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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 30th, 2006, 02:25 Posted By: wraggster
News from Lik Sang
Last year Naruto, the biggest anime Japan has to offer, finally hit English shores via the Cartoon Network. Even during the many years before that though, it's been so popular in its homeland that the graphic novels sold over 65 million copies, and brought up a slew of games across all consoles. These titles have been praised not just for their red hot license, but for their intense gameplay with fierce hand-to-hand combat, deadly ranged weapons and massive multi-level super attacks. Basically these have been fun whether you follow Naruto or not. At long last however, this week gamers who were waiting for the English PS2 release can find out why we go crazy over each and every new Naruto game. Aspiring ninjas can fight through 12 interactive 2D style levels, all up rooted from the anime such as Forest of Death, Hidden Mist Village, Hidden Sand Village, Chunin Exam Arena and more. When the timing is right too, you can switch stages mid-combat to gain a tactical advantage.

Character selection includes Naruto Uzumaki, Sakura Haruno, Sasuke Uchiha, Kakashi Hatake, Shikamaru Nara, Rock Lee, Neji Hyuga, Hinata Hyuga, Haku, Zabuza Momochi, Gaara, Orochimaru, plus two secret characters exclusive to the English release, Nine Tailed Naruto and Cursed Seal Sasuke. You can also summon support characters for super attacks and special items, which can help towards unlocking Movies, Music, Power-Ups and collectables for Naruto's House. A variety of game modes let you follow your favorite character's storyline, accomplish specific missions or battle it out against one of your mates. Find out if you've got what it takes to be the greatest ninja of them all when the game arrives in stock very soon.
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June 30th, 2006, 02:17 Posted By: wraggster
Amazon's UK arm is asserting that both the higher-spec 60Gb and lower spec 20Gb versions of PS3 will launch on these shores, grinding an unofficial boot into doubts that the less expensive of the PS3 packs wouldn't release in old Blighty.
A question mark was raised over UK release plans for the 20Gb PS3 back in May, when Sony chief Ray Maguire spoke about the next-gen console in an interview with trade mag MCV. "The lower-end 20Gb version of PlayStation 3 has no wi-fi, no HDMI and none of the other slots in it, so it's really a question of where we would position it," Maguire said at the time, opining, "It's more likely that we will only launch the 60Gb version."
According to Amazon though, the 20Gb 'standard' version of PS3 will release in the UK on January 26, 2007. No price point is given.
At the time of writing, we were unable to get hold of Sony for comment on the 20Gb PS3's appearance on Amazon UK, but according to reports, the company's labelled the e-tailer listing as pure speculation, adding that the fate of the lower-spec package - in terms of a UK release - remains undecided.
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June 30th, 2006, 02:02 Posted By: wraggster
First off thanks to Booster for the original release of Devhook but because of legalitys we would not post it, but thanks to JasonUK we can now post the fully legal (Yes DCEmu is all about legal homebrew not ISOs unlike other suposed homebrew sites) version of this great application.
Basically Devhook allows you to play nearly all new UMD PSP Games on your v1.5 PSP, which as we know is the best for PSP Homebrew.
With thanks to Kaiser and Shadowprophet all the downloads and release info can be found via the Comments.
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Strictly NO ISO Discussion
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June 30th, 2006, 00:36 Posted By: BALL_SAC
This was posted in our Submit News forum and ive edited it for front page consumption but its a serious warning to all, even though other sites have posted about the downgrader until you here its safe by DCEMU then dont touch, let the devs sort it out, remember we arent doing this to get on DIGG we want to protect your PSPs - admin
For any of you that have heard about the new downgrader that hit the internet, DO NOT DOWNLOAD.
I just bricked my PSP because of this downgrader that I just tried to use. The creator goes by DARK_ALEX my PSP is dead.
So now that you know of my little unfortunate mistake, DO NOT DO THE SAME.
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June 29th, 2006, 20:36 Posted By: wraggster

Thanks to Sterist for the alert, Heres some fantastic news, the Major Hong Kong and Worldwide Supplier Success HK are seling the Sandisk 4gb Memory Card for the PSP for $159 making it most likely the cheapest worldwide and a lot better than Sonys announcement today of a $250 price for its 4gb stick.
So if your looking for a Memory Card cheap then You know where to go 
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June 29th, 2006, 19:03 Posted By: wraggster
Distress posted this news/release:
This is my first real C program. It is just a simple MP3 player with a fairly simple GUI. To Play music just put your .mp3 files (must only be mp3 in the folder) in psp/game/mp3/music. Then load up the game. If any one has any critiques or comments i'd love to hear them.
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June 29th, 2006, 18:56 Posted By: wraggster
Reports from around the net are saying that Warner Bros are to sell most of their top titles on UMD for under $9 in Japan, this list includes all the Harry Potter titles.
Anyone who finds a link to a site selling them please post it 
via pspvault
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June 29th, 2006, 18:43 Posted By: wraggster

SamuraiX has released a new Devbuild of his Beats of Rage port for the PSP, heres whats new:
New Features:
OpenBOR engine has been updated to v2.0047
New High Score file auto save and load.
