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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 26th, 2005, 03:06 Posted By: wraggster
Heres another V2.0 story and yet again these releases are worthless until the kernel can be wrote to and the screen cleared but ill humour them
Source - PSPHacks
abu has released a firmware dumper that is based on the 2.0 image buffer overflow. It dumps the user memory space (the only memory currently accessable via this method) to the memory stick as ms0:/dump.bin.
Here's how to use this:
Put your PSP into USB mode
Put the frame_buffer.png in psp/photos directory
Set frame_buffer.png as your background image
Put the h.bin in the root directory of the MS
Put the overflow.tif in the psp/photos directory
Exit USB mode and navigate to the Photos section
Wait until the Dumper displays an error
Put your PSP into USB mode again
You should see dump.bin in the root directory of the memory stick.
The file can be opened with a hex editor and contains whatever was in USER memory at the time the dumper was run.
This is all well and good, however, we still need to find a way to get a dumper like this to run in kernel mode.
Download at the link above (ill not host firmware dumpers here for obvious reasons)
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September 25th, 2005, 21:56 Posted By: wraggster
Placa messaged me the original release thread for the newest release of PSPSet, heres whats new:
Change Gameboot (video)
* Change Gameboot
Copy a gameboot.pmf from "ms:/gameboot.pmf" to your PSP firmware. The
source file must not be larger than 1MB
* Backup Gameboot
Make a backup of your current gameboot.pmf to "ms:/gameboot.pmf" on your
memory stick
* Delete Gameboot
This will delete your gameboot, the games will now load without the movie!
* Restore Original Gameboot
Restore the default gameboot
- Change Wallpaper
* Select Month
Select a month you want to change the background. You need to place a
file name according to the month (e.g. if you want to change March, you
need to put a 300*170 BMP file at ý°ms:/03.bmpý±)
* Copy All Wallpaper from 1.1
* Restore All Wallpapers
Now this invloves flashing your PSP and i personally advise against it but for those that want to, you can get the download and more info at the ORIGINAL release thread here --> http://www.psp-arena.de/wbb2/thread.php?threadid=2427
Thanks to Placa again for providing me with the proper link 
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September 25th, 2005, 11:57 Posted By: wraggster
Just to make things clear, at this time the new exploit doesnt run any of the Emulators and Real Homebrew on this Site, yes its a great find but unlike the PSP-Dev Exploit where you could run Homebrew from the word go this doesnt have that feature, whats needed is a boot loader of sorts to enable you to run homebrew, and someone on slashdot posted this which sums it up nicely:
So far only binaries smaller than 64KB can be run and only in user mode not kernel mode. NO ACCESS TO KERNEL NO DIRECT ACCESS TO FIRMWARE Still a long way to go before a full exploit.
So there you go, ive no doubt that some smart git will find a way and thank god its not some Downgrader that will brick your PSP. Until theres real proof that real homebrew can be run on this exploit i should just wait patiently.
Anyway theres been 3 releases of v2.0 text mods for want of a better word 2 variants of Hello World and more interesting the Creator of PSP Advance has released Starfield, heres what he says:
Based on the original 2.0 exploit code. I just love star fields. I blame it on the old qbasic days. Written by me: Lok Tai (Andy) Fung da DJSP/PSPAdvance guy. source is included for all you dev folks. I did this for fun. Absolutely no use whatsoever. It was interesting writing this program when I don't even have a 2.0 yet. I had to scour the irc channels for someone to help. Thanks FlongP. Shameless plug: PSPAdvance Coming soon. And thanks again to Groepaz/Hitman for the exploit code.
All downloads via the comments
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September 25th, 2005, 11:24 Posted By: wraggster
Slasher (No Official Website) has released what looks like a windows for PSP, it actually does look like Windows XP on boot up, heres the scoop from the readme:
This is basically a windows shell, inspired by fluff.( you pwn fluff ) It's in its very early stage considering I made this in only the last couple of days. I hope to include more features , and eventually transfer it over to C++ for even more functionality. Right now it only includes one game made by myself called TehPwn, but I hope to add more games. I have added the ability to change the speed of the cursors falling and the speed of the line moving in teh pwn.
