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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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May 29th, 2006, 22:12 Posted By: wraggster
Success HK have posted this new PSP Product:

Enhance the performance of the analog stick of the PSP. It is easy to install and use. Package included 2 different height of analog stick for different demand.
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May 29th, 2006, 22:00 Posted By: wraggster
News Via Engadget
Ah, in the grand tradition of taking execs' statements totally out of context, we present to you the latest bit of hubris from PlayStation father Ken Kutaragi. Speaking -- once again -- in defense of the PS3's, um, luxurious price, Kutaragi-san apparently told game magazine Famitsu, "PlayStation and PlayStation 2 were both ¥10,000 [about $90 US] more than their competitors at launch. Yet they both sold to shortages." Yes, well, it looks like the PS3 is going to be a little more than $90 more expensive than the Wii. But he's not done yet: "If you consider the PlayStation 3 a toy, then yes, it is an expensive toy. However, it is more than a toy. It is a PlayStation 3. And it is the only PlayStation 3. I hope that those who understand this will gladly purchase it." And there you have it; those who understand the PlayStation 3 is the PlayStation 3 -- and the only PlayStation-freaking-3 that there is -- should gladly want to purchase one. We're hoping something got lost in translation there. We really are.
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May 29th, 2006, 21:57 Posted By: wraggster
News Via Engadget
Need to drum up some cash? Sell accessories. Already sold a slew of accessories to your core audience? Sell some lux accessories to your so rich we don't know what to do with it audience. Sounds like a plan for SCE, who launched their PlayStation Signature series to fashion conscious "adult" consumers well heeled enough to spend some serious cash at their popup PlayStation design store in Aoyama, but not wealthy enough to, say, buy The Simmons Jewelry Co.'s $35k PSP case. The PlayStation Signature includes: ¥13,000 MDR-EX90SL PSP headphones, a ¥2,200 acrylic PSP stand, ¥8,000 and ¥4,000 crocodile-like PSP and UMD case, ¥30,000 tote bag with PSP pocket, ¥15,000 rayon/poly blend shirt, ¥5,500 coin purse, ¥6,000 card case, ¥11,500 wallet, ¥5,500 t-shirt, ¥6,500 polo shirt, ¥4,800 PSP strap, ¥2,200 champagne flute, ¥2,200 red wine glass, ¥2,100 white wine glass, ¥20,000 notebook, ¥2,600 pen set, and a ¥33,600 Emeliio Pucci-designed crocodile or leather PSP case. Were you to buy all of these, you'd be paying ¥174,700, or $1,551 US to outfit yourself in all things PlayStation. When asked about the cultural ramifications of the Signature line, our Japanese correspondents both laughed at and expressed concern for Sony. We forgot to ask how you say "jump the shark" in Japanese.
Screenshot Via Comments
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May 29th, 2006, 13:55 Posted By: wraggster
Sygnas has released a rather excelent looking homebrew game for the PSP, the game does come in at a rather hefty 35mb which you can download at the release page above.
Works on v1.5/v1.0
Before you do that though check out the screens via comments
Lets hope they can reduce the size of the game for a future release
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May 29th, 2006, 02:45 Posted By: Garak
LBG Productions is proud to present…
Mega-Mart or:
How I Learned To Stop Living In Poverty and Love the Corporation

Please visit the game’s “official” website for screenshots and information.
http://www.galvotoast.com/megamart/index.html
Mega-Mart continues the epic journey of the PSP scene’s greatest hero, Logan Bogan. This time, The One True Bogan sets out to battle Corporate America as he fights his way through one of its most ominous creations, the Mega-Mart.
This epic adventure takes the form of a 2D side-scroller, written in C exclusively for the homebrew PSP community. The full documented source code is available with each download. Moderators and website admins, please host your own copies of the executable files as the above website will have them for a limited time.
We hope you enjoy the game, and look forward to hearing your feedback and seeing your best screenshots posted to this topic!
