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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 5th, 2006, 21:26 Posted By: wraggster
NJ has once again updated his NeoGeo CD emulator for the PSP, heres the translated whats new:
ver.0.4.3
Because operation of [komandorisuto] is disreputable, like below modification.
Scroll of ↑↓・・・ [komandorisuto]/selection of menu item
The ○ button… the menu is opened,/you close
The L trigger… you do not use
R trigger… help indication
14: Resolution of 9 because it is something which meaning is not understood privately, deleted with ver.0.4, but
Demand some case because it is, 14 where it deletes: You reset on the basis of the resolution of 9.
(Only Japanese edition) as for the Japanese edition command list size 4MB (110,000 line) because it is,
Adding size reduction performance.
Hmm yeah sounds good to me
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June 5th, 2006, 21:07 Posted By: wraggster
A surprising report has emerged from Japan's Ultra One monthly technology magazine. The magazine's July issue reports that Sony will be achieving backwards compatibility on the PlayStation 3 not through software emulation, as previously announced, but through physical hardware.
The magazine states that the PS3 hardware, in its current form, includes the core PlayStation 2 chipset. This presumably means that initial PS3 units will include the single Emotion Engine (the PS2 CPU) and Graphic Synthesizer (the PS2 graphics chip) combo chip that powers the slim model PS2.
Of course, including the extra hardware drives up costs. The magazine adds that Sony plans on removing the PS2 chipset from future revisions of the PS3 hardware once it has finished development of a proper software-based PS2 emulator. Such a removal would help bring down costs for the system.
Via Ign
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June 5th, 2006, 21:06 Posted By: wraggster
News from PSP3D:
Percival has just released his port of Formido, an action game where you try fight off enemy bugs as long as you can. This is one smooth port, featuring a nice FPS, awesome graphics, and an addictive gameplay to boot.
Download Updated
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June 5th, 2006, 20:31 Posted By: wraggster
New preorder from SuccessHK:

A compilation of the entire Street Fighter Alpha arcade series, including Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold and Street Fighter Alpha 3. As an added bonus, the "pint-sized" Super Gem Fighter Mini Mix (aka Pocket Fighter), is included.
All titles in the collection feature three core gameplay options. Arcade mode pits competitors against a series of CPU controlled opponents in order to beat the game. Versus mode allows two players to choose among the cast of characters for intense head-to-head battles. Fighters can practice special moves and combos to hone their skills in the training mode. Additionally, all four Alpha titles feature survival mode as well as a dramatic battle mode which allows 2-on-1 tag team matches.
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June 5th, 2006, 19:39 Posted By: wraggster
Another week, another PS3 rumor fire quickly decimating rational thought on the internet. We should start billing Sony for putting these things out. This time, British computing tabloid, The Inquirer, is running a piece titled, "PS3 hardware slow and broken." It's full of the usual Inquirer stuff: bad spelling, horrible grammar, and (most importantly) specious arguments. So, before we even get to what they're claiming, understand that anything published on The Inquirer should be considered entertainment, much the way the Enquirer is. Here goes:
An Inquirer writer had the good fortune to sit next to Anonymous Guy on a recent flight to Japan who dished about the PS3's new Cell and RSX chips. "Oh my God, did you hear? Cell is like, totally broken and junk. It's MBs are all, like, messed up where the GBs should be ... and stuff." Alright, that's not a direct quote, but a decent approximation. It isn't worth going through and breaking down the arguments since a little common sense would go much further.
Alright, internet, I know we're all still upset about "The Price." I know sometimes Sony says funny stuff that we all laugh at. (Too cheap? You kill me Kutaragi!) There are some kinds of rumors we're willing to believe. Yields are low? Alright, that happens. One of the largest and most well respected chip developers in the world, whose new, custom-built, ground breaking chip architecture has a huge design flaw that we extrapolated from a slide and a single-serving airplane buddy? See, it just doesn't seem as plausible.
In regards to a system as unique -- and uniquely complex -- as the PS3, this level of "journalism" seems woefully inadequate to tackle what may or may not be actual design problems with the processor. Places to look, if you're so inclined: Sony's Cell page. Too biased? How about one of Ars Technica's famously exhaustive looks at the thing ... in two parts. The Ars guys are part processor, it appears, and they didn't manage to identify some singular shortcoming that will doom the PlayStation 3 as an also-ran.
