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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 4th, 2005, 20:20 Posted By: wraggster
Source - Eurogamer
Sony's announced that it plans to release a new battery pack for the PlayStation Portable in Japan. We'd been hoping for this for a while of course, so it's slightly disappointing to learn that it merely lasts up to 20 per cent longer - but still, it's something. The Pack, part number PSP-280, should retail for 5,300 yen, which isn't much more than £26 / €38.
Meantime, Sony's European arm (the UK finger, specifically), has confirmed a few dates for upcoming software. Twisted Metal: Head On is now due on November 4th, followed by Namco Museum Battle Collection (Nov 11th) and Pursuit Force (Nov 18th). World Rally Championship is also due out in November.
A few days later, Go! Sudoku will be with us on December 2nd - and Sony's latest missive confirms that, curiously, it's Sumo Digital handling the puzzle compilation. Sumo's past work includes the Xbox version of OutRun2 and Codemasters' PSP port of TOCA Race Driver 2. How queer!
Further beyond, Q1 2006 will apparently see the release of Lemmings, Ape Escape: On The Loose and Key of Heaven, while the excellent TalkMan has yet to be dated.
Finally, Sony's also lined up a new PSP-branded Memory Stick Pro DUO for Japan. It's a 1GB model, priced at 9,500 yen - the basic difference between this and the regular Memory Stick Duo being the lower price. We don't understand either.
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October 4th, 2005, 20:13 Posted By: wraggster
Source - Joystiq
Last week we received word that Madden NFL 06’s Franchise mode was causing a number of PSPs to crash. Late last night, an EA forum moderator posted a “Work Around” for this glaring flaw. Unfortunately, since no mention was made of a re-release, downloadable patch, or refund opportunity, we’re left to believe that this is EA’s permanent solution. In addition, EA claims that after a thorough investigation, they have determined that the shutdown-issue “isn’t a widespread problem.” What they’re sayin’ is, if you’re unfortunate enough to be one of the few gamers affected by this issue then just “work” with it.
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October 4th, 2005, 20:11 Posted By: wraggster
SuccessHK have posted this new Memory Card compatible with the PSP:
Product Features
Save your game levels on your PSP
Include Xploder Media Center Lite Software
Data Protection Light Flashes During Transfer
Record your high-resolution digital images and store other types of data safely and easily at incredible speeds. Memory Stick Duo PRO works with all Sony Memory Stick Duo PRO compatible devices including your Sony MP3 audio recorder, video cameras, and computers with a Memory Stick slot.
PSP Xploder Media Centre Lite software allows you to manage your Music, Images and Gamesaves. Create MP3 play lists, music folders and more. Simply drag and drop into the Xploder application for music on the move!. Manage your JPEG digital photos and transfer them to your PSP via the Xploder application. PSP cheat saves allows you to unlock secret weapons, characters, access all levels, energy and more.
Price is $99
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October 4th, 2005, 20:04 Posted By: wraggster
Source - Gamespot
Rockstar Games recently updated the official Web site for Grand Theft Auto Liberty Stories for the PSP, and one of the most eagerly anticipated additions to the franchise has been confirmed: Liberty City Stories will have multiplayer modes. The series, known to the public for its glamorizing of a crime-ridden lifestyle, violence, and adult-oriented minigames, has also been long known to gamers for being almost strictly single-player. (Grand Theft Auto: San Andreas has some two-player minigames.)
Liberty City Stories will feature several multiplayer modes, and it will, if a diagram on the Web site is accurate, support up to six players. The Web site details three of the modes, and it promises more to come in the future. The Web site does not say if the game will be playable over the Internet or in an ad hoc fashion.
The first mode, Liberty City survivor is the game's take on the typical deathmatch format. It will apparently be available as an every-man-for-himself format or in a team (referred to as "gangs") format. The games will be played with a time limit, and the first team to reach a certain number of kills or to have the most kills when time runs out will be declared the winner.