Download here --> http://psp-news.dcemu.co.uk/pspwindows.shtml
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September 24th, 2005, 23:32 Posted By: wraggster
Groepaz has released the first Homebrew Code on the PSP v2.0 in the form of Hello World, we shall see where this goes, the hello world is written on top of the graphics so is this a real exploit to play homebrew, well we shall see.
Source- PSPHacks
toc2rta free development network have done it again - one step closer to full homebrew on the 2.0!
Pure binary loader.
* it’s loaded at 0×08810000
* it’s max 64 kB
* it’s pure binary MIPS code
* you have to use syscalls and not NIDs
* it runs in user space!
* it’s called h.bin (Hello world) in the root of the MemoryStick
Set the frame_buffer.png as background like before and Place the new overflow.tif in the photos dir and the h.bin on the memory stick. It loads ms0:/h.bin
Download ‘Hello World’ for v2.0 and source below (via the comments)
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September 24th, 2005, 17:50 Posted By: wraggster
E has released a new version of his PCEngine emulator for the PSP, cant tell you whats new but until i get a translation download from Here --> http://psp-news.dcemu.co.uk/huepsp.shtml
Update- Geise69 posted this:
OK this is nice to see! You can now access the options menu screen again, but sadly this still seems way more unstable than HUE 0.60. DraculaX crashes this emu trying to load the first level. There is also no music in Ys Book I&II. There was in 0.61. I found that 0.61 was a bit more stable as far as SuperCD emulation was concerned. The sad thing is for .61 you had to do your changes in the .60 menu then copy the .cfg file in to your .61 folder which was a major pain. Also this .61a2 version doesn't seem to support .zip files! I'll try more SuperCD games and see how they run, but it looks like I'd stick with .60 still. It's great to see the author still working on this though.
Thanks for the info 
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September 24th, 2005, 16:24 Posted By: wraggster
Loco001 released over at MaxConsole (yes i had to email the coder to get the true source of the news) a new release of his Menuedit Prog for the PSP:
The program now supports changing the Startup sound from your PSP. How it works? First of all you need to get a wave file which is around 3 seconds long, that wave file has to be PCM and 16 BIT. Then you start MFAudio select ur wave file as the input and as the output u set the filename and set the channels to 1 (mono) and the frequency to 44100 Hz (others may work too!-but i didnt test (lazyness)). Then click process and u get a new VAG File. Startup my PSPMenuEdit 0.2 and go to the 'Edit Coldboot Startup Sound' Box. Browse for the opening_plugin.rco there. Then if u like u can click extract to get the current sound from the file but thats not needed. So when u want to insert ur new VAG File just click the reinsert Button and load ur new vag file. the program does the rest for u. The original file is 100.880 byte so ur new file CANT BE BIGGER, is the program notices that tis bigger it exits, if it sees that its smaller it padds it and inserts the new padded file into the opening_plugin.rco. Then the header gets patched and all is done, u can test ur file with the firmwaerlauncher from MPH or just have the balls and flash it to ur new firmware with the newest PSPSet that Placasoft will release veryyyy soon .
I included a sound (holyshit.vag) as an examples - just try it, it sounds cool on my PSP.
Download at the Release Thread
Thanks to Loco001 for teling me the correct release thread 
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September 24th, 2005, 13:59 Posted By: wraggster
Raf has released a new version of his Radio App for the PSP, heres whats new:
This new version has:
-Corrected problem where the app froze when exiting while paused/stopped.
(was caused because threads where suspended/asleep)
-Now can play lower samplerate streams (22K, 11K, etc) let me know well this works, since I only tried it with one at 22KHz.
-Integrated socket header files from NetBSD.
-Socket recv and send timeout set to 3 seconds.
-Corrected problems with httpget that would cause the decoding thread to freeze if the connection failed.
-Preliminary playlist support (version 1). Use the shoulder buttons L (prev) and R (next) to navigate the list.
