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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 18th, 2006, 23:23 Posted By: wraggster
It's received some good reviews, can record 25GB onto a single-layer Blu-ray disc in 45 minutes, and now it's available for purchase -- if you've got a grand to spare. We're talking, of course, about Pioneer's BDR-101A Blu-ray burner, one of the first products of its kind to hit store shelves. The 2X E-IDE internal burner for PCs is now available from Tiger Direct for $999.99, and the etailer claims it will ship units in "7-21 days." Start clicking if you just can't bear to wait. And don't forget to budget an extra $25 a pop for those blank BD-Rs.
Via Engadget
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May 18th, 2006, 20:52 Posted By: wraggster
Via CVG
Although the PS3 is due a simultaneous worldwide launch in November, it seems that Europe may not get the cut down 20Gb model at all, and our home territory definitely won't be getting that E3 announced pre-pay card for online gaming.
That's the latest word from Sony Computer Entertainment boss Ray Maguire anyway, who, speaking exclusively to respected UK trade mag MCV revealed that the lower end PS3 may not even make an appearance over in these here parts.
"The lower-end 20Gb version of PlayStation 3 has no wi-fi, no HDMI and none of the other slots in it, so it's really a question of where we would position it. It's more likely that we will only launch the 60Gb version," opined Maguire."
It's an interesting proposition given the largely negative reaction to the lower spec PS3 over on this side of the Atlantic, in much the same way Microsoft's Core Xbox 360 pack wasn't entirely warmly received. Price will obviously be a crucial decider but with the 60Gb PS3 likely to weigh in around the 425-430 GBP mark (the price will ultimately be decided by retailers and the exchange rate - despite every other site jumping on the 425 GBP bandwagon today), there may be little appetite in the UK and Europe for a lower end machine, shorn of what many perceive to be its most attractive features.
Maguire continued, "We have time to watch the yen and be flexible, but that 60Gb version looks like 425 GBP in the UK at the moment. High trade margins in the UK are likely to see it come in with that kind of street price."
"It's five months until launch, so we have time for dialogue with retailers. Maybe the early adopter price for PlayStation 3 is really upwards of 2,000 GBP, given that retail has a great opportunity to drive HDTV TV sales," added Maguire.
"And we won't be launching the pre-pay card for online that was demonstrated at the press conference. It's not right for the UK - [it's] too difficult to launch or manage."
So no 20Gb PS3 for Europe it seems, if Sony continue thinking this way. But is that a good or bad for gaming? Surely most early adopters will want the full 60Gb monster, so a 20Gb version would just be a waste of time from Sony's perspective. We'd be delighted to hear what you think in the comments below.
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May 18th, 2006, 13:21 Posted By: wraggster
Montrob has released a new Bomb Destroying game for the PSP, heres the info:
Here is the first public beta for AlphaAttackPSP. It has some features but needs alot more. Please leave comments on bugs and features you would like to see.
Features
*Has a menu!
*Regular Bombs!
*One Level!
*Play it vertical!
ToDo
*Add rotating bombs, chomper bombs, blimps, and aliens!
*Add at least 9 more levels!
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via montrob
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May 18th, 2006, 13:14 Posted By: wraggster
News Via PSPSMM:
Release by Sharko:
Frogger V1.0
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Its been a while since ive released a new version of frogger and hopefully in next release ill be done with it completely.
Whats New
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- Mp3 support plays mp3s from the music folder and press Ltrigger to go to prev song and Rtrigger to go to next song.
- GUI optimizations.
- Hit start and a pause menu comes up. At the bottom of the screen it displays the song you are listenning to.
- Frog nows hops.
- Small frogs in different colors have to collect each one and u get a new life.
- When u go into options of the main menu u can choose the speed of the cars.
- Bug fixes
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- Took out second level because i thought it took away from the game.
- Frog doesnt go beyond the screens width and hight.
Future plans
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- Add sound effects couldnt squeez that into this release but it will be in the next release for shure.
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May 18th, 2006, 11:15 Posted By: wraggster
Via Gamespot
Sony has no doubt examined Microsoft's next-gen console gaming debut under a microscope, hoping to glean lessons it could apply to the PlayStation 3 launch later this year. But even with the cautionary tale of the Xbox 360 well documented, Sony will likely still have obstacles to face, says Bloomberg.
The biggest problem Sony faces, according to the news service, is the delay in delivering the final specs of its machine to developers. Without final development kits or information on the machine, games pegged for the PS3 launch won't be able to take full advantage of the system's capabilities.
