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June 6th, 2006, 23:38 Posted By: wraggster
SCEA president Kaz Hirai has questioned Microsoft's decision to opt for the HD-DVD format over Blu-Ray, observing that larger games may have to be presented on multiple discs.
Speaking to Dean Takahashi of the Mercury News, Hirai described the PS3 as "A console that is here for the long haul and is not on a five-year cycle."
"Microsoft is coming out with an HD-DVD accessory for HD movies as an add-on only a year after they launched. That is exactly the kind of thing we don't want to do," he continued.
"This console is going to do much more... If you look at the lack of Blu-Ray on Microsoft, what do you do if the game requires 40 to 50 gigabytes? Put it on three discs?"
Hirai went on to dismiss suggestions that at USD 499/599, the PS3 is too expensive, stating: "I think that is the right price for what we're bringing to consumers."
"Let's look under the hood and see total value we are delivering to consumers. At five to 10 years, you see the lasting power of the PS2. If you go out there now, there is a lot of PS2 software out there."
"From a consumer's view, who got the better value? If you look at which console is giving the publishers more time to amortise their development costs, the answer is pretty obvious."
Hirai said he is "confident" Sony will maintain its position as market leader once the next-gen battle kicks off, stating: "With the PlayStation 3, we are keeping to our belief that we have the true next-generation console."
"It's all about the games. We all know that. It's about delivering compelling entertainment to the consumer once again. We are well on our way to showing that."
via GiBiz
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June 6th, 2006, 23:25 Posted By: wraggster
News from Lik Sang
A port of 2001's PS2 musical cult hit, Gitaroo Man Live is unique amongst rhythm games and comes from the same people who brought up the NDS's most popular beat based title, Osu! Tatakae! Ouendan. Each level is an action packed battle against an opponent, with a Charge phase at the start to build up your health, and a Harmony phase to wind down at the end. The meat of the system though is in the two middle phases, Attack and Guard. During the first, a line scrolls towards the middle of the screen and you're required to not only hit circle in time with the tunes to hear Gitaroo Man's guitar, but also copy the direction of the line with your analogue nub. After that the Guard phase puts on a different spin, having all four face buttons fly in from the four sides of the screen, and has you hitting them as they reach the center.
 
New to the PSP remake are both extra songs and entirely new modes! In addition to single player there's now duet mode for wireless co-op play, a competitive 2-player battle mode, plus a Jukebox system. The PSP's flat analogue nub also apparently makes the game control better than it did on a DualShock, and by slotting in your headphones you can crank up the sound and rock on with Gitaroo Man where ever you are! Due in before end of this week, with English menus and song titles the game is very import friendly, and as every game for the PSP is region free, you can slide it into your console no matter where you picked it up.
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June 6th, 2006, 23:00 Posted By: wraggster
Close on the heels of their exit from the DVD recorder market, Pioneer has announced that their line of Blu-ray players, which were originally slated for a May release, will be delayed until sometime "this autumn." The company didn't announce exactly what's holding them back, but we wouldn't rule out lack of content as at least part of the cause. Don't worry Pioneer, we still love you for your BDR-101A, but for right now we have to go sit and stare longingly at the online manual for Samsung's upcoming BD-P1000.
Via Engadget
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June 6th, 2006, 22:48 Posted By: wraggster
The next Grand Theft Auto, GTA: Liberty City Stories is only a few weeks away from release on PS2, and we've finally got the first screens and trailer of its brand new console paint job.
In case you haven't been paying attention, Liberty City Stories was first released for the PSP last year, and sees you once again return to Liberty City as new boy Tony Cipriani. Although you're shooting up the exact streets you already criminalised in GTA III, Liberty City Stories introduces a brand new plot, characters, missions and vehicles which is why it quickly became one of the hottest titles for Sony's slick handheld.
If you don't own a PSP or you just want to revisit Liberty City on your home console, GTA: LCS will be out for PS2 on June 23 for the handsome price of 19.99 GBP - to which we say, bargain. The next GTA revisit, Vice City Stories is due on PSP in October
Movies and Screens Here
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June 6th, 2006, 22:47 Posted By: wraggster
Sony America's Kaz Hirai has gone on the post-E3 record with US newspaper the Mercury news, and chief amongst his musings on the next-gen battle is an acknowledgement that Microsoft has led the way into online, preparing gamers for what the PS3 will eventually be able to offer.