So go ahead. Read it, enjoy it, but please don't take it as Truth. The console wars are already ugly enough without the rumors.
Via Joystiq
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June 5th, 2006, 19:13 Posted By: wraggster
I love Theme Parks even though the robbin basts take the piss with what they charge but anyway heres a nice bit of news from CVG:
Frontier Software (the team behind RollerCoaster Tycoon 3 on PC) and LucasArts (the publisher that cancelled Sam & Max Freelance Police, boo) have announced a brand new console theme park sim, Thrillville.
As with its PC cousin, Thrillville promises to combine "elements of social interaction, party gaming and simulation like nothing before", as well as enabling gamers to "experience the joys of creating and playing within their very own theme park. At the same time, it offers the necessary depth to reward those who want to tweak and customize to their heart's content."
Thrillville features 150 unique attractions (including roller coasters, thrill rides, stalls, videogame arcades, hover-car soccer, trampolines and bumper cars) and 15 different environments (five parks with three themes each, it says here). The twist is that you'll be able to experience the park first hand, ramming friends on the dodgems, playing the mini-golf courses you lay out, taking on other players at first-person shooting games and so on - experience "at ground level what you've created as a playable character who can actively chat, joke and even flirt with every single park guest".
It sounds rather grand to us - but then we've been suckers for theme park games since Bullfrog's title all those moons ago. Thrillville is set to arrive on Xbox, PS2 and PSP this Christmas. And we've got one solitary screenshot to tide you over until then.
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June 5th, 2006, 17:38 Posted By: wraggster
Somewhere, there's a dizzy parallel universe where there's no Radio One. No Capital Gold. No Magic FM. Where the soundtrack to everyday life throbs with manic day-glo doo-wop pop thrills and the words you hear have never been heard by mortal ears. It's a world where the smiling bubble offspring of Jeff Minter's perverted Corona dreams have to pass their fizzical by warbling joyous high pitched odes to MDMA and the wonders of surging serotonin. These amorphous blobs grin themselves to death for the love of plants. It's a happy, albeit brief existence.
Full Review at Eurogamer
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June 5th, 2006, 17:36 Posted By: wraggster
If you were to come up with an all-time puzzle top ten, it's a sure bet that Bust A Move (a.k.a. Puzzle Bobble) would feature somewhere near the top. Like Tetris, and Bejeweled it's one of those absolute corkers that is so utterly perfect in its initial conception that it's become timeless. Trying to match three bubbles of the same colour by firing up the screen while they slowing descend, row by row, is one of those games we'll always have time for; they're just so moreish.
But much like anything timeless, tinkering with the formula only gets you so far. You might come up with numerous variations on a theme that sound good on paper, but after the short-lived novelty has worn off, you're back wanting the classic version you always loved.
Full Review at Eurogamer
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June 5th, 2006, 17:29 Posted By: wraggster
Divineo China posted this news:
Talismoon brought us another amazing product today, something that really works like magic! It is a scratch removers for display screens (PSP, Ipod, mobile phones etc), we tested it, and we can only approve this product. It simply removes all those nasty scratches on the screen. We like it so much, everyone here at the Divineo office grabbed a few tubes for personal usage. All is included in the box and it is easy as 1, 2, 3!
Heres the info:

Handheld consoles (PSP, GP2X etc.), MP3 players (iPod etc.), mobile telephones and PDA displays scratch very easily and thus appear shabby and unsightly.
Talismoon Displex offers a simple solution for this widespread customer problem.
With this new type of special polishing paste, end users have for the first time the possibility of eliminating the scratches in their displays quickly and cost-effectively in a do-it-yourself process.
Displex is a patented product, simply because it WORKS! Efficiently! Scratches are removed and screens appear like new!
Talismoon Displex pack come in a special secure blister to protect the tube during shipping (useful for online orders) and with a polishing cloth designed to optomize Displex application. All you need is in the pack!
More info at This Page
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June 5th, 2006, 17:17 Posted By: wraggster
Although the PS3's game line-up didn't quite make the hugest of splashes at E3, there were certainly some intriguing titles on view. Whilst Killzone 2 conspicuously failed to make an appearance, the other title commanding FPS fans' attentions was Insomniac's Resistance: Fall of Man.