** This is still work in progress ** Don't expect this version to be perfect, it's just an enhanced 0.1 **
Download Here --> http://psp-news.dcemu.co.uk/pspradio.shtml
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September 24th, 2005, 13:40 Posted By: wraggster
Grand Theft Auto : Liberty City Stories is coming in October around the 24th according to Lik Sang, heres some info:
This PlayStation Portable GTA edition is an all-new game set in the seedy, sprawling underworld of Liberty City, the New York-Chicago hybrid that was also the crime scene for Grand Theft Auto III. Developed by Rockstar Leeds in conjunction with the franchise creators at Rockstar North, you can expect all manner of adult felonies from car theft to robberies, murders and more. As has become a standard for the ambitious and controversial series, Liberty City Stories will shine on Sony's handheld with interactive, open environments, superb voice talent and diverse, cool music.
Preorders being took at Lik Sang
We also have a ton of screenshots thanks to IGN
Check them out via the comments:
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September 24th, 2005, 13:33 Posted By: wraggster
The same group (with no official homepage) who released the V2.0 exploit yesterday have today released a new what they call a Pure Binary Loader, heres the readme:
Pure binary loader.
* it's loaded at 0x08810000
* it's max 64 kB
* it's pure binary MIPS code
* you have to use syscalls and not NIDs
* it runs in user space!
* it's called h.bin (paint screen blue yay!) in the root of the MemoryStick
Set the frame_buffer.png as background like before and Place the new overflow.tif in the photos dir and the h.bin on the memory stick. It loads ms0:/h.bin
Interesting stuff eh, the 64kb limit is going to be a major hurdle but at last it SEEMS that things are looking up for PSP V2.0 owners and a much safer way than flashing your firmware.
Download via the comments (can V2.0 owners upload screens and post any findings.)
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September 24th, 2005, 02:03 Posted By: wraggster
Theres a real exploit been found in V2.0 PSPs, the group who are behind it are unknown at this time and sites are claiming its there find when thats rubbish but anyway heres the full readme.txt:
First Homebrew Code on 2.00
-----------------------------
1. Set wallpaper to frame_buffer.png (without overflow.tif present
in the PHOTO directory, or it will crash).
2. Add overflow.tif to the PHOTO directory, and open into the photo
viewer. Custom code to paint the screen! Or to write a homebrew
app! Not to run illegal games.
How It Works?
---------------
1. The PNG contains a small amount of code in a known, fixed place
(the VRAM). If to look closely at the wallpaper, sees small
coloured pixels in the right down. The pixels are Allegrex
opcodes, with the highest byte all zero for the ALPHA. These
pixels do:
syscall 0x20C7 ; sceKernelDcacheWritebackInvalidateAll
slt a0, zero, sp ; put 1 into a0
sll a0, a0, 6 ; put 64 into a0
addiu a0, sp, a0 ; get screen painter address over SP
jr a0 ; jump to the screen painter
nop ; branch delay slot
2. The TIFF contains also some code and a buffer to trigger the
known BitsPerSample overflow in libtiff in the photo viewer.
The buffer makes a jump to the VRAM which has the PNG colours
by overwriting the safed ra (return address) on the stack.
The VRAM code uses SP and calculates the address of the buffer
then runs it. Then it jumps there. The screen is yellow as
the colour was 0x12345678 in Hex.
PSP Users:
We didn't do this so you could steal from Sony and game companies.
We believe in OSS. There are plenty of amazing programs that have
been written for the PSP. Use this as a gift and not as an excuse
to steal.
Sony:
If you wanted to find us i know you could. This release wasn't
intended as a way to run pirated software on the PSP. We believe
that everyone should be able to compile their own code and run it.
Nothing is kept secret forever and i'm sure you know this.
In the end, if it wasn't us. It would be some one else.
Fighting it would be like skating up a hill. You did create the
PSP and did an amazing job.
Toc2rta:
To the people of the Toc2rta development network. You're our phone
a friend. With out your friendship this would never of happened.
I hope this brings you as much happiness as it brings us.
Join us on irc.toc2rta.com.
Most importantly... Have fun!
There you have it, the files can be downloaded below (via the comments)
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September 23rd, 2005, 19:42 Posted By: wraggster
a spokesperson for Sony Computer Entertainment has clarified comments made by CEO Howard Stringer recently regarding a spring launch for PS3.
"Ken Kutaragi, president of SCE, announced a spring target date for the launch of PlayStation 3 at this year's E3, and it appears that Sir Howard confirmed it at yesterday's strategy meeting," the spokesperson said.
