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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 21st, 2006, 15:01 Posted By: mameuser
Jonny has updated the rather excellent Media Player for the PSP, heres the info:
THIS APP DOES NOT WORK WITH FIRMWARE GREATER THAN 1.5
- Fixed some audio problems (random pops, mainly audible with headphones).
- Added loop option (x + right trigger to toggle).
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June 21st, 2006, 09:10 Posted By: wraggster
New PSP Game for Preorder at Success HK.

Based on the follow-up to the blockbuster original movie, Pirates of the Caribbean: Dead Man's Chest has players as Captain Jack Sparrow, Will Turner and Elizabeth Swann as they explore and brawl across land and sea on a memorable quest in search of the legendary Dead Man's Chest. The games will not only feature thrilling moments from the movie, but will expand the fantasy of the franchise by offering exciting new adventures and locations inspired by the rich "Pirates of the Caribbean" universe.
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June 21st, 2006, 09:07 Posted By: wraggster
New PSP Game for Preorder at Success HK.

If the World Cup is the place to see the best skills on the planet then World Tour Soccer 2 is the place to play football the way we can only dream of - where looking good and playing with style are more important than winning! Designed exclusively for PSP, World Tour Soccer 2 is a showboat of quick points-based game modes, each offering something unique and challenging, and all offering fast paced accessible gaming. With 11 play modes, the game features offer two core progression structures: World Tour and Medal Mode, with the aim being to win challenges on each of major footballing continents against increasingly stronger teams, in doing so unlocking new teams, game modes and and All Star teams.
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June 21st, 2006, 09:04 Posted By: wraggster
New PSP Game for Preorder at Success HK.

The micro racing series returns with this fourth edition of the multiplayer mini-racer. Mixing miniature mayhem with maximum multiplayer racing, Micro Machines v4 arrives packed with knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting you loose with hundreds of vehicles, each with distinctive performance abilities, you'll be racing your inch-long miniature motors on wild tracks where everyday household objects appear immense in size and can become lethal hazards. Fans of classic Micro Machines games will rejoice in the return of some of the series' most popular racing arenas. Of course, it wouldn't be Micro Machines without an arsenal of power-ups and weapons to collect and use on your opponents while you’re racing, and v4 brings all the favourites back, including the car-mounted giant hammer!
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June 21st, 2006, 08:18 Posted By: wraggster
New Commercial PSP Game Release:

Lisa to Issho ni Tairiku Oudan is the latest installment in the train building series A Train. In this PlayStation Portable version, players build a railroad which runs through a whole continent while following the advice of a girl named Lisa. The character design of this PSP version was made by the famous japanese illustrator Yasu.
More info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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June 21st, 2006, 08:14 Posted By: wraggster
New Commercial PSP Game Release:

This game is all about tuning your think tank, and it does so using three types of games: Aha Change, Aha Movie and Aha Cut. Aha Change requires that you find differences in two real-life pictures and point them out using a cursor. Aha Movie displays live-action scenery that looks at first glance like a still pic. Somewhere in the scene, something is moving, and it's your job to find out where. Finally, Aha Cut uses live action movie footage, taking you through various scenes of a drama. Your job is to figure out what changes as the drama cuts between scenes. The game may have "Sony Computer" in the title, but it has nothing to do with Sony Computer Entertainment. Kenichiro Mogi, senior researcher at Sony Computer Science Research Lab, is supervising the game, which is why his name and that of his company appear in the title. The game is based around brain research in "Aha! Experience," a type of brain reaction where you figure out something that had eluded you in the past.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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June 21st, 2006, 08:09 Posted By: wraggster
New Commercial PSP Game Release:

In Korokoro Koro, besides being able to experience the thrill of making cubes disapear, you can also make use of three different magical cubes to make cubes of the same colour disappear in big swoops. Depending on their colour the cubes have different properties, you need to use your brain efficiently to figure which one would be the best in a given situation.
More Info --> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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June 21st, 2006, 08:03 Posted By: wraggster
'DickyDick1969 has once again released a new version of PimpStreamer for the PSP, this is an application that allows the streaming movies from your PC to the PSP:
Still busy testing 2.x issues, this small fix for 1.5 gets a few wishes from the current issues list.
- change server config from the PSP user interface (press select)
- directory with ‘&’ inside is browsable
- added WMA and WAV to default extensionlist
- hopefully clear of PSP/VIDEO folder bug now.
Download Here --> http://pimpware.pspstart.de/?p=28
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June 21st, 2006, 05:57 Posted By: wraggster
An entry in the PS2Dev Fourth Creation Comp, heres the info:
This is a simple 3D racing game, it'll eventually be something close to a clone of mario kart mixed with micro machines. This release, even though for a competition entry, should be considered ALPHA. There are _ALOT_ of features that have been cut out so I could "finish" ontime, these features will be added later. Basicly all you do is drive around and try to beat your best lap times (C: is current lap, B: is best). With more players you do the same, but hopefully against each other.
You NEED to use a new version of ps2link, this came uses xsio2man and xpadman!
If you're on an old japanese system, you'll need to provide some IRXs.
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June 21st, 2006, 05:46 Posted By: wraggster
An entry in the PS2Dev Fourth Creation Comp, heres the info:
You are Gunnar, as seemingly average every day sheep, with a gun. You can run and jump and well, shoot. But somehow, you've ended up in the evil Shephard's gauntlet. You need to make it to the end. But it isn't as easy as it looks. The Shepard has fixed it so that you need to collect 50% of the fruit to leave a level. Work hard, and you can move on.
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June 21st, 2006, 05:42 Posted By: wraggster
An entry in the PS2Dev Fourth Creation Comp, heres the info:
The object of Droplets is to clear all the blobs off the board by selectively filling certain blobs until they burst, sending drops towards neighboring blobs causing a chain reaction!
Playing
You start with 10 drops. Beating a level rewards you with an extra drop. Creating combos will give you 1 more drop for every 3 blobs involved in the combo. Remember: combos are king! When you run out of drops, you lose. It's game over and you will be told how many levels you successfully completed.
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June 21st, 2006, 05:37 Posted By: wraggster
An entry in the PS2Dev Fourth Creation Comp, heres the info:
This is the classic tetris game that we all know and love :-)
Color - In this game you'll have to match 2 or more balls in the same color.
Original - The same as Classic but with the screen rotated 90 degrees.
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June 20th, 2006, 21:53 Posted By: TheEmulatorGuy
This is a techdemo of an Isometric RPG by the illfoundedmind Production Studio (http://www.illfoundedmind.com). This was entered into the ps2dev game creation competition. We didn't get it to the extent we hoped, as only the music, isometric field and menu are working. We did have alot more up our sleeves The tech demo can be completed, so don't give up >_>
All work, programming/graphics and music is original and by our team. Nothing is taken. So as a note, turn your volume and brightness up
It'll only work on 1.0/1.5. You will not be able to rename the folders at all. Sorry for this inconvenience, it will most surely be fixed in the next release.
Either way, here's some screenshots.


You can find the files here under "Meeku's Quest - Beyond the Gateway":
http://ps2dev.org/The_Fourth_Creation/
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June 20th, 2006, 10:50 Posted By: mameuser

NJ has released a new version of his NeoGeo Arcade Emulator for the PSP
Thanks to b8a for the translation:
Fixed the issues with alpha 3.
I don't have time right now, so please see the sources below for what's changed.
readme.txt
list.txt
Items that can not be fixed due to the implementation
Sound plays, but sometimes does not syncronyze with the screen
The speed drops drastically when there is a lot of sprites being drawn
*I'm thinking that it looks like games along the lines of Waku Waku 7 are going as far as they can go when at the barely playable level. If only there was twice as much memory.
I also translated the readme and list files. See this post: http://www.dcemu.co.uk/vbulletin/sho...067#post138067, if interested.
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June 20th, 2006, 09:28 Posted By: Kramer
Percival and PSP 3D are proud to release the latest version of Super Mario War for PSP, a port of the awesome home-made Super Mario deathmatch game (think of it as a mix of Super Smash Brothers, with the items and actions of Super Mario) orginally developed by Michael Schaffer and Florian Hufsky. The latest version features a plethora of bugfixes, game improvements and optimizations, as well as new features; download your copy now! The game features a ton of different characters and maps to choose from, a complete library of music, awesome CPU AI, and a variety of game modes to choose from. It's fully modable; read the README.txt included for more information on the game, skinning, upgrading from v1.0, and more.

New features/fixes in v1.01 include:
- Fixed programming error causing 1.5 users to get black or blue screens.
- The game can now be saved to a folder other than /PSP/GAME/smw.
- Some maps didn't load at all, now fixed.
- Fixed each goomba showing twice in goomba mode.
- Exiting or pausing the game during a screen shake (e.g. by stomping on another player) made the text appear in weird positions, now fixed.
- Fixed menu music always playing even during a game.
- Replaced giant font used with chicken and tag mode.
- Only 1 human player can now be set.
- Mario skin should now appear first.
- The numbers 2 and 3 in the race mode were hard to read, now legible.
- Press circle during team select to change to a random skin.
- Map selection: hold square and press left/right to jump 10 maps.
- Map selection: press analog left/right to jump to a map name starting
with the next letter.
- Preview map button changed from square to L/R.
Download Super Mario War v1.01 for firmware 1.0 (2.XX via eLoader) from here.
Download Super Mario War v1.01 for firmware 1.5 from here.
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June 20th, 2006, 05:14 Posted By: Cap'n 1time

