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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 15th, 2006, 21:40 Posted By: gunntims0103
sora adventure is my very first attempt at lua. i am hoping that i will stick with this project long enough so that it will be fully playable. as of now i have sora running around in the woods
things to do
edge out sora's sprite from the black block
intergrate levels together
add a.i (enemies)
add attacks for sora
add a main menu
add a story line
add music
add multiplayer
change sora's clothing
change keyblades
have companions follow you in the game
i still have alot of work.as i said this is my first attempt and im actually surprised i was even able to get this far.I DO NEED A LOT OF HELP WITH THIS PROJECT AS I DO NOT KNOW ALL THE LUA CODES IF ANYONE CAN HELP ME WITH A.I AND MAIN MENU'S AND SUCH I WOULD REALLY BE VERY GREATFULL
BIG CREDIT TO SHADOWBLIND FOR HELPING ME WITH THE SPRITES EN BACKROUND BIG THANX
thanks
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June 15th, 2006, 21:33 Posted By: Kaiser
I thought this was pretty interesting.
Ever in the need to pick up a quick birthday present while on the go, or grab a quick game fix while waiting for your flight at the airport? Looks like your cries for help have just been answered! Sony has just announced the new 'robotic stores' that they are testing and planning to releases around the US in strategic, high traffic locations.
At the moment, they are only testing these vending machines, so to speak, in Atlanta and Colorodo, but soon enough, we should start seeing these mini-malls popping up all over the US. Each station carries PSP units, games, accessories, and more; all of the items are lifted out and presented to you by a robotic arm, of course, after you have paid for the item by a credit or debit card. This is a pretty unique and futuristic idea Sony has up its sleeves, can't wait to see the 'robotic store' go gold in malls and airports all over!
Think other companies will follow suit or is this just a mistake on Sony's part?
Source-->PSP3D
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June 15th, 2006, 20:12 Posted By: Kaiser
Only a few hours after Alpha 1 was released the generous coder NJ has released Alpha 2. Here's whats new. I'm definitely going to have to spend some time with Metal Slug tonight.
* BIOS it tried to start selection from the file browser. During file browser executing when the button is pushed, the menu opens.
* Only at the time of the first starting it tried to indicate the help of the file browser. (For the above-mentioned modification)
* In initial condition it tried automatic frame skip to become effective.
* Case it fails in starting, it tried not to retain SRAM and the memory card.
* In order to be able to start several games which it cannot start, the intention of correcting. The game where memory is not enough does not operate as usual. Referring to details list.txt.
* If user interface is simplified, because memory is less crowded somewhat, perhaps, the game which can be started more or less it increases, but only this game it operates basically.
A rough translation courtesy of babelfish
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June 15th, 2006, 14:05 Posted By: Kramer
There has been reports from a few people that a new version of gta:lcs has been released which requires 2.60 update and the savedata exploit has been patched. Is this the end of the gta exploit?
heres a dodgy video of it happening
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June 15th, 2006, 11:09 Posted By: shadowprophet
Those guys at neocdz must never sleep! Because they have done it again!
Here is all the information I could find about this exciting release. Credit for the translation of the readme goes to Jeff C And he has our thanks!
Now on to The translated readme.
Only supporting the compressed ROM set for MAME 0.106.
Clone set containing home purpose ROM is not supported.
Protected/encrypted ROM set is not supported.
Games with special input port or dip switch are not supported.
Due to the lack of memory on the PSP, only the ROM sets smaller 128Mbit (16MB) are supported. (I haven't tested the upper limit of the supported ROM size)
There may still be some ROM sets that cannot be started even they comply with the conditions above.Info from Read Me.
Thanx Jeff C for the translation 
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June 15th, 2006, 10:32 Posted By: shadowprophet
Shortly after the release of StrmnNrmn's Daedalus R5. StrmnNrmn started to question Psdonkeys earlier release.
He had this to say,
PSdonkey made this comment when releasing a pre-release of R5 last week:
I went ahead and compiled the new source for everyone and also added a couple of minor changes to the source for speed improvements. As I have no way of getting in touch with him directly, I'd like to ask him publicly if he could forward me a set of diffs for the 'speed improvements' he applied. Not just because this is a requirement of the GPL (the license under which the Daedalus PSP source is made available), but because I think it would be beneficial to the project to apply these changes to the main source tree. Having said that, I suspect PSdonkey might simply have been attempting to take partial credit for several weeks development work. I'll let you know if I receive any diffs...
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June 15th, 2006, 10:04 Posted By: shadowprophet
DickyDick1969 has released a new version of pimpstreamer, This one runs on higher firmwares!! Here is what he had to say!