Protection racket sees gamers playing both sides of a gang attempting to destroy four limousines in another gang's base. Like the familiar multiplayer game of assault, play will occur in multiple rounds, and teams will be designated as being either on offense or defense. Once the four limos are destroyed, the teams switch sides. The new offensive team must destroy its rivals' limos faster than its opponents destroy theirs.
Get stretch is best described as capture the flag with a twist. Gone are the standard flags associated with this genre, as targets are now automobiles. Each gang's base has a designated vehicle the other team is required to steal and bring back to its home base.
Also released on the Web site is the latest trailer for the game, which shows protagonist Tony Cipriani interacting with some nefarious characters. The trailer also confirms, not so shockingly, the game's M for Mature rating (for Strong Language, Blood and Gore, Use of Drugs, Intense Violence, and yes, Strong Sexual Content--all on a handheld device).
Grand Theft Auto: Liberty City Stories will be released October 25 for $49.99.
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October 4th, 2005, 20:01 Posted By: wraggster
Source - Gamespot
Last week, Piper Jaffray analysts Anthony Gikas and Stephanie Wissinck released a report with some surprising forecasts for the gaming industry, not the least of which included a prediction that the Revolution's sales wouldn't live up to its name and the expectation of a new hard-drive-equipped model of the PSP to hit shelves next year.
Today, GameSpot caught up with Gikas for a bit of explanation on his analysis, starting with the forecast that the Revolution would have no significant impact (positive or negative) on Nintendo's place in the console market through 2008.
"As a starting point, that's essentially what we're looking at," Gikas said. "Nintendo will have the same 15 percent plus or minus market share."
As shocking as the Revolution controller might have been for many gamers, Gikas didn't think it would substantially affect Nintendo's fate in its first couple of years of release. "I don't think that the controller's a big enough deal that it's changing [Nintendo's] place in the market," Gikas said.
As for the hard-drive-equipped PSP, Gikas considers it a natural choice for Sony for a couple of reasons. "If it really is going to be a multidimensional entertainment device," Gikas said, "it's going to need a hard drive so you can store greater amounts of data in it."
Beyond fulfilling the company's vision for the handheld gaming gadget, a hard-drive-equipped PSP would also let Sony reprice the hardware (possibly selling the base PSP for $199 and the new model for the original price point of $250) and stem the losses that come from regular price cuts on gaming platforms. It's a tactic Gikas said he expects to see from more console makers in the future.
"They're not making much money on these hardware devices to begin with, and to the extent that [systems] go historically from $300 to $200 to $150 to $99 to $79, you're just losing more and more money as the cycle progresses," Gikas said. "I think you're going to see smaller upgrades to these hardware devices as we move into this next cycle, and that will give the hardware guys an opportunity to reprice and keep those price points higher."
While multiple hardware configurations and upgrades have failed in the past (from the Sega 32X to the PlayStation 2 hard drive), the trend of regular hardware upgrades doesn't necessarily mean developers and publishers have to worry about which particular system configurations their customers might be using.
"There are things you can do to the box along the way that don't disrupt the development process for the publishers," Gikas said. "I'm not talking about a change to the underlying technology of the box itself. There are ways to upgrade that box that really don't interfere with anything the publishers are doing."
For instance, if Microsoft were to unveil an Xbox 360 model in the future with a larger hard drive or a high-definition DVD drive, publishers wouldn't have to worry about whether gamers had a 20-gig or a 50-gig hard drive. And as for upgrades that would impact the core functionality of a system, Gikas says there's just no call for them in the first years of a system's life span.
"For this first round of games on the Xbox 360, the publishers are only going to be utilizing half of the technology of that box," Gikas said. "It takes a couple generations of these products for the publishers to really ramp up to utilize the full potential of the technology of these systems."
Finally, Gikas expounded a bit on the growth of nontraditional software markets composed of in-game advertising, direct console downloads, and mobile gaming.
