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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
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May 21st, 2006, 17:41 Posted By: wraggster
Art has released a new version of his X-Flash program for the PSP which allows firmware modifications, heres the info of whats new:
- Optimisations to save RAM for program stability, and aid of adding features that may be discovered later.
- Removed loced feature that saved and retrieved a song to flash memory.
- Removed WLAN Libraries from code. Program no longer checks Nicknames, or MAC addresses.
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May 21st, 2006, 17:33 Posted By: wraggster
Heres the press release info:
MAX Media Dock is an amazing new storage device for your SONY PSP handheld.
MAX Media Dock allows you to store and access content saved on any Compact Flash card from your PSP’s browser.
MAX Media Dock is compatible with readily available Compact Flash cards which offer some of the best value flash memory around. Cards up to 8GB can simply be snapped into the MAX Media Dock providing access to huge storage potential on your PSP.
To get all that content onto your MAX Media Dock, use the built in High Speed USB 2.0 port to connect the Media Dock to your PC. Windows will automatically recognise your card allowing you to quickly and easily Drag and Drop content onto it.
MAX Media Dock also includes the renowned MAX Media Manager software which allows you to automatically encode video, audio and images into PSP friendly formats, and even download game saves from the Internet!
MAX Media Dock is also available without a Compact Flash card or with a smaller capacity 1GB card included, see alternative items.
MAX Media Dock is perfect for Movies, Music, Games, Home Brew and more!
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May 21st, 2006, 17:20 Posted By: wraggster
Via Slashdot
More bad news for the UMD, which is already dying a speedy death at retail: not only are stores not stocking them, but no one really wants to buy UMD movies either. Although 40% of PSP owners claimed UMD media was a big reason why they plopped down a few hundred on Sony's pixel-spurting game brick, the complaint from actual owners is there just isn't anything worth goddamn buying on UMD.
You know, i actually thought the same until i brought my first UMD recently and i was impressed, the price is obviously too high but it played back great, perfect for movies on the move.
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May 21st, 2006, 05:08 Posted By: mameuser
Raf and the PSP Radio Team have posted a new release of their Wifi Streaming Music app:
Heres the info :New release (It's been over a month since the last release.. a first for PSPRadio):
0.38.10 (r1159)
NOTE: If a plugin stops responding, try L+R+START (should take you back to PSPRadio)
0.38.10 (r1159) (2006-05-19)
NEW FEATURES
(raf) Core/(Links2): Updated/enhanced pthreads implementation.
(raf) Core/SHOUTcast: The SHOUTcast request string can now be specified in the configuration file.
(sandberg) Dyn/Core: -Prepared the plugin framework for game plugins.
(sandberg) Dyn/Retawq: -Modified Retawq plugin to use danzeff for inputs.
(raf) Dyn: If plugin load fails because of lack of memory, then the message displayed on the screen will say so.
(raf) Dyn/Code: Now PSPRadio allocates 6MB instead of 8MB or RAM. This to give more RAM to plugins.
(danzel) Core: Added lite version to danzeff library.
(sandberg) Core: Added GU version to danzeff library.
(raf) Dyn/Retawq: -Updated code to take advantage of changes to newlib (for pipes/file descriptors/sockets)
(raf) Dyn/Retawq: -Cleaned up the code to make it easier to update when a new version of retawq is available.
BUG FIXES
(raf) Calling network termination functions before exit -- hope this helps exit when using eLoader.
(raf) When a socket closed, writestring() would keep trying to send, and keep reporting errors, filling up the event queue, and causing pspradio to exit. Thanks PSP KEVIN for the report.
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May 20th, 2006, 21:21 Posted By: wraggster
PSmonkey posted this news:
found the bug and here is a small fix till I can actualy correct the code later tonight.
Here is the actual problem if you wish to correct it your self (or just download the posted zip).
-- The Bug --
I found the bug. I will issue a revision tonight for it. It's trying to load the health packs from "ms0:/BspMaps/models/items/healing/medium/tris.md2" and not "ms0:/Iris/models/items/healing/medium/tris.md2".
