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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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May 20th, 2006, 02:58 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #1
PengBobsled v0.9
by Coder X and Team Matrix:
Details:
PengBobsled v0.9
Improvments:
-New Level - Meltdown
-Speed is now associater to levels
-Score Timer added
Over all This is cleaner and more intresting then the first release.
Thank God it wasnt as chalanging to make the needed changes
If it crashes just restart, there is a small memory leak that i am still fixing, every thing works though.
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May 20th, 2006, 02:36 Posted By: wraggster
Deniska the one man Game porting machine for the PSP has posted details of a new game he is working on via his site on our network.
Here is a screenshot of yet another port that I am almost done with: SDL clone of Othello/Reversi game: Reverzi PSP

The game features
- 3 different difficulty settings for AI
- AI vs AI mode
- Human vs AI mode
More details to come at Deniskas site --> http://deniska.dcemu.co.uk/
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May 20th, 2006, 02:32 Posted By: wraggster
c5cha7 has posted this news/release of his Virtual Pet Game, heres the features:
A.I Added (Tweaking at the moment)
Crops Added (Annoying but very fun to remove lol)
Collisions Added (Not the best coding i have done)
Cursor Added (It move's and stuff... what else lol)
Main Menu Added (Currently Intergrating into the chao garden)
Sidebar Added (Main Bar has stat info and stuff)
Run Bar Added (It isn't fully done yet but it works!)
Customize Chao (Took me awhile but its here!)
Chao Sounds (Random sounds etc...)
Load/Save Game (Implented and ready to go!)
More Cursor Functions (Extras and stuff)
Name Your Chao (Good idea lol..)
Chao Market Place (We will need this lol)
Chao Egg (Your chao starts out as an egg)
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May 20th, 2006, 01:53 Posted By: wraggster
Cancan posted this news
Danzeff is a keyboard OSK for LUA. This is an adaptation of the Danzeff OSK created by Danzel
The zip file contains the danzeff.lua script, the directory with all keyboard pictures and a script to show you how it can be used. Please check the included danzeff.txt for detailed explanations.
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May 20th, 2006, 01:47 Posted By: wraggster
Via PS3fanboy
PS3Land is stating that they have an actual PR source claiming that the PS3's online multiplayer will be available for free right out of the box. Now, as much as this blogger would love to believe this statement, no factual evidence is presented by the website other than an unnamed Sony Computer Entertainment America PR Manager informing them to "Please note that online gaming will be free right out of the box."
Considering Sony's past of leaving online play and upkeep to the third-party developers/publishers and refusing to adopt a unified online structure like MIcrosoft's Xbox consoles have, should we expect Sony to shift more towards the online model of Microsoft or assume this is just another drop in the well that is internet speculation?
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May 20th, 2006, 01:45 Posted By: wraggster
Via PS3fanboy
Here's a very interesting analysis of why Sony has to take the PS3 to the bank, or go down in flames trying. With Sony having been king of the games industry for so long, they are having to pay heavy to keep that position. Yes, they are behind a year. And yes, the price of the console is causing some unrest.
Even so, the success of the console will dictate a huge direction for the company for several reasons.
The most basic economical concept they're dealing with is loss and profit. Sony will be spending millions of dollars trying to market and sell this system at a price that will hurt them in the beginning, but hopefully pull them through later. Should the PS3 take off with consumers, it will enable Sony to produce Blu-ray components and the Cell chip with greater efficiency. This is a huge step because the PlayStation 3 is also their entry into the next-gen DVD war. And with the Cell processor poised to be the cornerstone for other Sony consumer electronics, the success of this upcoming console is a do-or-die scenario.
Clearly it is not all about the games anymore.
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May 20th, 2006, 00:10 Posted By: wraggster
Via Reghardware
Neuros Technology has released a firmware update for its MPEG 4 Recorder 2 that allows the gadget to once again encode video that will play back on a PlayStation Portable with Firmware 2.7 installed. The new release also adds a set of phone-friendly recording formats.
Earlier this month, Neuros warned users that Sony's latest PSP system software update breaks compatibility with video recorded from TVs, DVDs, PVRs and other sources using the Recorder 2. The gadget's new firmware, version 2.0.12, fixes the problem and ups the volume of video soundtracks by 30 per cent.