Garak
LBG Productions
megamartmanager@gmail.com
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May 29th, 2006, 02:14 Posted By: wraggster
Well just got an email that further confirms the new PSP Modchip, my pals at Mr Modchips sent me an email containing this about the new modchip:
****NOTE******
Undiluted Platinum - World's First PSP Modchip
Features:
- Ultra reliable and feature rich Actel ProASIC Plus FPGA
- Full Speed USB 1.1 ASIC onboard
- Branded 32MB NAND flash onboard (same flash as used in PSP)
- Stable and reliable flashing software freely available for download
- Installation verification using flashing software
- Ultra compact four layer PCB
- High quality Japanese connectors
- USB cable included
- FPC cable included, reducing installation effort and improving shock resistance
- Copper enamel wire included
- Open platform development system for software developers
- Installation has been optimized to fit entirely inside PSP
- All PSP hardware versions/regions supported
- User up-datable flash
- Low power consumption
- Flash select via button press
- Ultra compact PCB has been designed to avoid signal bounce
Yes We WILL be stocking this item as soon as it is available Watch This Space !!!!!!!!!!!!
Thanks
So more confirmation of the impending release of the modchip from one of the UKs best sellers of Modchips and PSP News 
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May 29th, 2006, 01:14 Posted By: wraggster
News and info from AnonymousTipster of an updated release of his PSP Unzip program.
Ok, so here is the 0.2 release of my unzipping plugin/app.
New Features:
Supports Password Encrypted .zips (only basic .zip encryption). If the option is 'NoPassword:' then no password will be used, if it is 'Password:' then a password will be used. If you don't want a password, but it is 'Password:' then fully delete the password, and it should change to 'NoPassword:'.
Automatically creates directories if non-existant
Use 'List Contents' to list all the files stored in the .zip. You can scroll through the files and extract any single one of them with CROSS and CIRCLE. CROSS extracts the file with all the directories above it in the zip, CIRCLE extracts the file direct to the ExtractDir without the extra folders.
Moved to User Mode (should fix 2.0 tiff loader issues, confirmed by frmariam).
When using iRShell Plugin, the extract directory defaults to the directory the .zip was launched from.
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May 29th, 2006, 00:20 Posted By: wraggster
Jonny has released a new version of his Media Player for the PSP:
Heres whats New:
The color space conversion is now done with the GU (inspiration taken from the standard JiniCho's PMP 0.0.6). Speed increase of about 4fps. Quality also slightly increase (due to chroma interpolation).
Luminosity boost - with right/left trigger (inspiration taken from malloc).
Aspect ratio - you can switch between original, 4/3, 16/9, 2.35 (right/left with the analog joystick)
Zoom up to 200% (up/down with the analog joystick).
OSD added (O to activate it)
Player & Muxer: the new video resolution limit is 720x512 (obviously 720x512 clips will stutter a lot)
Muxer: added the check for writing errors. Download both files and Give Feedback Via Comments
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May 29th, 2006, 00:12 Posted By: wraggster
Eskema has released Biohazard for the PSP, heres the release details:
Hi all, here's my first game. It's a 2d adventure based in Biohazard/Resident evil series
It's still beta so im working in a better version only for PSP (its a port from my PC version), only for 1.5 consoles.
The controls are a little slow responding, i hope it'll be fixed in a new release next week
Biohazard it's an adventure like zelda, but it's based on Biohazard/Resident evil series.
The game it's simple, the police goes to the school to investigate an anonymous call received, so it's your turn to go and check what's happening......
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via eskema
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May 28th, 2006, 23:59 Posted By: wraggster
Dabhacker has released a Paint App for use on v2.70 PSPs, heres the details:
hey guys this isent realy my work but i did do a few things here's the deal i found this realy old flash paint app so i decompiled her and fixed her up for the psp i took out a few things such as saving and other junk it dident use so test her out theres a few tools and fadding and other effects in there hope you guys like it.
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via dabhacker
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May 28th, 2006, 23:32 Posted By: wraggster
PSPHax0r9 has released a new game he has been working on for the PSP, heres the info from the coder:
PSParty is a game roughly based off Mario Party, only with much different characters. It also supports making your own custom characters and they will be automatically added (refer to the README for directions on that). It is coded in LUA, and has been in devlepment off and on the past few months.
Right now it doesn't have much of a main objective, but that's why it's called a "Beta." I'm releasing this Beta because I think it is a good solid foundation for the game.
In the next releases, I hope to add Wifi, and the game will have a main objective and support for multiple players.
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via psphaxor9
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May 28th, 2006, 23:04 Posted By: wraggster

A few days ago we posted the news that there was a PSP Modchip being released soon, heres a Pic of that Modchip installed in a Ceramic White PSP:

Heres the specs/details:
Undiluted Platinum – World's first PSP modchip!
