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July 31st, 2013, 01:33 Posted By: wraggster
Real Boxing will hit Vita with the old one-two, hooking into North America on August 27 before sucker punching Europe the day after. Developer Vivid Games revealed the Unreal Engine 3 powered sim, which first came to iOS last year, will be priced $10/£8/€10 on PSN.
Real Boxing professes to provide what it says on the box, with UE3 visuals supporting what Vivid says is "accurate simulation gameplay" that takes advantage of both the portable's physical and touch controls. It features career and training modes, and both local and online multiplayer including newly announced rank-based tournaments for those who feel their belts could be bigger and shinier.
http://www.joystiq.com/2013/07/30/re...n-late-august/
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July 31st, 2013, 01:19 Posted By: wraggster
Assassin's Creed 4: Black Flag's PlayStation-exclusive levels have been shown off in more detail by developer Ubisoft.The content features an older Aveline de Grandpré, the heroine of last year's PlayStation Vita title Assassin's Creed: Liberation, and will be written by that game's lead scribe Jill Murray.The hour-long "short story" is divided into three bonus missions for PlayStation 3 and 4 owners, and will pick up a while after Liberation's conclusion."It's a ways forward so Aveline is a bit older," AC4 lead writer Darby McDevitt explained in a new post on Ubisoft's official blog. "It's not directly related to the end of her story. If Assassin's Creed 4 is like a novel, Aveline's missions are like a short story."PS3 and PS4 owners will access the content via Black Flag's modern day section, set within Templar company Abstergo Entertainment."The present-day is set in Abstergo Entertainment - which is this fun, hip company to work for... at first," McDevitt continued. "You are able to access the Aveline stuff because your coworkers are working on retrieving different genetic memories from all kinds of different people."Last night Ubisoft revealed more details of Black Flag's multiplayer portion, specifically itsnew co-operative Discovery mode.
http://www.eurogamer.net/articles/20...vels-shown-off
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July 31st, 2013, 01:10 Posted By: wraggster
Take-Two CEO Strauss Zelnick says the firm encourages console makers to be "as open-minded as possible" as they set the foundational policies for their next generation consoles.
Policy has been a focal topic of the games industry in recent months, the spotlight largely on Microsoft as it makes multiple drastic revisions to its controversial Xbox One policies in response to widespread consumer criticism.
In an overarching statement on next-generation console policies during a financial results call today, Zelnick's message was one of maintaining consumer-friendly flexibility.
"Our own view is that meeting consumers where they are is the best way to run a business and you want to make sure that your policies reflect the way people like to consume product," he said.
"We've always been ecumenical about platforms, channels, geography and business models. We are not a rule-based company. Our goal is to delight consumers and the way we do that is by being flexible - bringing them the best products wherever they are, on whatever platform they want to consume it.
"We try to be good partners with the console makers - they are our bread and butter, we support them as they do us. We recognise that they set these policies and we encourage the policies to be as open-minded as possible. But you can rest assured that we will always be a leader in being flexible and consumer-friendly within the purview of the policies that the console makers set."
Microsoft demonstrated a willingness to make major sweeping changes to its Xbox One policies when it shockingly ditched the Xbox One DRM system that stood at the core of the new console's online-focused E3 sales pitch.
And previous concerns that the Xbox One marketplace would dismiss indie devs - by not featuring distinct Xbox Live Arcade and Indie channels - were at least partially dispelled when the firm announced plans to allow self-publishing and offer development capabilities on every Xbox One.
http://www.computerandvideogames.com...sole-policies/
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July 31st, 2013, 00:33 Posted By: wraggster
Sony has confirmed that the PS4’s Party Chat functionality will not be locked behind the new PlayStation Plus paywall.
In addition, functionality such as Netflix and free-to-play games will also be freely accessible to non-subscribers.
This, along with the fact that PSN Friends Lists will be able to support up to 2,000 people, was confirmed in PlayStation Access video that can be seen below.
Also reiterated and/or confirmed:
- Sony has plans to support 3D content with the promise of “more news soon”
- PS4 will NOT support DualShock 3 but WILL support PlayStation Move
- The PS3 was ‘Piano Black’. PS4 is ‘Jet Black’
- The XMB will from PS4 onwards be known as the PlayStation Dynamic Menu
- A user’s PSN avatar and username will be carried over from PS3 to PS4
- The PlayStation camera uses its four microphones for both directional audio input and output
http://www.mcvuk.com/news/read/party...on-ps4/0119360
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July 30th, 2013, 15:28 Posted By: wraggster
4.2m Facebook users saw the news that Spurs winger Gareth Bale will be the cover star in this year’s FIFA 14.
That’s includes over 2m fans who aren’t fans of the FIFA Facebook page.
It’s one of several impressive stats that came out following the reveal of the pack art last week.
