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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 1st, 2006, 00:09 Posted By: wraggster
Via Gamesindustry
AIM-listed British developer Kuju Entertainment has announced that its Kuju Brighton studio is working on a unique new music-focused title for publisher Lucasarts, which will be exclusive to the PlayStation Portable.
Called Traxion, the new game consists of a wide variety of music-based mini-games, and will come pre-loaded with music from several leading artists - but one of the key features of the title is that it will also work with music loaded onto Memory Sticks by individual gamers.
According to Lucasarts, the game will use the user's music not only to provide a soundtrack for play, but will also change the way that the title is being played to correspond directly to the music.
Traxion is due for release this autumn.
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June 1st, 2006, 00:03 Posted By: wraggster
Ars Technica has a piece looking at reasons why Sony may have wanted to make the Blu-Ray player optional in their next-gen console. From the article: "By tying what is essentially a gaming device to a new optical disc format, Sony is hoping to kill two birds with one stone, but they're expecting consumers to pay for the stone as if it were a diamond. That is, in hoping that consumers will see the Blu-ray player as a good investment in the future, they're risking the fallout that comes when consumers realize that diamonds aren't investments at all. They're for show. And the way the PS3 is priced right now, bling appears to be the operative word. But bling sells, and when manufacturing costs come down, we can all look forward to this edition of Sony Style... at least so long as we're not satiated by a competing product
Via Slashdot
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May 31st, 2006, 22:38 Posted By: Garak
NEWSFLASH
Mega-Mart Now Working On All Homebrew Capable Firmwares!
One small step for PSP Homebrew, one giant leap for PSP Homebrew-kind! Mega-Mart is now compatible with firmware 2.01+. The game has been tested on firmwares 2.50 and 2.60 via the latest version of the eLoader (.97). The 2.01+ build is available via the Official Website under the “Mega-Mart (Firmware 2.01+)" link and as the “megamart2_01.zip” attachment to the original forum release posting (Link). Yes ladies and gentleman, the time has come… Our 2.01+ brethren can now share in the Mega-Mart experience!
Garak
LBG Productions
megamartmanager@gmail.com
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May 31st, 2006, 20:04 Posted By: turulo
New development version has been released, you can download it here, this is a preview of what RC5 should be, so please, report new bugs.
ChangeLog for this release:
* Key shorcut added for network chat (select + right)
* Code updated to v0.4.7, compatible with latest version network servers
* Added keyboard support using PSP OSK
To write text, cursor must be over a textbox and then press select + Left, it wont work if there is no active textbox/inputbox.
Currently keyboard support will only work on singleplayer, you can use it on multiplayer, but you will be disconnected from the game, it will be fixed on RC5. Code has been also updated to 0.4.7 to keep compatiblity with latest version pc players
There is no source code for development versions, as it takes some time to me cleaning the code, anyway you can ask me for it, and i will send it to you, if you are interested on contributing.
Remember that this game requires some data files from the original TTDX version, if you cannot find your old games cds, you burned them or used them as frisbee for your dog, this url may help you: http://www.tt-forums.net/viewtopic.php?t=3407
(Look for ttd-graphics.rar or any windows version containing data files.)
Download via Comments, dont forget to visit http://openttd.teamjak.net/ to keep updated.
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May 31st, 2006, 18:43 Posted By: Raydar
Here is my update of PSHellas which has been re-named PSLingo!
In this release you will find three new language updates just waiting for you to practice! This package uses my favoured method of homebrew - making use of the PSP's built in audio player.
- French (Francais)
- Spanish (Espanol)
- Icelandic (Islenska)
- Greek (Hellas)
My next release will be the PSP Vactation Package (PSTravel) which will include new languages and the almighty PSMoz - ready for you summer vacation.
RAYDAR 
Donations: raiderofthedead@hauntedmansion.com
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May 31st, 2006, 18:04 Posted By: Valk
This is an alpha of a project that I have been toying around with for a few months. It doesn't have much functionality but I would like some feedback as far as to continue work on it. It's the beginnings of a clone of Subspace, a game that has been around for more than 10 years for the pc. Either way, any feedback would be greatly appreciated.
Fireware: 1.5
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May 31st, 2006, 16:48 Posted By: wraggster
News from The Register
Want to give your kids and other car passengers that airline TV-in-the-back-of-the-seat experience on long journeys? Thanks to Griffin Technology, you'll soon be able to do just that. The company will next month ship RoadDock, a rig for attaching a Sony PlayStation Portable to the back of a car seat.
