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June 9th, 2006, 17:11 Posted By: wraggster
Following a slap on the wrist from the Federal Trade Commission over the hidden Hot Coffee content in GTA: San Andreas, Take-Two and Rockstar have said they're very sorry and promised never to do it again.
The Hot Coffee mod, you may recall, allowed players to access a filthy mini-game where you could see all the lady's bits and everything. Take-Two was forced to remove San Andreas from shelves following its discovery, so the game could be given an Adults Only rating - a move which apparently cost them more than $24 million.
The FTC was jolly cross about the whole thing, claiming that naughty Take-Two should have submitted the content to the Entertainment Software Ratings Board for review.
But now everyone's made friends again after Take-Two agreed to set up a new system designed to ensure that all game content "is considered and reviewed in preparing submissions to a rating authority" in future.
They've also promised to "clearly disclose" any naughty bits relevant to each game's ratings on the packaging, unless the ratings people have had plenty of opportunity to give it a look over first.
"Parents have the right to rely on the accuracy of the entertainment rating system," said Lydia Parnes, director of the FTC’s Bureau of Consumer Protection.
"We allege that Take-Two and Rockstar’s actions undermined the industry’s own rating system and deceived consumers. This is a matter of serious concern to the Commission, and if they violate this order, they can be heavily fined."
Indeed, if Take-Two and Rockstar fail to meet their promises, they'll face fines of up to $11,000 for each time they're out of order. Plus at least 10 minutes on the naughty step.
Take-Two CEO Paul Eibeler commented: "As you can imagine, we are pleased that the FTC has concluded its very thorough investigation, and that the matter has been resolved," not adding "And that they haven't made us give back all our pocket money," but probably thinking it.
"We recognise the importance of the FTC investigation, and the necessity of maintaining public confidence in the ESRB rating system, and helping the ESRB educate parents and consumers about the rating system. We look forward to putting this behind us."
It's not all fun in the sun for Take-Two though - they've just published their second quarter financial report which reveals a net loss of $50.4 million, up from $8.2 million last year. More than half of that was due to the cost of asset write-offs and studio closures as cost-cutting plans get underway, it says here.
Via Eurogamer
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June 9th, 2006, 16:55 Posted By: wraggster
The first batch of Dark Kingdom screenshots left us underwhelmed to say the least, but we're happy to say that Sony's latest PS3 RPG is looking noticeably better in these fresh screenshots released this morning.
While retaining the series' tried-and-tested action-RPG formula, the next-gen version of Untold Legend takes advantage of the PS3's beefy hardware, with resolutions going up to a ridiculously large 1080p. Full online play is also promised, along with a liberal sprinkling of "physics-based" gameplay. Apparently you'll be able to fully interact with the environment, using enemies and object as weapons. We're interested to see how that will work online.
We're currently expecting Untold Legends: Dark Kingdom to be in the shops alongside Sony's next-gen console in November.
Screenshots Here
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June 9th, 2006, 16:53 Posted By: wraggster
International Cricket Captain is the summer game's equivalent of the all-consuming Football Manager, an in-depth simulation of the real-life sport which enables you to take control of your favourite county or international side and manage them to sporting glory.
With the latest version ICC 2006 launching shortly, we joined England batting star Kevin Pieterson and ICC producer Chris Childs at Lord's yesterday for an in-depth look at the final version of the game. Obviously you've got to love this most noble and superb of real-life games, but there's every sign that this season's version of ICC will live up to Childs' aim of making the 'perfect cricket game' and, of course, we'll be bringing you a full and comprehensive review shortly.
However during the course of the presentation, Childs revealed that both 360 and PSP versions of the game are on their way and that a totally revised version with a brand new 3D match engine will be in place for a big push on the title to coincide with next year's Cricket World Cup. Just as Football Manager successfully migrated onto both formats, ICC will follow suit and, personally speaking as lovers of the summer game, we can't wait.
Via CVG
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June 9th, 2006, 02:52 Posted By: Lebow
This is my first script that i have ever wrote. The script is writtin completly in lua feel free to play with the source just include my name. If anyone wants to get into help prgraming this game please msg me.
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June 9th, 2006, 02:31 Posted By: arobase
Hello,
Please notice the new version of sudoku for luaplayer
Sudoku is a logic-based placement puzzle. The aim of the puzzle is to enter a numerical digit from 1 through 9 in each cell of a 9×9 grid made up of 3×3 subgrids (called "regions"), starting with various digits given in some cells (the "givens"); each row, column, and region must contain only one instance of each numeral.