"A lot of developers have not gotten the [PS3 development] kits," Sega of America president Simon Jeffery told Bloomberg. "There certainly will not be a lot of titles available [at launch]."
The fact that games don't really grow into the potential of the consoles they're made for until well into the system's life cycle is nothing new for Sony--but the timing is. With Microsoft reversing the roles of first-to-market, Sony will be hard pressed to show what its system can do immediately, especially given Microsoft's full year head start and the fact that the top-line PS3 is one and a half times the price of the high-end Xbox 360.
Sony Computer Entertainment CEO Kaz Hirai said that as many as 15 PS3 titles could be available for launch, slightly less than the 18 that the Xbox 360 launched with.
One reason for the shorter list could be apprehension, says Bloomberg. "It was too risky to do it," said THQ CEO Brian Farrell, explaining why his company's big-license game The Sopranos, due later this year, isn't in the works for the PS3. "It made no sense." The game will be released on the Xbox 360 and PlayStation 2.
It will take both sense and cents to make games for the platform, says Janco Partners analyst Mike Hickey. "Developing for Sony's platform is incrementally more complex than what you're looking at for Microsoft or Nintendo," he said. The costs of making games for the PS3, which could reach the $25 million mark, could alienate cash-conscious third-party publishers.
Other developers are taking a "work with what you've got" approach. Ubisoft's CEO Yves Guillemot doesn't see much of a difference from the situation with the Xbox 360. "We won't be able to take advantage of all the components of the machine, but it was the same last year," he told Bloomberg.
Even with development well under way, the machine's complexities could result in the launch titles showing off only a portion of what the machine can do. According to Bloomberg, Activision's CEO Bobby Kotick believes that the first generation of PS3 games will use only about one-fifth of the Cell processor's potential.
As for Sony's take? Hirai simply says, "I don't think there will be too much of an issue."
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May 18th, 2006, 11:13 Posted By: wraggster
Via Gamespot
It's been over a week since Sony revealed that the PlayStation 3 would launch in November at two price points--$499 for a stripped-down 20GB model and $599 for the tricked-out 60GB model. However, the news is still reverberating through the industry, with more and more analysts weighing in on the matter in the form of notes to investors.
The latest firm to join the fray is DFC intelligence, which predicts the PS3's steep sticker price could cost it--and the game industry--dearly. "The higher priced the hardware, the lower overall industry growth will be," read a report the company issued this week. "The video game business model has been to build an installed base of tens of millions of users in a very short time frame. A key factor in this model is relatively low cost hardware... Unfortunately, there is a sinking feeling that things may have spun out of control for Sony and thus price cuts will be slow in coming."
Indeed, DFC says that the PS3's high price will make--or has already made--many consumers side with a next-gen rival. "With a $200 price difference now announced, consumers that were sitting on the fence can feel free to go buy an Xbox 360," read the report.
Along with the price, DFC reasons that the 360's stout software lineup will be another factor possibly causing consumers to shy away from the PS3. "In terms of game software it currently looks like the Xbox 360 will be able to match the PS3 punch-for-punch in the important genres like shooting, RPGs, racing, sports, Grand Theft Auto IV and others," asserts DFC. "Will Sony's brand name alone explain a $200 price difference to the gaming audience?"
While a shrinking Sony market share will be music to Microsoft and Nintendo's ears, DFC worries it might have have long-term negative impact on third-party publishers and developers. "Hardcore video junkies may go for the PS3's Blu-ray capabilities, as $600 is cheap for a new high-end technology like Blu-ray," said the report. "But if those guys are not buying game software, that does not do game publishers any good."
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May 18th, 2006, 11:09 Posted By: wraggster
New Commercial PS2 Release:

Beatmania II DX 11 - II DX Red - is the latest installment of Konami's popular DJ simulation game, combining high-energy pulsating music with cutting-edge videos. Utilizing a specially designed DJ controller and featuring more than 50 new songs, Beatmania II DX 11 - II DX Red- lets gamers feel the vibe, drop the beats and create the pulsing energy of a club in their own homes.