Updates:
video.txt update now supports one more resolution mode
video.txt support for controllable levelorder
Bug-Fix:
Fix for the user controlled (x)icon, (x)life & timeloc[x] placement.
High Score data curroption between games.
Fixed video mode bug introduced from version 1.2c
Notes:
This version will overwrite all save files. Progress will be lost on your games!
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June 29th, 2006, 18:33 Posted By: wraggster
PS2 Competition
We had two judges in the end for the ps2 competition. With only two entries the winner was clear. Well done to Jbit for his PS2 Racer entry.
PS2 Racer: 28.0
PS2 Space Invaders: 21.5
PSP Competition
We had three judges in the end for the psp competition. With five entries it was a close competition between everyone. I want to mention that both Break-In and Jump Gunnar, Jump had no sound. Having any sound at all would have brought up their result considerably. In the end Droplets nudged out PSPTris with some extra points for originality. Well done to Drakonite for winning this entry.
Droplets for PSP: 34.6
PSPTris: 31.5
Meeku's Quest: 25.6
Break-In: 23.5
Jump Gunnar, Jump!: 19.6
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June 29th, 2006, 18:32 Posted By: wraggster
News from PS2Dev
PS2 Competition
We had two judges in the end for the ps2 competition. With only two entries the winner was clear. Well done to Jbit for his PS2 Racer entry.
PS2 Racer: 28.0
PS2 Space Invaders: 21.5
PSP Competition
We had three judges in the end for the psp competition. With five entries it was a close competition between everyone. I want to mention that both Break-In and Jump Gunnar, Jump had no sound. Having any sound at all would have brought up their result considerably. In the end Droplets nudged out PSPTris with some extra points for originality. Well done to Drakonite for winning this entry.
Droplets for PSP: 34.6
PSPTris: 31.5
Meeku's Quest: 25.6
Break-In: 23.5
Jump Gunnar, Jump!: 19.6
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June 29th, 2006, 18:30 Posted By: wraggster
News from PS2Dev
Okay so it finally reached version 1.0, mainly cause I can't be bothered anymore to keep remembering to tweak a letter.
So what is new then, well the main thing is the introduction of the USB Asynchronous Provider Framework, with this you can write your own tools to communicate between the PC and PSP all while PSPLINK is running normally. The USB shell and GDB already use it and ive added two samples, a simple echo server and a tool to allow you to use a PC joystick connected to a linux PC and use it to control the PSPs joypad (useful for presentational work I guess). It doesn't work on Windows because I haven't written a tool to do it (and probably never will).
Of course that isn't all, usbhostfs_pc now listens by default on localhost only for abit of extra security, I added more vfpu disassembly, I made usbhostfs_pc default to 64bit file io on linux (and others such as Solaris in theory). And I have added support for the memory stick get free space command so you can now run up the VSH with a remapped host0:->ms0: and confuse your friends with your 250GB memorystick
This is most likely the last release of PSPLIJK in it's current form, I might start working on a new version we will have to see.
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June 29th, 2006, 17:47 Posted By: wraggster
NJ has released a new bugfix release of his excellent NeoGeo CD Emulator for the PSP:
Heres the translation:
It is correction of the trouble where the picture of mslug3 and the like is not indicated.
Because only EBOOT.PBP it has entered, please download also ngepsp_beta2.zip above.
* Lightly it operated verified, but problem improbable kana.
Temporarily, because future schedule (it is something which relates to also NCDZPSP, being parallel, job).
1. Correction of timer processing.
Correction of 2.Z80 core.
3. Correction of sound processing.
To here the following release (RC1 schedule) with it becomes at the point in time when correction completes.
Perhaps, because equivalent hours are required, please wait patiently.
OK you will need the beta 2 release then ad the eboot from this release to it.
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June 29th, 2006, 08:33 Posted By: Kaiser
Seems a lot of people have been buzzing about some new "downgraders" which apparently allow 2.01+ users to downgrade back down to 1.5. Please remember that the only and I mean the only working downgrade is for v2.0 PSP's. Anyone claiming to have a downgrader for v2.01 or above is just trying to either rip you off or trying to brick your PSP. Occasionally an advert for a fake downgrader will appear in the google ads within different PSP webpages.
I should add that a legit test downgrader is currently under development by PSP coder Dark Alex, but in its current stage it will almost guarantee that your PSP is bricked so I suggest staying away from it for now.
Remember that some PSP sites are posting the 2.5/2.6 Downgrader but it has bricked a lot of PSPs so until you read it here do not try it, remember safety first
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June 29th, 2006, 00:43 Posted By: wraggster
Hardhat posted an update to his 2D Platform Game:
Changes from 1.0 to 1.1
- Added new levels
- Enhanced old levels
- Many new graphics
- New physics engine (less embedding in ground, nicer gravity)
- Smooth scrolling
- New enemies: evil duck, shooting cow
- Bug fixed with enemies -- they now can be shot.
