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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 1st, 2006, 23:46 Posted By: wraggster
Mikesena has released a new lua game for the PSP, heres the details:
I have been working on a homebrew application for the PSP called 'Slime Volleyball PSP'. It is a clone of the java game 'Slime Volleyball', created by Daniel Wedge & Quin Pendragon. It is written in LUA and is a total rewrite, nothing has been 'ported'. This is just a proof of concept.
Currently, the game has the following features:
Slimes move
Slimes jump
The ball bounces (very basic and dodgy)
The ball cannot be passed as yet, but I will get this fixed over time.
An AI bot will also be added, as soon as the script for a ball bouncing has been fully developed and in working order.
Attached is the current version. It requires LUA Player to run. The final release will probably have LUA Player built in.
Update 1/6/06
Updated the Ball physics, so it looks and bounces correctly
Also added ground detection. When the ball hits the ground, the round will end and START needs to be pressed so play can continue
There is an updated file available for download.
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via mikesena
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June 1st, 2006, 23:24 Posted By: wraggster
KennethDM posted this news/release:
This is my first homebrew attempt, it's a simple-concept, but not so easy to win. The goal is simple, you have to find out what the secret code is.
At the main menu, you can choose if you want to play vs the computer or vs another player.
If you choose 2 player mode, one player has to enter the code, confirm with X, and then hand
over the psp to the other player, who has to guess the code.
version 1.1:
- improved GUI
- skinnable
- 2 player mode
- battery display
- time display
- major code cleanup
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via KennethDM
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June 1st, 2006, 20:25 Posted By: wraggster
News from IGN
Konami wanted to help get the word out on its follow-up to last year's PSP actioner, Death Jr. by revealing some of the game's very first movies. Developed once again by Backbone Entertainment, Death, Jr. 2 Root of Evil follows Jr, Pandora, and all their buddies as they team up to take out a powerful spirit they accidentally set free.
More info and screens and videos at the link above.
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June 1st, 2006, 20:03 Posted By: wraggster
Sorry European gamers, it looks like you'll be getting the short end of the stick yet again.
Atari has dropped the skinny about the pricing of some next-gen titles slated for Europe, and it doesn't look pretty. These higher costs probably won't bode well with gamers, but it wouldn't be a shocker to see similar price hikes all around the market. So just how much will Europeans have to pay?
Sonic the Hedgehog on PS3 will be available for around 68 euros (that translates to about $87!). World Snooker Championship 2007 is even higher at 73.99 euros, or almost $95. If you thought that the console alone was going to run you up a pretty penny, then you better keep saving because it looks like the games are going to be a steep investment too.
Via PS3fanboy
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June 1st, 2006, 19:38 Posted By: wraggster
New PS2 Game on preorder from SuccessHK:

Grand Theft Auto: Liberty City Stories is an all-new, epic adventure set in Liberty City, the 3-island metropolis from Grand Theft Auto 3. The original storyline and all new missions take place in Liberty City, featuring the interactive, open environment, superb voice talent and diverse music. It's a fully 3D experience similar to the PS2 Grand Theft Autos. Amazing visuals, new lighting and shading models & real-time reflections brings you a new epic experience.
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June 1st, 2006, 19:34 Posted By: wraggster
New PSP Game on preorder from SuccessHK:

The revival of one of the great classics in side-scrolling blast-em-ups. This compilation features five Gradius titles to the PSP as part of one content-packed collection: Gradius I, II, III, IV and Gradius Gaiden. A number of extra modes have been packed in as well. Players will be able to chose from a number of options, setting the size of their ship, turning arcade-accurate slowdown on and off, and zooming up the action to fill the screen. Gradius I and II have been given an option to expand the play map for full screen play for the PSP's widescreen view. A new save/load system allows you to save directly from the pause screen whenever you like and continue play on your favorite or most challenging parts of stages. And the new gallery content is sure to please all Gradius fans, with movies from Gradius Deluxe Pack (PlayStation), Gradius III & IV (PS2) and Gradius Gaiden (PlayStation) as well as a sound gallery with music from all titles.