This game is translate in French, English, Italian (Thanks to Allesandro), German (thanks to Gery),Spanish (thanks to Souleater) and Portuguese.
There is a lot of various backgroung made by Gery.
Now you can have 4 differentes levels to play (Easy,Mean,Hard,Expert).
How to use it:
R: Allows to increment the number to be placed on the grid
L: Allows to decrease the number to be placed on the grid
Cross: Place the number on the selected box
Square: Delete the number posted of the selected box
Picture of the new menu with the levels

An example of background

Arobase
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June 9th, 2006, 02:16 Posted By: wraggster
Via IGN
Take-Two Interactive, home of Rockstar and 2K Games, today announced sharp losses for its second fiscal quarter, representing lower profit margins, the cost of studio closures, and the ongoing pinch of an industry in transition.
For the second quarter ending April 30, 2006, Take-Two reports net revenues of $265.1 million, nicely above the $222.1 million reported in the same period last year. The rise in revenues, however, is stung by the bottom line, where the company saw a net loss of $50.4 million, compared to a loss of just $8.2 million in Q2 last year.
Take-Two says that this year's numbers suffer in comparison to last year, when Grand Theft Auto: San Andreas was still hot. The company's sales star of the quarter, The Elder Scrolls IV: Oblivion, was co-published with Bethesda, meaning margins were lower than for titles Take-Two produces and publishes in-house. Finally, the company cites industry-wide sluggishness as companies and consumers move into a new console generation.
Why were losses so keen even as revenues were up? Take-Two faced non-cash charges of $24.3 million in dropping several titles in development, and closed its Rockstar Vienna and Indie Built studios, which incurred $2 million in costs.
For the year so far, Take-Two reported net revenues of $530.1 million compared to $724.5 million for the same period a year ago, and a net loss of $79.5 million compared to net income of $47.1 million in the first half of last year.
Earlier today, the FTC announced it has reached a settlement with Take-Two and Rockstar regarding the Grand Theft Auto "Hot Coffee" scandal. The settlement requires Take-Two to completely disclose game details going forward, but did not result in penalties or fines.
"While near-term financial results continue to be impacted by the console transition," commented president and CEO Paul Eibeler, "we are confident that we have positioned Take-Two for the long-term by streamlining our organization while maintaining an extremely talented global development team. We will continue to focus on creating compelling content, operating in a cost-efficient manner as we navigate the console transition, and aligning our resources to drive improved financial performance in 2007 and beyond."
Take-Two's future is full of promising titles, including this summer's Prey, Civilization IV: Warlords, and CivCity: Rome from 2K Games. Rockstar will offer Grand Theft Auto: Vice City Stories for the PSP in October, followed by Bully and an unnamed title based on a "premier brand," while 2K Sports will offer its annual roster of titles.
The company's roster is especially tantalizing in 2007, which should see the release of Grand Theft Auto IV, BioShock, The Darkness, and Ghost Rider, among others
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June 9th, 2006, 02:14 Posted By: wraggster
Xorloser posted this:
This is an installable PSPDev environment for Win32.
This was built on the 'posted' date above, and was done using the latest toolchain script and pspsdk available at that time.
This contains all you need to start developing for psp on a windows machine, presented in a nice, easy to use, installable format
This includes some fixes from the version posted a week or so ago. These include:
* uname now returns the correct system type (windows) for scripted stuff
* rm.exe now deletes files using wildcards
* rmdir.exe has been copied to cyg-rmdir.exe (to resolve dos rmdir command conflicts)
* mkdir.exe has been copied to cyg-mkdir.exe (to resolve dos mkdir command conflicts)
* echo.exe has been copied to cyg-echo.exe (to resolve dos echo command conflicts)
It contains the latest pspdev compiler and tools built on the GCC v4.0.2 toolchain and patches, (no source code included).
It also contains the current (direct from svn) version of pspsdk precompiled.
When installing, DO NOT install to a directory path that contains spaces!
Thanks to all those who helped make the toolchain and pspsdk what it is today.
More info --> http://xorloser.com/
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June 9th, 2006, 01:01 Posted By: wraggster
Midway Games Ltd., a subsidiary of Midway Games Inc. (NYSE: MWY), today announced a European publishing agreement (excluding South Africa, Australia and New Zealand) for Myst™ on PSP, the latest version of the epic adventure from Cyan Worlds. Over a decade since PC adventurers first sampled the delights of Myst’s emotive and visual feasts, the new handheld development will engage the player like never before and literally take them to another world.