The $39 accessory provides a 2in-wide elasticated band to strap the dock to the seat. Fitted to the strap is a docking unit for the PSP that allows the handheld console to be rotated through 360° and tilted for the best view.
Alas, the unit doesn't appear to include a power connector - though you probably don't want wires strewn about the cabin - so you're still reliant on the PSP's battery to keep the wee ones distracted through the journey.
The RoadDock is set to ship next month, but Griffin is already taking orders at its website.
Screenshot Via Comments
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May 31st, 2006, 16:23 Posted By: wraggster
Namco has released a new trailer of Tekken: Dark Resurrection, which sees PSP as the latest venue for the Iron Fist tournament.
Out this September, the handheld beat-'em-up will offer the same sophisticated scrapping as the console versions, but for one-on-one action the ad-hoc wireless connectivity will have to be used.
The new trailer features the two new fighters to the series, Lili and Dragunov. Which is all well and good but the huge news is that Armor King is returning. Yes, the mentor of the original King and the character who was killed by vale tudo fighter Craig Marduk is back to wrestle once more. Aces!
Also seen in the trailer is a new game mode called Gold Rush which, in true bullying style, requires you to empty your opponents of money by kicking seven shades out of them. Chaining combos together will result in more coins collected.
There are also some clips of the opening FMV which sees Heihachi tearing himself from the grave. He's not a man who lies down easily.
News and Trailer at Gamesradar
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May 31st, 2006, 16:02 Posted By: wraggster
If you loved Tetsuya Mizuguchi's previous music games, the hypnotic shooter Rez and addictive PSP puzzler Lumines, then you'll no-doubt be gushing for his latest base-thumping shooter, Every Extend Extra.
Based on a freeware PC game, Every Extend Extra is a puzzle-shooter hybrid that has you moving a cursor around a stylised, dynamic Rez-style backdrop. You're tasked with shooting down chains of dancing symbols, but - seeing as your ammunition is limited - timing your shots for the best chain of combos is the way to rack up your score.
Considering the gorgeous graphics and thumping soundtrack shown off in this new trailer - and our everlasting love for Rez and Lumines - we reckon Every Extend Extra is one to look out for when it hits PSP this autumn.
News and Trailer at CVG
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May 31st, 2006, 15:59 Posted By: wraggster
Nintendo's UK boss David Yarnton recently lashed out at Sony's new motion-sensing PS3 controller, saying that - in regards to Nintendo's own unqiue Wii controller - Sony "didn't innovate, they copied."
However in an interview with Spiegel Online (a -shock, horror - German website), Sony Computer Entertainment Europe's Phil Harrison today struck back at the claims. Our CVG translation droid was duly warmed up and given a fresh dollop of oil and it reported the Sony boss said: "In a way I understand why people say [we stole Nintendo's idea], but it is a little stupid, if you forgive the remark."
When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time," he noted. "When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea!"? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities."
He continued: "We've been working on [motion-sensing technology] for a long time and Nintendo has certainly likewise already been working on something similar. The difference between our strategy and that of our competition is that our controller is still similar to the Dual Shock, the industry standard controller. I estimate that nearly 400 million Dual Shock controllers have been sold worldwide."
When asked how many PS3 games would use the motion-sensing function in its first year, Harrison said that he thinks "all games will use the function somehow." Harrison continued, "If you play a platform or soccer game now, you move the controller around," he added. "Now for the first time we can use both the primary input, executed by the analog sticks, and at the same time use the movements that the player makes as a secondary input. That is an important advantage, which only the PlayStation controller has."
So there you have it, according to Sony it was all a big coincidence and the conspiracy theories are all a load of rubbish. Now let's wait and see what Microsoft has to say about their online service...
Via CVG
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May 31st, 2006, 15:58 Posted By: wraggster
Original Lumines was bad enough, but Lumines 2 looks primed to become the scourge of even more missed tube stops, leading us to turn up for work at midday frantically searching our desks for the elusive PSP charger.
Mizuguchi's music puzzler is arguably the brightest gem in the PSP library, and even though it's now heading for Live Arcade and PS2 we can't wait to get our hands on the handheld sequel. Details are a bit thin on the ground at the moment, but according to the trailer we can expect more "euphoric," "addictive," "mind bending" puzzle action.
