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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 14th, 2006, 03:12 Posted By: tsurumaru
Source: Gamesradar
20GB PS3 to require wired controllers
[PS3] Lower-end model also lacks HDMI, memory card slot and, erm, chrome lettering
Sony has today cleared up the confusion over the differences in specification between the two models of PlayStation 3 - and the cheaper version won't support wireless controllers.
As announced by the company on Monday, two versions of PS3 will be available at launch - one with a 60GB hard drive, and a less pricy model that features a 20GB hard drive. However, what the company didn't mention at the time is that the 20GB machine also lacks a number of key features that are included as standard in the more expensive model.
The 20GB console won't include an HDMI output, which means that it won't be able to deliver high definition pictures. But perhaps more disappointing is that wireless bluetooth controllers won't be supported; instead, gamers will have to make do with retro-style wired-up versions of the increasingly controversial PS3 pad.
The 60GB version of PlayStation 3 is identifiable by its chrome lettering
In addition, the lower-end model also lacks WiFi and the slot for Memory Stick Duo cards included in the full-spec PS3.
A Sony representative on the show floor at E3 also emphasized that gamers won't be able to upgrade the memory of the 20GB version; if that's the PS3 incarnation you opt for, you're permanently stuck with a 20GB memory limit.
Amazingly, Sony big boss man Phil Harrison, in a BBC interview earlier this week, insisted, "What we should be clear about is that the functionality is identical in both machines. There is no difference in what the machine does."
Unfortunately, the actual facts seem to suggest otherwise.
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May 13th, 2006, 20:49 Posted By: wraggster
Jsharrad has released an updated version of Miner PSP, heres the info:
<blockquote>MinerPSP v1.0
-------------
MinerPSP is based on the game Miner VGA released into the public domain by Harrel W. Stiles in 1989.
You control a miner who's objective is to go underground, collect, and sell valuable materials to win the love of Miss Mimi. She likes rich men but
money is not the only thing that will win her heart....
Controls
--------
Start ---------------------- Main menu
Cross --------------------- Select menu item while menu open
D-Pad --------------------- Move miner
D-Pad Up ----------------- Enter building
Hold R + Up/Down ----- Elevator up/down 100ft
Hold Circle --------------- Inventory window
Hold Triangle + -- Drill granite at
Hold Square + --- Bail water at
Hold R + press L -------- Use dynamite (requires a torch)
Select --------------------- Take a screenshot
TIPS:
-----
Buy a drill as soon as economically possible, you could get trapped by caveins with no way out otherwise.
Buy a bucket as soon as economically possible, you could get trapped by water springs with no way out otherwise.
You will always try to run back toward the elevator when setting off dynamite, a clear path helps you get out of the blast radius.
You can walk faster in town by holding down the d-pad than in the dangerous mine.
Light sources allow you to see minerals & hazards easier.
Digging tools reduce your mining costs.
Woody's surgical blade is known to give miners a temporary boost in hitpoints at a cost.
Many rumors are to be heard in the saloon.
Grey stones that pop up when you walk by dirt means there's something there, not necessarily good.
Extract the folders to your /PSP/GAME folder and Enjoy!
Things to do still:
Add sound
Refine instructions </blockquote>
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May 13th, 2006, 17:23 Posted By: shadowprophet
Syn-z has updated his great emu for the psp Dgen to v.1.50, This update has two versions, A eloader version for 2.0+ psps, and an firmware 1.50 version
Heres whats New:
- Shadow/Highlight mode support
- Added 6-button mode ON/OFF in Key Config
- Added "Palette Mode" in [CONFIG]
- Added "Fix Checksum" in [CONFIG]
- Press Analog Up + X to reset the current game
- Fixed some issues in some games
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Thanks to Jeff Chen for the Translation.
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May 13th, 2006, 12:30 Posted By: AhMan
IRShell is a multi tasking Shell for the PSP.
Here is a summary of the new features. Pls refer to the readme.txt file for details.
