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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 17th, 2006, 18:37 Posted By: wraggster
bronxbomber92 has released a Baseball Trivia Game for the PSP, heres what he says:
Well here is my first game ever! This will be one of a bunch in a series. So look forward to them. Graphix was done by CLMT. Remember this is only the beta. As of now it only has 13 questions. But don't worry, there will be 50+!
To Do
-add a lot more questions
-add a main menu
-add a end screen
-add some twists/secrets
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May 17th, 2006, 18:29 Posted By: wraggster
News from PSPVault
Sony Computer Entertainment Inc. has partnered with Rakuten to bring the "Infoseek News" RSS feed into "Dokodemo Issho: Let's School." Using the PSP's integrated wireless LAN function, users are able to attend the "News Class" at the school in the game, and view headlines acquired from the Infoseek News RSS feed. (Japanese press release here)
Also, Sony announced the release of a "Study Pack," which amounts to a Ceramic White PSP Value Pack that includes "Dokodemo Issho: Let's School" and a limited edition pen case.
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May 17th, 2006, 18:28 Posted By: wraggster
Via PSP Magazines
Jenny McCarthy - Get tucked in with Jenny’s favorite fairy-tale fantasies. Also, Free Ride’s Erin Cahill sexes up small-town America. And finally, Svetlana Shusterman - The Real World: Key West’s hottest housemate has been unleashed.
Download this rather nice Magazine Via Comments
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May 17th, 2006, 18:12 Posted By: wraggster
Via TVG
It's been known for some time that LucasArts would be bringing back Indiana Jones in a next-gen adventure, with the company presenting some of the technology powering the game at E3 2006. Officially Indiana Jones will be released on Xbox 360 and PlayStation3, although one LucasArts representative revealed additional platforms:
"...this game [Indiana Jones] is coming out on the Xbox 360, which is what we're showing here, as well as the PlayStation3. There's also going to be a PlayStation2 version as well as a PSP version and a DS version..."
So was this an intentional leak, or a case of letting the cat out of the bag when he shouldn't have? A quick check at LucasArts' site reveals that for the moment the company is standing by the next-gen claims.
We'll have our First Look preview at Indiana Jones on next-gen very shortly.
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May 17th, 2006, 17:34 Posted By: wraggster
The Hitmen have produced a website full of very interesting info about the PSP, its more for Devs and hardware hackers than anyone else but it is worth a looksie.
Check it out Here
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May 17th, 2006, 15:51 Posted By: wraggster
It became clear at E3 last week, whilst talking to numerous senior development personnel at the show, that Sony had finished adding on the motion sensing capabilities of the PS3 controller right at the last minute.
With only one game at the show making use of the motion sensor aspect of the controller - the internally developed Warhawk (click here for SPOnG's hands on) - there were soon whisperings across the show floor that Sony had nicked Nintendo's big motion-sensing control idea.
And perhaps they have, in part? Though we have to be clear on the fact that the two controllers are still completely different. Simply put, the Wii's two-part controller makes use of full 3D motion sensing, whereas the PS3 gyroscope and accelerometer powered controller is based around the controller's tilt and motion. There is no external sensor to measure exactly where the controller is in 3D space, so there is no way in which Sony is planning to 'rip-off' Wii games, as some misinformed Nintendo fanboys were claiming last week. At best, the PS3 controller could try to plot relative movements and use them to guess at an absolute position. That's the equivalent of navigating a boat by going 100 miles north then 50 miles west instead of using GPS - it'll get you somewhere close, but errors will add up. Not so much of a problem in a boat where you can see land, but a bit imprecise in a games console.
Sony did attempt to spin the fact that not needing an external sensor bar was in some way an advantage, but for most it is hard to see what they were getting at, other than having a cheap dig at Nintendo.
There is also the fact that, as backed up by a 1999 patent, Sony have been working on motion sensing technology for a while now. However, there was no evidence what so ever that the technology was slated for PS3 until this year's E3. Well after Nintendo showed the Wii (then still Revolution) controller at the Tokyo Games Show.
One announcement that Sony managed to slip out last week that didn't seem to garner the attention it perhaps should have done, is that the company have also decided to drop "DualShock" vibration control - which is surprising, as this seems to be a popular feature with PS2 gamers.
The reasoning given by Sony was that the DualShock's rumble feature interfered with the gyroscopic motion sensor in the PS3 controller. Sony also went on to refer to the PS2's rumble features as 'last generation' in order to further the idea that the PS3's motion-sensing controller is decidedly the next gen way forward.
More at Spong
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May 17th, 2006, 15:37 Posted By: modsyn
modsyn (aka myself) released version 4 of his PMPMod/PSPlayerMT video encoder.
This version crams in a good many new features including:
- Drag N' Drop: drop a file onto the window or onto pMEnc.exe
- Batch Mode: create XML batch files (either by hand or generated with the provided program)
- Target Resolution: can encode for resolutions other than the PSP (for .avis/DVD rips)
- PMPMod v2 Support: now comes standard with pmp_muxer for PMPMod v2
pMENc is aimed at users with little or no video encoding experience with the
goal of making high resolution videos for the PSP a breeze.
find the release and more here
keep in mind it's a pre-release, so please report any bugs you may find
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May 17th, 2006, 15:28 Posted By: wraggster
Lemmings, the classic gotta-save-'em-all puzzler, is heading to PS2 with some clever EyeToy functionality. The game will feature a select number of levels that can be played using Sony's EyeToy device, with you using your body to usher the suicidal rodents to safety, like in this screenshot.