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June 1st, 2006, 17:14 Posted By: wraggster
News from Gamespot
In January, Sony announced that its long-suffering Connect digital music service would be completely revamped with new functionality, including the ability to download movies, video, and games to the PSP. March was pegged as the date of the re-launch, but the month came and went without word of any new functionality.
Eventually that plan was scrapped, as a Sony representative told GameSpot sister site mp3.com that no major re-launch was planned, with the company instead opting to make incremental improvements.
Now more questions about the Connect service have arisen. According to a report on GameSpot sister site News.com, Sony Corporation of America chief technology officer and Connect advocate Phil Wiser is on his way out of the company, effective Friday. Wiser will reportedly be replaced by Sony senior vice president Steve Bernstein. The article also details a frequently contentious relationship between Sony and Kinoma, an external media company whose chief executive had been put in charge of the Connect project.
It's unclear what impact this will have on the system's planned addition of support for the PSP. A Sony representative declined to speak with News.com for that story, while GameSpot's own attempt to get clarification on the status of Connect's planned PSP support has not yet been answered.
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June 1st, 2006, 17:00 Posted By: wraggster
PCs are about to have their peripherals packed up in suitcases, hastily handed crumpled fivers, a packet of cola cubes and unceremoniously booted out of the front door as they're usurped by Sony's PlayStation 3 in the home.
Well, that's the image Sony's Phil Harrison has conjured up anyway, opining that, due to the gubbins in the next-gen console, the home PC is history.
Harrison dropped this bombshell in an interview with German publication Der Spiegel, claiming that it's the non-videogaming functions and the available processing power afforded by the operating system - Linux-based - resident on the PS3's hard drive that'll make PCs redundant.
We believe that the PS3 will be the place where our users play games, watch films, browse the Web, and use other [home] computer functions," Harrison explained. "The PlayStation 3 is a computer. We do not need the PC."
Obviously this is no bearing at all on Microsoft's plans for Windows Vista...
Via CVG
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June 1st, 2006, 16:58 Posted By: wraggster
Lord of the Rings star Andy Serkis, who you may know as sneaky raw fish connoisseur Gollum and giant hairy ape King Kong, has been speaking to the Beeb about his new role in Heavenly Sword.
Ninja Theory's hack n' slasher was the undoubted star of Sony's PS3 line-up at last month's E3 and, after seeing the game in action, Serkis duly signed up via a rather unusual process (more on that in a moment) to star in the game as ultimate villain King Botan - as well as taking on board a dramatic director role on the title.
"We are aiming to bring the highest level of layered, truthful and emotionally engaging performance into Heavenly Sword," said Serkis, who went through a lengthy motion capture routine (which he should be used to now) to bring the evil Botan to life.
Serkis was apparently recruited via a rather unusual route through his mortgage adviser, who happens to be the brother of Ninja Theory's boss, Tameem Antoniades. Antoniades told the Beeb, "Because the production quality [on Heavenly Sword] is so high, we have been working with more film people. Andy is taking care of all the performance capture, the casting and is heavily involved in writing."
"We've done facial tests with him to find out how to create believable performances in real time on the PlayStation 3. Not many people believed what we showed [last year] was real," said the Ninja Theory boss. "This year we have proved ourselves to the doubters."
Via CVG
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June 1st, 2006, 16:56 Posted By: wraggster
Via CVG
Sony has just unleashed a brand new firmware update for the PSP version 2.71 which enables - amongst its many other wonders - LocationFree TV.
The new version adds a new icon to the PSP interface, Portable TV or P-TV, which adds portable TV watching functionality to your favourite sleek Sony handheld. Japanese users of the service will be able to download video content from So-net, with some free and some pay-to-download and view, content.
More significantly over here in the UK, version 2.71 will enable Sony's brand new LocationFree TV service which launches today in Sony stores across fair old Great Britainland. UK and European users can get the full deal by visiting Sony's freshly launched LocationFree TV site.
Demoed to CVG on Wednesday, LocationFree TV looks like it could be one of the PSP's killer features as the handheld expands over the next six months, allowing you to watch your home TV on a PSP or laptop from anywhere in the world.
