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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 15th, 2006, 17:27 Posted By: wraggster
Via Gamesindustry
Sony's Phil Harrison has recommended the purchase of Nintendo Wii as a second console, firing back at recent comments from Microsoft over the pricing structure of the PlayStation 3.
In an interview with US website Gamepro.com, Harrison stated that he believes "Nintendo will be the second system consumers purchase after PlayStation 3," praising the company's innovation but stressing that the Wii is in a different market to the PS3 and effectively describing the next-gen console war as a direct fight between Sony and Microsoft.
The launch strategy for the PS3 was announced last week in Los Angeles during the pre-E3 Sony press conference. Executives from the Japanese giant are fighting a battle from the outset in their efforts to justify the hefty EURO 500-600 price tag for the new console, which supports the costly Blu-Ray disc format as opposed to Microsoft's HD DVD compatible Xbox 360.
Microsoft was quick to lay scorn on the announcement, with Peter Moore telling gamesindustry.biz: "I'm trying to rationalise USD 500 and USD 600. I'm trying to rationalise whether Blu-Ray, a format that hasn't hit the market yet, can justify that pricing" and suggesting that consumers could buy an Xbox 360 and Wii for less than the cost of a PS3.
"I know what Peter was getting at with his price point issue but he's not comparing apples to oranges," Harrison commented. "It's clearly a case that PlayStation 3's price is justified by PlayStation 3's value. That's what consumers base their purchasing decisions on - value."
"What we have in addition to a great game system is a Blu-Ray player, a network platform, a new controller, and HDD in every system combined in an unbelievably compelling package. And frankly I'm amazed that we can do it so cheaply," Harrison added.
Sony has been accused of offering little real innovation in its next-gen machine, with a network community service remarkably akin to Microsoft's existing Xbox Live service (for which the Redmond giant has announced massive expansion plans), a controller that borrows ideas from Nintendo's motion-sensing Wii controller, and an expensive optical media format that, at present, remains untested and could have pushed the price of the PS3 beyond the reach of a substantial segment of the interactive entertainment audience.
Additionally, Microsoft will have had a year's head start on Sony, with the company aiming to have an installed base of 10 million Xbox 360 customers by the time the PS3 launches. Exactly how the console war is going to turn out is open to bets at the moment, but Sony will certainly have to work hard to re-establish its dominance of the console market with the next-generation of machines - while Sony and Microsoft fight for customers, Nintendo could easily swoop in with a significant global audience for it's latest 'disruptive technology' platform.
Dont you just love to see companies bitch and gripe :P
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May 15th, 2006, 17:22 Posted By: wraggster
Via Akihabara
The company called AMEX Digital from Hong Kong presents the first Media Center PC with integrated Blu-Ray drive. This HTPC is based on the Intel Viiv platform, it has an HDMI and DVI port and it also comes with 1TB of HDD... a real monster, this PC!
Thanks to Siuyin for the info!
Screenshot of the Rather Large Player Via Comments
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May 15th, 2006, 02:33 Posted By: mameuser
Raf and the PSP Radio Team have updated the stand alone version of the Links Homebrew Web Browser
Quick What's new:
-Added rename() to newlib, now saving configuration files/bookmarks should work again.
-Now L+UP/DOWN = PgUp/PgDown again.
-Now R+UP/DOWN/LEFT/RIGHT = scrol
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May 15th, 2006, 01:44 Posted By: wraggster
MikeDX has released the first Beta of his port of MAME to the PSP, heres the details from the coder himself:
<blockquote>It's been a hard slog and I've lost a lot of sleep over it, but here it is. I hope you all enjoy it and give me LOTS of feedback!
The readme:
README FOR MAMEPSP
------------------
This is BETA software. I make or offer no warranties with this software
USE AT YOUR OWN RISK! It has been thoroughly tested and has known problems.
If you feel like donating via paypal please send to:
mikedx@retrowarez.com
Alternatively (and maybe also ) please visit http://www.typingwand.com and use the search engine to find yerself some ebay bargains. Each person who bids using my site will put a few pence my way and that will help me out (and will not cost you anything!