More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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May 18th, 2006, 11:08 Posted By: wraggster
New Commercial PS2 Release:

Juiced, as in life, is all about the car. Style comes in a close second to speed, and Juiced offers thousands of real-time modding combinations that empower players to create their ultimate personality-infused street machines. But it takes more than a fresh coat of pearlescent paint to earn respect on the road; it takes the ball bearings to go up against the trash-talking, nitrous- burning faithful who want to strip everyone of their cash, cars and pride. Juiced lets players connect with their community and share the high-octane action by recruiting drivers to become part of their crew and race together as a team to put the brakes on the competition. Features more than 50 licensed vehicles, including Toyota, Honda, Nissan, Dodge, Ford, Mazda Mitsubishi, Pontiac, Holden, Volkswagen, Fiat, Renault, Subaru, Peugeot and Chevrolet; Hundreds of authentic aftermarket parts from leading manufacturers such as A'PEXi, AEM, Bridgestone, Ferodo, Konig, Alpine and HKS that provide players with thousands of personalized vehicle customization combinations; Progressive, non-linear gameplay that enables players to build their characters and cars, and gain respect and notoriety by winning races and cash; Unique blending of simulation and the high-octane appeal of arcade-style racing; Ability to build custom racing crews that work together as a team to win races; Authentic car physics and damage; and Online head-to-head play.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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May 18th, 2006, 11:06 Posted By: wraggster
New Commercial PS2 Release:

Previewsly released on Microsoft's Xbox featuring an online function, this japanese puzzle arrives on the PlayStation 2. Players compete in the story mode or go head-to-head with others in the versus modes. The game looks and plays similar to Columns: match up three icons of the same color to clear them, but with the added catch that players don't change the order of icons, but their color. Pulling off combos in the multiplayer mode will conjure up special attacks, accompanied by on-screen character animations. The original Plus Plum released for Dreamcast.
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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May 18th, 2006, 11:00 Posted By: wraggster
New Commercial PS2 Release:

Years after the events of the first .hack installment, the popular but dangerous online game "The World" has been resurrected. As Haseo the Terror of Death, players are thrown into his quest for revenge in his search for the mysterious PK (Player Killer) Tri-Edge. This time, players will interact in the real and virtual worlds with fellow "The World" players through various chats, mails, and fully voiced video news clips. Together with Haseo's virtual partners, login to challenge and solve the mysteries of this new environment, "The World: R2". The second series in the .hack franchise, GU features both new and familiar characters, and each chapter of the series is designed to be more distinct from each other than the first .hack quadrilogy.
More info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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May 18th, 2006, 10:41 Posted By: wraggster
Divineo China have posted this new product:

It is exclusively designed for First Person Shooters
Configured and pre-installed perfectly for most FPS Best Sellers
Ideally adjust the sensitivity of your mouse
Max Shooter is a plug-and -play adapter that allows you to play the best selling FPS games on your Xbox or PS2 console with a standard PS/2 mouse and keyboard.
Fully programmable and comes with pre-installed key configurations for the best games available on Xbox or PS2. Advanced features such as Deadzone adjustments and mouse control inversion guarantee best gaming experience with your favorite titles.
Xbox and PS2 version are now available !
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May 18th, 2006, 09:53 Posted By: wraggster
A extended version of the Metal Gear Solid 4: Guns of the Patriots E3 trailer running around last week - sheesh, that seems like years ago now - is now available to view. It runs close to 15 minutes in length and features, for hardcore Metal Gear Solid fans, a few sweet extras to chew on. Oh, and while we here, in case you missed it, here's a reminder that we caught up with MGS main man Hideo Kojima at E3 last week and assaulted him with many questions.
Trailer Here
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May 18th, 2006, 09:51 Posted By: wraggster
Via Gamesindustry
SCEA boss Kaz Hirai has said that he expects around 15 software titles to launch with the PlayStation 3 this November, responding to comments from publishers criticising the firm's slow release of information to developers.
Speaking to business news service website Bloomberg, Hirai cited the 15 title figure and said, "I don't think there will be too much of an issue," with regard to software availability at the launch of the system.
However, publisher bosses including Sega of America's Simon Jeffrey and THQ's Brian Farrell were both open in their criticism of Sony's treatment of PS3 developers so far, with Jeffrey telling Bloomberg that "there certainly will not be a lot of titles available" at launch.
According to Jeffrey, "a lot of developers" have not received development kit hardware from Sony yet - although final development hardware is meant to be shipping out this month - while Farrell claimed that THQ is not developing The Sopranos for PS3 because it's "too risky" due to the lack of final hardware specifications.
Other publishers, however, disagreed with Jeffrey and Farrell's comments - with executives at Activision, EA and Ubisoft all weighing in to support Sony's development support strategy to date.
