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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 8th, 2006, 01:01 Posted By: wraggster
New release by Ookm, heres the full details:
What's New :
NAND Flash with BadBlock now support
How-To :
35MB Free space on your MemoryStick Duo
Restore Your FW1.00 to "Default Setting"
Use FW1.00B(FW1.00 Backup Tools) to Backup Your FW1.00
Update Your PSP to FW1.50
Use FW1.00R(FW1.00 Restore Tools) to Restore Your PSP to FW1.00
FAQ :
Q : Why the Tools say "Fatal error: Power NOT Online or Battery NOT Exist or BatteryLife < 50%" ?
A : When you Restore Your PSP FW, you need to Connect the AC adaptor & with BatteryLife > 50%,
Otherwise the Tools will Terminate.
Q : Why the Tools say "Fatal error: New BadBlock find, Terminate" ?
A : Because it find New BadBlock in Your NAND Flash, so the Tools will Terminate.
Q : Why the Tools say "Fatal error: FW Data NOT Matched" ?
A : Because this Tools just for Backup & Restore your own PSP with FW1.00,
so you can't use other PSP's DATA.
Q : why won't it allow _anyone_ with a 1.50 to downgrade ?
A : Because Make a Downgrader with Unofficial NAND Flash Write is Very Very Dangerous !!
Q : why in Backup file have most "HasNotUsed" ?
A : Because the Nand Page has not used.
Q : Why does the MD5 checksum change every time for SceNand.bin ?
A : Because each time restored to Default Settings,
will changing FAT Data(del old system.Xreg ...), so MD5 will different
Q : Where does the "sceNand.bin & sceNand.sbin" need to be located for "Restore" to work ?
A : ms0:/sceNand.bin & ms0:/sceNand.sbin
Extract Password is : I agree use this program at My own RISK!
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June 7th, 2006, 23:50 Posted By: wraggster
Tiboric has updated his Taque game now adding a Single Player mode, the previous version would let 2 play on one PSP, the game itself is very simple but worth a looky.
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via Tiboric
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June 7th, 2006, 23:44 Posted By: wraggster
Youresam a member of our forums has released a non module version of Lua Player, heres the details:
Hey everyone, I was trying to get someone compile .16 of luaplayer, but I couldnt find anyone. So, I spent some time and got .16 to compile. But then I thought..hey, why not version .20?
As many of you know, version .18 added module loading making it impossible for 2.00+ users to use LuaPlayer. The version I have made includes all of the .17-.20 features.
So, here it is!
NOTES:
-I havent tested out very many features. If you find a bug, tell me.
-Since .20 requires lua 5.1, you need to update it from the svn. See the luaplayer wiki for help.
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via youresam
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June 7th, 2006, 23:37 Posted By: wraggster
News from PSP Vault
Sony Computer Entertainment has announced new UMD-Video authoring software called "UMD Composer." It creates UMD disc images, and consists of the following components:
Stream Composer: Audio/video/subtitle encoding, multiplexing, Clip Info creation (Multipass encoding support)
Stream Viewer: A viewer for stream files
Playlist Composer: For creating Playlist files
Script Compiler: For compiling UMD Video Script
Resource Compiler: Create resource files from source XML, compiled scripts, PNG still images, etc.
Interactive System Viewer: Emulation of interactive menus and such in a PC environment
PSMF Composer/AT3 Tool: Creation of video and sound displayed in the PSP's Cross Media Bar (XMB)
Image Generator: Creates UMD disc image
Image Checker: Verification of created UMD disc image
UMD Composer can also create interactive members using a script language based on JavaScript.
Using this tool, authors can author, encode, and even create disc images for UMD-Video. Images can be recorded to a DVD-R, and playback can be verified using an emulator. The DVD-R can be sent to a press factory, where a UMD-Video will be created. Sony Computer Entertainment estimates UMD Composer to be around 200,000 yen, and the emulator software to be around 15,000 yen.
At the "Movie TV Technology 2006" convention, Sony held a demonstration of the new software. Impress Watch was on hand at the event, and took pictures. At the demonstration, Sony played a H.264 video with a resolution of 720 x 480 that was created with Stream Composer. Sony also stated that most UMD-Video titles currently on the market are recorded in H.264/MPEG-4 AVC with a resolution of 720 x 480.