"We do project that [combined] market at about $900 million in 2007, so when you add that on top of the almost 9 billion in software from console, handheld, and PC, it's a big chunk. All of a sudden it's 10 percent of the industry in 2007."
That would make those nontraditional markets bigger than PC gaming by 2007. But while Gikas fully expects that sector to experience significant growth, the markets are so new and so small as yet that he expects that individual projections for all three of them will change dramatically in coming years.
"The point is there are real dollars there, they're coming, and they're coming over the next few years," Gikas said.
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October 4th, 2005, 00:45 Posted By: wraggster
Modsyn has released a new Lua game called Circles, heres some info
i have written my first game ever in LUA for the PSP. i've been programming
for a while, but never tried to tackle my own game. but i tossed that and
here is what i came up with, it's an addictive little shooter-type game. maybe i'm partial, but it's my new favorite homebrew game. i would never have tried this if i hadn't come here and seen all the help i could get.
Screenshots and download here --> http://psp-news.dcemu.co.uk/circles.shtml
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October 3rd, 2005, 23:48 Posted By: wraggster
Ryochan7 has released a new release of his version of DoomPSP, heres whats new:
Changes in Doom-PSP v0.04 S.S. b4:
-Removed case sensitive WAD lookup.
The last release only worked properly with WAD files with lowercase letters
in the filename. This release can work with WAD files that have uppercase letters, lowercase letters, and also with WAD files that have a mixture of uppercase and lowercase letters in the filename.
-Customizable button configuration. Button configuration is read from a text file.
The portion of the program that reads the file mostly remains unchanged from the DoomPSP v0.04u1 release. The method by which the buttons are implemented is the major difference.
-Added a fix that allows both Unix and Windows formatted text files to be read.
This program outputs the configuration changes to a Unix formatted text file.
The original code only allowed Windows formatted text files to work properly so the output data made by this program could not be read by the program.
-Added a button configuration submenu.
You can edit the button configuration while running the program. The changes can be saved to the configuration text file within the menu. To enter the submenu, press the L Trigger + the R Trigger + START. The layout of the menu is a little jank. You have to select which action you want to change from the right side and then press which button you want to be associated with the action. A swap will occur and the button that was highlighted will take the action of whatever the previous button had. Also, to switch from analog movement to using the DPad, you can select either
choice in the menu and press any button to swap the two actions.
Download Here -> http://psp-news.dcemu.co.uk/doompsp.shtml
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October 3rd, 2005, 23:38 Posted By: wraggster
Rob_psp has renamed his notpad app to PSP-PDA, heres whats new in this latest release:
This is a PDA program with a notepad, music player, image viewer, address book, calendar, and calculator.
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New to PSP-PDA Version 1.0
Renamed: Since this is now far more than a notepad program, it has been renamed to PSP-PDA
Added: Calendar
Added: Calculator - a mathematical expression evaluator
Added: Bookmarks are auto-loaded and saved
Added: Music plays while viewing pictures, but scaling and rotation is disabled.
Added: MOD and XM support, TGA
Added: Keyboard Settings - select analog, digital, and 2-cursor keyboards
Change cursor and button sensitivity
Added: Cursor can be moved in text fields with the pad. Text fields can be selected with the pad.
Fixed: Toggle Bookmark crash
Download Here --> http://psp-news.dcemu.co.uk/psp-pda.shtml
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October 3rd, 2005, 21:13 Posted By: wraggster
Rmedtx let me know that the Callisto site has been updated with some new great looking screenshots of what i can see is the best looking Homebrew game on the PSP so far and close to commercial quality graphics (in my opinion)
Check out the site here --> http://www.fraglab.at/callisto
Leave comments below 
thanks to rmedtx for the news 
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October 3rd, 2005, 19:09 Posted By: wraggster
Source - Eurogamer
Sony's released a 2.01 firmware upgrade for Japanese PSPs. Its only function, as far as we can work out, is to close the security hole that allows people to downgrade their systems to version 1.5 system software, which can be easily manipulated to run homemade emulators, games and other software applications loaded onto the Memory Stick.