Official forums at: http://dxdev.dcemu.co.uk PLEASE POST YOUR RESULTS HERE
Compatibility:
The following games are known to run near perfecty on MAMEPSP:
(hint, try romnation )
Ping Pong - pingpong
Kung-Fu Master - kungfum
Vulgus (Set 1) - vulgus
Pirate Ship Higemaru - higemaru
Son Son - sonson
Tetris (set 1) - atetris
Commando (world) - commando
Ghosts'n Goblins (World? set 1) - gng
1942 (set 1) - 1942
Jr. Pac-Man - jrpacman
Pengo (aset 1 rev c) - pengo
Crazy Climber (US) - cclimber
Jail Break - jailbrek
Green Beret - gberet
Mat Mania - matmania
Ms. Pac-Man - mspacman
Scramble - scramble
Amidar - amidar
PuckMan (Japan set 1) - puckman
Galaxian (Namco set 1) - galaxian
Track & Field - trackfld
Flicky (128k Ver.) - flicky
Wonderboy (set 1) - wboy
Arkanoid (World) - arkanoid
Frogger - frogger
Mario Bros (US) - mario
Bagman - bagman
Space Invaders - invaders
Bomb Jack (set 1) - bombjack
Lady Bug - ladybug
Mr Do! - mrdo
Mikie - mikie
Kicker - kicker
Defender (Red label) - defender
Robotron (Solid Blue label) - robotron
Joust (White/Green label) - joust
PUT ROMS (zipped preferably) to
X:\PSP\GAME\MAMEPSP (where X is your PSP)
KEYS:
select - credit
start - 1p start
X,O etc - player buttons
L - in game menu (and menu in frontend)
R - pause/unause
D-PAD - joystick controls
L+R (ingame) - QUIT to menu
This version of mame has issues where the ram may not be freed correctly but
this will be fixed in future versions.
Source code avaiable on request and will be uploaded as a seperate archive
to the forums at http://dxdev.dcemu.co.uk
Happy gaming!
MikeDX
Thanks to:
Wraggster, Martin64 for hosting
Eggman for testing
Suze, my beautiful girlfriend for putting up with my nerdiness for hours on end 
And you, for downloading and using this program!
Download and Give Feedback at the official site here --> http://dxdev.dcemu.co.uk
Excellent work 
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May 15th, 2006, 01:38 Posted By: mameuser
Yoyofr and Laxer3a have released a new version of the best Snes emulator for the PSP, heres whats new:
Hi all, new version's ready
it comes with some bugs fixed , some others not
get it as the usual place :
here's a quick list of changes :
[FIX] key combo are now allowed in game when not assigned to a specific feature (L+R, ...).
[FIX] annoying ingame popups ("3", ...) should be gone.
[FIX] sound issues after loading a savestate should be gone.
[FIX] noise issue when starting a game fixed.
[FIX] now should exit without crashing on psp 2.xx.
[FIX] uncompressed rom now have loading progress bar too.
[FIX] improved ips patch handling, still not perfect. Try to IPS patch your game before putting them on PSP.
[FIX] credits screen fixed.
[NEW] me version : started to implement a "pseudo sleep mode". psp clock is reduced, screen is turned off and buttons won't respond.
however, the backlight cannot be switched off automatically, neither the psp put to real sleep mode.
hold the display button for 2s to completely turn off the LCD.
[NEW] GUI reworked a bit.
[NEW] beep sounds when selecting stuff in menu & file browser can now be turned off in menu / misc / pad beep.
[NEW] sound output volume doubled.
[NEW] added a 300Mhz setting for eLoader 0.97 (333Mhz won't work on this eLoader version, because of wifi : thx fanjita ;-) )
[NEW] savestate export to snes9x (using snes9x slot 1). Copy the SAVES/<game rom filename>.000 to your PC and load in snes9x.
[NEW] little intro Press a button to skip it if you don't like it
so things like better cheats code handling, macros/combos handling, network features, ... will be part of releases!
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May 15th, 2006, 00:55 Posted By: wraggster
Ultimax has released a Wallpaper/background creator for the PSP, heres what he says:
Ok, this program is very easy to use. left click on pattern to choose the colour of the gradient, and right click on the button to select the type of gradient.left click on bars to select the media bar colours and the transparency, right click to select wether or not to have an extra space at the top of the bar for the USB mode notice. left click on add bg to choose a background and the transparency.
left click on text to place some text, and left click again when you are satisfied with the position.
Left click again on any of thos buttons to remove them. Use save to export the background once you're satisfied with the results. This wont run on the PSP, but i made it for the PSP, so i hope it fits here.