EA says that when it challenged fans to guess the identity of the FIFA 14 cover star, it received 23,000 comments. Meanwhile #FIFA14UKCover and ‘Bale’ trended on Twitter in the UK on the announcement day.
A special video starring Gareth Bale that was released alongside the announcement secured well over 565,000 views in a week on YouTube.
http://www.mcvuk.com/news/read/huge-...reveal/0119364
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July 30th, 2013, 15:26 Posted By: wraggster
FIFA 14 for Xbox One and PS4 may be looking impressive, but that hasn’t impacted the current-gen games, says EA.
The game’s producer Sebastian Enrique tells MCV that the firm is full throttle on both current and next-gen versions of the game, and that the development team still has it all to prove despite the success of last year’s game.
“It’s always a huge challenge making FIFA,” he said. “We are not resting on our laurels. Just because next-gen is coming, it doesn’t mean current-gen is being left behind. We are doing everything to make the current generation of FIFA fantastic.
“We have everything left to achieve. We are super ambitious. Usually when we build the game, and we decide what we are putting in it, there are three things we try to do – innovate, polish and listen to the community. There is still a lot of things we want to do.”
He added: “We don’t think we’ll ever create the greatest football game. Every time we ship, I see the flaws and see how it can be much better. I always want more.”
http://www.mcvuk.com/news/read/ea-ne...0-skus/0119365
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July 30th, 2013, 15:23 Posted By: wraggster
Irrational Games has released the first details of Bioshock Infinite’s DLC, with each of the two chapters taking very different approaches to extending the original game’s universe.The first, Clash In The Clouds, is an all-out action pack, featuring four new maps entitled Raven’s Dome, The Ops Zeal, Duke and Dimwit Theater and Emporia Arcade. It also includes 60 Blue Ribbon Challenges – achievements by any other name – which when completed unlock items (“Voxophones, Kinetoscopes, concept art and more,” says Irrational) in the Columbian Archaelogical Society.It “presents players with a series of unique, intense challenges and a whole new gambit of combat opportunities,” says Irrational. “Players will combine a diverse toolset of weapons, Vigors, gear, Tears and Sky-Lines in four new areas inspired by the classic BioShock Infinite environments.”
http://www.edge-online.com/news/bios...ake-different/
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July 30th, 2013, 01:37 Posted By: wraggster
Sony Worldwide Studios boss Shuhei Yoshida has confirmed that Vita can only be used as a PS4 controller if specific games have that functionality programmed into them.
A Twitter follower asked Yoshida if it was possible to use a Vita as a second controller for multiplayer games.
He replied that it wouldn't be possible unless developers added that functionality for their game.
http://www.computerandvideogames.com...ly-programmed/
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July 30th, 2013, 01:34 Posted By: wraggster
Platform puzzle adventure Dokuro will be the latest game to join the US Instant Game Collection tomorrow, July 30, offered at no extra cost to PlayStation Plus subscribers.
At $13.99 for regular PSN users, the Vita exclusive game puts you in control of Dokuro, a hero who must switch between his hero and skeleton forms on a mission to rescue an abducted princess from his formal master, the Dark Lord.
Vita owners will also be treated to discounts for PixelJunk Monsters HD Ultimate (Regular Price: $14.99; PS Plus Price: $11.99), while Max Payne 3 will go on sale for as little as $7.99 to PS Plus subs.
http://www.computerandvideogames.com...rs-discounted/
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July 30th, 2013, 01:33 Posted By: wraggster
Vivid Games' Real Boxing will arrive on Vita on August 27 in US and a day later in Europe.
The game will cost $9.99 on the US PlayStation Store and €9.99/£7.99 in Europe and UK respectively.
Powered by Unreal Engine 3, Real Boxing released on iOS devices in November 2012 to a mostly positive reception.
The game sees players play the role of an amateur boxer who fights his way up to pro status and challenges for the world title...
http://www.computerandvideogames.com...r-late-august/
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July 29th, 2013, 22:23 Posted By: wraggster
So it seems that PlayStation 4 owners will have more friends than their Xbox One counterparts -- well, you know, in theory, at least. Sony announced this morning, by way of rather chipper Q&A video, that the PS4 will have a Party Chat to call its own, along with friends lists that support up to 2,000 users -- that's double the number that Microsoft announced toward the end of May (though, all said, both numbers are a big improvement over the last gens' 100-person cap). Good news for social PlayStation gamers, though you might want to start saving up now -- that's a whole lot of extra birthdays gifts next year.
http://www.engadget.com/2013/07/29/p...-friends-list/
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July 29th, 2013, 22:23 Posted By: wraggster
During the heyday of optical storage we saw a 400GB Blu-Ray flavor (shown above) and even 1TB discs in the lab, but lately such development has waned. Sony and Panasonic have teamed up to move things along, however, saying there's a need for reliable long-term storage that only optical disks can provide. The pair will develop a "next-generation standard for professional-use optical discs," saying that a 300GB flavor could be ready in two years or so. Though geared towards industries like cloud storage and digital cinema at first, the tech could eventually trickle down to consumers, too. Given rapid developments in on-demand streaming and cloud gaming, however, there might be nothing left for us plebes to archive by then.
http://www.engadget.com/2013/07/29/s...tical-storage/
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July 29th, 2013, 22:08 Posted By: wraggster
Deep Silver’s Saints Row IV has once again been blocked from release in Australia.