1. You can now play an unlimited number of mp3 song by using directory playback.
2. Support PSP Headphone Remote Control for mp3 playback.
3. A new photo viewer is added. You can now preview APP/SAV icons & backpics.
4. File/directory Copy & Paste functions added under File Manipulation.
5. Added support on User Supplied PBP Plugins.
6. Added a list of other customisable options under iR Configurator.
Visit my site or
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May 13th, 2006, 11:45 Posted By: wraggster
Birdman posted this:
I have just finished a quick GFX pack for the very popular SMM (Super Mario Mini ). This pack has some completely redone GFX and just some character changes.
INCLUDES:
Hulk
Mario64
Old School (mario original)
Pac Man
Kirby
Matrix
Peter Plague
Starwars
Download Here
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May 13th, 2006, 11:32 Posted By: wraggster
Blah has released a third and first person camera example.. written in lua for the PSP.
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via blah
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May 13th, 2006, 11:24 Posted By: wraggster
Hedzx has released and updated a Lua Game called Chao Rush, heres the details:
<blockquote>This is Chao Rush version 0.2, which is an update to chao maze, based on a tutorial at luaplayer.org. Why the name change? because i have implemented a new feature, a timer in the game, and alsofor a better name than "chao Maze"
*added dark chao
*added hero chao
*added practice mode so you dont have to mess with the tiles anymore
*added an oppening under extras to see a stoory of why the chaos are
running areound gathering things (its just for laughs if ou want)
*fixed a bug of a level not recetting.
- new bug- only levels 1-4 are in practise >.< it wont work with 5..
*made the extras menu go so if you go all the way to the bottom it brings up the
rest of the list</blockquote>
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via hedzx
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May 13th, 2006, 11:13 Posted By: wraggster
Via IGN
<blockquote>The debate between who will be the leader in the shake-em-up controller war between Wii and PS3 will continue on for the ages, but for our money, Sony has already been the rebel leading the revolution for years now. EyeToy has been a meager hit in America, but it's mondo across the pond where it was invented, and SCE Europe is continuing its phenomenon with several games premiered here at E3 2006. Most are not America, but import fans and our Euro-carrying readers should definitely take a look out for a series of games that take EyeToy to the next level.
We weren't able to get any word on the conceptual idea of an infrared EyeToy for the nex-gen version (mentioned by EyeToy creator Richard Marx), but we did get to shoot the talk with lead producer Tom Holmes at SCE Europe about the PSP camera. While we didn't really like the performance level displayed on the SCE show floor, the producer stated that he had seen it himself back at the lab and had no problems, estimating that perhaps the framerate delay was due to the low-level lighting conditions on the floor that required it to kick into another processor mode. As far as gameplay concepts, he hinted that we should think beyond the idea, as many have jumped to the conclusion of, for playing standard EyeToy: Play with your face. That may be a feature for fun, but that's not really the main concept in development. When we asked if maybe the PSP could be used as a portable EyeToy, with perhaps a stand that you could simply set up at parties and rock out to, Tom responded, "Well, you could do that ... but then it would just be EyeToy: Play on PSP." We couldn't get specifics at this early junction about what they will be doing with EyeToy PSP, but the ideas they are playing with at the moment are more about filming the world around you and somehow interacting with that in gameplay. </blockquote>
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May 13th, 2006, 11:10 Posted By: wraggster
Via IGN
Metal Gear Solid Portable Ops instantly jumped to the top of portable gamers' most wanted lists, but there's another MGS in the works for the PSP. The latest issue of Famitsu has the full scoop on Konami's previously announced PSP digital comic, fully titled Metal Gear Solid Bande Dessinee.
Directed and produced by Hideo Kojima himself, and featuring graphics by Ashley Wood, Bande Dessinee uses the North American Metal Gear Solid comic as a base and adds visual and aural effects to make a multimedia experience. All 12 chapters of the comic are included in the PSP adaptation.
The title makes the comic viewing experience interactive, even beyond convenient navigation features. Wood's artwork has been converted into 3D models for two modes of play designed to give further insight into the world of the comics. As you view the comic, you can press the square button to enter a "memory search" mode. In this mode, you can freely search for people and items by navigating the screen in three dimensions . Anything you find is added to a database whose contents can be traded with friends via WiFi.