Lumines 2 is due out in the autumn. We can see falling blocks in our sleep already.
News and Trailer at CVG
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May 31st, 2006, 15:56 Posted By: wraggster
It's almost inconceivable that the PS3 could launch in November without a Gran Turismo title hot on its heels to pump things up for petrolheads - and while GT HD received fairly lukewarm plaudits at this year's E3, there's no denying it remains one of the crucial launch window titles.
And perhaps the critics spoke too soon if this latest bunch of GT screens are anything to go by, with the series looking in immaculate racing trim and living up to the sheer visual automotive joy of its illustrious predecessors.
Still, there's no pleasing some people and petrolheads will be pining for producer Kazunori Yamauchi's full-blown Gran Turismo 5. However, GT HD should still offer plenty of meat to sink your teeth into in the meantime, with online play a major bonus and motorbikes from the recent Tourist Trophy certainly adding an interesting spin to the racing mix.
For the moment though, you'll have to content yourself with these screens. We'll bring you more on GT HD as it roars off the grid.
Screenshots Here
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May 31st, 2006, 15:55 Posted By: wraggster
The launch date for Rockstar's PlayStation 2 version of Grand Theft Auto: Liberty City Stories has slipped back another fortnight, to June 23rd, with the title set to retail at a 29.99 Euro / GBP 19.99 price point.
Shares in Rockstar's parent company, Take Two, slid significantly when the firm originally announced that the game would not appear until early June, but this latest delay is unlikely to be seen as being quite so significant.
Liberty City Stories was released on the PlayStation Portable last autumn to significant critical acclaim and commercial success, and returns the franchise to Liberty City, the setting for Grand Theft Auto 3, but with new characters and missions.
Although the next instalment in the PSP franchise is on the cards - with Vice City Stories already in development - Rockstar has not yet given any detail on when the next Grand Theft Auto title for home consoles will appear.
It seems likely that a home console version of Vice City Stories will be launched if Liberty City Stories lives up to its promise, but it may be that the next "proper" new GTA title for a home console is Grand Theft Auto IV, which will appear on PS3 and Xbox 360 simultaneously next October.
Via Gamesindustry
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May 31st, 2006, 05:07 Posted By: kech
Hello Everybody! This is my second port
this is the mame4all released originally by sazuke2911 for the psp, but with some improvements, like
- More compatibility
- Now, the "home" key works to get out of the game that is running, and to get out of the emulator
- Is based in the last version make by chui of the mamegp32x 2.3
Thanks to:
Sazuke2911 for their first port
Chui for the port of the emulator to SDL
Franxis for make the port of MAME
and all the people that had help Franxis in the make of the port
If you want to help to improve this project, these are the pages where you can help
http://www.talfi.redtotalonline.net/gp32_franxis/
http://chui.dcemu.co.uk/mame4all.html
and for donations throught paypal
franxis
https://www.paypal.com/cgi-bin/websc...&charset=UTF-8
chui
https://www.paypal.com/cgi-bin/websc...&charset=UTF-8
now, what all of you are waiting for: the links
Note: i've added datafiles for the romcenter, for applications like clrmame (the same that come with mamegp32x)
And now, what all of you DON'T want to read: the bugs
- The sound is not working 100% in the majority of the games
- ROMs largest than 10MB (zip) doesn't load (or at least the few i've tryed)
- Not all the games that work in the mamegp32x works in this version
And now (i hope you like this), i'm working in the posibility of load the games throught Wi-Fi! it's working with a ROM, but i need to work more in it so in the future i hope will work perfectly!
(Thanks to TheHard, who help me in translate this... so, if you get a mistake in this, blame him!)
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May 31st, 2006, 01:37 Posted By: Shallan
Finally the engine is running quite smooth and the core of the game is in place, all that now remains is for me to add a few extra functionalities and additional screens such as game over and the shop. What am I on about? Creatures! thats what, an attempt at cloning one of the finest C64 games ever created. Im now at a point where I need to show people what is to come and to get some feedback on bugs and suggestions. So I release (much in the same way the original on the c64 did) this torture screen demo. Email for feedback can be found on the first screen of the demo.
Download : http://www12.asphost4free.com/shalla.../creatgame.swf

Chainsaw fun in Torture screen #1

One of the best "Get ready" screens ever seen on an 8 bit home console

Clyde has to deal with many baddies.
