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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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October 17th, 2005, 01:13 Posted By: wraggster
Yoshihiro and SXT are proud to bring you
The First Firmware Trickz for Gamez that need Firmware 1.52 2.00 or 2.X to run on your PSP and Cant Run UPDATER 1.52 or 2.X
The System think it's a PSP v1.52 ,v1.0 ,v2.0, V7.50 and not the v2.50 why ever wait a new version for update the changer :=) . even if its a v1.5 or 1.0 .
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October 16th, 2005, 23:06 Posted By: Stew2000
I have Extracted the GT4.vol file into a hundred different files, And know I have no idea which file is which and how to open any of them.
Any Ideas?
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October 16th, 2005, 20:50 Posted By: wraggster
News From Lik Sang
One of these anxiously awaited Video Recorders for Memory Stick was also on display in the Audio hall. Only showcased behind a window glass on RockRidge USA booth, the VRX02 was not demonstrated during the show and not much information could be gathered about it from the representatives at the fair. All we could steal is a decent resolution picture of the VRX02 and its packaging.
All these three MP4 Video Recorders, be it from Itan, Hori or RockRidge, might probably be all based on a same new MPEG-4 encoding IC chip. This could be the explanation why so little can be seen about these products despite the supposedly short time left until their listed release date. As to predict which unit will come out first, it maybe just depends who is the fastest in mastering the chip, and fitting it into their own designs, diagrams and engineering plans. The speed of each company's factory partner might also have importance in such a tight race. Stay tuned, time will tell.
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October 16th, 2005, 16:58 Posted By: wraggster
Lik Sang have already begun taking preorders for the No Mod PSPTV Kit, heres the info:
The TV Adapter for PSP lets you hook up your PSP to your home television (NTSC and PAL) via Composite or S-Video and Stereo connectors. This adapter requires no modification of your PSP console. This new peripheral takes a completely different approach and clips on top of your PSP screen, with two screws to fit at the back of the handheld (in these two holes you can see on the top of the UMD drive). Some sort of pyramid grows from the base, with a precision lens and mirror system at the top, capturing the image and light, in a similar way a scanner or camera would. It then converts it into a video signal that is sent through video leads going from the adapter to your TV set.
More info at Lik Sang
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October 16th, 2005, 16:55 Posted By: wraggster
News from Lik Sang
We were recently reporting about a soon to be released TV Adapter solution for the Sony PSP. The main concern with that model was that it would require you to open your precious machine and voiding of the warranty de facto.
A Taiwanese company at the Hong Kong Electronics show, pulled Lik Sang behind their closed curtain and showed off their new TV Adapter project, which doesn't require opening the PSP system at all and therefore will be easier to use and not void the warranty. The same manufacturer already developed the famous TV de Advance a couple of years ago, a TV Adapter for the GBA.
This new peripheral takes a completely different approach and clips on top of your PSP screen, with two screws to fit at the back of the handheld (in these two holes you can see on the top of the UMD drive). Some sort of pyramid grows from the base, with a precision lens and mirror system at the top, capturing the image and light, in a similar way a scanner or camera would. It then converts it into a video signal that is sent through video leads going from the adapter to your TV set. While that sounds complicated, we were quite impressed with the result.
There was only a preliminary prototype that could be demonstrated to Lik Sang in a private room, and we were required not to take any picture. After flashing the image of what we saw in our limited brain memory, we spent a bit of time playing around with Photoshop in order to render the concept for you.
The first evaluation samples are expected to be available in November, when mass-production is also supposed to start. The retail price is expected to be slightly over 100 US$, and Gametech is rumored to be in line for a Japanese launch of the product by the middle of December. Gametech was already the distributor of the TV de Advance for GBA in the Land of the Rising Sun.
Awesome news eh 
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October 16th, 2005, 16:51 Posted By: wraggster
Yoshihiro and SXT are proud to bring you The most advanced Firmware loader ever created for psp:
It's been tested to boot successfully :
firmware 1.0 debug unit (the bogus 1.0 update from sony), 1.0 retail, 1.5 retail and 1.52 retail. firmwares 2.0, 2.01 and 2.50 do not boot yet on this version.
This version is useful to developers and firmware hackers.
What's new compared to existing FW loaders :
- Totally coded from nothing by Yoshihiro from SXT.
(although the original idea of running a firmware from a memory stick comes from MPH)
- Unlike other loader that patches like 3 prx, BFM (the SXT version) patches them all !! It means unlike other fw loaders BFM does NOT load prx modules from the flash unit but only from the memory stick !
It also means less risks of freezing, and no chances of bricking your psp while playing with your tweak fw (or untweaked ones)
- prx modules are patched on the fly !
- Improved stability
- You can almost use every fw feature including music (mp3) playback and videos ( including UMD videos) playback !!
- You can have several fw at once on a single memory stick !
- Runs descrypted and encrypted firmwares !
- You are now sure of botting 100% of the fw files from the memory stick and not from your flash (whitch means you would run modules from your own fw instead of running the ones located in your memory sticks, fw loaders such as the ones from MPH have that issue)
- No sources yet, we do not release sources with our beta versions.
