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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 9th, 2006, 06:48 Posted By: PSPdemon
We have just been informed of a new PSP Virus on the loose.
I have recieved the file and checked it for viruses, and shows as being positive. We have already heard reports of 2 bricks from this virus.
Be VERY careful of this....we dont want any one to end up with bricks... ( and yes we know of the custom firmware mods, but we dont know as of yet if it will fix what this virus does. )
As of the file I receieved.... its dressed up as a usb kxploit... but it can be changed easily to somthing else.
The folder names are SDL-TEST-5 and SDL-TEST-5%. ( though the folder names can be changed as well )
As for size of this file (the one I got sent), its % eboot is 65kb and the other ( non % ) eboot is 10 kb
or in combined total 74 kb
There is a virus checker that can check for suspicious flash acessing. This program can be found here
Please, do be careful. We don't want to see people getting brick's.
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October 9th, 2006, 02:34 Posted By: Exophase
Okay, a few things about this release. First, it is a features/performance release - if anything new works consider yourself lucky (unless it's a 32MB ROM). I'm going to be focusing on compatability again for the next version. Second, it's still beta, so don't go crazy on me if something's broken. Third, don't go crazy on me if I didn't implement whatever favorite feature you wanted. Fourth, please actually read the readme.
Heres whats new from the readme:
v0.8 - ("unlocked" beta)
NOTE 1: It has come to my attention that there are actually BIOSes out there that are being used that cause some games to not work. The BIOS md5sum listed here is for the BIOS actually in GBAs and
is as accurate as you'll get, (if you have a GBA and a flashcart you can dump it yourself, see http://wiki.pocketheaven.com/GBA_BIOS)
NOTE 2: Since I know this is as far as a lot of people here I have a little request. Please, please, (I'd italicize this if I could) please stop constantly asking me when the next release will be, what it'll have, etc. And while you're at it, please stop asking me to implement wi-fi multiplayer, cheat support, or fix all of your games. Some things will happen in due time, other things might not ever happen. I devote about as much time as I can to this emulator
and I carefully include as much as I can in releases to try to minimize the number of people who will nag me next time (erm, I mean, to make the most people happy), so I don't release every other day or anything like that. Sorry that I can't release once a week, but I'm a lot busier now than I was when I was first developing this emulator. Good thing I got the first version out before that, wasn't it?
Congratulations, you made it this far! Now read the rest of the this
thing. *_*
# Fixed bug in dead flag elimination, "alt" version no longer needed.
# Fixed EEPROM saves being saved as 32kb instead of 512bytes/8kb
+ 32MB ROM support has been added. ROMS are "demand loaded" as
necessary and page swapped out; there might be a small loading lag,
but I have yet to ever really notice anything.
NOTE: 32MB ROM support only works for unzipped ROMs.
+ Save states have been added. See the save state menu for save/load
options.
+ Support for the real-time clock (RTC) chip in Pokemon cartridegs
and other games. The implementation is based off of VBA's, whatever
notes on gbadev I could find, and some of my own reverse engineering
of what the games do... it might not be totally correct. Also,
setting the time does not work.
+ Per-game configuration. Currently this only saves frameskip and
frameskip variation options.
+ Removed the flash type option from the menu and instead added it
to game_config.txt. Hopefully got everything - let me know if you
find something that isn't there. It's pretty easy to add them if you
have to.
+ Added a display in the upper left-hand corner to indicate when
fast-forward is on.
+ Added button bindings for save/load state.
@ Found a fix of StrmnNrmn proportion: far too much unnecessary mutex
synchronization was going on. Removing the two offending lines of
code gave a massive speed boost for free. Enjoy.
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Check out gpSP Compatability List
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October 8th, 2006, 22:16 Posted By: wraggster
Winnydows has released a new version of his video converter application for the PSP.
Changelog
Fixed long names subtitles import.
Fixed file filtering in explorer tabs.
Now Temp and Save folder info added to log.
Fixed folders deleting.
Fixed and enhanced DolbySurround Downmix.
German translation added.
Fixed switch between DVD titles.
Fixed critical bug with Temp Path. Now default temp path = SystemDrive:\Temp.
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October 8th, 2006, 20:27 Posted By: wraggster
AdePSP released a new version of his Devhook Screenshot and Video Capture program. Heres the release info:
I've made a minor change to this module for DevHook... It now saves GIF files in the /PSP/PHOTO/SVCPlayer folder... Why you ask...? Because the major update here is the new SVC Player application that allows you to playback the GIF videos you capture straight from your PSP (this can be done in normal size or fullscreen mode)...
The player is also skinable and a good selection of the best skins posted on various forums are included but feel free to make and share your own... See the additional information in the readme.txt file...
To load the player on your PSP simply navigate to the Memory Stick menu and run the SVC Player app with the following icon,
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October 8th, 2006, 19:35 Posted By: DPyro
Dark_Alex has just released 2.71 Special Edition - Revision A custom firmware. Heres what the readme has to say:
This is a custom firmware that lets to have in a single flash the advantages of firmware 1.50 and
2.71 at the same time.