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via ultimax
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May 15th, 2006, 00:48 Posted By: wraggster
Kozine has released PSPairs for the PSP, heres the info:
Hey guys,
Here is the release of my first fully completed game made in LUA. I decided to put Fly By on hold as I need to learn quite a bit more LUA to do what I want to do with it. So, I think I have made a first of its kind for the PSP. This is a clone of the classic card game Snap. But with a twist. From the readme:
.:.:.::PSPairs Readme::.:.:.
.:.:.::Coded by kozine::.:.:.
.:.:.::Controls::.:.:.
X: Place cards
O: When two cards match press this to get snap!
.:.:.::How to play::.:.:.
The aim of the game is to get 5 snaps before the timer reaches 30 seconds (will show as 30000)! To get snap, you must see two cards the same
and then press O, if you have got a snap you score will go up by 1. If you get 5 snaps before 30 seconds you win. If the timer gets to 30 seconds
before you get 5 snaps you will loose. This may sound easy, but the cards are placed at random!
.:.:.::Thanks and credit::.:.:.
kozine: To myself for thinking and coding the game
Gutya: For help along the way
Vaza: For help along the way
c5cha7: For helping me get on with the game
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May 15th, 2006, 00:42 Posted By: wraggster
HaxxBlaster has released Graphic Creator 2.0, heres the info:
Heres whats new:
A whole new menu. Able to view your latest work and a snapshot of it. "Save AS" function: allows you to name your work. "Save" function: overwrites your latest work. Able to save as PNG or JPG. USB On/off. Two more drawmodes (Mixedw/Dots)
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Via haxxblaster
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May 14th, 2006, 23:59 Posted By: wraggster
Christophe has released a new beta version of his Commodore64 emulator Vice for the PSP.

Heres whats new:
Bug fixed :
- Sound is now better
- Sound is not disabled when loading a quick snapshot
- True Drive emulation is now "off" after reset (drive-ressource.c)
What is still not working :
- True drive emulation is not working (Same problem on PC when Drive8Type=0 in config.ini instead of Drive8Type=1541).
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May 14th, 2006, 23:51 Posted By: wraggster
Sony executive Izumi Kawanishi has highlighted some of his company's PS3 Linux plans, indicating that it will be possible for individual 'homebrew' coders to create playable content for PS3, something they keep blocking on the Sony's PSP handheld.
Comments made to the Japanese game website Impress Watch, and translated by Shou Suzuki, Kawanishi said: "Because we have plans for having Linux on board [the PS3], we also recognize Linux programming activities... Other than game studios tied to official developer licenses, we'd like to see various individuals participate in content creation for the PS3."
Kawanishi further comments were: "When a game studio enacts development on a PS3 by entering a license contract, SDK libraries... will be presented, and various technical support given. In contrast, when using Linux World on the PS3... support will fall to the lowest level required, and you must solve and work on things by yourselves."
Sony already made a Linux kit available with the PlayStation 2, but it is non known if any code created using PlayStation 3 and Linux will be freely available to run via memory cards.
Sony has not commented on whether it will only be possible to distribute this content via some kind of Sony-regulated online server, or only to fellow Linux coders, as was the case for PlayStation 2 Linux, which spawned a number of homebrew games.
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May 14th, 2006, 22:56 Posted By: wraggster
Via Joystiq
This summer, Frontier Developments and LucasArts will attempt to put the thrill back into theme park simulations with Thrillville -- an amalgam of park building, cart racing, miniature golf, and even first-person shooting contests (against robots, not people). The main objective in Thrillville is to build your park using one of 15 themes, and then enjoy it with your fellow patrons. Micromanagement is supposedly minimized in the game, but there are basic park administration issues that will need to be addressed such as security, sanitation, and fair pricing.
The last gen graphics look anything but thrilling, but if the developer's attempt to combine multiple family-friendly genres results in strong gameplay, they could have a hit for all ages. Thrillville will be available on Xbox, PS2, and PSP.