from http://neocdz.hp.infoseek.co.jp/psp/...download_alpha
Im not exactly sure what is said on the page.. But I do know that this new version has some cool features!
1timeuser from the other thread:
One thing i did notice was somthing about some sort of uni-bios which can be located here
http://unibios.free.fr/download.html
Alrighty, here is some sweet stuff I have discovered in this version. First off the unibios (see link above) lets you access some cool stuff by pushing both start and select at the same time. There are even cheat options.
To add the uni-bios place uni-bios.rom in your neogeo.zip (the neogeo bios image) and rezip it. Then before you load a game push the L button and scroll all the way down to select one of the uni bios's
Not only does it get rid of the green ugly screen at the start of the neogeo boot process, but it like i said gives you some cool ingame options with start + select.
Now for thoes of you who wonder how i got the 20 meg + blazing star game to run.. Its pretty easy.
Inside the ngepsp_alpha3 directory there is a folder called "converter". Inside that folder is a program that... well its magic.. I dont know what it does really. (probably somthing to do with compressing the sprites). anyway take your rom (blazstar.zip) and run it through the program. The program poops out somthing in the cache directory (blazstar_cache.zip".. Alls you gots to do is place this cache file in the "Cache" folder in the ngepsp folder on your psp. Place the rom (blazstar.zip) in its usual place and boot it up!
Mods or Admins feel free to edit this news post and I slapped it on here... just to get it on here. 
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June 20th, 2006, 02:06 Posted By: gamma
FUSE MOXA PSP
This is a simple lua port of "mosser" made by kuni (http://www.din.or.jp/~ku_/ ).
"mosser" is a award winning puzzle game in "HSP contest 2004".
This game is very addictive, so you should be careful!?
#HOW TO INSTALL
First get luaplayer at http://www.luaplayer.org/ .
put "luamosser" folder to
\PSP\GAME\luaplayer\Applications
Launch LuaPlayer and select "luamosser" on Lua Lowser.
I myself played and tested on FW1.5 PSP with luaplayer v0.18. 0.19
(the newest 0.20 causes errors.)
#HOW TO PLAY
Put moxa to lead fire and burn'em all.
It comes to a gameover under these conditions.
1) the remaining moxa reaches to the bottom.
2) you are packed in by moxa in 4 direction, so you cannot move.
#CONTROL
Move to up,down,left,right by the digital pad.
start = quit game to Lua Lowser
#HINT
The moxa ignites slowly, so if you put moxa linearly,
a lot of residual moxa reaches to the bottom.
Pass by firing point periodically to make a shotcut.
#MISC
Erase "hiscore" file to initialize highest score.
This program records replay data.
Before playing it runs playback data of "hiscore".
After playing, it runs playback of the last play.
Any modifications are welcome. Thank you.
gamma.
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June 19th, 2006, 16:26 Posted By: Ghoti
Hi folks,
I have made a new version of boxy ii. THIS IS NOT A LUA GAME !!!! ( alot of sites say it is so hopefully now they know otherwise)
I have added an early version of the chaos game mode for you to play. hopefully you will enjoy it. I also did not change the names of the game directories so that alot of you don't have a problem with this, hope it helps.
Please not however that this is still not the final version of the game so there can and probebly will be errors in it. I have however tested the game alot of times and I have played session for over an hour so it is more stable as the previous release. However there is still one bug that can come whenever wherever and i haven't figured that one out. I you come across it please let me know what exactly was the current state of your level or something so that i can narrow my search for the bug.
Well as ussual some new screenshots of the new themes:


and my change log:
**********************************
version 0.4 fourth release
**********************************
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added
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- Chaos game mode added
- add option to turn on/off musicplaying
- add option to turn the chaos mode to random or classic theme changing
- at pause the music also pauses
- at pause the time also pauses
- new skin (Cards)
- new skin (reptile)
- after quit the game through select first you'll get the gameover screen to fill in the highscore
- Random music mode
- with normal music mode pressing L goes one song back
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Fixes
------------
- (when music is turned off in the options screen the game won't crash on the account of not being present any mp3 songs.)
- randomly crash on next theme fixed.
- options bug reads correctly now
- premature deletion of blocks when line was not beyond that point is fixed.
- bugfix special block
- fixed the black screen bug
------------
Still to come
------------
- Trigame game mode (not sure if it will be implemented)
- Highscores for each game mode
- Animated backgrounds (don't know sure yet)
- wave support for ingame sounds
- ingame menu
------------
known bugs
------------
- when you restart a game like 3 times the fourth the game will crash
- After deletion of some blocks (sometimes after 45 minutes of playtime so debugging is tough) the game crashes
EDIT:: i have only a version 1.5 psp so i can't really test for higer versions, please let me know how it works on higer versions, thanks
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June 19th, 2006, 03:11 Posted By: mameuser
Jonny posted this new release of his Video App for PSP:
- Added zoom, aspect ratio, luminosity boost.
- Now runs at 120mhz, in the worst situation this should still give 37-40fps (if someone experience stuttering, please contact me).
Battery consumption is around 20% for a 2 hours movie.
Key mapping is slightly different from PMP Mod, the next PMP Mod version will use this mapping too (many thanks to DickyDick1969 for testing this combination).
Keys while playing:
triangle = exit
o = toggle osd
square = pause/play
left/right = rw/ff
x + left/right = faster rw/ff
up/down = change volume
select = cycle audio streams
left/right triggers = change luminosity
start = cycle aspect ratios
x + up/down = zoom up/down
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