- Variable height jumping
- New weapon: bomb
- New terrain: exploding ground, bombable wall, ceiling or floor, new slopes, invisible ground
- New chests: open with bombs
- Now comes with sound effects and music
- SELECT now allow you to replay the current level
- START now quits
- Updated level editor with new ground types, new attributes
- New tips file with advice for new players.
- Cut screens: get ready, level complete, game over
- Updated status bar, with number of rings collected (??? -> OOO), amount of
bombs ("Ammo").
Known issues:
- There is an occasional hillwalking sinkhole
- Fruit from the chest ignores walls
- Some wordwrapping messiness in cut screens
- Level 6 is hard, but solvable
- Level editor can't make bombable wall, invisible wall
- Level editor doesn't load or save attributes (comments, fruit required, etc.)
- Level editor buttons are not in the new skin, but the preview is in the new skin.
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June 29th, 2006, 00:33 Posted By: wraggster
Heres the info from the homepage:
Upgrade the free version of TiVo Desktop to TiVo Desktop Plus and automatically convert your TiVoToGo transfers for iPod, PSP, Treo, Nokia, and other portable devices that support MPEG-4 or H.264 video.
More info --> http://www.tivo.com/4.9.4.1-2.asp
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June 29th, 2006, 00:31 Posted By: wraggster
Via PSPFanboy
Lara Croft is back in a new adventure on the PSP with exclusive features such as wireless multiplayer and unlockable image galleries, wallpapers, and songs from the soundtrack. Not to mention a plethora of outfits for you to raid those tombs in. The title received favorable reviews on home consoles, but has it been able to bring that magic to Sony's portable?
Gamespot (62/100) - "The only new challenge to be found in this version is the challenge of adapting to the uncooperative camera and clunky controls."
IGN (72/100) - " While rough around the edges, Tomb Raider Legend still manages to offer a unique, worthwhile experience on PSP."
Gamespy (70/100) - "All in all, we recommend Tomb Raider: Legend to fans and non-fans alike, but you might be better off picking up a copy of one of the console versions."
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June 29th, 2006, 00:16 Posted By: wraggster
News from IGN
One of last year's more unique PSP title is returning for a second go. The latest issue of Famitsu contains first details on Taito's sequel to Exit. In Japan, the sequel has been titled Kangaeru Exit, or "Thinking Exit."
The goal and basic flow of Exit remain unchanged with the sequel. Controlling Mr. ESC, you help people escape from disaster areas. As the name suggests, the new title places a greater emphasis on puzzle elements. The game promises over 110 stages that put your brain to the test.
A few changes have been made to the game's control scheme in order to deemphasize action and place the emphasis on puzzles. You now input actions in order to make Mr. ESC move. The game offers twelve actions: walk, run, open, duck, fall, jump, swim, command, pull up, push, operate and crawl. The "command" action allows you to give orders to the people you've rescued, while the "operate" command lets you to operate the various obstacles, including elevators and ropes, that you encounter in the stages.
Taito is making some additions and refinements that will likely add to the experience. Among other gameplay refinements, you can now change your direction when climbing up a ladder. The game also adds new obstacles, like ropeways and escalators. You'll also find new types of survivors, including a dog, whose capable of making long jumps and swimming, and a "macho," a male or female character who, as the name suggests has tremendous strength.
As with the original, Taito will be offering downloadable content, adding new stages long after you've cleared the basic game. In comments shared with Famitsu, the game's producer promised a "surprising" amount of volume.
The sequel to Exit will hit Japan in what's looking to be a very crowded September for the PSP. The game is currently 70% complete.
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June 29th, 2006, 00:13 Posted By: wraggster
News from IGN
The latest issue of Famitsu contains first details on the sequel, titled Ridge Racers 2 in Japan. Ridge Racers 2 continues where the PSP launch title left off, complete with a return of the nitro system, as well as all the drift-based racing that makes the series what it is.
Ridge Racers 2 adds a number of new modes to the original. In addition to the World Tours, Time Attack and Wireless Battle (still with 8 player ad-hoc support) from the original, you can now take part in Arcade, Duel and Survival modes. Arcade mode is set up like an arcade racer, where you attempt to reach a goal in a set time and earn additional time when crossing check points. Specifics on the Duel and Survival modes have yet to be revealed.
Bandai Namco is packing the title with cars and tracks. The game will include the highest number of courses yet seen in a Ridge Racer game. This includes 18 courses from previous games, spanning Ridge Racer to R4: Ridge Racer Type 4, none of which were in the original Ridge Racers. In terms of cars, the game promises six machine classes, each with three cars to begin with. You can expect a bunch of secret cars as well, include two special classes.
Ridge Racers 2 is being directed by Hironori Iriuchi, with game design by Mao Onaka. Both are somewhat new to the series. Onaka previously worked on Critical Velocity, and this is his first time working on a Ridge game. Iriuchi started work on the Ridge series with the first PSP title.
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