EA Worldwide Studios boss Paul Lee said that the firm is "happy" with the dev kits sent out so far, while Activision CEO Robert Kotick told Bloomberg that although their systems are not "final, final hardware", "we know what the processors' capacity is - we have active development underway."
Kotick added that he doesn't expect that the first titles launched for the PS3 will take advantage of more than a fifth of the capacity of the machine, however, stating that "this is the most sophisticated piece of consumer hardware ever."
Ubisoft CEO Yves Guillemot agreed with Kotick's sentiments, but compared the situation at this point to the same point six months out from the launch of the Xbox 360 last year. "We won't be able to take advantage of all the components of the [PlayStation 3]," he commented, "but it was the same last year."
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May 18th, 2006, 02:52 Posted By: Damian666
It appears our great Nintendo 64 moderator PSMonkey has been harrassed by a few people saying that Daedalus deserves more credit than him, because PSMonkey's Monkey64 is a port from PJ64. Here's more on what he has to say about it:
The Words of PSMonkey:
"Ok, I ment to post this sooner but was holding off so I can clean up the commenting. Since some people are so hell bent on proving daedalus did everything or I just fully stole every line of code from pj64, I desided to just post anways and if they need suport they can go **** them selfs."
Couldn't have said it better myself, those who criticize are the ones who don't know what a moderator goes through. PSMonkey deserves much credit, since his Nintendo64 emulator was built from thr ground up. He spends a great amount of time trying to bring us what we anticipate the most. I wish I could help with your project PSMonkey, honest to God I would love to help you, but I don't know that much about coding. Cheers to you my friend...and continue onward with your emulator, I'll do my best to keep those who don't know what they're talking about, at bay. If you have a bad comment, then keep it to yourself! You've been warned...
More Info at PSMonkeys Site Here http://nemo.dcemu.co.uk
Additional Commentary by WRAGGSTER
The problem with the PSP scene is one where a lot of people have entered it who have no understanding of whats involved to make emulators and homebrew releases. A reason why we have only registered people comment on the forums is to stop idiots who just like to flame.
Remember everyone if it wasnt for the coders you would have no PSP Homebrew period
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May 17th, 2006, 18:50 Posted By: wraggster
Daniel Haverman has released ShoutPSP, heres whats in the readme:
ShoutPSP is a piece of software the will connect to a shoutcast server and fake it's a file download instead of a stream. This means your PSP will think it's a normal file-download (of 1GB large). If you put such a file in an rss feed it allows you to listen to your favorite shoutcast servers on your PSP anywhere and even with firmware 2.7
Parameters:
ip - the ip-address of the Shoutcast server
port - the portnumber for the Shoutcast stream
stream - the file-location of the stream
For example a stream at: http://64.236.34.67:80/stream/1003 Would be added to the RSS as:
http://someserver/ShoutPSP.php?ip=64...m=/stream/1003
There is a bug in the PSP's RSS parser in that it cannot at this moment handle xml-entities. So the & sign should be entered in the xml as an & and not as an as is specified by the xml specification.
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May 17th, 2006, 18:45 Posted By: wraggster
Earthworm Jim remains true to its past while revels in all the delights that today’s technology and portable gaming advancements offer. The story unfolds through the gameplay situations Jim finds himself in, and through the characters he meets and environments he explores. Jim continues his fight against the Queen and her allies, while his love for Princess-What’s-Her-Name grows, and his ever-lasting friendship with Peter Puppy is still a key element in his life. Like its predecessors, the game will feature imaginative and outrageous characters, playground-like-open-level-designs that are ripe for exploration, and a slew of puzzles, power-ups and zany environments. All characters, environments and effects will be crafted in 3D and Jim will sport a new look that is sleek and fresh. An expanded arsenal of moves and attacks will be available and two-player competition modes provide extended gameplay and unique experiences.
Check out the rest of the article and screenshots over at Worthplaying
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May 17th, 2006, 18:43 Posted By: wraggster
gosugenji has released Lua Devkit for the PSP, heres the details:
This handy little LUA App is for finding all your X's and Y's and even a REALTIME color picker, it overlays any LUA APP if you follow the Instructions in the provided .TXT file
I have provided my Sample PSim Date game with the program as an example..
-==The Keys Are..==-
Start = Call Devscreen
L = Call Logscreen
R = Call Colorpicker
X = Draw on screen
Square = Cancel line
Triangle = Clear log and screen?
Circle = Go back
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via gosugenji
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