There are no instructions and the player begins a voyage of exploration without encountering a single living soul. Alone on a mysterious island, you set out to explore its grandeur and mystery. Here a chilling tale of intrigue and injustice, defying all boundaries of space and time, is being told. Quickly, though, it becomes clear every action can somehow help unfortunate individuals trapped somewhere in a parallel dimension. The Myst adventure is like no other, tantalizing with its unique combination of lavish environments, puzzles, mazes, and a sizzling underlying drama which steadily unfolds to reward the player further still. More details about the game and release information will be made available shortly.
Martin Spiess, Managing Director - Europe of Midway Games Limited, offered, “We’re thrilled to be bringing one of the best known and most successful game franchises to this handheld format for the first time. Myst promises a one-of-a-kind adventure experience and contribute to the broadening of our PSP portfolio.”
Manny J. Granillo, President & Chief Designer of Hoplite Research, LLC, stated, "Finding the right partner with the right vision and who is in touch with what gamers want is always a challenge. We are delighted that we can work with such a strong publisher as Midway."
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June 9th, 2006, 00:55 Posted By: wraggster
News From CVG
Just in time for the World Cup too! With all thoughts turning to the Coupe du Monde for the next couple of months, we've just had hot-off-the-presses confirmation from Sega that Sports Interactive's superb life-swallowing Football Manager will be reborn in time for Christmas this year, with FM 2007 launching across PC, Xbox 360 and PSP, oh and Mac and Intel Mac too.
Marvellous, and it's sure to bring a rousing huzzah from all serious FM fans and groans of disappointment from their assorted spouses as they anticipate watching their loved one's spare time being consumed by FM.
The usual new host of features and additions are promised of course, and while SI is being a touch coy on most of them, the couple of details it's let slip is that the Xbox 360 version will have a new and improved interface to make it more joypad friendly. On the PSP score, there'll be additional playable leagues and most excitingly of all, a new network play option which allows head-to-head PSP managerial conflict.
Miles Jacobson, Studio Director for SI said, "We are constantly striving for perfection and are on track to deliver our most authentic football experience yet. There will be a new, easy to use default skin, as well as improved hints and tips throughout the game. More in-depth feedback from your assistant manager and coaches, plus interaction with any player worldwide makes this an unmissable and very user friendly experience, and our best football game by a country mile."
He's not wrong you know. Sega and SI are promising to unveil further details over the coming months and we'll be dispatching our scouts down to SI to bring you further details as soon as we can. For the moment though, you'll just have to dream of FM glory and content yourself with this summer's festival of football.
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June 8th, 2006, 19:19 Posted By: wraggster
It's a fantasy of the final kind that just keeps on chuggin'. Shane Bettenhausen of EGM fame got to talk it up with Shinji Hashimoto, Yoshinori Kitase, Tetsuya Nomura and Toriyama about Square Enix and their Final Fantasy XIII project.
While the interview will be appearing in this month's magazine, the whole unabridged version can be seen on 1UP. Mr. Kitase starts it up by conceding that they had originally thought about doing FFXIII on PS2 before deciding that both it and FFVersusXIII would ship on PlayStation 3. On the subject of narrative crossovers, Nomura says that each world is separate and will not allow for other characters meet each other.
Of course he follows that up stating that there is the "possibility in the future" of that happening, but obviously they haven't gotten to that bridge yet.
Via PS3Fanboy
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June 8th, 2006, 19:00 Posted By: wraggster
NJ has once again updated his NeoGeo CD Emulator for the PSP, heres whats new:
* As for the schedule which is released while the work of accompanying version upgrade because it is not, there is no source code.
English because edition has stopped operating with GTA + eLoadr, urgently it renews to those which are in the midst of job.
(As for Japanese edition in order to operate, as for cause it is unclear. Doing again to compile, not to operate.)
When starting way it checks BIOS, is in the midst of job several correction item which such as modification addition.
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June 8th, 2006, 18:32 Posted By: wraggster
A trailer purporting to be of Tomb Raider Anniversary Edition has appeared on Google Video and seems to be a remake of the original PSone Tomb Raider designed for PSP.
Rumours that Eidos is working on a remake of the original Tomb Raider game have been circulating ever since the publisher revealed in a financial report earlier this year that it is producing a special edition of Tomb Raider for the 10th anniversary of the series, which started way back in the autumn of 1996.
Eidos has refused to comment on this speculation so far but, for many, a remake makes sense as many of the improvements that were introduced in the recent Tomb Raider: Legend, such as the fluid platforming and user friendly checkpoints, could be used to update the game.