“A three-member panel of the Classification Review Board has unanimously determined that the computer game Saints Row IV is classified Refused Classification,” a new statement from the Australian Classification Board confirmed.
“In the Review Board’s opinion, Saints Row IV could not be accommodated within the R 18+ classification as drug use related to incentives and rewards is not permitted.”
Last month Saints Row IV became the first game to be banned in the territory since its introduction of a new supposedly mature-friendly R18+ certificate.
The Board said its decision then was based on “visual depictions of implied sexual violence which are not justified by context” and that “the game includes elements of illicit or proscribed drug use related to incentives or rewards”.
It is unknown whether the game will be amended and re-submitted to the territory for a third attempt at classification.
http://www.mcvuk.com/news/read/saint...d-time/0119302
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July 29th, 2013, 20:30 Posted By: wraggster
Tearaway will now be released on November 22, a month later than planned, developer Media Molecule has confirmed.The studio has explained on its blog that it needed “a little more time than we anticipated to finish the game; to tie all of the mechanics, story and amazing visuals together into the adventure that we want you to play.”The UK studio had originally intended to release the game on October 22, and added: “We’re really, really sorry for the minor delay, we promise you hand on heart that the wait will be worthwhile!”Our most recent time with the game suggested that it will be – you can read our Tearaway previewthrough the link.
http://www.edge-online.com/news/%E2%...raway-delayed/
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July 29th, 2013, 17:02 Posted By: wraggster
via http://www.dashhacks.com/psp/homebre...p-is-here.html
Breakout has been a hit for decades with good reason. The fact is that simple gameplay ideas are the ones that catch on the most. As has been the case with most copies of this arcade classic, the object of the game is to simply use your paddle to keep the ball up in the air. All the while you'll be trying to hit blocks with your projectile. Destroying all of them will take you to the next more difficult level.
As far as Jairo David's PSP version is concerned, I'm proud to announce he has progressed all the way to version 2.0. This brand new revision includes fifteen new levels, sound effects, an options menu, help files, records for each section, and brand new background music. The complete changelog can be found at the download link, but I'm sure you already know what you're getting into. This game is in Spanish natively, but past experience should help you get around quite easily. With its interesting and colorful interface, this homebrew gives SNES favorites like Arkanoid a run for their money!
download attached
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July 29th, 2013, 16:58 Posted By: wraggster
via http://wololo.net/2013/07/23/release...for-vita-2-12/
Here it is, the long awaited VHBL release for Qwikrazo87′s VHBL port to the Vita Firmware 2.12!
So, before we give you the files, a bit of disclaimer: This VHBL port runs through an exploit in the game Gamocracy one: legend of Robot. We announced that game secretly to our community members over the past few weeks, and publicly a few days ago. Since then, Sony have pulled the game from their stores, and if history repeats itself, the next Vita firmware update will have a patch for the game. Bottom line is, if you read this article and don’t already have the exploited game installed on your Vita, you missed the opportunity.
Most of the development and testing has been done on the US version of the game, which goes with code number NPUZ00259. As is often the case, the EU version of the game (NPEZ00374) is also exploitable, but we discovered late in the game that it was available to some people using a trick involving a PS3, so it was less extensively tested.
https://anonfiles.com/file/b1cece3ac...edd01608c9efeb
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July 29th, 2013, 16:48 Posted By: wraggster
via http://pdroms.de/playstationportable...5-psp-lua-misc
RenPSP is a Lua-based clone of the Ren’Py Visual Novel engine for Playstation Portable.
Changes:
Here are some new features:
+ Added ICON0 and PIC1 design
+ Support for game description files (see desc.lua on any game folder)
+ Game preview backgrounds on main menu (only on Windows version for now)
+ Screenshots are now saved in ms0:/PICTURE/RenPSP
+ Sounds can now be disabled upon game boot
+ Support for $renpy.save() and $renpy.load() functions
+ Menu selection scrolling
Bug fixes:
+ Background loading from save game
Released with several mini-VNs:
+ a test game to demonstrate some features
+ “The Question” by LSF Team (Revised)
+ “9 мая” by IIchan Eroge Team
+ “Ripples” by Ayu Sakata (Revised)
http://wololo.net/talk/viewtopic.php?f=2&t=33799
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