The EyeToy levels are precise enough to allow you to use your arms to bridge gaps, flick individual Lemmings across the screen with your fingers, or flap your hands to blow boatfuls of critters across watery areas. Sony hasn't announced a firm release date yet, but Lemmings is expected by the end of the year, so you better get limbered up for your role as rodent hero.
Screenshot HERE
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May 17th, 2006, 15:27 Posted By: wraggster
Heavenly Sword developer Ninja Theory is hoping that its martial arts action game, Heavenly Sword, will be the start of a big franchise for PlayStation 3.
Ninja Theory is "thinking really big in terms of a franchise," the developer's chief technology officer Mike Ball told Edge magazine, continuing, "obviously our focus now is on the first Heavenly Sword but there's a big story to be told beyond that".
Heavenly Sword tells the tale of a young girl called Nariko, the daughter of a clan leader whose role is to protect the sword. She is then forced to wield the cursed weapon in order to wreak revenge when her father is killed by an evil king.
Nariko's story is only a small part of the Heavenly Story back-story as Ball explains: "the game is all about Nariko, but the sword itself has a story that's going to play out through a number of titles."
Screenshot Here
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May 17th, 2006, 15:26 Posted By: wraggster
Since Sony's initial unveiling of PlayStation 3, it has been known that a new Getaway game was in the making for the next-gen console. But little more has been seen of the sequel... until now.
Sony showed next-gen footage of a photo-realistic London from the game as a tech demo to illustrate PS3's processing power at last year's E3, and released the impressive shots seen in our images tab, above. But while the new trailer - downloadable from the link above - is short, it demonstrates the attention to detail and realism we can expect from the game.
Rumours surrounding the project suggest that it won't be called The Getaway 3 as plans are for it to be somewhat different to the previous two titles in the series. It will, however, be set in the same universe and, from the trailer, it's obvious that it will have the same gritty and mature action.
Screens and more HERE
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May 17th, 2006, 12:29 Posted By: mameuser
Raf has released a new version of the Homebrew Web Browser for the PSP, heres whats new:
Wifi "Connect to" dialog, simple, unelegant and dirty
Renamed screenshots to PSPLinks2_xxx.
Changed threads priorities to more sensible values.
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May 17th, 2006, 12:23 Posted By: mameuser
NJ has updated his NeoGeoCD Emulator for the PSP, heres whats new:
translation of news via google follows:
It is command list functional test edition.
As for command.dat MAM32 Plus! Please download from the home page.
Modification/correction being completed
Size of [huontodeta] was decreased.
Japanese the font was drawn up.
The font for [komandorisuto] was drawn up.
Font anti alias processing of drawing was corrected.
In the midst of job
[komandorisuto] and simple text display function.
(As for the text viewer whether you stop,)
Corresponding failure
Network opposition function.
Only 1 there being PSP where the original software operates, because operation verification is impossible.
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Awesome news for PSP Homebrew Fans, Download and Give Feedback Via the Comments
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May 17th, 2006, 11:44 Posted By: CoderX
Here is team matrix release for the coading compation
It is called
Avalaunch (Penguin BobSled) v0.1
This is a fun dodge the bolders game
It currently has 2 levels and sound, and fetures everyone's favorate Penguin Tux
I played it for 4 min and had fun, so i hope you all do as well
This is a playable demo and could use a few more things, so im calling it v0.1beta
TeamMembers
Coders:
CoderX
Artists:
RealNoWhereMan
Peter
Download Via Coments
Just a Little Note
Team Matrix is looking for bricked psps so if you have no need send it in, it is for the develpment of fw mods
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May 17th, 2006, 11:32 Posted By: Atien
Hi! I started to learn C language three months ago to try to port Frontier Elite II for PSP.
I used Tom Morton's sourcecode of his GLFrontier PC port that can be found here.
The whole merit goes to him.
So today is the first beta release! (v0.1)
The game is slow when there is a lot of stuff drawn in the 3Dview, but is almost playable when you are in space.
You can save/load your commander, but don't try to rename your save file in the game: there is no OSK implemented yet so it will freeze your PSP.
If you want to change your commander name, just rename the save file in FRONTIER/SAVS directory using your computer.
You can download FRONTIER 1337 on my dedicated website.
The game is for 1.5 firmware users only: just unpack/copy FRONTIER and FRONTIER% folders to ms:/PSP/GAME
I didn't make EBOOT for 1.0 and didn't try it on 2.X
Now, I'm taking a little break for my exams and then I'll start to speed the game up...
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May 17th, 2006, 03:35 Posted By: gotmilk0112
ELoader Patch Released
Fanjita and Ditlew have released a Patch for the last Eloader Released, heres the details from their site:
It's been a little while since we updated eLoader, and a few people have been asking what's happening. So here's a little update on what we've been up to.