Just in time for the World Cup too, and we'll be bringing you a full hands-on report soonest, but our advice is get downloading the firmware now - you need never miss a World Cup goal, an episode of Lost or the latest goings on in EastEnders ever again!
I prefer House which is on tonight myself 
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June 1st, 2006, 16:39 Posted By: Ghoti
Hi folks,
i have my next version of boxyII uploaded
here are some screenshots:




release notes:
**********************************
version 0.2 second release
**********************************
These are the items I added and the bugfixes.
thanks for all the feedback guys it was alot of help 
version 0.1 works on FW2.0 w/eLoader.97, and eMenu--01. (tnx yamabigdog and frmariam (EMU forum))
------------
added
------------
- New game mode (Random game, runs the game with random backgrounds)
- Special blocks (Blocks that eliminate all connecting blocks.)
- special effects for killing blocks
- themes expansion (images for the special blocks, images for fx killing blocks)
- screenshot maker (use the triangle button ingame to take it, it is saved as ss.png so only one screen shot at the time can be taken. Note this only works when ss.png already exist in the root of your psp otherwise the psp will probebly crash)
- different speeds per level.
- 1 new skin (pink world, for the ladies )
------------
Fixes
------------
- typo Choas -> Chaos (tnx leon3142)
- reordering of blocks that are marked but shouldn't be. (tnx Psyberjock for noticing)
- special block overflow
- The second bugfix also fixed the problem of marked for deletion block and just marked block above eachothercrashing the game (tnx frmariam for the feedback and the nice photo's)
------------
Still to come
------------
- Chaos game mode (still busy with it, a few specials are in place)
- Trigame game mode (not sure if it will be implemented)
- Mp3 playback (I will not include any copyright protected music so you'll have to add the yourselved probebly :S )
- Game over screen makeover 
- Highscores for each game mode
- Animated backgrounds (don't know sure yet)
- strange bugs posted on the EMU forum haven't fixed them yet, still working on them. (when you press left at the same high as the blocks left or rigth.)
--------------
What i need 
--------------
- Who wants to make some skins? please contact me at bolleprog@hotmail.com
- Offcourse testing and reporting bugs, thanks those who did
- please mail me or give feedback through the ps2dev forums and please do so in english or dutch
- one of my png's is damaged in my psp, i can't seem to delete the file for somereason it removes it but it appears again without doing anything. any ideas?
Note that i already have had much feedback so expect a version 0.3 soon with alot of bugfixes :S sorry for that, already seen alot of spelling errors :S (maybe it is time for me to go back to school...)
greets Ghoti
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June 1st, 2006, 10:02 Posted By: rbervoets
After so much hard work my MINI-Site is finally ready
This is a site compatible for the psp and it basically revolves around fanjitas noobz.eu just it fits in the palm of your hand !!!
Heres the site:
http://www.mypsphomepage.com/gb/noobz
Hope you enjoy it
Heres a pik

And Please Leave Comments
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June 1st, 2006, 08:09 Posted By: motz
Now here's something very interesting. Firmware 2.71 has been officially released on Sonys websites!
You can check out the video . (via PSP3D forums)
You can download it here from Sony.
Unfortunately my own server is down at the moment so you'll have to download it from the original location.
FEATURES:
--Game demos can now be downloaded from the internet and saved to the Memory Stick duo
--Video output can now be displayed correctly when external tuner is selected in Location Freeplayer.
Enjoy!
Edit: This update is available via network update.
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June 1st, 2006, 07:00 Posted By: sirbrianx
I think some of you might be wondering about the firmware requirements for mhf. Well, i took the risk and got the game knowing it might require 2.7 and if it did, i would update. cuhz wen i heard about monster hunter for psp, i got a psp right away, so i would do nething to play it. =p
but newayz it requires 2.6 firmware. so im happy.
hope i helped those who were wondering.
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June 1st, 2006, 02:21 Posted By: wraggster
realn0whereman posted this news/release:
ok this will most likely be the last release. This is an app (coded by yoursam1 and i did everything else) that will help return your psp if it is stolen and the thief access' the memory stick via usb, this app will send you an email with his IP . this file is only about 3 kb so it should not concern people about space. just have this on your stick just in case .