The official website for UMD Composer is here:
https://www.universalmediadisc.com/umdcomposer/
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June 7th, 2006, 23:32 Posted By: wraggster
News Via IGN
Bandai announced today that The Legend of Heroes II: Prophecy of the Moonlight Witch for the PSP has gone gold.
With accessible gameplay and enhanced enemy A.I., the title weaves a coming of age tale of two heroes who must combine equal parts courage and strength to create a Save the Earth concoction. Part of the Gagharv Trilogy in Japan, The Legend of Heroes II: Prophecy of the Moonlight Witch promises carefully crafted character art, an epic storyline, and the always endearing pet system that make this RPG series unique.
As part of their initiation into adulthood, Jurio and Chris embark on a pilgrimage to five shrines surrounding their village. The duo happens upon a sinister threat set to destroy their home and surrounding areas. Can Jurio and Chris stop the Raual Wave emanating from Queen Isabella's castle? Will they discover the identity of the mysterious Moonlight Witch who predicted it all? If a tree falls in the forest, does it make a sound?
Players can find the answers to these and other serious life-changing questions when The Legend of Heroes II: Prophecy of the Moonlight Witch arrives June 20.
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June 7th, 2006, 23:17 Posted By: wraggster
Heres the press release:
Ever had your PSP run out of power just as you reached the end-of-level boss? Ever had your blockbuster movie cut out on you as the plot reached its climax? Ever wished you had a spare to fall back on as your PSP’s Rechargeable Battery faded and died? With Essential Power Duo Pack, you get not one, but two spare batteries for your Sony PSP!
Essential Power Duo Pack gives you two MAX Power batteries, each a direct Replacement for the PSP’s own rechargeable cell. Each battery boasts Lithium-Ion rechargeable technology, offering up to ten hours of power per charge, depending on what you’re using it for. You need never be short of a charged battery again!
Features
• Same performance as the battery supplied with the PSP.
• Up to ten hours of use per charge.
• Always have a spare battery handy.
• 3.6 volts.
• 1800 MAH
Essential Power Duo Pack is out now, and costs £29.99 UK.
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June 7th, 2006, 23:15 Posted By: wraggster
PC Watch, a japanese software/ hardware news site have sat down with Ken Kutaragi of Sony Japan ("The Father of Playstation") for an interview about Playstation 3 video entertainment system.
A very kind spirit called Viano at E-mpire forums has translated the most interesting parts of the article:
- games on PS3 are running on the PS3 with "basic configuration"
- software will have different relationship with hardware (including non-gaming applications) in the future
- software module will be made inside the PS3 (such as OS?) so PS3 will have no problem adopting new hardware parts (this doesn't mean you can upgrade but just different versions of PS3)
- thus two models of PS3 are actually two different configurations, there might be other configurations in future, such as: enhanced version of CELL, more memory etc. The higher-end model of PS3 might be released in future.
Via Evil Avatar
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June 7th, 2006, 22:53 Posted By: wraggster
Kaz Hirai, CEO of Sony Computer Entertainment America Inc, is more than happy to follow Microsoft's lead with online gaming and actually expressed gratitude saying "thank you, Microsoft, for helping us in taking consumers online."
Hirai believes that, with the launch of PlayStation 3 looming, Sony is in the perfect position to capitalise on all the work Microsoft has done with Xbox Live in developing online gaming.
Sony understands the importance of online gaming as being "an integral part of the experience" and a way of enabling new business, Hirai told US newspaper Mercury. He also stated that the part of online gaming that particularly interests him is the connectivity with portable devices, namely PSP.
It is here that Hirai believes Sony has an advantage over its rival, as the only portable devices Microsoft can use with Live Anywhere are mobile phones, which Hirai describes as "not primarily designed for entertainment".
While this is all very bullish from Hirai it seems rather an obvious attempt to spin a position of weakness into one of strength. Microsoft has had a significant head start with online gaming due to the success of Xbox Live so Sony will have to deliver a particularly attractive service to entice online gamers over to PS3.