A simple fix now would be to make a folder called BspMaps on the root of your memory stick and copy the models folder into it (not players folder).
-- Release Notes --
// Iris 0.2 Q2DM Map Fix
/////////////////////////
// To Patch
///////////
To patch the 0.2 alpha release. Copy the "BspMaps" folder from this archive to the root of your memory stick (example e:\)
This should correc the problem temporary till I can correct the bug in code later and issue a revision (gonna find the ai crash as well for the revision).
// Directory Structure (Replace E with the letter of your memory stick when connected as an external drive)
//////////////////////
E:/BspMaps/
E:/BspMaps/models/...
E:/Iris/
E:/Iris/Maps/...
E:/Iris/textures/...
E:/Iris/Players/...
E:/Iris/models/...
... Signifies all the stuff that are located in that folder.
Download Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=25210
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May 20th, 2006, 21:17 Posted By: wraggster
PSP Galaxy returns for its ninth issue! In the wake of E3 2006, this issue picks up the pieces and dusts them a bit in an 8-page long recap of the highlights of this year's show to end all shows. You'll also find a fascinating and almost illogically exclusive interview with Quicksilver Software about their latest game, Star Trek: Tactical Assault! Live long, and check out some of the goods this issue:
-E3 2006 Recap
-Video Feature: E3 2006 - PSP Edition
-Interview: Quicksilver Software, developers of 'Star Trek: Tactical Assault'
-Reviews: Monster Hunter: Freedom, OutRun 2006 Coast 2 Coast, Viewtiful Joe: Red Hot Rumble
and WRC: FIA World Rally Championship
-Retro Review: Broken Sword II
-Movie Review: Silent Hill
-Plus all the good ol' golden columns and articles are back: Prime's Rant,
an extra-long E3 edition of Terranova's R&D, Cooking with Mof and Movie
Watch.
-Yet ANOTHER installment of our free comic? What madness is this?
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May 20th, 2006, 20:57 Posted By: wraggster
Sodr has released a rather cool app that lets you upgrade to v2.0 and/or downgrade to version 1.5
This seems to be a killer tool for PC Users who are new to the scene, heres some of the features:
- Copies the whole directory along with the EBOOT.
- The installing process is now split up into 5 easy-to-understand steps.
- While installing the downgrader or the 2.0 firmware update, the program now downloads the EBOOTs instead of just copying them from the harddrive (reducing size of the app from 32mb to 5mb).
- You can now install the application wherever you like.
- Fail-proof installation of homebrews if you follow the instructions correctly.
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May 20th, 2006, 15:20 Posted By: sandberg
Hi,
I've released the first version of the plugin version of PSPTris for PSPRadio. The stand-alone version will be released tomorrow.
Grab the package from the link below. Just unzip the package into your __SCE__PSPRadio folder on your PSP, and go to the plugin screen, where there is a new plugin type called games.
You need at least PSPRadio version 0.38.10 for games support. This can also be found from the link below.
http://sourceforge.net/project/showf...roup_id=166538
Version 0.61 (20th of May 2006)
--------------------------------
Fixes:
- Bugfix in highscore screen where the name wasn't shown.
- Exit via home-button now works again.
- Selecting pause on the OSK caused the text not to render.
- Highscores were written in the parent dir in the plugin version.
- Modified the displaylists, which reduces the memory consumption by 1.5 MB.
Features:
- Implemented support to use PSPTris as a plugin to PSPRadio.
- Exit option has been added to the menu.
- Exit to menu from the pause screen.
- Added support for user defined music. (see readme.txt)
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May 20th, 2006, 12:09 Posted By: wraggster
Just to let you know we have still have some more Lua Comp entrys to post, but that will be later today.