Although it's widely conceded that Microsoft has built a significant advantage with its Live service which is now to be extended through Live Anywhere to embrace 360, PC and next-gen mobile phones, Hirai seemed unperturbed by MS's lead. When questioned, Hirai seemed blissfully unconcerned saying, "Thank you, Microsoft, for helping us in taking consumers online."
Hirai continued, "The most important thing for us is to make sure online is an integral part of the experience. It's not a 'nice to have' feature. It enables new businesses. But we do want to make sure that we have the content for both online and offline."
Hirai seemed equally not bovvered about the concept behind Live Anywhere, implying that Sony's PS3 and PSP connectivity combo would be a superior offering due to the PSP's natural advantages over mobile phones. Hirai said of Live Anywhere, "The more interesting play for me is connectivity with portable devices. That means interaction with the PlayStation Portable and the PS3. Cell phones are not primarily designed for entertainment. We can make the PSP and the PS3 work together. That's a step up in entertainment and a new value to offer the consumer."
Despite Hirai's bullish predictions, can Sony's PS3 and PSP combo take a significant chunk of the next-gen online gaming business? We'd be delighted to hear your thoughts in the comments field below.
Via CVG
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June 6th, 2006, 22:06 Posted By: wraggster
To all those who are new and old to homebrew heres just a notice to you all, the homebrew scene is about the reverse engineering of consoles so that we get a legal scene, we never support pirating of systems that are being emulated ie PSP isos on the PSP.
Although Sony do their very best to kill homebrew on the PSP they will really never succeed, at some stage there will open a new exploit that opens homebrew for newer firmware.
Remember real homebrew sites such as DCEmu, Emuholic, GP32X etc will never post about iso loaders etc,
ISO Loaders only make Sony more determined to kill off the homebrew scene and mark us all the same.
Lets Keep Warez away From Our Homebrew Scene
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June 6th, 2006, 18:36 Posted By: wraggster
Our Forum Member Dragula96 has released an updated version of his Tron game for the PSP, heres the details:
that's right its back and yes it needs Lua to work...now that i got the world's attention with Luamines... anyway i dug up the old backup cds and found this, i just moded it a little to incorprate my new intro screen along with credit to pochi for his awsome art work he had given me permission to use back then...
new version includes selectable "colors" and nice new graphics by pochi... forgot what else i had added since its been a while. first one to get 5 wins... WINS :P game is still 2 players, to select colors just move the cycle line up and down when both players are ready hit start and enjoy.
this was my second attempt at a lua game(and it shows) , so the code is messy as hell and runs like crap compaired to luamines... I think i will update this later with my new Lua coding skilz0rz, make it faster and run better i guess. .
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via dragula96
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June 6th, 2006, 18:23 Posted By: wraggster
Our Forum Member Dragula96 has released an updated version of his Star Wars game for the PSP, heres the details:
here is another unrelased project that never got published a few months ago.
this was written in lua but is a standalone eboot format... this is because i just found out lowser uses up reasorces (i think) and it slows down this game. anyway cant remember what i tweeked since v1.1 but the most noticeable is the addition of the "gradius" like powerup engine. again this was coded back in the day so code might not be optimized.
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via dragula96
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June 6th, 2006, 17:16 Posted By: wraggster
Raphael posted this news/release:
Here it is, the long waited for subtitle addon for jonnys famous PMPMOD.
Thanks to jonny for his help.
miniFAQ:
Q: What subtitle formats are supported?
A: Currently only MicroDVD format is supported, but more will follow.
Q: How much do subtitles affect performance of PMPMOD?
A: In a series of benchmarks with jonnys own benchmark code, it showed that subtitles will decrease the average fps by 0.3 at most.
Q: That's cool, but how do you do that?
A: Just some organized glyph caching in VRAM and my own fast glyph blitter.
Q: How do I change the codepage/charset/language?
A: Inside the PMPMOD folder are different font files for different languages. To change the language, simply rename the 'font10.f' to 'font10_western.f' or alike and rename the right font to 'font10.f'.
If you want to display hebrew subtitles for example, rename 'font10_heb.f' to 'font10.f'
Q: Why so complicated?
A: Because it's simpler for me  and because most users most likely only need to do this step once, so this shouldn't be a problem. A possibility to choose language in the program will follow later.
Q: What about other languages?
A: Each font file holds a charset of one Unicode page, ie 256 chars. The file is generated from Windows fonts using a small tool that I will release the next days. So if you have a font installed with your charset, you can create your own font file.
(Chinese and japanese kanji will need a little different approach - I will try to add support for these in the future)
Q: Arrrrgggg.... where is the (nice) GUI?!