Via Gamesradar
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June 7th, 2006, 22:46 Posted By: wraggster
For years, the WWE SmackDown! vs. RAW and Day of Reckoning series have been the top wrestling franchises in the United States. However, their developer, Yuke's Company, Ltd., has never had a North American office in its 13-year history. Since 1999, SmackDown publisher THQ, which partially owns Yuke's, has instead acted as the primary point of transpacific contact for the shop, which has also developed Rumble Roses for Konami.
THQ recently announced a long-term partnership with Yuke's that will see the two companies making games together for years to come. Today, though, Yuke's announced plans to establish its own North American office. Inventively titled Yuke's Company of America, the subsidiary will publish games for the Xbox 360, PlayStation 3, PlayStation 2, and PlayStation Portable systems. No location for the office had been made public as of press time.
Via Gamespot
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June 7th, 2006, 22:42 Posted By: wraggster
Senior developers working on PlayStation 3 titles have told GamesIndustry.biz that reports of serious problems with the system's Cell and RSX hardware are "misleading and uninformed."
Earlier this week, technology news site The Inquirer reported that the PS3 was "slow and broken", with a correspondent for the site claiming that massive flaws with the console's hardware mean that it is "hobbled" compared to Microsoft's Xbox 360.
The site based its assertions on a claim that the NVIDIA-designed RSX graphics unit has a slower triangle setup rate than the ATI-designed part in the Xbox 360, and on a slide from Sony's Devstation event a few months back showing the memory access speeds within the console.
However, speaking to GamesIndustry.biz this week, several developers who are familiar with the PS3 hardware have rubbished the claims made by The Inquirer - describing both sets of figures as "entirely meaningless."
Although our sources declined to be named due to the continuing secretive and NDA-laden nature of PlayStation 3 development, they were unanimous in claiming that the figures, while they may well be true, have been grossly misinterpreted.
The contentious triangle setup figure, which The Inquirer claims to be 270 million triangles per second, compared to around 500 million per second in the Xbox, came under fire first.
"It's just a pointless measurement," one programmer told us. "Where's the context? How were these numbers measured? There are loads of different ways you can measure tri performance, and just putting up headline figures like that tells you nothing."
"In fact, the PlayStation 2 had better tri performance than the Xbox, on paper," he continued. "Everyone knows that the Xbox was more powerful at running real games, but if you just wanted to fill a screen with 2D, flat colour, unlit triangles, then the PS2 was much better at that, so it looked great in benchmarks. That just shows how meaningless this measurement is - it's really pointless."
However, particular scorn was heaped upon the claim that the Cell is being "hobbled" by slow memory access - based on a Devstation slide which shows Cell having only 16Mb/s read access to "Local Memory", compared to the 10-25Gb/s access figures for other component and memory types in the PS3.
"They've got the wrong end of the stick grasped firmly in both hands," said another source regarding this claim. "I'm not even sure if they're holding the right stick."
Each developer concurred that the slide in question was referring to local memory on the RSX - the graphics memory, in other words, and not the local memory on the Cell processor which The Inquirer claimed was in question.
"I didn't see that slide at Devstation, but all the numbers add up," one coder said, "and it's a total non-issue. You never, ever need to access that memory from the Cell - I can think of some useful debugging things you might do with that access in the testing stage, but that's about it. In fact, on the PS2 you couldn't access that memory from the CPU at all, and it was never really a problem!"
"I can see a couple of reasons why you might want to use it," another developer told us, "but really, they're pretty obscure, and you could probably do them on the RSX anyway, since it's quite flexible. Besides, if you really need to access video memory from the Cell, you can use the RSX to copy it over into main memory really quickly - it's all there on the slide."
"I doubt a single person in the room batted an eyelid when they showed that slide," continued the first source. "It's exactly what we'd expect, and the bits that we actually need to use to make games are perfectly fast."
While dismissing The Inquirer's claims as entirely spurious - and pointing out that even if they were true, they would be flaws so serious that Sony would simply not be able to release the Cell chip in that state - at least one of our sources admitted that PS3 was taking some time to get used to, but perhaps not as much as some parts of the media have suggested.