Also included is a mission mode of sorts. Info that you've collected from the digital comic is added to a library that can be viewed by pressing the triangle button. In this mode, you're assigned missions requiring that you properly connect together the information that you've gathered. We're not sure if there's much in the way of gameplay here, although the magazine suggests that the missions have a puzzle-like feel to them.
Based on the images in the magazine, Metal Gear Solid Bande Dessinee is completely in English, right down to the mission briefings. Perhaps Metal Gear Solid fans will be able to look forward to a release outside of Japan.
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May 13th, 2006, 10:25 Posted By: wraggster
Looks like Sony are standardising thier Menu Systems for their Consoles, the PS3 will use a similiar layout to the PSP,
Check out the news and screenshot at PS3 Evolution
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May 13th, 2006, 10:23 Posted By: wraggster

PlayStation 3 borrows PSP's menu interface, but offers a few intriguing additions Power-up your PlayStation 3 and you’ll be greeted by a PSP-style start-up screen. All the icons are identical to those of its handheld counterpart, with movies (Hi-Def ones, of course), music and web options all available. But the PS3’s interface packs a couple of new additions.
First, is the ‘Users’ button which enables you to flick between profiles, suggesting that Sony is expecting each machine to be fought over by more than one member of the family. The other intriguing icon is a ‘Friends’ button. However, Sony wasn’t willing to give us any more info on how these systems will actually function at this early stage.
Another interesting snippet was confirmation that you’ll be able to use a keyboard and mouse with PS3, enabling you to easily browse the web on your telly.
Via t3
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May 13th, 2006, 10:20 Posted By: wraggster
Blue2k has released a new version of his Shell for the PSP, heres the details:
<blockquote>Hey people! We have released a new version of Artillery Shell today, one of the most versatile shells around, and things got even better! Artillery 0.2 features:
+ MP3 Playlist
+ PSP Remote support for MP3 Player
+ Multiple themes support
+ In-Shell theme switching
+ Configurable icons on desktop
+ Custom icons on desktop (launch homebrew)
+ Extended config support
+ Extended theming support
+ Info displays added to LCD
+ And a lot of fixes
Artillery is now as dynamic as ever, fully adaptable and more stable at the same time. We have been working very hard to be able to release it today and we hope you are as happy with it as we are proud of it.</blockquote>
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May 13th, 2006, 09:57 Posted By: wraggster
New Product from Success HK, heres the details:

A pet simulator for the PlayStation Portable by Yuke's (similar to the Nintendo DS game Nintendogs and based on a 2003 pets franchise toys, videos, and other pet-themed goods in Japan.) The game features realistic dogs that you can dress up in various accessories, design a room for, take photos of, and play with in various ways. The PSP's The Dog includes sixteen dog types: Chihuahua, Labrador Retriever, French Bull Dog, Golden Retriever, Papillon, Border Collie, Dalmatian, Pug, Shih Tzu, Yorkshire Terrier, Beagle, German Shepard, Shiba, Dachshund, Maltese and Poodle. In addition to raising one of these adorable pups, you get to take commemorative puppy pics that can be transferred to the PC and then to cell phones, allowing you to show off your new best virtual friend to the rest of the world.

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May 13th, 2006, 09:55 Posted By: wraggster
New Product from Success HK, heres the details:

Based on the anime series, this is a port of the PS2 combo battle-RPG game which runs parallel to events in the EVA series, featuring characters from the show and all of the Evangelion robot battlers. Character interaction is seen through an isometric 3D RPG engine (with anime pop-ups for talking characters), while battles are played out in full 3D action/stragety RPG battles in the heart of the Tokyo defense system. The PSP version features an improved battle graphics and smarter enemy AI.

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May 13th, 2006, 09:53 Posted By: wraggster
New Product from Success HK, heres the details:

The first handheld iteration of Konami's top sports title, this PSP version of Winning Eleven (known as Pro Evolution Soccer in Europe) will feature the utter realism, intuitive play and fast-paced action of the ever-popular series. The handheld version will also be almost identical in terms of available clubs and international sides, with 57 national sides lining up alongside 136 club teams. The highly-competitive multi-player aspects of the game are highlighted using the hardware's wireless systems. Challenge rival players (via an ad-hoc wireless connection) to games, with all data related to match results ? goals for, goals against, wins, etc ? retained in a running tally. Solo players can also hone their skills within six different leagues and a host of cup tournaments, and the PSP game can also be linked to the PlayStation 2 version for data exchange of created teams for playing on either version or for trading with friends.