Although UT 2007 will probably still be the PS3's premier shooter come the launch window, there's every sign that Resistance should also be high on FPS fans' shopping lists. Although perhaps better known for the Ratchet series, Insomniac's futuristic shooter pits mankind (well a UK and US coalition anyway - let's just hope it works a bit better than our effort out in Iraq) against a shadowy race of monsters known as the Chimera, who've infected most of Europe with a hideous curse.
Billed as a "blend of epic military action and unnerving horror", Resistance is set to feature some epic single-player struggles but, with co-op and online campaigns for up to 32 players, it should also bring plenty to the multiplayer table.
Now, you get a chance to judge for yourself and see what we saw out at E3, with the release of the first official movie from the game - depicting the beginning of Operation Morning Star to reclaim the world from the alien foe. A bunch of crunchy gameplay footage is enclosed and it's looking the business, with detailed environments and plenty of bug-blatting action. No release date of course yet, but we hope this one will be amongst the first cream of the PS3 crop and we'll bring you more from the Resistance front line soon.
Trailer and News at CVG
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June 5th, 2006, 17:12 Posted By: wraggster
It's the cross-platform tussle that just won't go away: Iwata, Miyamoto and Yarnton have all had a pop at Sony's 'surprise' motion-sensing controller announcement at E3 and the company's Phil Harrison has returned fire. Now, Sony Europe's president and CEO, David Reeves, has stepped into the ring in a bid to reassure gamer's that it didn't just nick Nintendo's idea on a reactionary whim.
Speaking to trade publication MCV, Reeves claimed, "We've had a positive reaction to the controller and obviously some people have asked if it's a last minute thing [...] It's not - it's been planned for around two and a half years."
:Reeves continued, "If you have a device that includes 50 or 55 patents, you can't reveal it, as someone will try to file a patent to stop it. We have already had some positive feedback on it from publishers." Obviously, with the controller having been in development for so long, it does rather beg the question, why did it surprise so many PS3 developers when logic would suggest they'd benefit greatly from getting the technology at the earliest opportunity? Sadly, that's something we don't have an answer to.
Meanwhile, Reeves also slapped down some of Sony's aims for the next-generation of console gaming, suggesting that market share isn't what it's all about this time around: "The name of the game is not market share, it's how fast we can grow the industry - our ambition is to grow 15 per cent a year on hardware and software if we can. We want to try and double digital entertainment in the next five to six years. Whether we have 40, 50, or 60 per cent market share is not that important."
Frankly, with Nintendo, Sony and Microsoft all plumping for a taste of that untapped fruit, it sounds like we're not going to be able to move for consoles spilling out of people's letterboxes and bedside drawers in a year's time. Assuming they all get their way, that is.
Via CVG
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June 5th, 2006, 17:11 Posted By: wraggster
If there's one PS3 game worth getting excited about at the moment, it's the graphically spectacular fourth entry in the Metal Gear Solid franchise, and in another recent interview with PSM2 mag, series mastermind Hideo Kojima revealed some more tasty new gameplay details.
In the interview the MGS father details Snake's new camouflage suit the "Octo Cam." As seen in the excellent E3 trailer (which you can find to the right of this page) Snake's suit will change form and colour depending on his surroundings. As revealed by Kojima, this will happen automatically when Snake is immobile, and apparently the its fancy graphical effect is only possible on the PlayStation 3.
.Also revealed in the interview is the extent of MGS4's interactive environments, most of which will apparently be destructible. Kojima notes that the PS3 does have some boundaries though; in some buildings only certain items will be destructible. As an example, Kojima notes the stairs that the Metal Gear destroys in the latest E3 trailer; while they are damaged in the trailer you'll notice that everything in the scene remains undamaged.
Kojima finishes off the interview by again stating that MGS4 will be apparently be his "last Metal Gear game." "The series belongs to Konami and the fans, but I have the liberty to stop," he says. Of course this isn't the first time Kojima has tried to ditch his famous stealth series; originally MGS2 was going to be his final series entry but he reclaimed the mantle for the third game after massive fan outcry. Better get your letter writing pens out then.
Via CVG
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June 5th, 2006, 16:54 Posted By: emuking
PSPHacking101.com have released a new video with these topics:
EPISODE 15
- Dax ZISO Loader
Compatibiliy list Max Consle.net
- Wi-Fi for Home Brew
- PSP N64 Emulator
- RSS Feeds with PiMPStreamer
More info
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June 5th, 2006, 07:41 Posted By: wraggster
Lostjared posted this release, heres the info:
SuperMasterX ------ written by LostSideDead
0.2 Updates:
Removed Ogg Music Support since it caused the game to crash at random times
Will work on fixing the music in future release.