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October 16th, 2005, 12:18 Posted By: wraggster
Denitro in this PSP Emulation forum topic --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=11069 has released a new version of his Attack of the Mutants game for the PSP, heres whats new:
Changes
-Ported AOTM to PSPSDK
-New Music added using Mikmodlib.
-Disabled anti-aliasing on 3D sprites to better fit the classic style (minor difference)
-Added 2 Bonus levels
-Basic modding support added to allow customized sprites/graphics. See README_MOD.txt for Info
-Size of eboot and game greatly reduced from version 0.2 (almost 70%)
-Added some 1-liners submited by BrokenWing
-Many minor bug fixes (all I know off). Thanks everone who submited them
-A few minor gameplay changes/additions
Post your bugs and more importantly credits in the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=11069
Download from above or our page here --> http://psp-news.dcemu.co.uk/attackofthemutants.shtml
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October 15th, 2005, 15:37 Posted By: wraggster
Lik Sang sent me a Portable Pouch for the PSP to review, heres a screen of it:
Heres an excerpt of the review:
Some of the problems of cases for the PSP are that if your wearing tight trousers or indeed smallish pockets then most of the cases are no good for you, well this Hori Pouch is made of a really soft material thats padded also but doesnt add too much to the size of the Pouch, it has 2 slots for holding Memory cards and a Velcro fastening strap that holds the PSP snugly in place.
Read the rest of the review here --> http://psp-news.dcemu.co.uk/portablepouch-review.shtml
Thanks to Lik Sang for the review sample.
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October 15th, 2005, 12:55 Posted By: wraggster
Arwin has released a new version of Basilisk with improvements made by him, heres what he says:
"Anyway, I fixed a few small bugs. Now that there are two input routines dealing with either extended mouse control or the p-sprint integration, the 'Enter' key should be left to p-sprint. It's not necessary, but there's a small key-repeat bug (the Enter key now 'sticks' in keyboard emu mode) that you can simply get rid of by removing the non-p-sprint handling of that key. I also fixed the (number) 9 key (now gave 7) and the 5 and 6 keys (which were reversed). Other than that, most things seem ok now. You can test quite well with the Key Caps application - holding the key will eventually light it up on this virtual keyboard.
I also think that the extra mousemode isn't really necessary if you work out the threshhold levels better - only put full mouse speed near the extremes of the analog stick range, and let everything in between be slow/precise movement that you have on the cursor keys now should do the trick and removes the need for switching between different methods. I'll have a look if I can at least modify the p-sprint routine to work that way, then it won't do harm either "
Download both the binary and source files here --> http://psp-news.dcemu.co.uk/basilisk.shtml
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October 15th, 2005, 12:29 Posted By: wraggster
Fanjita has updated his Eboot Loader thats for PSP version 2.0 consoles only, heres whats new:
v0.4 : Usability & reliability enhancements
- Return to menu if possible after failed load. NOTE : this is a bit flaky, and mainly designed for quick checks for kernel-mode apps, etc. If something crashes after you ran through a few EBOOTs that wouldn't load, it's worth retrying it immediately after a reboot.
- Experimented with exception handlers for extra diagnostics, but this is not possible in user-mode (and anyway the appropriate syscall code is unknown for 2.0).
- Fixed overflow with more than 19 directory entries - now apps that failed just after EBOOT selection will get further.
- Added set up of argv, argc to supply path arguments - helps for Ghost In The Matrix, possibly others.
- Changed load address to 0x0860000, to allow more headroom for increased loader complexity. Also begun integrating Abu's loader code with the TIF file.
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October 15th, 2005, 11:24 Posted By: wraggster
SuccessHK have posted the following new PSP commercial games:
Soccer fanatics can now take the TOTAL SOCCER experience anywhere with FIFA Soccer 06. Delivering an unprecendented combination of attacking gameplay, pure authenticity and challenging mini-games......
The sport of hockey has given fans enough thrills, chills and memories to last a lifetime. From legendary Game 7 Stanley Cup Finals to a group of college kids winning the gold medal in 1980..
The fastest game on snow comes to the PSP. Reach breakneck speeds, catch huge air, and become an icon with SSX On Tour
More info at SuccessHK
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October 15th, 2005, 00:26 Posted By: wraggster
Anhanguera has released a Windows Lookalike shell for the PSP, heres the news from the coder:
I was working on a embedded windowing system (xynth), and ported to pspsdk. give a try...
what is xynth; xynth is a portable embedded windowing system, it has nearly all features that you might expect from.
I do not know if v1.0 is working, mine is v1.5. Sources are avaible on site, but source file is rather old... i`ll upload latest sources next week.
After lounching xynth please wait till desktop (blue screen will shown with icons) opens, and memory stick stops blinking. what i have is, a server that handles windows (clients), a desktop client, a taskbar client which is a child of desktop. move the mouse cursor with D-pad (X left button, O right button). and click twice on desktop icons... or, open start menu by pressing X on start menu icon. only demos are working...
