel free to leak it, it wont work on other peoples psp's anyway.
Feel free to direct your hate mail to someonewhocares@somesite.com
Later all, hope the homebrew scene doesn't die while i'm gone.
Hmm looks like that Shell for PSP is a goner 
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October 31st, 2005, 03:22 Posted By: wraggster
Sony launched the "Yarouze" project back in 1995 to encourage development for the first Playstation. "Dokodemo Issho" and "XI[sai]" were two million-seller titles to come out of the project. Until the project closed in 1999, the company received a total of 1200 applications.
The project is back. Sony is re-establishing the project to encourage development on the Playstation 2, PSP, and Playstation 3. The press release is a bit lacking on specific details, but it does specify that Sony will "back up" developers, financially and technically, to get them established.
We can't say this means Sony is supporting homebrew, but we can at least say Sony wants to encourage people to get involved in programming for their devices. The official Japanese press release is below:
http://www.playstation.jp/news/2005/pr_051025_gy.html
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October 31st, 2005, 02:49 Posted By: wraggster
Johnny has updated the PSP Media Player, heres what he posted:
changes:
the color space conversion (PIX_FMT_YUV420P -> PIX_FMT_RGBA32) is now done in asm + me
(note: no check for PIX_FMT_YUV420P, some codecs could be broken with this)
some numbers (talking about **csc only** with 480x272 res - @333mhz):
ffmpeg original: ~52 fps
my c version: ~64 fps
my asm version: ~70 fps (lol it's my first mips code, maybe someone could enter here and at least get a better instructions reordering)
asm + me: ~135 fps :O
this traduces in + 4-5 fps for 480x272 mpeg4sp @900 kbps
(low bitrates/resolutions have more speedup - due to a less idct bottleneck)
Get trying those avi and mpeg files and report back 
Download Here --> http://psp-news.dcemu.co.uk/PSPmediaplayer.shtml
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October 31st, 2005, 01:41 Posted By: wraggster
Source - Joystiq
On the evening of Tuesday, November 8, Joystiq will host a Grand Theft Auto: Liberty City Stories meetup and virtual beatup to put the GTA:LCS ad-hoc multiplayer mode through its paces as part of our upcoming review of the game. If you’d like to join us, read on for details.
What: If we have enough responses, we’ll do a bracketed GTA:LCS tournament with prizes. If we just get a few people, it’ll be more casual.
When: Tuesday, November 08, 9pm ET till 1am ET (that’s 4 hours, so bring an extra battery, as the location won’t have outlets for charging!)
Where: At a bar in Philadelphia. Exact location is private, so post a response in this thread and an invite will be sent to the email address you use on the comment form. You will need to be 21 or older to get in to the location, so bring ID!
Chris Grant, who writes the games column over at indie mag Philadelphia Weekly, deserves props for helping us hatch this idea over beers at Joystiq’s Philadelphia HQ last night.
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October 31st, 2005, 01:35 Posted By: wraggster

Source - Engadget
Not so sure about you, but this thing looks pretty much like an officially official Sony-made PSP headset to us. The first of what we hope will be many Sony-made PSP accessories to be released this holiday season — the PSP Giga Pack just isn’t quite sitting right with us right now as their sole offering. Apparently this bad boy’ll ship the 5th of November, and will run you up $19.99.
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October 30th, 2005, 22:04 Posted By: wraggster

Joost Peters, Paolo Costabel, Thomas Mayer have just released a new version of ScummVM for the PSP which now works on v1.0,v1.5 and also v2.0 PSPs. Heres the info:
We are pleased to announce a long-awaited ScummVM 0.8.0 release. We, the ScummVM Team, have prepared a big pack of new features for you. the new version of ScummVM (0.8.0) was just released, which also marks the first official, non-beta, release of the PSP port! The PSP version contains vastly improved support for The Dig and The Curse of Monkey Island, a 2.00 EBOOT loader compatible version, and various other fixes and improvements. Some additional features are:
New improved launcher and in-game GUI
Support for Inherit the Earth and Gobliiins
Playstation Portable, Playstation 2 and EPOC/SymbianOS ports
CGA and Hercules rendering modes for some games
Preliminary support for NES and C64 LucasArts games
Official ScummVM PSP Forums are now at http://forums.scummvm.org/
Download Both V1.0/V1.5 and the V2.0 PSP Zips Here --> http://psp-news.dcemu.co.uk/scummvmpsp.shtml
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October 30th, 2005, 21:02 Posted By: wraggster
I love these competitions and if i can let fellow PSP users in on them i damn well will, of course i wouldnt link to some scam site that claims FreePSPs when curiously they dont advertise them now (those that know what im getting at will have surely noticed the same too).