A: Lost in space. No. It's not included because it will get completely rewritten from scratch with better skinning support, a option screen and nice graphics and fonts.
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June 6th, 2006, 17:10 Posted By: wraggster
Syn-Z has released a new version of what is now the best Genesis/Megadrive emulator for the PSP, heres whats new
6 button mode problems fixed
Several games that didnt work before now do
and misc bug fixes.
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June 6th, 2006, 07:40 Posted By: wraggster
DickyDick1969 has just released a new version of PiMPStreamer, a homebrew application which streams videos in realtime to the PSP.
Heres whats New:
- Fixed multiple bugs.
- Properly implemented infinite stream.
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June 6th, 2006, 07:31 Posted By: wraggster
EladTHC has released AntiNibbles, the aim of the game is to avoid everything on screen for as long as possible.
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June 6th, 2006, 00:55 Posted By: wraggster
Kozine posted this news/release:
.:.:.::[-GTA Style PSP-]::.:.:.
.:.:.::[-Coded by kozine-]::.:.:.
.:.:.::[-Readme-]::.:.:.
.:.:.::[-What is GTA Style PSP?-]::.:.:.
GTA Style PSP is a flash mod which flashes a GTA font, GTA Background, GTA boot sound and GTA style XMB menu names. Whats great about this flashmod is that if you dont like it, you can just start up GTA Style PSP and select the restore option in the main menu to reflash all the default settings!
.:.:.::[-How to install-]::.:.:.
1. Extract the GTASTYLEPSP and the GTASTYLEPSP% into the GAME folder on your memory stick
2. Start up your PSP, go to the memory stick section in the game menu
3. Select GTA Style PSP
4. There you go
.:.:.::[-Disclaimer-]::.:.:.
You, yourself chose to use this program. If it bricks your PSP its your own fault for choosing to use the program. To make sure you don't brick your PSP while flashing the new files to the flash, DO NOT REMOVE THE MEMORY STICK!!
If this does brick your PSP, you cannot come to me and start saying that I bricked your PSP due to the fact you chose to use this program.
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Via Kozine
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June 5th, 2006, 23:33 Posted By: Shallan
Decided it was time to update my site a little and make it more of an experience for 2.7 users, as such its now 99% flash. The new portal address is http://www12.asphost4free.com/shallan/portal.swf although this can still be accessed through the index.htm from the old site, also the old games page is still online as its currently the only way to download the .swfs for use offline.
The music and pictures section will follow shortly when I decide on a format for them that is bandwidth friendly as well as pretty to look at/listen to.
Anyway just wanted to let you guys know. Now ill get back to coding some games \o/
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June 5th, 2006, 22:28 Posted By: wraggster
Lostjared has released a new game for the PSP, heres the info:
Tux Blocks 0.1
- PSP 1.5
New version of MasterPiece with larger grid
and new graphics..
Multiplayer supported on Windows/XBOX not yet on PSP
Controls:
D-Pad move blocks
Up on D-Pad Shift blocks
Line up 3 colors in a row to remove the line
Same old game, new look and feel.
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June 5th, 2006, 22:10 Posted By: wraggster
Via PSPfanboy
Four new PSP games this week, which is really good considering what we had last week--aaah, nothing! Gradius Collection contains five Gradius titles in one package including the long awaited Gradius Gaiden. We've got a couple of racers (one for the kids and one for the big kids) and a role playing game, Astonishia Story. Five new UMDs to check out this week as well. The Matrix Reloaded is my pick of the week.
PSP Game Releases
Astonishia Story
Cars
Gradius Collection
Race Driver 2006
PSP UMD Releases
Desperado
Glory Road
The Matrix Reloaded
True Romance
Underworld: Evolution
Get them all at Amazon.com.
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June 5th, 2006, 21:45 Posted By: wraggster
The turf war continues with Chris Lewis of Microsoft kicking up some dirt about Sony's online strategy for the PlayStation 3. In an interview with Eurogamer, Mr. Lewis accused Sony of stealing their idea and implementing it as their own.
"Plagiarism is a good thing - that in itself isn't such a problem, it's what the market wants. But we've known that's what the market wanted all along," he said. Adding that he thinks it's flattering, Chris stated that he's glad to see Sony bridging the gap and covering ground to catch up, but that he's a little hazy on the whole thing.
"How the pricing is going to work still to me seems very unclear." Well, if Sony sticks to their guns, then the answer is simple: it'll be free!
via ps3fanboy
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