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May 13th, 2006, 09:37 Posted By: wraggster
The Camera that fits on the PSP was on show at E3, theres no more details but take a looky at the screenshots via the comments.
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May 13th, 2006, 09:33 Posted By: wraggster
Via Joystiq
Yesterday, we asked a few people on the show to give their reaction to the following question: "Will the lack of rumble in the Dual Shake hurt the PlayStarion 3?" Here are some reactions we got:
David Edery: Game Tycoon
it's certainly a shame to lose something where rumble matters in the design context. Rumble has always felt like icing to me; it's not crucial. Not having the motion sensing at all, that's a huge problem. I'd be much more worrying about microsoft, frankly. rumble has never mattered to me that much. i think it'll hurt them, but I don't know how much. I don't think it's a huge deal. people want to move, though. not having that when others do have it, will be a huge disadvantage.
Jessie: GamerSurvival
"It'll hurt; I've heard a lot of people upset [over the decision]."
David Reid: VP Marketing for GameTap
i've never thought of it as a big deal. that's me personally. there was a time when i was deep in the weeds at xbox when we were like ... do we pay for one motor or two motors. i think the bigger story is a 499 box that doesn't have hdmi, doesn't have wifi, doesn't have a memory unit. i think lack of rumble is the least of their problems. those are really smart gusy they've got a really great business i'm sure thtey know what they're doing but it really sturck me as odd.
Delila: OnTheXbox.com
"[The rumble] adds to the experience, feeling the explosions for example. It's gonna hurt them."
Roman: Industry Analyst
[Lack of rumble] is not the main thing that's going to hurt them. To me they're the loser of the show. I'm very concerned actually. Rumble is marginal compared to other issues.
Cesar: Gamerscore
"Not as much as the price."
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May 13th, 2006, 09:25 Posted By: shadowprophet
THIS IS NOT A 2.70 EXPLOIT.
THIS IS A FLASH PROGRAM WHAT WORKS WITH THE BROWSER.
Its still fun tho give it a try.
Yeah I know ,
Your welcome .
Heres a little bit of the readme*
PSPTetris By joeySMiTH
Flash v.6
Requirements:
PSP Firmware 2.70+
Flash activation (this is located in the system menu and requires a wireless connection to activate)
To use:
Extract tetris.swf to the root of your memory stick.
Open your PSP Browser, and type in file:/tetris.swf
Bookmark it for quicker access in teh future.
THIS PROGRAM IS COPYRIGHT 2006 JOEYSMITH.
YOU MAY DISTRIBUTE THIS PROGRAM IF YOU LIKE, BUT DON'T CHANGE ANY PARTS OF IT, INCLUDING THIS README FILE.
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May 12th, 2006, 19:59 Posted By: wraggster
Via Gamesradar
We've already brought you the first screens of what LucasArts is now calling Indiana Jones 2007, but now you can seem them all joined together, plus a few more, to form the first footage of Dr Jones.
So pull up your favourite brand of monkey brains and download the trailer above. Remember to wash your hands, though, before you right-click on the link.
And for those of you more interested in current-gen technology, LucasArts has confirmed that there will be another Indiana Jones title released in 2007 on PS2, PSP and DS although it has chosen not to say any more on the subject, except that it intends to use a development team beyond George's own boys to create the game. We'll bring you more news on that and Indy 2007 as soon as possible.
Watch the Movie over at Gamesradar
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May 12th, 2006, 19:56 Posted By: modsyn
Ogranise, the PSP homebrew organizer now supports the new naming convention ('__SCE__'/'%__SCE__').
If you are unfamiliar with Ogranise, here's a recap.
Ogranise, like many other programs, lets you organize the homebrew icons for your 1.5 PSP. However, unlike the other programs, Ogranise runs on your PSP. Keep your favorite homebrew at the top without needing a USB connection.
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