"We have not yet announced detailed launch dates for each region," he continued, adding: "If you look at how close Microsoft announced release dates to the launch of the Xbox 360, it's rather unrealistic to expect PS3 dates now."
Microsoft made its announcement at the Tokyo Game Show last week, informing a packed press conference that the Xbox 360 would launch in North America on November 22, in Europe on December 2 and in Japan on December 10.
Industry insiders believe it's unlikely that Sony will follow suit and adopt such a short global launch window - indications are that the PS3 will go on sale in Japan around April or May, with European and US launches expected later in the year. Some analysts have even predicted that the console won't make it outside of Japan until 2007.
It's a question of whether history will repeat itself - Sony's PlayStation Portable handheld finally launched in Europe on September 1, nine months after it was released in Japan and five months after the US launch.
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September 23rd, 2005, 19:33 Posted By: wraggster
Divineo China have posted news that they are taking preorders for the PSP2TV, heres what they posted:
We are now taking preorder for one of the most awaited product on PSP: The PSP2TV. This revolutionary product let you connect your PSP to any TV screen (without any soldering) and you can plug a PS2 controller on the back of it and play games ON YOUR TV. Available 15th of October! Reserve yours now
<a href="http://www.divineo.cn/php/affstart.php?affcode=arboretum&prod=psp-2tv"target="_blank"><img src="http://www.divineo.cn/divineo/images/products/psp-2tv-s.jpg" border="0" alt="Preorder PSP2TV"></a>
- Supports all TV models.
- Recharge your PSP while connected on docking station.
- Connect with RGB, AV or S-Video!
- Supports all PS2 controllers (plug in at back of docking station).
- 'Turbo' mode.
- Comes with a docking Station for connecting PSP to TV display and a face plate.
- Picture display can be adjusted in 4:3 or 16:9 TV mode.
More details about the PSP2TV HERE
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September 23rd, 2005, 02:50 Posted By: wraggster
Team Xtender posted this news and screenshot above:
As promised we have new pictures for the PSP2TV. As show below with a regular TV, the PSP2TV allows the end user to switch from 16:9 to 4:3 . On the right hand side the 16:9 picture displayed on the regular TV would be exactly the same proportional dimensions of the PSP LCD screen. We are also proud to announce that the final product will feature S-video for those of you who have HDTV this is going to give you PSP quality output on your TV.
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September 23rd, 2005, 02:42 Posted By: wraggster
There are not very many new features, but hey.. its perfect.
I'd sincerely like to thank dmcbudman, carlos, and malcdogg for helping me develop the compiler which now boasts this feature list:
-Checks for updates automatically
-Tabbed Interface, for ease of use
-Added alot more documentation
-Will export title.db standalone
-Will export files like 2.2 used to (without changing it to iso or xps)
-Ouputs in .BIN, and XPS for savebuilder.
-Allows you to add your own files in.
-No Elf files included.
-Added Bootable CD Feature (where instead of booting the exploit installer, it boots the loader so you can use the apps
on the cd without installing them. If you need to install them run the EXPINST.ELF file included on the disc!
-Allows selection of network support or not.
-Outputs IPCONFIG.DAT AND CONFIG.DAT (for execftp)
-Now selects correct screen mode depending on region in system.cnf
-Supports multiple title id codes.
download below (via the comments)
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September 22nd, 2005, 23:16 Posted By: wraggster
YourStillWithMe has done a great review of the Madden game for the PSP and has important information regarding it too.
http://www.lik-sang.com/info.php?pro...3&lsaid=219793
Heres a bit from the review:
Can you say E-X-C-E-L-L-E-N-T? These graphics are the most amazing thing i've ever seen on a handheld system. You played the DS version? That is like an Atari game compared to the PSP. The only thing that i thought was dissapointing and thats why its not a 10 is because you dont see there faces pretty much AT ALL. But its not like its an Xbox, right? Good job right here EA!
Read the review of Madden NFL 2006 by YourStillWithMe here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=11122
Thanks to YourStillWithMe for a great review and remember we want your PSP UMD. Game and Accessories Reviews and especially reviews of any Logitech and the white PSP. Post your reviews Here --> http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=86
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