The U.P. (Undiluted Platinum) is a flash Replacement system for the PSP™ which allows the use of previous flash updates or custom firmware builds, opening up the possibility to run unsigned homebrew code on even the latest PSP systems. The U.P. contains 32MB NAND flash which is programmable from the PC via a high speed USB connection, using our user friendly software. You may boot the PSP from either its onboard flash or the flash contained on the U.P; the flash which is used is determined by a button press as the PSP is powered on (U.P. flash is used by default, hold L1 to use the PSP onboard flash). Since U.P. provides a secondary flash which the PSP can boot from, it can even be used to restore a PSP which has been "bricked". Every effort has been made to make our flash updater software, which will be freely available for download, both as easy to use and reliable as possible. The software also contains diagnostics which can be used by installers to determine if an installation has been successful or not.
The U.P. has been designed to minimize installation difficulty and effort. A FPC (flexible printed circuit) cable is included which routes the essential signals from the PSP motherboard to the U.P. main board and U.P. USB connector. Copper enamel wire is included, which will provide the connection between the FPC cable and the motherboard signal traces. The FPC cable also helps by reducing the mechanical stress placed on the solder points, making a U.P. modified PSP shock resistant which is important for handheld systems. Installation aids are included, and installation diagrams for all PSP hardware revisions will be available for download, together with flasher software application, from our reseller's websites. More about installation together with install pictures closer to release.
The FPC cable end to which the USB connector board attaches is routed into the battery compartment and sits above the battery. The battery cover can be replaced after flash updating and the cable remains safely in the compartment until the next update is required, whereupon the USB connector can be clipped in place within a few seconds. This means that the U.P. is completely contained within the PSP under normal usage and avoids any unsightly external modifications to your PSP. PSP is after all portable, let’s keep it that way!
In order to maximise the benefits that U.P. can provide its users, we have decided to take an open source approach with U.P and will be releasing source code for any software we release as well as full documentation for the U.P. hardware interface - including information on how to control U.P. from within PSP programs. This will allow anybody to create software which can take advantage of what U.P. has to offer. We have also sent a few prototype units away to some of the scene's best software hackers in order to give them a headstart at working on custom flash replacements - cant wait to see what people will come up with!
Features:
- Ultra reliable and feature rich Actel ProASIC Plus FPGA
- Full Speed USB 1.1 ASIC onboard
- Branded 32MB NAND flash onboard (same flash as used in PSP)
- Stable and reliable flashing software freely available for download
- Installation verification using flashing software
- Ultra compact four layer PCB
- High quality Japanese connectors
- USB cable included
- FPC cable included, reducing installation effort and improving shock resistance
- Copper enamel wire included
- Open platform development system for software developers
- Installation has been optimized to fit entirely inside PSP
- All PSP hardware versions/regions supported
- User updatable flash
- Low power consumption
- Flash select via button press
- Ultra compact PCB has been designed to avoid signal bounce
Package contents:
- U.P. MAIN MODULE x1
- U.P. USB BOARD x1
- USB CABLE x1
- INSTALLATION AIDS 1 SET
- COPPER ENAMEL WIRE 1 SPOOL
- FPC CABLE x1
The suggested price for the Modchip will be 75 Euro's/ 90 US$ or around 50 Pounds.
More info as it comes
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May 28th, 2006, 17:45 Posted By: wraggster
Mario karters released an unoficial version of Luamines with support for v2.01 etc
Download via comments
dragula96 has released a new version of his Lumines clone coded in LUA, heres the release info:
game goes up to 10 levels after that same skin just repeats
slowed down timeline a bit
added bonus system
added combo system
centered playarea
added "next" block
added 10 differentvisul skins
added 5 different sound and music skins
Fixed bug where last line of blocks would never get
checked for deletion
added a pause between when the block drops and
when the next one can drop (gets rid of many accidental "deths" :P )
added a "pause" function (press start to pause)
Optimized engine even more
you can now delete more then one square at a time
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May 28th, 2006, 17:32 Posted By: wraggster
Devs Only Release
Hexstr posted this news/release:
Alright I've been working on and off for about a year on this and I think it's finally time to let the people have it. It's not quite up to par with the quality I usually like to put out but it'll have to do.
This is a library for dealing with PBP files or as I call them archives (since they do contain other files). When I started this about a year ago there I don't believe there were any libraries to working with PBP files and I still haven't seen any to this day.