"I'd say PS3 was a challenge to work on," he said, "but every new platform takes a while to get used to. Put it like this, I worked on early PS2 games, and those were a real nightmare - we're getting code up and running on PS3 much faster than we did last time around."
"Once people start doing really impressive stuff on PS3 and Xbox 360, they're both going to be much the same [in terms of difficulty]," he concluded. "Sony's giving us better tools this time around - they're still not great at communicating and there are some weird holes in their developer support, but they've learned a lot of lessons from PS2."
Via Gamesindustry
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June 7th, 2006, 22:37 Posted By: wraggster
Eidos has confirmed that Tomb Raider: Legend is due out on PSP this Friday across all PAL territories.
Tomb Raider on PSP is said to be largely the same as its excellent home-console equivalent, except it also boasts a few exclusive new modes - including a Wi-Fi head-to-head game and two-player treasure hunt.
PSP owners can also look forward to hunting down a lot of bonus reward content.
Via Eurogamer
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June 7th, 2006, 22:35 Posted By: wraggster
Sony Computer Entertainment Ireland MD Niall O'Hanrahan has declared that the company faces tough competition in the next-gen console cycle - adding that there's no guarantee it will retain the position of market leader.
Speaking to the Irish Times, O'Hanrahan said: "We have a marketing challenge from now until launch. This is not a done deal. It will require a lot of effort from us."
"We would never say we cannot fail," he added.
And it's not just the Xbox 360 and Nintendo Wii Sony has to worry about, according to O'Hanrahan: "Competition is now not limited to direct competition. We compete with MP3 players. We noticed at E3 that games for PCs are back."
O'Hanrahan's comments make a nice change compared to some of those we've been hearing from Sony execs lately, which have led to the company being accused of arrogance. Earlier this week, Sony US boss Kaz Hirai said he was "confident" Sony will win the battle, stating: "With the PlayStation 3, we are keeping to our belief that we have the true next-generation console."
Via Eurogamer
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June 7th, 2006, 12:13 Posted By: mameuser
To who want to try it.
Source code http://daedalus-n64.cvs.sourceforge.net/daedalus-n64/
Earlier this evening I updated the project CVS repository with the latest version of the code. Normally I only do this when I release a new build, but I know people have been playing with the code and have expressed an interest in seeing the latest developments.
I'm not quite ready to release a new binary yet (still a few more optimisations I want to make and various bugs to fix first), but I'll try and do this within the coming week.
Incidentally, updating the source normally only takes 20 minutes or so, but it took a good couple of hours tonight. Sourceforge updated their CVS service recently (May 12th) and as a result I had to spend a couple of hours updating WinCVS, generating new SSH keys and the like. Hopefully it won't be so painful next time around, or I might just lose the will to live.
As a more general update, I cleared a couple of things from my TODO list sorted this weekend. I'm caching floating point registers for most of the single-precision Cop1 instructions, which are now implemented directly in the dynarec code. I've not timed this in depth yet, but it's shaving 10-20ms/frame off the intro to Mario 64 (Mario's Head), which is particularly FPU heavy (i.e. I'm getting ~160ms/frame rather than ~180ms)
Finally I need to have a good think about how to go about optimising the double-precision floating point performance. As the PSP doesn't have hardware support for double precision floating point this is currently very expensive (i.e. adding 2 doubles on the n64 takes just one instruction - on the psp this balloons to several hundred as it all has to be done in software).
Currently I cheat and cast all the double-precision floats to single-precision values before performing the calculations. Although this is much faster it obviously loses a lot of precision, so I need to be careful it's not going to break any roms. Also even the float->double/double->float conversions are pretty expensive so it's still not an ideal solution. Fortunately not many roms seem to use double-precision maths extensively (presumably because it was relatively expensive on the n64), and where they do use it they don't seem to be too sensitive to the fact that I'm throwing most of their mantissa away 
From http://strmnnrmn.blogspot.com/
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June 7th, 2006, 01:26 Posted By: wraggster
GMdude66 posted this news/release:
PATS is a psp protection system, when someone else plugs in your PSP they will have to enter a password or else there IP will automatically be sent to you.