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May 14th, 2006, 20:37 Posted By: Jman0708
Cools has released a clone of the game Monopoly (and one of my favourite all time games), heres what he posted:
<blockquote> have worked on for a couple of months now, and I thought it would be best to release a Public Beta. The 3 main things that are missing are Auctioning, Trading, and AI. Without those the game isnt really the fun-est thing to play, but it is playable. The computer is only programmed to buy a deed, or pay for a deed, pay on Income Tax, and pay on Luxury Tax. It will go to Jail if landed on the go to Jail box. All the Thanks for Helping and Beta-testers are all in the credits. A lot of you will be thinking that it should be a better game, because I have been working on it since October of last year, but the truth is I took some really long breaks during coding, so everything that is in the game was completed in ~3 months. I dont expect anything special out of this, I was just bored one day and decided to learn lua. If you find any bugs please report them to theridddlingsphinx@gmail. com ( without the space... )</blockquote>
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via cools
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May 14th, 2006, 17:59 Posted By: wraggster
Divineo UK have announced they are in stock of the Solar Charger for the PSP/DS & GBA, it looks like a GBASP in design, heres the details:

Recharge the PSP, Nintendo DS or GBA-SP without a power source
Portable and environmentally friendly
Built in 1800mAh Li-ion battery
Cables to connect to PSP, DS & GBA-SP provided
Recharges in 4 hours in bright sunlight
Can be used in Sunlight or Cloudy Conditions, plus can also be used in artificial (indoor) light
More info at Divineo UK
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May 14th, 2006, 17:38 Posted By: Jman0708
Ok, well im done with counter strike its getting borring. my next game is celtic knights. its based on Many online game (Runescape, WOW) . the point of the game is to make a char and train it up to get higher skills.
I am looking for a few coders/Grafix Designers to help. (BTW> its based on shifty bils green dwarf game, i stilll dont no if he alows me to use it but if he does i need Alot of help. i codded in a compass and menus and credits.)
Members:
------------
Jman0708 (Me)
KrokoFox
Shifty Bill
IF you wana be apart of this game please Answer back Via Comments.
P.S : ONLY People Who Created Codes/ Graifx for this game can beta.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
Coders:
----------
MiniMap (Hard but we need it)
Health (With a Health bar)
Enemies (To attack them)(They Dont Attk Back)
Restrictions (Fences You Cant Walk Threw)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
Grafix:
--------
MiniMap
Health Bar
Enemies (Dead, Attacking, Walking, Standing)
Menu Images
Bootup Icons
Floor Images
Fences (Seprate Images)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
These Are What v0.5 Will Have..
Thanks,
Jman0708
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May 14th, 2006, 09:43 Posted By: shadowprophet
A little puzzle game that will run on any 2.7 PSP. It uses Flash 6 and requires the use of the Internet Browser. You do npt have to have a wireless connection in order to play. The objective is to get the blue block out of the screen, but shifting around the surrounding blocks. There are many levels, so it's a good game for when you're on-the-go, or bored!
Instructions:
-Download "Gridlock.zip" to your desktop
-Extract the file "Gridlock.swf" from the folder
-Connect your PSP to the computer
-Drag "Gridlock.swf" into the removable disc section
-It should be in the same place as the "PSP" and "MP_ROOT" folders
-Disconnect your PSP from the computer and open the Internet Browser
-At the top of the browser, type in "file:/gridlock.swf"
-Have fun!
Author: JustEaten
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May 14th, 2006, 04:08 Posted By: Damian666
Deniska is hard at work, with yet another great homebrew title, here's what he has to say about it:
Below are some screenhots of yet another port that I should be releasing somethere next week: Blob Wars episode 1::: Metal Blob Solid.

MBS is a great strategical platformer from Parallel Realities (http://www.parallelrealities.co.uk/blobWars.php)
featuring:
- Over 25 missions
- More than 8 hours' gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.

More SCreens over at http://deniska.dcemu.co.uk
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May 14th, 2006, 03:18 Posted By: tsurumaru
Source: Gamesradar
Retailer says we'll only be getting the more powerful bundle
Sony won't be releasing the 20GB version of its PS3 when the console launches in the UK on 17 November, according to one high street retailer.
Sony announced at its E3 conference on Monday that it would be launching its PS2 successor in two different versions - a premium, 60GB hard drive package and a less expensive 20GB version that, in addition to the smaller storage device, would also lack some key features.
However, while UK games store gamestation is already offering pre-orders for Sony's new machine, its customers are only able to put a holding deposit down on the more expensive 60GB model, which it has marked up at a price of £425.
When we contacted gamestation to ask why it wasn't taking pre-orders for the 20GB deal, we were told in no uncertain terms that it was because Sony wouldn't be releasing the slightly more wallet-friendly bundle in the UK.
We weren't offered any explanation as to why the 20GB would be unavailable, so we'll just have to wait for Monday morning when Sony will hopefully throw some light on the matter.
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