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June 1st, 2006, 02:18 Posted By: wraggster
GMdude66 posted this news/release:
I have just created PATS (PSP Anti Theft System).
PATS is a psp protection system, when someone else plugs in your PSP they will have to enter a password or else there IP will automatically be sent to you.
Nothing in this package is mallicous and WILL NOT harm your computer in ANY way. Please read the 'readme.txt' file for further information and full installation instructions.
PATS Version 2 has now been released!
Changes:
Added a 'password' box!
Ditched the registry!
Ditched the .bat file and am now using .vbe (MUCH more features)
If password is correct an explorer window will automatically open.
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June 1st, 2006, 02:14 Posted By: wraggster
This was created for my own usage, in a project that i am participating in, but i thought i would release it with all of the other handy little LUA
apps that are about! Basically this allows you to create a rectangle, for a speechbubble as an example, to the size of the text that you are putting into it. It will then centre the text in that rectangle.
All you have to change is the position you want the rectangle to be (if you really need to), and what you want the text to display. Have fun and hope it helps some of you out!!
by Mimminito
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June 1st, 2006, 01:33 Posted By: wraggster
StrmnNrmn posted this news:
I've been really busy working on the new dynarec engine, so I've not been posting as frequently as I'd like. I've made a lot of progress in the following areas:
Most integer arithmetic and logical instructions now implemented (i.e I'm now generating optimised assembly for these instructions rather than calling a generic function to handle them
Regsiter caching implemented (although I'm only using a greedy allocation algorithm at the moment, as I've not yet fully implemented the fast linear scan algorithm I talked about in the previous post)
I'm directly linking all direct branches to compiled fragments
I'm linking to all indirect branch targets
So far I'd say I'm around 40-50% through the work on the dynarec engine.
Now for some stats  The following table compares the framerates at various points (previous framerate is for the R4 release of Daedalus, current framerate is for my most recent development build):
Previous Framerate (Hz) Current Framerate (Hz)
Mario Head 3 6
Mario Main Menu 14 25
Mario Peach Letter 6-7 11
Mario Flyby (under bridge) 6 10
Mario In Game 5-6 9
Mario Kart Nintendo logo 10 23
Mario Kart Flag 6 11
Mario Kart Menu 7 11
Zelda Nintendo Logo 20 23
Zelda Start Menu 2-3 4
Zelda Main Menu 10 13
Overall I'd say the dynarec is currently achieving up to a 100% speedup in the roms I've tested, which I'm very excited about. Mario is certainly starting to feel a lot more playable, and the Mario Kart menus are a lot more responsive now.
I specifically included Zelda in the results because I'm not seeing the same kind of results there, so I need to take a closer look at what's going on there (it's quite possible it's just using a few of the arithmetic and logical ops I've not spent time optimising yet).
A twofold improvement in framerate is pretty good, but I now think I can do a lot better. Here's the list of things I currently have on my 'TODO' list:
Fully implement all the remaining integer ops (including all the 64 bit instructions)
Finalise implementation of the fast linear scan register allocation algorithm
Keep track of 'known' values for specific registers and use this to optimise the generated code (e.g. most of the time the top half of the N64's 64 bit registers is just sign extended from the lower half)
Cache the memory location pointer to by the N64 stack pointer (SP) and optimise load/stores using this register as a base pointer
Optimise all memory access instructions (currently all the cached registers get flushed for all memory accesses other than LW/SW/LWC1 and SWC1)
Detect and optimise 'busy wait' loops (e.g. many roms sit in a tight loop waiting for the next vertical blank interrupt to fire which is just wasting cycles on the PSP)
Implement all the branching instructions (I've currently only implemented BNE, BEQ, BLEZ and BGTZ)
Implement instructions and register caching for all the cop1 (floating point coprocessor) instructions. (I think this will give a huge speedup.)
Although the list is quite short, there's quite a lot of work there. What I'm quite excited about is that I think these changes will start to provide significant speedups as they're implemented. I don't want to get too far ahead of myself, but I'm starting to feel that certain roms are going to be very playable in the not too distant future.