Nothing in this package is mallicous and WILL NOT harm your computer in ANY way.
Please read the 'readme.txt' file for further information and full installation instructions.
EDIT!
PATS Version 3 has now been released!
Changes:
Now back to using the registry!
Now using executable files! (this should solve autoplay not oepning the file)
Added 1 icon.. (PM me if you can make some cool TRANSPARENT .ico files!)
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via gmdude66
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June 7th, 2006, 01:12 Posted By: wraggster
News from PSP3D
KaotiK DesignZ and PSP 3D are proud to release X5 ver 2.00, a joint production with grassroots all the way back in August of 2005, with the release of KaotiX ver 1.00. X5 has progressed a long way since then, and offers a ton of new features that were once unthought of back in the early days of the PSP. X5 ver 2.00 focuses on media, Internet connectivity, and most of all GUI. Weekly free flash gamepacks for 2.7 and higher firmware users will be released here at PSP3D.com, which can be played through the Quicktime Player; RSS feeds with tons of music, from rap and hip hop to rock and techno will be player at iTunes; and high quality movie trailers, music videos, shows, and more will be downloadable directly to your PSP, only through X5. All this and more is promised with this new, totally revamped version of the best portal for the PSP around. Please read the included readme.txt file for more information on how to install this on your PSP. X5 only works on firmwares 2.0 though 2.71 via the official web browser. Play around and enjoy 6/6/06!
New features in X5 ver 2.00 include:
- Address Book (Redesign).
- AOL Instant Messenger (New Dialog).
- Dock (Redesign).
- Finder (Redesign).
- iCal (Redesign).
- iPhoto.
- iTunes.
- Mail (New Dialog).
- MSN Messenger (New Dialog).
- QuickTime Player.
- Safari (Redesign).
- System Preferences (Redesign).
- Yahoo! Messenger (New Dialog).
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June 7th, 2006, 01:05 Posted By: wraggster
Aserto posted this news:
I've just finished to write PSPirc, an IRC client written in lua.
Quote:
Features
****************
- Multichannel support
- Base IRC commands support
- Base DCC support (you can only receive files)
- Private messages support
- Danzeff virtual keyboard
TODO
****************
- Text scrolling
- Improoved nicklist
- Improoved DCC support
- Improoved CTCP support
- Add IRC commands
- DCC multitransfer support
- Multiserver support
PSPirc is an open-source IRC client written in lua for the PSP. PSPirc uses the wifi function to connect to IRC. With PSPirc you can chat with your friends, download and send files and more. PSPirc uses luaplayer to work.
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June 7th, 2006, 01:01 Posted By: wraggster
Via PSPNation
While The PSP Nation regularly hosts weekly PSP meetups in New York, we decided to spread the love this week by taking the group on a ride south towards Coney Island in Brooklyn via the MTA’s D train, right in the middle of rush hour. We hoped that if anyone happened to be using their own PSP on the ride that they would join right in. We began by gathering up in the late afternoon at the Manhattan Mall, on 34th Street.
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June 7th, 2006, 00:27 Posted By: wraggster
News via SportNetwork
Sony seem to think that, by placing a Honda Racing F1 car behind model Keeley Hazell, we'll happily put up their pictures and promote their new game, FORMULA ONE 06 for the PlayStation and PSP. How right they are.
Screenshots Via the Comments
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June 6th, 2006, 23:52 Posted By: wraggster
Live to fight for honour and glory; to free the innocent and destroy the corrupt.
A once peaceful town finds itself victim to extreme violence after shifting policies within the ruling government cause unrest amongst its citizens. Gangs behave without honour, spreading tyranny and fear amongst the townspeople, whilst the governors suppress all with brutal justice.
However, amongst the desperation there is hope: a lone warrior arrives with the ability to change the town's destiny. Whether the changes made are for the better is a result of the choices you make as you live the way of the Samurai.
Spike's Samurai Dou 2: Kettouban (PlayStation2 the Best) - aka. Way of the Samurai 2 - for PlayStation2™ is now available at discounted US$ 10.90 only.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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