From the demo:
Points to note:
-To ensure peformance and avoid out of memory errors you must set your psp browser cache settings to "use none", this is done by going into Tools->settings->cache settings.
-Music and sound is in the game but you must have the PSP keytones turned on in the settings to hear it.
-This is currently online only so you will have to be connected to the internet in order to play as the game uses a dynamic loading system to allow a total game size over the flash limit on the PSP, this WILL change at final release when an offline version will be made available.
-Much of the game after the first few screens of Level1-1 is incomplete, this is being added as we speak and the latest build on my site will always be updated as I complete areas.
-This is a clone so please dont request things not in the original game, I suggest using an emulator to try out the original and compare
Have fun and keep the mails coming its helping alot!
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May 31st, 2006, 00:43 Posted By: wraggster
PS2Cover.Com are the first site to offer preorders for the new PSP Modchip (Undiluted Platiunum)which is to be released soon, heres the details from the page:
Our Price: $89.40
Availability: Pre-Order... Ships when Stock Arrives!
Product Description
The world's very first Sony PSP Mod Chip. Undiluted Platinum brings homebrew on the psp to the masses. This PSP mod chip will allow any firmware version of the Sony PSP to play homebrew and unsigned software. Professionally designed and manufactured, the Undiluted Platinum PSP Mod allows even PSP consoles with the latest firmware version to start playing all the great homebrew and unsigned software on the market.
Save $5.00 off the final retail price!
The Undiluted Platinum PSP Mod Chip is on pre-order. The price is to be announced! Your credit card WILL NOT be charged until the item is in stock and ready to ship. Place your pre-order today. Be one of the first to receive the world's first PSP MOD CHIP! Don't delay, pre-order your PSP Mod Chip today!
Product Details
Ultra reliable and feature rich Actel ProASIC Plus FPGA
Full Speed USB 1.1 ASIC onboard
Branded 32MB NAND flash onboard (same flash as used in PSP)
Stable and reliable flashing software freely available for download
Installation verification using flashing software
Ultra compact four layer PCB
High quality Japanese connectors
USB cable included
FPC cable included, reducing installation effort and improving shock resistance
Copper enamel wire included
Open platform development system for software developers
Installation has been optimized to fit entirely inside PSP
All PSP hardware versions/regions supported
User updatable flash
Low power consumption
Flash select via button press
Ultra compact PCB has been designed to avoid signal bounce
Package Contents
U.P. MAIN MODULE x1
U.P. USB BOARD x1
USB CABLE x1
INSTALLATION AIDS 1 SET
COPPER ENAMEL WIRE 1 SPOOL
FPC CABLE x1
For those interested head on over to PS2Cover.Com for more info.
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May 31st, 2006, 00:28 Posted By: wraggster
Devun_06 posted this news/release:
Today, I decided to release my project in a nice and usable beta form.
Features:
Text;Folders;Mp3;Options; Skinning;and other other tiny, nice gui features, but I'm sure a number of you will like the nice window handling, and the best part about it is the whole system was built to be expanded with ease
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via devun_06
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May 31st, 2006, 00:15 Posted By: wraggster
Tiboric has released a new game written in Lua for the PSP, heres the details:
This is a game i made to play with my g-friend when we only have one psp on us. its only simple both hold psp at each. first to run out of time loses use the R + L buttons to use your bonuses (dont hit when you only got x1 it'll deduct time he he) faster you hit the button the more time gets added to your time and of course the less time you loose as well leave posts with ideas and critasisms for this build BTW. all(except graphics) was coded on my psp without using pc.
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via tiboric
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May 30th, 2006, 19:50 Posted By: wraggster
Mike DX posted this news at his site:
With the upcoming modchip for the PSP i am going to offer a fitting service for those in the UK (overseas people sadly the shipping will cost too much).
Also As far as I can tell I will be able to fix bricked psps.
So, can I have a list of eople who would like to make use of my services? The chips are £50 (aparently), I will only charge a nomial fee for fitting and return delivery - about £25 or so.
For the bricked PSPs, the plan is to restore 1.5firmware, the cost of this will depend on how succesful I am.
Please let me know if you would like to make use of this service! First come first serve. I do expect there to be quite a few people not brave enough to tackle the psp with a soldering iron by themselves!
Looks Like the Modchip could be a godsend, more details at MikeDXs Site --> http://dxdev.dcemu.co.uk
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