I'm going to try and release a new version of the emulator soon. Unfortunately it's probably not going to be this weekend (due to various social commitments); towards the end of the following week is more likely. I'd certainly like to get a version released before the World Cup starts and all my free time is taken up watching football
-StrmnNrmn
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June 1st, 2006, 00:51 Posted By: wraggster
Eugene Plotnikov has released a new version of the DivX and MP3 player for the PS2.
heres whats new etc:
Features
- Smooth DivX AVI Playback at decent resolution
- Pan/Scan and zooming
- Subtitles support (SRT and SUB)
- Visual seek (Fast Foward and Rewind)
- Multiple language and character set support for subtitles other than English
- MP3 Playback
- SMS will read video files from a variety of sources
Whats New
- Changed image management routines. Now SMS uses unified image format for skin and icons. IPU is fully utilized to perform image decompression (it's
quite fast (a 640x480 test image is decompressed from 30KB to 900KB and uploaded to GS memory in just ~8ms)). A Win32 application (pic2smi.exe) is
provided to create such an images. This application is replaced an old one (pic2sms.exe). It's possible to adjust image quality (better quality -bigger image size) and brightness, but default settings should work OK in most cases. These changes resulted smaller (by ~110KB uncompressed) SMS.elf size. Note new skin filename: SMS.smi ('i' means "image" ) (thanks to "Mr. Worm~~" for
trying it); - High resolution movies are performing using reduced color resolution (dithered 16 bit), so no artefacts due to insufficient GS RAM should occur.
- There's also a possibility to force desired color resolution via SMS menu as 16 bit color resolution can improve performance a bit (less data traffic).
(thanks to "Mr. Worm~~" again for trying);
- Non-interleaved .avi's are treated as "unsupported". File treated as non-interleaved if it contains more than 256 consecutive packets belonging to the same stream (audio, video or other);
- Added function to copy selected file to HDD's current partition. Pressing "square" pad button activates file context menu which currently has only
one item (Copy to HDD). Copy process can be terminated by "triangle" (there can be some delay due to buffering, so press and hold "triangle" till "Stopping" message will appear at the status line). This function is purely experimental (just to measure device speed), so, use it on your own risk (files will be overwritten without any prompt). Note also that only PS2 internal HDD is supported;
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June 1st, 2006, 00:11 Posted By: wraggster
Not content with taking apart the controller, Blu-Ray player and pricing, Microsoft has also targeted verbal attacks at Sony's online strategy as the US firm races to cement its market advantage ahead of PS3's launch.
Sony used its pre-E3 media briefing to provide the most detailed demonstration yet of its next-gen system's planned online functionality. But Microsoft, which is now in the second generation of its successful Live service, has dismissed PS3 simply as playing catch up in this area by including features already established on Xbox.
"I'm flattered that they've followed our clear direction," Chris Lewis told Eurogamer TV, in the second part of an exclusive interview broadcast today. "Plagiarism is a good thing - that in itself isn't such a problem, it's what the market wants. But we've known that's what the market wanted all along."
"It's good to see them catching up in that regard," he noted. "I think the service is still hazy in my view in terms of how it's really going to work for the consumer - how the pricing is going to work still to me seems very unclear."
Microsoft used its press conference to talk up the ongoing achievements of Xbox Live, with Bill Gates announcing the next evolutionary step for the service, the cross-platform Live Anywhere initiative. Online is certainly what the US firm believes is its biggest asset in the next-gen battle, and Lewis picked upon the language used by his rival to press home what he believes is a significant advantage.
"[Sony] talk about the online component - the analogy used was the air conditioning unit in a car. From our point of view, right from version one, online gaming was built right into the heart of the first Xbox. For us it was the engine; it wasn't some peripheral component people may or may not want to use. It was right at the heart of the proposition then and now."
"I think we can be very confident that our service continues to develop. It's a fully connected, seamless environment - we're in a fantastic position there already."
Elsewhere in the interview, UK boss Neil Thompson discusses the importance of Viva Pinata to 360 as a "catalyst" to broaden the portfolio of the platform, and argues that content will prove the decisive factor at retail this Christmas.
Via Gamesindustry
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