Theres been some gems so far 
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May 20th, 2006, 11:47 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #9
Math Facts v 1.0 by Mathfacts
The PSP is a wonderful device and the games rather entertaining, but I could not find anything that was primarily focused on education, specifically math. To fill that void, I created this little LUA program so my son could practice his math on the way to school. Math for kids isn't the most exciting thing, so I added some game attributes to try and hold his attention. I also didn't want to have to watch what he did, so I added a "review" page to see how well he did. Anyway, I saw your contest and it inspired me to finish it up and share it with my fellow PSP’ers.
This is my first LUA program and I didn't want to have my son need to load LUA so I found an existing eboot then made my own eboot(%) that contains the Math Facts graphics. In any case, it seems to work fine.
Thanks and keep up the fine site.
Rob
(This has only been tested on a 1.5 PSP.)
Features:
- Presents the user with simple math problems that include +,-,*,/
- Multiple sound effects for correct and incorrect answers
- Can choose between two fonts
- Timer keeps track of the amount of time to answer
- Score varies dependent on the time to answer
- Different hi scores saved dependent on # of problems selected
- Average time to answer displayed at the end (Speed drills!)
- Grade displayed at end (a=90%-100%, b=80%-89%, etc...)
- Some Customizable Options (Through LUA)
Install:
Expand the v1.5 folders into your psp\game directory
(There are tools you can use to remove the annoying corrupted folder)
Usage:
From the Math Facts main screen:
D-Pad: move between the type and number of problems
X key: add or remove problem types (Defaults to all types)
X key: select the # of problems (Defaults to 10)
O key: Change the font type
Triangle Key: Start/Stop music
Start: Starts the game
From the math problem screen:
D-pad: press left/right to select ones, tens, hundreds values
D-Pad: press up/down to cycle numbers from 0 to 9
X key: Enter/Check the answer
Triangle Key: Start/Stop music
Square key: Ends the current game
Start: Play again
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May 20th, 2006, 11:37 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #8
Serve 'N Go by Sousanator
Here is my Lua Comp Entry,
it is an updated version of McDonalds Serve 'N Go,
now named Serve 'N Go.
The reason for dropping the McDonalds part is because there is now a mod loader(not because of copyright issues). And as a bonus, I created a My own mod, 'Mario's Kitchen', staring every ones favourite Nintendo character, Mario.
There is also a 2 player mode (both vs and coop), AND, my first AI character appears in VS CPU mode.
Also many bugfixes and so on,,
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May 20th, 2006, 11:22 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #7
GALPSP by karurosu
Hi, this is my Lua entry. I t took long, I hope I didn't miss the deadline. Actually 15 days was a bit short, but I managed to code it in time. This is an UPDATE to GALPSP, my library for adventure games.
This time I added a major twist, it is a Phoenix Wright Ace Attorney Clone, so now you can create your own law adventures. I included a readme with most of the stuff, and also, I uploaded an special version for PC, the only diff is that truetype fonts are not supported on the PC luaplayer, so the functions using them are disabled.
If by any chance one of the files fails, or you find a bug that crashes the app, please tell. Despite I ran a full Debug phase, chances are that some bug slipped, I as in a hurry at the end.
Thanks, and see you later
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May 20th, 2006, 11:04 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #6
Maze Thing - By Daurnimator
Just a quick entry made for the dcemu lua comp.
BTW, i dont have a psp, i coded this mostly by guessing & ability. - no idea how well it works (eg, i don't know if the analogue stick even works)
Installation:
Just extract to your lua player directory.
Controls:
Dpad or analogue stick to move around - get to the red area.
Notes: You can exchange the mazes and/or icon with your own!
Black = no go
White = go
Red = Goal
You can also modify mazes.lua and add extra maps. (add starting positions as well - you'll get the way it should be)
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May 20th, 2006, 11:00 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #5
Kramer's Lua Demo
Hi
This is my lua demo that i created this was my first ever time coding anything so dont tease me. Now that ive learned that lua is fairly easy to code in im going to continue learning it and hopefully i will release something good one day.