Allrighty… Thanks to jonny for combining all the 1.5 code to only the idct stuff, and the brave work of raphael to make a “mips” only version of the idct code instead of using the ”me”. After a few (not so trivial) adjustments here and there I managed to make the first 2.x PiMPStreamer version…
Yes!! It runs now on 2.x PSP’s !! Enjoy!! Just put the 2.x files in the PSP/GAMES dir and edit the pmp.ini for server settings and eLoader will pick them up. (tested on a 2.6 white psp)
Note: Some key combinations don’t work yet (pressing start to refresh will do evil.. workaround is to go to another dir and back). Also you cannot run full speed here, advise to set the server on /2 framespeed
Also the .62 stands also for some minor issues solved in the server and psp client (1.5).
This is what I call real co-operetative developing: working all together to a solution…. (don’t know if it is intended) On the other hand… it is quite a mess in PMP Mod land, with about a dozen of MODS and contributors.. perhaps someone should take all the source up to now and make a grand version…
This really makes my day, after being a little bit sad not showing up in the summer pspupdates list….. (jonny deserves it)
DickyDick1969
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June 15th, 2006, 04:34 Posted By: wraggster
News from the PCSX2 Site
With 100,000 unique visitors having visited this site in it's short time online (13 days), both myself and Falcon4ever are happy it's gone so smoothly.
So a video of Makai Kingdom in action has been recorded for you lot to download and enjoy, including audio (speech, music, sound effects).
So you are thinking woopiee a video, wow, thats shocking... , well hold that thought, what if I told you that the video only had to be sped up by about 10 FPS to get to 60 FPS, eg; what you see is practically what it's emulated at!
What?!! near full speed emulation?!! impossible I hear you cry, well I did tell you that zerofrog was re-writing the eeREC and vuREC There's alot to do, as in all honesty many games got broken with bugs during the transition from the old rec, to the new, but he's still not blinking, and he is avoiding sleep, so hopefully more news eventually!
Enough of that for now, enjoy the video, which you can grab on this page (click the 'DOWNLOAD' image to the right of the details ).
Check out his site here --> http://www.pcsx2.net/
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June 15th, 2006, 02:04 Posted By: Kaiser

StrmnNrmn has released the official Daedalus R5 only a few minutes ago. This great N64 emulator just keeps getting better.
Here's whats new[+] New DynaRec engine, resulting in significant performance improvements
[+] New front end - ability to toggle a couple of options (more to come)
[+] Save game first pass (eeprom4k, eeprom16k and mempak)
[^] Various interpreting engine optimisations
[~] Use .png fileformat for background images, save ~380KB
[~] Stripped out unnecessary code, save ~250KB
A special thanks to everyone who was involved with Daedalus on the PC in
the past. Sorry I was so rubbish at keeping the project ticking along. You
know who you are. *Updates:
-Testing among DCemu members has revealed a significant speed improvement.
-The screenshot feature seems to freeze the emulator in this version. Had to cobble together a screenshot using a digital camera.
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June 15th, 2006, 00:55 Posted By: Kaiser
An update on this program from Zeemon/PSPXavier. Here's what he had to say
What? FindC stands for FindCoordinates. It is a program written in Lua that gives programmers a better idea of the coordinates on the PSP.
FYI: Feel free to change the background picture to a picture included in a program you may be coding.
It can be very helpful to help find the perfect place for your text.
And with the new ability to use 3 backgrounds, overwrite any of the current 3 backgrounds with your own!
Suggestions would be VERY appriciated, and could earn you a spot in the README!
I need more things to add to make the program better, but need your suggestions!
Go to pspzone.mfhosting.com, my homesite, and suggest
New in V 1.1:
_____________
Alot has changed in this new version of FindC.
* Slow speed added
* Multiple backgrounds enabled
* Welcoming menu added
* X and Y coordinates now stationed at the top of the screen
* Font size and color changed
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June 14th, 2006, 23:09 Posted By: shadowprophet
Ookm Has created a do it yourself method firmware module, interesting stuff to say the least! Here what he had to say.

Nand Flash Chip 0 FW1.00
Nand Flash Chip 1 FW2.50
test to Access Nand Flash page 0x00200 (IPL)

PSP Multi Firmware module
price less than USD50-
EASY to Install !!
just soldering 20 points
features list:
* ALTERA MAX 3000A Cost-Optimized CPLD
* 480 Mbps High Speed USB 2.0(PSP built-in) :P
* Brand New 32MB Nand Flash onboard (same type as used in PSP)
* Stable and reliable flashing software freely available for download
....