But anyway Eurogamer is having another competition to win a PSP and 3 UMD films and because i love competitions and freebies ill tell you too, heres the info:
<blockquote>To celebrate... I have absolutely no idea what we're celebrating any more, but [furious passing of notes commences AFK...] what we are celebrating is 20th Century Fox's decision to re-release, on the 7th of November, three films on UMD: Daredevil, starring Ben Affleck but not Matt Damon, Predator, starring The Governator himself Mr Schwarzenegger, and The Day After Tomorrow, starring that Jake chap out of Donnie Darko running around a frozen New York. S'ace.
To facilitate the celebrating of the re-releasing, we're giving away a brand spanking new PlayStation Portable along with all three films. All you have to do to enter is answer the question below (correctly) and hope that you make it out of the hat first. Do so and it's all yours. We'll let you know who won after the competition closes.</blockquote>
The question is
Q: Which of the following afflicts Ben Affleck's character in Daredevil?
Get your answers and name and email addy posted on the comp page here --> http://www.eurogamer.net/article.php?article_id=61401
Ive entered 
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October 30th, 2005, 11:11 Posted By: wraggster
Team Xtender have posted a rather amusing article on how to make your own PSP To TV Device, here goes:
<blockquote>Take a camera with a video output and a piece of cardboard…cut the cardboard into the shape of a pyramid and hey presto you have created the PSPOnTV! Forget forking out 100 bucks for a high school type DIY project which will have many flaws as we will kindly illustrate to you below -:
NO dual shock PS2 controller support – that means you will have to try and play your PSP games on the big screen with a top-heavy and bulky PSP. Forget about going to the GYM, you can conduct those bicep curls whilst playing GTA: LCS with the PSPOnTV. Let’s not forget it’s other purpose as a chin rest after your hard workouts ;-).
Once you actually clip on the PSPonTV there will be minimal thumb space on your PSP, ultimately this will hamper your gaming experience considerably. Would you spend your hard earned cash on a device which will actually make your gaming experience inferior? We didn’t think so!
We have noticed Blaze’s attempt into the market, which rather unfortunately does look like a clone of PSPOnTV. Don’t be fooled by these inferior devices, they will be cloned by the masses as they are incredibly simple to make as we explained in the first few lines to an extent. There is only one minor flaw with the PSP2TV and that is the install is slightly harder, but the benefits of being able to use your dual shock controllers as well as a smooth direct capture far outweigh this minor disadvantage. This is no secret, and to hear our so called competition continuously use this ‘voiding warranty rant’ as ammunition just gets so mundane…
There is only one thing you can be sure of in the PSP to TV adapter market, our PSP2TV is the best solution for your big-screen PSP needs. Nothing else will ever come close the unparalleled success of the PSP2TV .
Stay tuned for an installation video coming up soon, the install only took 14 minutes to complete – 14 minutes for a trouble free PSP movie and gaming experience on the big screen.
P.S Did we mention that the PSP2TV will be ready for shipping to all our power sellers by the middle of next week?</blockquote>
Preorders your PSP2TV from Divineo China
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October 30th, 2005, 02:13 Posted By: wraggster
Not many days left to enter or prepare your entrys for the PSP NEWS & Lik Sang 30 Day Coding Comp, heres an update of all the info:
The contest will run from October 8th 00:01am 2005 to November 7th, 2005.
The contest will end at 11.59pm gmt , (the end of November 7th , 2005).
Software can be for any version PSP.
Submissions for the contest should be sent to bluebolshi@hotmail.com or messaged to wraggster on the DCEmu UK forums or posted in the Private Developers Forum
Submissions must be new or updated releases and ones that havent been publically released before the winner of the contest is announced.
Submissions will be posted over a 2 day period or less if the amount of entries is small starting November 8th.
Multiple entries are allowed although only the best entry will win prizes.
Entries must be freeware so that when tournament ends they can be distributed.
This competition is open to anyone and all software for the PSP.
The Judging will be done by 5 selected DCEmu Forum Members after a poll decides who the top 5 entries are (the poll will run for 2 days).
The winner will be announced on the 12th November 2005.
Prizes
One main prize of a complete package of essential PSP accessories:
Logitech PlayGear Amp
External 3200mAh Battery Pack
Power Charging Cradle
Hori Portable Pouch Style (Ash Black)
Airform UMD Pocket (Black)
USB Transfer/Recharge Cable (2in1)
Liquid Crystal Filter
Good Luck 
So not too long now, remember you can enter as many times as you want and we accept any PSP Software including new unreleased versions of older publically released software, for example if a PSPGBA 30day Comp edition came out it could be entered, so hopefully you understand.
Now onto an important note, im looking for 5 Non coders to judge the entries should we get a number of entries thats too high for a poll, please reply to this to be able to be considered.
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