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May 20th, 2006, 10:43 Posted By: wraggster
(Quick Note to other sites, this is part of a competition, kindly post the news as that)
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #4
Button Mashing Revolution v1.2 by Youresam
I am here to enter BMR v1.2, a newer version of the original DDR clone for the PSP.
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May 20th, 2006, 05:10 Posted By: Cap'n 1time

After a long day of waiting PSmonkey has finally released a new version IRIS!, heres the release info:
"Please note this is still a serious work in progress.
- Note, Sorry for the rather large file size (its because I included some quake2 deathmatch maps that were converted to quake3).
////////////////////////////////////////////////////////
// Iris (ver 0.2 Alpha)
////////////////////////////////////////////////////////
// By PSmonkey, MGFox & Produkt ( http://nemo.dcemu.co.uk )
// Icon by pochi
http://pochistyle.pspwire.net/
// Copyright Notes
////////////////////////////////////////////////////////
The Maps were created & edited by MGFox & Produkt ( nemo.dcemu.co.uk )
Invader was created by Reed Hawker ( http://www.alternatedimension.com/invader.html )
Q2Female & Q2Male were created by ID Software. The models are a direct copy from Quake 2 demo (With texture converted to .tga format) ( http://www.idsoftware.com )
Q2DM Maps were created by ID Software. The maps were pulled from planetQuake.com.
// Alpha Note
////////////////////////////////////////////////////////
Please note that this is still a work in progress. I am releasing 0.2 early so map moders can get a general
feel of the latest engine. There are many improvements to 0.2 that moders will need to take into consideration
when making their maps.
// Info
////////////////////////////////////////////////////////
This is and alpha build of Iris 0.2 which hopefuly will become a big fan favorite in the psp scene.
Iris is a Simple yet fun death match game for the psp. Users can load up one of the included maps &
player models to play with or go online and download more maps & Quake 2 models to use in game. The
over all goal of this project is to have something simple, quick & fun yet not be restricted to maps
or characters they dont like. Eventualy the project will progress far enough to allow many things to
be modified or different game types made by the scene.
On behalf of Iris team, Happy Hunting!!
P.S. Sorry it's a little rough around the edges still. 0.2 is still heavly a work in progress!!
// Suported Features
////////////////////////////////////////////////////////
.) Simple yet fun deathmatch gameplay.
.) Suports Quake 3 Maps modified for Iris (Document to come soon).
.) Suports Quake 2 MD2 Character Model Files (Document to come soon).
.) Basic & Advance Controlls.
.) Play against 0-4 bots (with simple AI).
// To Do
////////////////////////////////////////////////////////
.) WiFi - Infrastructure & Adhoc.
.) Proper polygon clipping.
.) Improved collision system (to allow slopes, steps & ladders).
.) Implement MD3 & MD4 suport.
.) Improve gameplay.
// To Use
////////////////////////////////////////////////////////
1) Copy the "Iris" Folder to the root of the memory stick.
..) Example "G:\" (replace G: with your psp drive letter)
2) Copy the "GAME" folder in the "PSP X.X" to your "memstick:/PSP/" folder
..) X.X = your psp version (1.5 or 1.0).
..) Note, This game should work on 2.0 psp units. use the 1.0 verison.
3) Run Iris & Enjoy
// Simple Controlls
////////////////////////////////////////////////////////
D-Pad Left & Right - Rotate Camera
D-Pad Up & Down - Move Forward & Backward
Cross / X - Fire
Triangle - Jump
Left Trigger - Flip Animation
Right Trigger - Taunt Animation
Analog Left & Right - See D-Pad Left & Right
Analog Up & Down - See D-Pad Up & Down
// Advance Controlls
////////////////////////////////////////////////////////
D-Pad Left & Right - Strafe
D-Pad Up & Down - Move Forward & Backward
Square & Circle - Rotate Camera
Cross/X & Triange - Tilt Camera
Left Trigger - Jump
Right Trigger - Taunt Animation
Analog Left & Right - See D-Pad Left & Right
Analog Up & Down - See D-Pad Up & Down
// Greetings
////////////////////////////////////////////////////////
Clessy, wraggster, Pochi, Snipr, Zeenbor, all at dcemu, & everybody who suports homebrew programmers.