Clients open as threads, and they talk to server via pipe emulation over socket emulation. I am using UDS on linux, but if there is no socket api, socket api emulation with pipe() is used. If there is no pipe, or fd.., pipe emulation with mutexes is used.
Pressing X on the left-up corner will couse the xynth to quit, or you can close xynth by pressing home button as usual.
You can resize or move any window.
One last thing, some times xynth dies becouse of memory problems... I do not understand why this is happening, becouse i am using xynth over SDL, vesa, svgalib, fbdev on linux and there is no such problem, even with valgrind (www.valgrind.org).
Excuse for my english, is not so good to write such long writings Alper "anhanguera" akcan. even with valgrind (www.valgrind.org). Excuse for my english, is not so good to write such long writings
Download from Here --> http://psp-news.dcemu.co.uk/xynth.shtml
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October 14th, 2005, 17:26 Posted By: wraggster
SuccessHK have posted on their site of the news that GTA: Liberty City Stories is up for preorder, the price is USD 49.55 which is around £27, is that good well untill other stores post prices im not sure:
This PlayStation Portable GTA edition is an all-new game set in the seedy, sprawling underworld of Liberty City, the New York-Chicago hybrid that was also the crime scene for Grand Theft Auto III. Developed by Rockstar Leeds in conjunction with the franchise creators at Rockstar North, you can expect all manner of adult felonies from car theft to robberies, murders and more. As has become a standard for the ambitious and controversial series, Liberty City Stories will shine on Sony's handheld with interactive, open environments, superb voice talent and diverse, cool music.
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October 14th, 2005, 17:19 Posted By: wraggster
Success HK have posted news of a price drop of the 2GB version of the Sony Memory Stick Pro Duo to USD 180.00 or around £95.
Quite cheaper than a lot of places ive seen and about time too
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October 14th, 2005, 02:27 Posted By: wraggster
Mr Modchips have let me know they have the latest in PSP Replacements and in the UK:
Replacement TFT LCD screen
Brand New Sharp LCD Screen replacement part for Sony PSP. This replacement part will fit all current Sony PSP models. This is brand new LCD screen, 100% working and no dead pixel, not pulled out from PSP system. If you have problem with broken LCD screen or screen does not function correctly. This should cure the problem.
Replacement UMD Laser Lens

Replace your fault PSP laser lens with this Brand New Replacement. PSP UMD Laser Lens. Brand New from Sony. Fits all current PSP models
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October 14th, 2005, 00:59 Posted By: wraggster
Gamespot analyze the new firmware update:
Sony Computer Entertainment has released a new patch for the PSP that updates the handheld's system software to version 2.50. The update gives the PSP a number of new features, with the biggest addition being the Location Free Player option.
PSP owners will be able to watch TV and play back video recordings through the Internet using the handheld's wireless LAN connection and one of Sony's Location Free TV Base Stations (LF-PK1). The LF-PK1 is a network-enabled TV tuner that lets PCs remotely view television, and it sells for around the price of 29,800 yen ($260).
By hooking up the base station to the Internet, PSP owners can remotely access and check out various TV shows, even if they're overseas. The base station also connects to DVD-HDD recorders and other home video equipment, letting PSP owners remotely play back recordings from their homes.
The PSP update to 2.50 comes with other convenient features as well, one of which is the function to automatically sync the hardware's clock to the correct time via Internet connection.
Sony Computer Entertainment warns that this update to 2.50 is only for Japanese PSPs with model numbers of PSP-1000, PSP-1000 K, or PSP-1000 KCW. There are no guarantees that the patch will operate properly on other PSPs. The company will release patches for PSPs in other countries in the near future, as soon as they are ready.
Details on the 2.50 update patch are below:
Network Functions:
- Added Location Free Player support
- Added Auto-Select and Unicode (UTF-8) as text encoding options in Internet browser
- Added function to save display mode and font size settings in Internet browser
- Internet browser now saves form input history
Video Functions:
- Added capability to play back copyright protected movies saved on Memory Stick Duo.
Settings Functions:
- Added function to automatically set time and date through Internet, via wireless LAN.
- Added WPA-PSK(AES) as network security format.
Miscellaneous Functions:
- Added Korean input through keyboard.
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October 13th, 2005, 19:30 Posted By: wraggster
If reports are to be believed, Microsoft's determined push to increase the Xbox 360's popularity in Japan may be paying off, with many Japanese publishers apparently growing weary of Sony's spiralling next-gen development costs.
Japanese website zakzak.co.jp has run an article, kindly translated into English by ps3focus.com, quoting an inside source as saying that development for the next generation of consoles is increasingly "nothing but a nightmare for many Japanese software development companies."
The trouble seems to stem from Ken Kutaragi's insistence that PS3 titles should be markedly different in terms quality to existing PS2 games, requiring significant expenditure to meet Sony's lofty expectations: "Developing software for the PS3 from scratch will require an initial investment of at least 2 billion yen," not including actual development costs, "There are not many software companies that can easily afford that kind of money."
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