We spent a little time looking at various exploit possibilities, and some of that work is still on-going. We can't say much about what those involve, because the chances are that nothing will come of them, so there's no point in getting people excited. One thing that did come out of all that though, is Moonlight's discovery that GTA can be rebooted in UPDATE mode. If you're a developer with a v2.0 or v2.01 PSP, and want to explore update mode, then you can download an eLoader patch here that will allow eLoader to support UPDATE mode.
Note that this only works on v2.0 or v2.01, and is only useful to developers looking to explore the UPDATE mode environment. We don't yet have the syscall mappings for v2.5 or v2.6 - if you happen to have a v2.5 or v2.6, and understand how to obtain a memory dump using GTA, then please take a look in the README.TXT file inside that patch download. If you can obtain a memory dump from one of those firmwares in UPDATE mode, then with your help we would be able to generate the updated syscall mappings - thanks.
Remember - update mode isn't useful to the vast majority of PSP users, and probably won't lead to anything useful; but for developers, it's vaguely interesting to play with.
On other fronts, we haven't been doing much with eLoader recently, for several reasons:
We're busy cleaning up the code, trying to flush out some bugs and make a stable platform for further development. While we do that, it's difficult to also develop anything new.
-Fanjita's laptop, with his compiler and development environment, is away for repairs, so he can't do any work on the PSP for a week or so. While it's away, he's been working on a new project which should benefit all homebrew users, and will hopefully be unveiled in the next few weeks.
-Ditlew has been busy in his personal life, and also on a couple of side projects.
Have fun with UPDATE mode, we'll see you soon!
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May 17th, 2006, 02:24 Posted By: Damian666
After just a couple of hours since his last attempt at this homebrew. Dragula96 has yet again updated his wonderful card battling program, now from Alpha version 0.01 to Alpha version 0.02. Here's more detail on it:
The Added Extras:
-Tossed win/loose/draw format out the window
-Added player and CUP hp system
-Added 24 additional charecters (for a total of 36)
-SP still not implimented but visible
More words from Dragula96:
"I'm not much of a card game buff, but seeing cards bearing all these SF characters give me the much-needed walk along the old-school lane. If you're as much of a SF fanboy like me, then just download the game below and watch them in action once more."
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May 17th, 2006, 02:06 Posted By: Damian666
It seems that MaSt3r_ShAk3 has released a simple, yet creative program coded in Lua. His program is known as Flipbook. Though this is first program, it's only a public beta release, but other then that, it seems to be quite fun. Here are some things in his own words:
"Hey guys, i finally have a decent beta ready it definitely needs some work but is enjoyable to a degree "
He also states that:
"There is a niggle though. Playback only works once. Once you hit triangle, it will playback. If you try again it won't. In that case, just press start and reload the game."
The control scheme for his program:
Analog stick - Window/Move Cursor
X - Draw
R - Next frame
Square - Clear frame
Triangle - Playback frames
Other than that, enjoy this program. If you don't have Lua Player, in which I believe most of you do, plug it in there. if not, then go find it here in the dev site.
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via MaSt3r_ShAk3
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May 17th, 2006, 02:00 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA.
The Competition has one full day in GMT time left:
You can submit any Game, Demo or APP written in Lua, full rules can be found on the competition page.
Heres the Prizes:
The Prizes to the winner are
Multi Cradle
The Multi-Cradle is a cradle style charging solution that includes stereo speakers, multiple viewing angles, and stylish blue lights.
Lithium Battery Pack 2600mAh
A high quality lithium battery pack able to be recharged over 10,000 times. The battery pack provides 2600mAh of power for your PSP.
Replacement Faceplate (e.g. Liquid Platinum) (color winner's choice)
Replace your boring faceplate with exclusive new colors
Replacement Button Set (e.g. Agent Orange) (color winner's choice)
Replacement button set for PSP including the digital pad (D-Pad), Analog stick and all face buttons including the 4 main action buttons, start, select & home, volume, audio and display.
Now this competition is aimed towards those who are new and not so experianced or to those who just want some neat accessories.
Full Details on rules at the Competition Page, Let the LUA CODING BEGIN
AT the request of many of the coders the prizes will be split between the top 2 entrants.
To Coders, Please PM me or use our Private Devs forum to upload your entrys
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May 17th, 2006, 01:50 Posted By: wraggster
Our hosted PSP Review site posted a new review the other day, heres an excerpt:
Sony is a little late with releasing a screen protector of their own. But at the same time, people should know that the first thing to get is a screen protector. If you dont, you do now.
Applying the screen protector is fairly simple. If you place the screen protector is placed slightly off and you're anal like me, its easy to lift up and replace again. If there is a bubble or a small piece of dust/dirt inbetween the protector and screen, all you have to do is just lift up the corner where the debris is and use a piece of scotch tape to remove the debris.
When I place any screen protectors, I dont use my fingers. I use two pieces of scotch tapes, one on the top right corner and one on the bottom right (if there is no tap on the screen protector). This allows me to align the screen protector before placing it down.
Read this and up to 40 More PSP reviews here --> http://reviews.dcemu.co.uk/
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