(Thanks goes to Tatsujin Via Irc for the headsup about this great article)
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June 14th, 2006, 21:13 Posted By: shadowprophet
Stonecut Has released A new version of PMP Mod, Version 1.00! This allows Johnny's PMP Mod AVC to be used as an iR Shell plugin, but it wont work with the original PMP Mod plugin included in iR Shell 1.5.
Here is what he has to say about this release
The plugin modification is based on Ahman's PMP Mod 2.0 plugin, so all credit goes to jonny and Ahman. I just copy/pasted some
stuff and managed to compile it, hehe.
Enjoy,
StoneCut
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June 14th, 2006, 09:54 Posted By: shadowprophet
PSP Galaxy Issue #10 Is now out. here is what they had to say about this exciting issue!
Comin' atcha from people of reasonable stature, is the 10thennial edition of PSP Galaxy, sponsored by Play-Asia.com! That's right, PSP Galaxy has hit the big 1-0, and to celebrate, we've got more of everything! Not content with one of everything, we've got TWO interviews, TWO installments of our incredible free comic and an appropriate TEN reviews! Let's take a look at what's inside this issue:
-Video feature detailing the last year of PSP gaming
-Interview with PSMonkey, homebrew developer of 'Monkey 64' and 'Iris'
-Interview with Amaze Entertainment, developers of 'Pirates of the Caribbean: Dead Man's Chest'
-Reviews of Field Commander, Gradius Collection, Lemmings, Untold Legends: The Warrior's Code, Ys: The Ark of Napishtim, Bust a Move Deluxe and Cabela's Dangerous Hunts
-Member review of McDonalds Serve 'n' Go
-Retro review of Silent Hill
-Review of X-Men: The Last Stand
-Two installments of our free comic
-All the regular features we've been told you love, and have no reason to assume otherwise, including Prime's Rant, Terranova's R&D, Cooking with Mof and Movie Watch!
We're turning 10, so it's only right we start turning heads! This issue is so jam-packed with exclusives and exciting material, it's almost as big as Ben Hur. Almost.
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June 14th, 2006, 09:11 Posted By: shadowprophet
StrmnNrmn has updated his blogspot. Here is this great news
This is just a brief update as it's been a while since my last post. I'm hoping to release a new build tomorrow, possibly Thursday at latest. I was planning on making an official release last weekend, but I got sidetracked polishing a few things. I've got a slight bit more to finalise, but there should be a couple of nice little additions since the source drop last week.
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June 14th, 2006, 07:39 Posted By: shadowprophet
Ahh A great news day indeed! It seems Raf
has updated his links2 web browser, (A wonderful open source Linux browser ported to psp) To version r1195!!And just like before This comes in two great flavors!!A stand alone version, Or a Plugin that works with PSPradio.
Here is what he had to say...
What's new:
----------------
NEW FEATURES
(raf) StandAlone: New connection selection: "None" allows the user to continue initialization without having to connect.
(raf) Plugin: Changed the plugin priority to 45, this should prevent skipping while listening to pspradio.
(raf) Updated to links-2.1pre22:
Details of links-2.1pre22 (from Changelog):
-sponsored by Alex Poylisher <sher@komkon.org>
Use 8-bit gamma correction on machines with slow FPU (or with FPU
emulation) --- this significantly reduces startup time
-Optional scrollbars in frames
-Implemented porn mode (bare image autoscaling aka fullscreen).
-Fixed ignorance of aspect ratio for images where only one dimension
is specified.
-Fixed crash when deleting item at the top of the window in bookmarks
or associations or extensions
-Ignore space at the end of url
-Fixed memory leak on image with no src attribute and usemap attribute
-Support 4th and 6th mouse button on svgalib
(raf) Now when adding a bookmark, bookmarks are saved automatically.
BUG FIXES
(raf) Cosmetic changes when taking screenshots, and reconnecting. (Wait for the user, redrawing). </sher@komkon.org> Download and Give feedback Via Comments
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June 13th, 2006, 23:20 Posted By: deniska
I paused my porting projects and desided to work on a portable map viewer for PSP (code name MapThis!)
Here is a shot from a current (very buggy version):

The application will allow to:
- scroll though 3100x2500 pix map, covering ~ 52sq mi area with city level details.
- zoomout (currently very buggy)
- access area's attractions info (currently just restaurants) with name/address/phone
- mapping to gps coordinates, allowing the posibility of external gps feed
- one map with attrcations data takes ~ 1Mb of space on MS
-application will come with a linux/cygwin script to generate map tiles and data from public sources for given address. The script can be wraped in to a cgi wrapper and therefore turned in to a web service.