We'd question the logic behind this 2.01 strategy of Sony's, but then we'd end up using the word "logic" in conjunction with it, which wouldn't do at all. The patch has to be manually applied to a Japanese PSP running 2.00, but surely the people who are prepared to apply will have decided they don't care about downgrading anyway? It doesn't actually make any difference to anything else – there certainly aren't any games out there that won't work without it, and you can fool the ones that think they need 1.51/2 or 2.00 into running on earlier firmware anyway.
It's not so much locking the stable door after the horses have bolted, then, as it is asking the bloke who opened the stable door in the first place if he wouldn't mind going off, fetching the horses, putting them back again and then locking the door afterward. The only other explanation is that this so-called security update has been designed to prey on the gullible and uninformed. Surely not!
By the way – the website warns people outside Japan not to apply it and to wait for regional versions to emerge. So far there's no sign of it on the American PSP system update page.
Still, if you own a Japanese PSP and want to apply 2.01, you can do so on the Sony Japan website. Doing so renders you slightly less naughty than you were before, but you're still going to hell for buying a Japanese PSP in the first place. That said, you're not the only ones.
(Is anyone gonna upgrade and ruin the only chance to downgrade - i think not)
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October 3rd, 2005, 17:38 Posted By: wraggster
Divineo UK have today posted news that they have the Jap version of the best football game on the PSP, heres some details:
Winning Eleven 9: Ubiquitous Evolution features the utter realism, intuitive play and fast-paced action of the ever-popular series. The handheld version is almost identical in terms of available clubs and international sides, with 57 national sides lining up alongside 136 club teams. Winning Eleven 9: Ubiquitous Evolution also benefits from a number of exclusive features designed to showcase the PSP's capabilities. The highly-competitive multi-player aspects of the game are highlighted using the hardware's wireless systems. Using this, players within a certain network radius can challenge rival Winning Eleven 9: Ubiquitous Evolution fans to games, with all data related to match results goals for, goals against, wins, etc retained in a running tally. Solo players can also hone their skills within six different leagues and a host of cup tournaments, and the PSP™ game can also be linked to the PlayStation2™ version of Winning Eleven 9 for data exchange. Using this, players can import teams they have created within the PlayStation2™ game for use against friends on their PSP, or swap teams with other PSP users.
More info at Divineo UK
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October 3rd, 2005, 08:25 Posted By: wraggster
With the advent of the downgrader (Please watch out for fake ones, if in doubt ask the excellent members on this site) and the incoming new PSP firmware that will close the door to future Homebrew on the PSP, theres stil a need to source reputable companies (and not some scammer whos changed their ver number to make a quick buck) who are selling v1.5 - the homebrew compatible PSP consoles.
I checked SuccessHK just a moment ago and they still have according to the page on their site PSP v1.50s in stock (USD 279.00), at this time i couldnt find any others advertising the fact they had v1.5s in stock.
If you do know then let us know via the comments.
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October 3rd, 2005, 04:39 Posted By: wraggster
Kristof has updated the PSP a port of Vice the Commodore 64 emulator, heres whats new:
Center Screen
Display keyboard and menu improved
Quick Save/load of snapshots (L1/R1)
Virtual keyboard on triangle button.
Square and Circle emulate "space" and "enter" key
Thanks to ditto on EFNET #pspemu for the news.
Download here --> http://psp-news.dcemu.co.uk/pspvice.shtml
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October 3rd, 2005, 04:35 Posted By: wraggster
Kojote posted this news at PDRoms
Rainer Sinsch has sent me another application for the PSP. This time it's a MOD player for the PSP. Release source of this application is PDRoms, so please give proper credits (proper credits means: mention at least pdroms along WITH a link).