But this is not just a library that can create and modify PBP archives. I have created a format that I call Extended PBP because it extends the original PBP format without affecting it. As most of you know in the PBP header it lists the offsets of the files that it contains. If you increase each offset by say 100 you can use 100 bytes of space after the PBP header and before the first file. So the file becomes [PBP header][your added data][first file][second file...etc. Because programs are made to read the first file at the offset specified in the PBP header you can add any and as much data as you want into the file and the program will still recognise it as if there was no extra data.
I think that this could bring about some cool changes because you can store any data such as files, directories, images in the PBP file without hurting it. Self extracting executables can be created and programs that use bootstrapping to load themselves into memory could include the user-mode prx into the EBOOT.PBP file. Anyway I'm sure you get the picture and I bet your already comming up with ingenius things.
I have included this in the PSP Tools Package that I am working on and have uploaded it to the SourceForge.net CVS. I haven't had time to make use of autocont yet so there is no build yet and you will have to download it from the anonymous CVS. Sorry  .
Now the BIG problem is that since I'm currently in Afghanistan I have to go back out to the field really soon and I won't be able to start on any updates for about 2 months or so. So I'm counting on you guys to fix bugs and what not until I get back.
the code can be found in the CVS on SourceForge.net at http://www.sf.net/projects/psp-tools
Anyway have fun and make some cool stuff.
Later biz.
More info at link above.
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May 28th, 2006, 17:30 Posted By: wraggster
Devs Only Release
Edorul posted this news/release:
In this archive you'll find :
- a mini tutorial to install PSPSDK and PSPGL
- "glut.c" which is a modified version of the one in pspgl. In pspgl there is no key repitition, you need to release and push again a key if you want your program to detect it again. With this modified version you can push arrows or triggers (but not start, select, cross, triangle, square and circle) and 'til they remain pushed they are detected and can be used by your program. (used in Nehe07, 08, 09 and 10).
To use it you need to replace the original one, compile pspgl and intall it again.
- Nehe01 : it's not a real Nehe tutorial but a skeleton for your future programs with a working Makefile. It initialises pspgl and give you all the functions in order to use PSP arrows pad, triggers, keys and joystick.
- Nehe02 to Nehe10 : they are adaptation of cygwin version of Nehe tutorials modified in order to run on a PSP.
You will notice in each folder a working Makefile, "psp-setup.c" needed to compile pspgl programs and "copy.sh" that permits to copy directly your program to your PSP without living cygwin, just type "./copy.sh".
All parts I've modified are maked by "@@@".
For the moment they are some bugs :
Nehe08 : if you use blend and light at the same time the cube disapear.
Nehe10 : Idem as Nehe08, and there is a clipping problem (as in all Nehe tutorials I have modified, but here it's very visible) -> if a point of a triangle is out of the clipping area the whole triangle is not drawn. It's specialy significant with the cell and floor.
Your feedbacks are welcome if you find a way to fix those bugs 
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May 28th, 2006, 11:20 Posted By: wraggster
News and info from AnonymousTipster:
Well, after a solid days' programming, I am proud to bring you my .zip extraction plugin for iRShell.
Extract to: X:\IRSHELL\EXTAPP\APP4 (or APP1,2,3)
Open iRShell configurator and scroll to 'Filename Suffix for External Plugin #4 (or #1,#2,#3)
Click X and type in zip
Save changes in configurator
Scroll to a .zip file and click on it, which should run the plugin:
The default extraction directory is the root of the stick (ms0:\) but you can change that by clicking X on 'Extract To:' and typing in the folder name which you want it to extract to. It will not create a folder for you if it does not already exist. When typing, Select Cancels input, and Start accepts it.
Scroll to Extract... and click X, the .zip should then extract to the directory you typed.
When finished you can scroll to exit and go back to iRShell.
This is not a finished release, but it should work fine for most .zips. It does not support passworded or encrypted .zips yet. You cannot zip up files with this utility. It will not extract .rar or any other format, just .zip. Extraction of files is quite fast, but creation of directories is slow, so if you have a .zip with lots of folders in it, you may have a while to wait.
It can extract from host0 to ms0, but not to host0.
He also released a Standalone version:
This version requires you type in the .zip file manually, like with the directory, so it's slower to use than the 1.5 iRShell version. It's packaged as a 1.5 setup (I think the eLoader works with that?).
Hopefully someone can test + confirm this works before I can finally get some sleep
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May 28th, 2006, 11:14 Posted By: wraggster
Colour Changing Skin released for the PSP, heres the details:

Hyper Touch Technology (HTT) - Its thermochromic dye allows the NeXskin to change color depending on the ambient temperature.