The trailer features action from the original Tomb Raider, including the T-Rex boss battle, along with new moves such as the pole swing. What adds an extra layer of mystery is that the text accompanying the video describes it as, "a trailer that appears to show footage of the original Tomb Raider remade on PSP, rumour suggests it was being made by Core Design but has since been cancelled."
When we contacted Eidos to see if it could shed any light on the video we were told that the video "has not been authorized for release by Core Design or Eidos". No comment was offered with regard to an official Anniversary Edition remake.
News via Gamesradar
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June 8th, 2006, 18:31 Posted By: wraggster
Article from Gamesradar
Own a PSP but no WiFi connection? Be an offline exile no longer - Thrustmaster is releasing an 'Easy to Install' USB WiFi key to turn your PC into a wireless hotspot, just like Nintendo's dongle for DS. To see how easy it is to get started with WiFi, we hooked the gizmo up ourselves.
The pack contains the USB key, software and a poseable cable; sticking your dongle in a vertical position improves the signal, see. The software talks you through each step of installing the WiFi key, and even takes you through the process of setting up your PSP to connect to it.
Just 10 minutes after tearing open the plastic we were online. Thrustmaster's user-friendly setup is a real improvement on Nintendo's fairly confusing official WiFi key software, which can be a struggle to work with. Our only concern is that the signal on Thrustmaster's dongle can be erratic, drifting from top quality to half-strength, no matter how close you are.
But, fortunately, it's not enough to terminate your connection. And, as we discovered after a bit of fiddling, any fluctuations are more likely to be the cable losing connection with the USB slot than the actual WiFi key dropping in power. If it really bothers you, plugging the dongle straight into the PC without the cable is your best solution for a more constant signal.
This useful dongle also works with a DS, or any other WiFi enabled device, despite this being heavily branded as a PSP accessory. If you're not set up with a wireless connection at home, this is a far cheaper option than upgrading your PC hardware, and just about as reliable too.
Thrustmaster's WiFi USB key for PSP is released tomorrow, priced at £30 - you can head over to www.gamestation.co.uk and bag yourself one right now.
Head on over to the link above for screens
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June 8th, 2006, 18:18 Posted By: Ghoti
Hi folks,
due to an very bad error i have made this new edition with only bugfix but that will make it easier to play longer 
version 0.3a third release
------------
Fixes
------------
- fixed the next music song bug, no it doesn't crash when a song is ended
greetings Ghoti
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June 8th, 2006, 17:33 Posted By: wraggster
Sony Computer Entertainment boss Ken Kutaragi has bigged up PlayStation 3 as a full-on computer today, noting that PC-style upgrades and build to order systems could be on the way.
"Speaking about the PS3, we never said we will release a game console," Kutaragi said, In an Interview with Japan's PC Watch. "It is radically different from the previous PlayStation. It is clearly a computer. Indeed, with a game console, you need to take out any unnecessary elements inside the console in order to decrease its cost. ... This will of course apply to the PS3 as well."
The PlayStation boss continued, saying that the PS3's highly configurable hardware overrides any issue of cost, and even suggested that the next-gen PlayStation could keep up with PC technology. "The PS3 is a computer," said Kutaragi. "Lowering costs is important but more important is its capacity to evolve.
I think the HDD will gain in capacity. If a new technology gets into mainstream PCs, the PS3 will have to adopt it as well. Maybe the Blu-ray drive will become writable. Well, maybe not at this point.
Kutaragi then continued his 'PS3 as a computer' campaign, saying that the HDD is not the only element that gives the console a computer nature. "Everything has been planned and designed so it will become a computer. The previous PlayStation had a memory slot as its unique interface. In contrast, the PS3 features PC standard interfaces. Because they are standard, they are open.
Kutaragi continued: "We put up no restrictions. Because it is a computer, it can interact with anything, freely. If someone is familiar with PC building, he or she can easily upgrade PS3's HDD."
Console traditionalists might be put off by all the talk of yearly tweaks and upgrades, but by the looks of it this is exactly the kind of route Kutaragi would like to take with the PS3.
"I think a year from the launch we could indeed extend the configuration of the PS3. Why not!" conceded Kutaragi. "Okay, this is may be joke or a personal opinion. I mean we have no such plan at this very moment. However, companies like Dell or Apple have such programs. In the PC world, specifications rarely last more than two years. You need to update them. I believe the PC is always evolving. I think that the time may come that the 60GB HDD would become too small or the RAM to low. Such issues are numerous."
It looks like the days of tamper-free, technically inferior consoles could be over. But can the PS3 really compete with PC technology? Do gamers really want to upgrade their consoles every few years? Let us know what you think in the comments section below.