Neuros also said the firmware now allows iPod-friendly video to be encoded at the Recorder 2's Fine (1Mbps) and Superfine (1.5Mbps) quality settings.
Finally, the update adds encoding resolutions of 176 x 120 and 320 x 240, both at 15fps, to create recordings better suited for playback on phones and PDAs. Neuros said it recommends using The Core Pocket Media Player (TCPMP) application with its AAC plug-in to play the .MP4 files, though it warned the quality of the playback is heavily dependent on how powerful a processor your mobile device sports.
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May 20th, 2006, 00:07 Posted By: wraggster
Via Engadget
Why doesn't Sony's Playstation 3 controller give you the shakes? According to the company, the familiar DualShock-style force-feedback was dropped from the new controller in favor of motion-sensors. However, Immersion Technologies -- which sued Sony for using its haptic tech in earlier controllers -- believes that the controller could be made to rumble, and has some ideas for Sony about how to do it. The catch: Sony needs to drop its appeal of the verdict in Immersion's 2004 lawsuit, and pay Immersion the $90 million that the judge in that case awarded the company. And, of course, Sony would have to pay Immersion for whatever technology they use in the PS3 controller. Frankly, it doesn't sound like a bad deal. By continuing to appeal the lawsuit, Sony's risking another loss and piling up legal fees, and by dropping the shock, they're left with a controller that many have called a weak attempt to copy the Wii. Working with Immersion on a haptic solution could solve both problems.
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May 19th, 2006, 22:20 Posted By: wraggster
Having just spent the last few hours making the site a shtml site again we are happy to let you know that all those who are members can now see the Personal Info box to the right,
If you have an avatar it lets you see that plus tells you if have new private messages and lets you view the newest topics.
The site is back to a shtml site which with PHP includes is working rather sweet (i wish id have known it was possible near on a year ago )
Anyway i do apologise to those waiting for the coding comp, it may well be tommorow before i get that sorted but rest assured it will be done 
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May 19th, 2006, 19:17 Posted By: Cap'n 1time
Everyone who has started up RAF's awsome Links 2 browser for psp knows that the homepage is down. This actually confuses many into thinking that the browser is not detecting their wireless connection.
Raf has stated in his blog that he has migrated to a sourceforge page.
Be sure to update your bookmarks!
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May 19th, 2006, 16:36 Posted By: Cap'n 1time
PSmonkey has posted both good news and bad news today. The bad news is that he will be taking a break from working on his N64 emulator. The good news is that a new version of IRIS is promised to be released today! But PSmonkey didn't stop there! He has announced a new 3D fighting project too!
Post your comments on his original thread here.
Check out PSmonkeys DCemu site at http://nemo.dcemu.co.uk/ .
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May 19th, 2006, 01:10 Posted By: wraggster
Theres a new Reader released for the PSP Called EjPSPReader, heres some details i could translate:
It is the software for PSP which reads blue sky library type. As for the latest edition the picture viewer (JPEG and PNG) as, you can use.
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May 19th, 2006, 01:03 Posted By: wraggster
Blah who released a first version of his 3D Example for Lua a few days back is back with a new version, heres the details:
changes are more or less with the art ..i was testing terrains..sprites/billboards etc..(not using them for now but its all in there). im working on player stuff now..jumping, strafing, collision..etc.. i added a basic "head bob" function..(but its not finished at the moment)..to the first person camera..ummm analog works now....anyway... nothing too exciting..i do like the look a little better now though. change cameras by pressing select..
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via blah
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May 19th, 2006, 00:58 Posted By: wraggster
B4k4Zombie has released a simple Lua Game where you Poke the Penguin :P
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May 19th, 2006, 00:32 Posted By: wraggster
Deniska has released METAL BLOB SOLID PSP (Blob Wars::: Episode 1) version 1.04 on his site, heres the info:

METAL BLOB SOLID PSP (Blob Wars::: Episode 1) version 1.04
This is a PSP adoptation of METAL BLOB SOLID from Parallel Realities (http://www.parallelrealities.co.uk)
- open source tactical 2D platformer.