Plot:
The Year is 2006 and Super Stoner is suddenly caught up in a roar of pyschotic **AA grandma's from the planet Copyright. So what is there to do? Pick up your trusty shotgun and get blastin those greedy old lobbyist zombie grandma's!
Super Stoner is not mario:
Mario is a wanna be super stoner, eating all those shrooms. He may look similar but its only on the surface. Sprites are orignal
So What?
-------------------------
SuperMasterX 0.1 Contains
* Ability to play all the levels from SuperMaster 2
* Hot Music track from dEEp logiC
* Eight new Levels
* Totaly re programmed from scratch in the C programming langauge
versus C++ (which the orignal was written in)
* Compatiblity with OpenXDK for cross compiling for XBOX
* 100% Compatiblity for 1.5 PSP's
* Windows Executable for those who dont have any neat toys.
PSP
----
Connect your PSP via USB cable
Copy the contents of PSP_Release Folder
to the Root of your Memstick..
That means /PSP_Release/PSP/GAME/SuperMasterX
/PSP_Release/PSP/GAME/SuperMasterX%
Should look like htis on your memstick:
/PSP/GAME/SuperMasterX
/PSP/GAME/SuperMasterX%
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June 5th, 2006, 07:30 Posted By: wraggster
dragula96 has released a new game for the PSP, heres the details:
Hey there, just finished codeing a little game i like to call "color Blocks". this requires LUA player 15 or later.
one known bug is that the music starts playing slow then gets fixed after you place like 4 blocks. another is that you can not create chains longer then 5 blocks at a time. this was my second attempt to make this, the first was 6 months ago.
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via dragula96
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June 5th, 2006, 07:23 Posted By: wraggster
Issue 12 of the Xtreme PSP Magazine is now available for download. Issue 12 is packed with over 110 pages of great content including Previews of Field Commander, Tekken and Astonishia Story, reviews of Daxter, Ape Escape P and Talkman. And all the regular content including tips and cheats, the latest news, a new competition and more...
Download it Here
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June 5th, 2006, 00:34 Posted By: wraggster
New release of the Portable Life PSP Magazine, heres the news from the official site:
After our first issue clocked up over 3700 downloads (causing our site to go down! Victims of our own popularity!) we're proud to bring you Issue 2. Yes, With Capital Letters!
It would've been released yesterday, but we've been spending some time attempting to proof read the mag, so we hope there'll be fewer mistakes this time around. We've included a considerably beefier homebrew section this month which we hope will satisfy some of our fans along with more pictures and photos (we aim to have even more next issue, but one miracle at a time!).
If you liked the mag please consider donating a few pennies, we don't need much, but last month the site went down under the mountains of downloads. If just a fraction of our readers give us tiny amounts, we should easily be able to keep the site online for you all. We burned through on average over a gigabyte of bandwdith a day!
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June 4th, 2006, 23:51 Posted By: wraggster
PSPDemon posted this news:
Hi,
This is my first mod to PSPool.....
Thought that it could use a few touch ups ....nothing to serious,
just a table, menu, balls, and icon0 change...
Hope you Enjoy
Thanks for Everything,
PSPdemon
PS- will be making new tables to add to it as well ....and also.....there are only 3 tables in there right now, so if you want to change it to a different one, then go into the PSPool folder and go to images....then you should rename what ever pool table you want in there to "Table.bmp" then reload pspool and enjoy :P
Download at his site here --> http://pspdemon.dcemu.co.uk/
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June 4th, 2006, 20:44 Posted By: wraggster
First off thanks to PSPVault for this file and info.
This is the English game demo for the Commercial Game Loco Roco, heres the release details:
This is the European (English language) demo version of Loco Roco, provided by PSP-Vault member koppite. It will also work on PSPs from other regions, such as USA and Japan.
It requires firmware 2.71 or above to run on your PSP.
After you unzip this archive, you will have a "UCES00304" folder. Place this folder inside of your "PSP\GAME\" folder.
To launch the demo on your PSP, navigate to "Game," choose "Memory Stick," then choose the icon for "Loco Roco Downloadable Demo."
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