Please contact me if you can lend a USB based GPS mouse for my experiments or want to work on the gps communication part (Ideally, I would want to create a USB driver, so it can be plugged in w/o soldering.. not sure yet if this is possible though)
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June 13th, 2006, 20:50 Posted By: Zeemon
Here's a quick program I released to help developers find coordinates on the PSP. I took a break (about half an hour ) from the game I'm making and created this.
Here's the readme, it include most of the info:
FindC v1.0
-------------------------
This is a quick program I made in Lua in the middle of coding another Lua game.
I just wanted a break from the more technical stuff and do something easy and quick.
So I created this!
Info:
_____
What? FindC stands for FindCoordinates. It is a program written in Lua that gives programmers a better idea of the coordinates on the PSP.
FYI: Feel free to change the background picture to a picture included in a program you may be coding.
It can be very helpful to help find the perfect place for your text.
The first number is the X coordinate, the sencond, Y coordinate.
Keep in mind I created this in about....15 minutes, give or take. If I find alot of people using and enjoying, or wanting updates, then I
would love to update it. As of now though, I'm not really planning it.
Install:
_______
This program currently requires Luaplayer. Place FindC folder in the applications folder of Luaplayer.
Controls:
_________
Direction pad: Moves 1 pixel in the direction of the button.
Triangle: Move up faster (10 pixels).
Circle: Move right faster (10 pixels).
Cross(X): Move down faster (10 pixels).
Square: Moce left faster (10 pixels).
Start: Exit (if using Luaplayer)
---------------------------
Creator: Zeemon/PSPXavier Enjoy and give suggestions! The more I think about it, the more I want to update it, but I'm still not sure.
Thanks
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June 13th, 2006, 18:02 Posted By: Nafogel
This is a simple html document allowing for easier selection of flash files on your 2.7+ psp. I've had the idea for quite some time now, and I've finally decided to take that idea into action. The html code is extremely simplified to allow html illiterate people to easily manage this "app". See the read me file included to see how to use it. Included are a few simple flash games to get you started. This is my first attempt at making an app for the psp and I would appreciate any tips or comments.
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June 13th, 2006, 16:41 Posted By: shadowprophet
It seems DickyDick1969 Has brought us a new PiMPStreamer Version 0.61!
PiMpStreamer will allow one to stream videos from there pc via wifi to ones psp! Truely a must for that on the go episode of south park, Or that movie you just cant live without seeing on your psp!
DickyDick1969 http://www.pimpware.org
Heres what he had to say..
A very small update..(Blame the WC Soccer)
It bothered me that some content played better in 0.5 than in 0.55/0.6.. (noticable were the rss tiki bar episodes) So i fixed it..
About the problem of time jumping and also frame skipping… Appearently the ffmpeg libs don’t feed the server enough audio frames to keep up with the video frames, when started in between. If that happens the streaming ends. I would love to have a way to decide *what* frame (audio/video) should be fetched by the ffmeg libs, so I could keep it in to pace with the streaming. Perhaps I should look to other libraries to read video content?
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June 13th, 2006, 07:39 Posted By: SamuraiX

Version 1.2 By SamuraiX
Bug fixes & New Features. Will Only release OpenBOR from now on as the performance is identical to my last release of Beats Of Rage.
Updates:
-----> Runs at full 60 fps @ 333 and 48~58 fps @ 222!
-----> Bug Fix when attacking rider crashed PSP.
-----> Control bug Fix I introduced during Pause Menu (This will overwrite settings.sav)
-----> Bug fix Hall Of Fame.
-----> Use the new filemenu.png as it will be using more inputs.
-----> All Necessary Directories will now be created automatically.
New Features:
-----> Screen Shots will now save under PSP/Photo directory with Name of Mod.
-----> New Frames Per Second Counter under PSP Options.
-----> New video.txt support for Mod Creaters (Allows Full WideScreen Resolution (480x272))
-----> Modders instructions for full screen support: http://www.borgeneration.com/forum/viewtopic.php?t=7
Future Releases:
- Wireless 2 Player support (Currently In progress)
- Update OpenBOR to latest version (2.0046)
Usage:
- Images Directory and filemenu.png are necessary for BOR. Place them in the same directory as eboot.
- Beats Of Rage Sites I hang out: http://senileteam.com/ http://openbor.net/ http://www.borgeneration.com/ http://borrevolution.vg-network.com/
- Download and save mods in 'Paks' Directory.
- Startup Game and select the *.pak file you want to play and Press 'X'.
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