Via CVG
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June 8th, 2006, 17:28 Posted By: wraggster
PlayStation 3 is part of a "new digital strategy to try and create a new software mentality" at Sony, according to the firm's CEO Sir Howard Stringer, who admits that the transition to digital has been tough for the firm.
Speaking to Walt Mossberg in an on-stage interview at the Wall Street Journal's D: All Things Digital conference, Stringer - the first westerner to become the head of Sony - gave some insight into the firm's broader strategy surrounding the console.
"The reason it's expensive [is that] instead of concentrating on just the games player, which would have been done in the past, PlayStation 3 is designed to go somewhere else, where it's the centre of the living room," he explained.
"It's part of the new digital strategy to try and create a new software mentality in Tokyo, because it's quite clear that we've been an analog company migrating to digital with some difficulty," concluded the Welsh-born executive.
Stringer also revealed that the PlayStation 3 is one of the devices which Sony has chosen to focus its efforts on, after significant cutbacks in terms of the number of projects which the firm has in development.
"It's exhausting trying to win on every front," he commented. "Every engineer loves his own product, so if you have an electronic toothbrush with a camera, we would give the same amount of marketing to that as everything else. After a while the company sinks, exhausted, to its knees. Well, we've changed that."
Elsewhere in the interview, Stringer paid tribute to Microsoft chairman Bill Gates, commenting that his rival's "salesmanship" is "so brilliant" that "most of us think, oh my God, he must be right."
"He talked about Vista [being] delayed as if the delay was normal, and then he started mocking me for delaying PS3," Stringer joked. Earlier, the Sony CEO had accidentally referred to recent movie X-Men 3 as Xbox 3 - telling the audience jokingly that the slip-up was a sign of his "obsession."
Via Gamesindustry
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June 8th, 2006, 08:35 Posted By: Kramer
Lil13lazin and Sharko have just released v1.0 of the DarkKarnage Shell for all homebrew compatible PSP firmwares (1.0, 1.5 and 2.XX using the eLoader). DarkKarnage is another homebrew OS-like shell, with the standard set of features present in other homebrew shells available on the net. The new version features an MP3 player, an image viewer, and a few additional fixes and additions.

Features/fixes in v1.0 include:
- MP3 player.
- Image viewer.
- Movable icons.
- New sounds (modable).
download here
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June 8th, 2006, 07:45 Posted By: wraggster
News from PSPDemon:
Hi again,
releaseing a PSPool pack for all you Final Fantasy 7 fanboys out there ( maybe fangirls? )....
Thanks to vettacossx for giving me a good ground to stand on and morph it into what we have now ...
Hope you Enjoy!!
Thanks for Everything,
PSPdemon
PS- if you have any trouble....ask here and i will help you out
More info and Download at his site here --> http://pspdemon.dcemu.co.uk/
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June 8th, 2006, 07:33 Posted By: NeonGenesis
--Duplicated in Emu/Homebrew forum--
-------------------------------------------
Release: VSCycles v1.0 Lua Game
File: VSCycles_v100.zip (363 kb)
Screenshot: Main Menu
-------------------------------------------
I'd like to release my recently completed 2D Tron game in Lua, 'VSCycles'.
From the Readme:
VSCycles is a 2D Tron clone for the Sony PSP written in Lua.
For those not familiar with the Tron concept, players control 'lightcycles', moving objects which constantly travel in a straight line over a playfield and turn in 90 degree intervals. However, there is a catch. Lightcycles leave a wall trailing behind them in the same color as the lightcycle.
The goal of the game is simple: Don't Crash. If you crash into one of your own walls, or leave the play area, you lose a point. If your opponent crashes into one of your walls, you gain a point. First player to the winning score wins the match.
To play, move your lightcycle in the play area, taking advantage of your trailing wall (and the opponent's wall, if you can) to force the other player into crashing into it.
VSCycles is fully functional, released in Lowser compatable format. It contains options to adjust gameplay speed and win scores.
Feedback welcome!
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June 8th, 2006, 06:40 Posted By: mbr7
I Have finally finished 4 Cool Skins for eLoader Bock V0.97 YIPPI
eLoader Bock V0.97 Skins -_
-You Reqiure-
A 2.5 or a 2.6 firmware
eLoader Bock V0.97
-How to instal-
Chose one of the skins and place the loadmenu.tga in --> F:\PSP\eloader Make shure that you have a copy of the old loadmenu.tga before you overwrite it.
-About-
This dosent change your eLoader at all except for the background of it.
This skins Were Done by Limier
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