More Info
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May 28th, 2006, 11:07 Posted By: wraggster
Homer posted this news/release:
We are glad to announce that Homer and Lil13lazin
from our forums have finished their first beta of
the DarkKarnage Shell for all homebrew compatible PSP firmwares (1.0, 1.5 and 2.01+ using the Eloader).
They have only been working on this for Exactly 18 hours STRAIGHT, so do not expect too much from it just yet.
They got a pretty nice shell going on. What the features are is pretty much the basics.
Features:
Gui AKA Interface
Desktop icons Clickable
Windowed boxes for icons Displaying information on the item
Clock Info
Battery Info
Thing to look forward to in v1.0:
Mp3 Player
Jpeg Viewer
Paint
Aim, Msn, Yahoo, [MAYBE]
Moveable Icons
Homebrew Launcher [Yes this will work on 2.01+]
UMD Launcher [Not for 2.6]
Keep Up the great work guys, hope to see more updates soon
To check For Updates you can visit www.DarkKarnageGFX.co.nr
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May 28th, 2006, 10:35 Posted By: wraggster
While the entire internet (at least the gaming part) continues to reel from Sony's $600 price announcement, we have to consider just how it came to be that the video game console leader decided to create such an expensive piece of machinery. There's no confusing this: Sony has known for some time that the PlayStation 3 would cost more than any game system before it (two jobs, remember?). But what corporate machinations influenced that decision?
Last week, Next Generation ran a fascinating article written by David Cole, of strategic market research firm DFC Intelligence, following the circumstance that resulted in the unpopular price tag. With the growing homogenization of consumer technology, and increased competition, Sony -- under the direction of Ken Kutaragi as head of Sony's semiconductor operations -- looked to custom-built technology like the Cell processor and Blu-ray to distinguish their product from the others (compare this to Microsoft's more nimble strategy of outsourcing the 360's chip-design to IBM).
Kutaragi was demoted after being passed over for the role of CEO and, when former Sony Pictures head Howard Stringer assumed the position, the relationship between the content and technology divisions of Sony became even more intimate. Stringer "quickly dubbed the PlayStation 3 as one of the company's 'champion' products." Kutaragi's desire to stratify the console market with Cell technology in effect wed Sony to the unpalatable prospect of charging an unprecedented price. Coupled with Sony's desire to not only push their own content on HD discs, but to control that medium with their proprietary Blu-ray format, the final price was escalated by two very advanced (and very expensive) pieces of Sony technology.
Continue reading for some thoughts on why the price may not matter ...
During the hectic Xbox 360 holiday shopping craze, Slate's "Everyday Economist" Tim Harford wondered, considering the prices they were fetching on eBay, "Why doesn't Microsoft price them at $700 instead?" Microsoft was already losing money on every console sold and, as a public company, that's got to be a hard thing to shrug off. If 360s were netting in excess of $700 on eBay, shouldn't Microsoft have taken advantage of that demand to help offset the initial investment?
Like consumer electronics (DVD or, perhaps, Blu-ray players), prices start off high -- appealing to the early-adopter audience who absorb the brunt of the cost -- only to lower to more palatable mass-market prices once efficiencies of scale are reached and manufacturing processes are streamlined. Sony could be modeling their admittedly very high-tech PS3 after this model (which has earned them some small amount of success in the similarly competitive world of consumer electronics), opting for more gradual price adjustments instead of the long term static prices we're used to today.
The problem is, if Sony chooses to follow this model (that is, if the price will drop after initial peak demand is fulfilled and then continue to drop) will consumers know enough to base their purchasing decisions on that future possibility when an Xbox 360 will cost them significantly less now? In a follow up to his Xbox 360 piece, Slate's Harford returned to the question with some more input on the high demand on eBay being related to the paucity of gamers willing to resell their newly earned 360s: "only a few consoles are up for sale and only the most desperate buyers compete for them. If more people put their consoles up for auction, the price would drop."
If consumer perception reflects a belief that Sony's price will remain static, a larger worry for Sony may be waning publisher support. With next-gen development costs increasing, it will be proportionally difficult to persuade publishers to isolate their titles to one platform, especially when that platform is being sold as a (relatively cheap) next-gen movie player and not a gaming console. As Cole concludes in Next Generation, "The PlayStation 3 needs to justify its price difference as a game machine." They haven't done that yet ... but there's still time.
Via joystiq
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