Installation notes (for PSP v1.5):
Extract the memory-stick folder to your memory-stick as it is. If you want more mod files just put them into the mods folder
located at the root of your memory-stick.
Features:
PSP-MODPlay plays all available MOD-files located at the /mods folder. Press "X" to cycle through them (no file browser yet). Everything will be played at stereo 44.1khz, including linear interpolation. Supported file types are all .MOD files: Sound-tracker, Star-tracker, Pro-tracker, etc - up to eight
channels.
Please note that the included mod files where taken somewhere from the internet, respect the authors.
Known bugs:
mods folder is limited to 512 songs max
Contact:
Rainer Sinsch (rsinsch[at]t-online.de)
http://www.pdroms.de/news.php?nid=2968
Download Here --> http://psp-news.dcemu.co.uk/pspmodplay.shtml
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October 3rd, 2005, 02:50 Posted By: gimpyjr
The PS3 is clearly more powerful than the 360. (if the MGS4 trailer wasn't proof enough than your beyond help).
Anyway since the PS3 is 3 times more powerful than 360 would it be possible to make an emulator for 360 on the PS3?
I say this because the 360 is using a G5 variant processor. Mac OSX is based on the G5. so if the cell processor can run OSX and linux than it must be partly similar to the G5.
Also the 360's cpu has 3 cores running at 3.2 GHZ the PS3 has 7 cores running at the same speed.
If an emulator could be made it would probably be run off the memory stick like the PSP homebrew is. Sombody could write a plugin to use the PS3's blu-ray drive to run the 360 games. Also since microsoft is planning to release a USB version of the controller you could plug the 360 controller in to PS3 and play the games in the emulator.
Give me your thoughts. It's probably not possible but it's a cool concept.
Gears Of War on PS3 baby!
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October 2nd, 2005, 23:24 Posted By: wraggster
The PSP scene since the release of Hello World by Nem has been nothing short of outstanding, the amount of visitors this site and forums gets shocks me and the fact that for someone with a V1.0 PSP its so damn easy to get software working for testing and playing its great and the amount of releases means that as a webmaster in newsposting near on 24hours a day (not bad when some sites have 5 people doing the same job ). The scene doesnt seem to be slowing down either but is the scene the easiest to get into?
Looking at other Console Scenes you can forget about any you need modchips for or flashcarts etc so the next scene is the Dreamcast Emulation and Homebrew Scene which has near on 500 Emulators and Homebrew releases and once past the way of burning the software onto CD is a great scene.
The next console to think about is the GP32 with sites like GP32Xtreme and GP32 Emulation which have hundreds of software much like the PSP and a fantastic scene to go with it.
Finally the new kid on the block, the GP2X a console that even before its released officially, has a port of Quake, PC Engine emu and Amiga emu and embraces Emulation and Homebrew(check out our GP2X Sister Site)
All those 4 consoles are easy to get into but which is the most friendly you decide (comments below)
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October 2nd, 2005, 04:33 Posted By: wraggster
Kristof has released to the PSP a port of Vice the Commodore 64 emulator, heres more info:
V0.1 :
What is working :
- Emulator works
- Speed is good
- Virtual keyboard
- D64 and T64 files support
What is not working :
- No sound
- Sometimes hang when enter menu
- Transparency not working (keyboard and menu display)
Download here --> http://psp-news.dcemu.co.uk/pspvice.shtml
2 C64 emulators in one week, spoiled arent we 
Thanks to Kojote for messaging me this at 3.10am ;P
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October 2nd, 2005, 00:10 Posted By: wraggster
Had a great email sent to me about a rather cool PSP site, here goes 
"Hi, I am the webmaster of www.pspgallery.net, a web with more of 20.000
wallpapers for PSP
Thank you for their attention."
- I checked out the site and its a Goldmine for wallpapers and so much more, visit the site here --> www.pspgallery.net
leave some feedback for us on what you think 
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