FEATURES
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- Over 25 missions
- More than 8 hours' gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Configurable controls
- Cheats: get unlimited health, aqualung/jetpack, rapid fire, extra blood/gore, speed, access to all levels
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.
I'll let you figure out how to get to the cheat menu on PSP :-)
INSTALLATION
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1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
2.0 Please let me know if either version works with the latest eboot loader for 2.0 firmware
CONTROLS
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[X] MENU SELECT; SHOOT
[TRIANGLE] SECONDARY WEAPON
[ARROWS] MENU NAVIGATION/ IN-GAME MOVEMENTS
[ANALOG] MENU NAVIGATION/ IN-GAME MOVEMENTS
[L-TRIGGER] JETPACK
[R-TRIGGER] JUMP
[START] PAUSE/LEVEL STATS
[SELECT] MAP
[SQUARE] IN-GAME OPTIONS MENU
[?????] ACTIVATE CHEAT MENU
GAMEPLAY
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Please refer to documents in the docs folder for details.
KNOW BUGS
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Ocasionally, the game runs out of memory and prompts the user to restart.
Sometimes crashes occur short after the game was resumed after a powerdown.
SOURCE
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PSPSDK compatible c++ source code & makefile are attached to this distribution.
CREDITS
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+++ MAIN PROGRAMMING AND DESIGN +++
Stephen Sweeney
+++ ADDITIONAL PROGRAMMING +++
Richard Sweeney
+++ PSP ADOPTATION PROGRAMMING +++
Denis Televnyy (http://deniska.dcemu.co.uk)
Enjoy,
DENIS
Download and Give Feedback over at the OFFICIAL SITE --> http://deniska.dcemu.co.uk
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May 19th, 2006, 00:04 Posted By: wraggster
Via MCVuk:
Speaking exclusively to MCV after a private retail briefing, Sony Computer Entertainment UK boss Ray Maguire immediately pinpointed the E3 revelations of a double configuration and online pre-pay cards as not necessarily right for this side of the Atlantic.
“The lower-end 20Gb version of PlayStation 3 has no wi-fi, no HDMI and none of the other slots in it, so it’s really a question of where we would position it. It’s more likely that we will only launch the 60Gb version,” said Maguire.
“It’s five months until launch, so we have time for dialogue with retailers. Maybe the early adopter price for PlayStation 3 is really upwards of £2,000, given that retail has a great opportunity to drive HDTV TV sales,” added Maguire.
“And we won’t be launching the pre-pay card for online that was demonstrated at the press conference. It’s not right for the UK – too difficult to launch or manage."
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May 18th, 2006, 23:42 Posted By: wraggster
Article From Joystiq
We've been wanting to put this post together for a while but always lacked the image to do it justice, so imagine our glee at spotting the advertisement at right while strolling through London's Soho district.
When the Xbox 360 launched in Japan, certain English-speaking bloggers jumped all over photographs like this one to support their claims that the Xbox 360 had been marked down to about $170 USD because retailers were desparate to rid themselves of inventory. At the time, we refused to blog about this, because we knew that retailers were not, in fact, discounting the Xbox 360 but were bundling it with a cell phone contract. Editorially, we felt that any site that picked up the story was doing its readers a disservice.
One site even used the photograph to support the following dramatic lead sentence, "The train wreck that is the 360 Japan Launch continues."
In fact, the photograph had nothing to do with the volume of Xbox 360 sales.
Fast forward to today. By that same (faulty) logic, some Japanese blogger visiting London this month will go back home and breathlessly report that PSPs are in such low demand in the UK that they're being given away totally and completely free of charge. (This is of course patently false, as a cell phone contract is very lucrative. Baiting customers with an attractive consumer electronics device is a tactic used the world over.)
The point is that the advert at right tells us nothing about how the PSP is faring in Europe. This isn't a post about the PSP at all. It's a post about English bloggers in Japan who mislead their readership about the state of affairs in Japan. The mere fact that retailers consider the PSP (or Xbox 360) to be good bait for a lucrative cellular contract is actually a positive indicator that implies that both devices are attractive to consumers.
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