// Special Thanks
////////////////////////////////////////////////////////
ID Software, People who wrote the docs on parsing the Q3 Bsp file & the guy who made the chq2 dm mappak!"
Download and comments in his original thread here.
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May 20th, 2006, 03:53 Posted By: wraggster
The rest of the Lua Comp entrys are coming later once ive had some sleep 
Thanks to all those who took part
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May 20th, 2006, 03:22 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #3
PSP Game Builder by XteticX
Hi everyone.
This is my entry for the 15 day lua coding competition. As the name suggests, this program is used to build games. I obviously didn't have time to finish everything as this is one huge project imo. I've accually went ahead and stripped lots of stuff out that I felt was too buggy. The main tool availeble right now is the map engine. You can create/load/pack/install/test play any map you make. Most documentation is included inside the programs itself. I've added what seemed to me like enought help files so everyone should get a hang of this easily enought.
In case you dont bother reading hte readme, I own a 1.5 psp. I was able to get this to boot successfully on a 2.0 but that was a while back, and the code as been completly rewrote for the compo. The only parts that WHERE reused where optimized to no end, but the project as expanded a lot since then too. The main problem on 2.0+ is less memory to work with, and I've maxed the memory often even on 1.5. Chances this will work on 2.0+ later on are slim to none.
So I hope you guys like it even if its imcomplete atm. I have so much ideas and work to do I dont know where to start lol. But I'll go ahead and take a couples day break, 15 day coding is long.
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May 20th, 2006, 03:17 Posted By: Sousanator
I'd just like to say, this is NOT my Lua Coding Comp entry(you'll see that later)
This is another game I started awhile ago, and I had some free time, so I finished this one.
You must dodge all the cars with as much speed as possible, and try not to crash. You only get 1 point if your going faster than 200mph and pass a car, and 2 points if your at your max speed(215mph). You get 3 lives.
If you like a challenge and car games, you should like this game.
(Note you need Lua Player for this Game)
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May 20th, 2006, 03:05 Posted By: wraggster
PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.
Heres Entry #2
PSP Drug Lord by JNJC
PSP Druglord By JC
Beta Version
This is a beta version of PSP Druglord. There are still some issues, regarding screen refresh
amoungst other things, that I will have sorted out before the official release. Please send feedback to johnc.lua@gmail.com
Instructions
The aim of this game is to get rich and stay alive.
You must buy drugs when the price is right and sell them when the demand is high. Your rank will determine how many days you can stay in buisness and how much product you can store at any given time. Your rank improves as your finannces do.
Money Lenders
You can temporarily ease your cash flow problems by visiting one of the four money lenders, but make sure you pay them back on time or else .....
Life On the Street Can be Tough You must have around $50 dollars a day to survive on, otherwise you will end up having to sleep rough and this will take a toll on your health
Fight for the Right To Deal
There are several groups of individuals who would rather you didn't peddle your wares and they will stop at nothing to see that you don't. It is wise to go shopping for some self protection.
No Health Care Plan
If you do come off worse for wear after from an encounter you can visit the hospital and get yourself patched up, that is of course if you can afford it...
Controls
Use the Left and Right Shoulder Buttons to 'Tab' around the screen X will 'Click' the highlighted widget
Where lists are displayed the left or right arrow key will select the appropriate list Pressing X on a list will execute the list action (eg. if the market list is selected X will fire the buy option). Some buttons will have a button marker on them, these can be clicked by pressing the appropriate button, regardless of what widget has focus.
Entering Numerical Values
The 'Integer Spinner' is used to enter numerical values. Use the up and down arrow buttons to select the spin value,the right and left arrow keys add and remove the spin value from the value you are entering
eg.: to enter value 45
Use the Up Arrow to select 4, then press Left Arrow to add it - value 4
Use the Up Arrow to select 5, then press Left Arrow to add it - value 45
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