Homebrew can be run on both kernels, the 1.50 one and the 2.71 one, letting almost all current homebrew
to work on the 1.50 kernel, and 2.71 homebrew compatible with HEN C in the 2.71 kernel.
Note: the installer writes to FLASH0. I'm not responsable of any damage of what happens,
since this software is provided free and without warranty.
TA-082 users cannot use this because a 1.50 bootstrap is needed to boot the system patched.
At the moment, there is only installer for 1.50, although it could be easily ported to whatever
firmware with kernel access such as 2.60 and 2.71, but at the moment i prefer not to doing it to avoid
TA-082 using it and bricking their psp's.
Note that this package DOES NOT contain any illegal material. The user has to provide the 1.50 and
2.71 updaters pbp's to legally generate the DXAR file used for the flashing.
Reminder: This flashes to your PSP. Use at your own risk.
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Via:Dax.st
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October 8th, 2006, 18:06 Posted By: benh
My site psp fanatic is having its first coding comp and I would like to let everyone know.
You can enter LUA games, LUA apps, C/C++ games and C/C++ apps
Here are the details -
1st prize
Nintendo gameboy advance SP and raceing game
2nd prize
Spiderman 2 UMD
3rd prize
Selection of PSP books and a psp vinal
Rules
-There will be 3 prizes
-There will not be a prize for each catagory, all entries will be judged and then the prizes will be given to the top 3
-You are only allowed to enter a new game or app or an updated version of a game or app that is already out
-All entries are to be in by 12 noon 28th december 2006, the winner will be announced on the 1st january 2007
-You can enter more than one entry
The entries will be judged by me.
Here are the links -
Home page
Fourm section
Good luck!
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October 8th, 2006, 17:56 Posted By: wraggster
Hi all, still no news of a release but i can tell you that AC is trying to sort out the Dynarec but has run into a few problems, more as i find out more.
Now ive posted that Theme Park World, Comand and Conquer Retaliation and Warcraft 2 all work perfectly but not at full speed, but playable if your patient
Well today AC has told me of games he/she has tested too, heres the list:
Now something you might be interested in: some games that have been tested and confirmed to work by myself
RPG Maker (almost fullspeed), Ridge Racer, Ridge Racer Revolution, Rally de Africa, Rally de Europe, Final Fantasy 7, Agent Armstrong, Bubble Bobble 2 (very fast), B-Movie, Cool Boarders 2, Tekken 2, Tekken 3, Castlevania: SOTN, King of Fighters 99, Batman Forever (FULLSPEED!), Gex 2: Enter the Gecko, Tomb Raider Chronicles (playable in my opinion), Breath of Fire 3, Jersey Devil.
--A.C.
Ill post any updates the moment they come in and remember only DCEmu has the exclusive news on this emulator.
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October 8th, 2006, 16:06 Posted By: wraggster
Via PSPfanboy
Oh no, PSP Fanboy is using sex to promote its site again! It's true... they say that sex sells, and the people behind Tekken know it. For a Maxim photo shoot, they had some models dress up (or down) as Tekken models. Taking some inspiration from Dead or Alive, the photographers then placed those models under running water. The following video won't disappoint you... unless you're at work and your boss realizes what kind of pevert you are. So, I'm giving this an EXTREMELY NOT SAFE FOR WORK notice. Enjoy!
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October 8th, 2006, 16:03 Posted By: wraggster
News/release from hallo007:
finely it's here , the beta release of calc(ulator) (a port from my calc from pc) it's a very simple calculator , with a big future changing numbers is slow at the moment but with a smaal bug you can change the speed at this moment it can only multi , but if a complete the port it will have many other things controls:
Up:change number 1(+)
down : change number 1(-)
right : change number 2(+)
left : change number 2(-)
Cross: product
bug:
cross+left or right or... , variabel speed is fast
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via hallo007
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October 8th, 2006, 15:56 Posted By: wraggster
Koolio posted this news/release:
I've been taking some time to learn LUA, and I just made this game that is really simple but really fun. All you have to do is move the basket left and right with the arrow keys. It's a spoof on Michael Jackson and his baby dangling thing lol. I hope you like it, I worked hard on it considering this is my first game ever. I hope you will appreciate it.
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Via koolio
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October 8th, 2006, 15:48 Posted By: wraggster
Art has released a new version of his Virtual Tape Recorder for the PSP, heres whats new:
- Increased virtual reel buffer to 22 Mb which provides more
recording time for every sample rate.
- Implemented MPH's free RAM display at startup to keep track
of RAM consumption during development.
- Added a visible VOX sensitivity indicator, and the vox sensitivity
is now adjustable.
- Fixed voice activation routine to scan the wave for peaks so the
VOX indicator can work properly.
- Other small fixes, and code optimisations.
- Added demonstration eboot sound.
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Via art
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October 8th, 2006, 15:36 Posted By: wraggster
New release from razorrifh which is a Lua app for the PSP, heres the details:
i got bored about 20 minutes into installing the psp toolchain (it ended up taking 6 hours, 52 minutes) so i decided to code something up with lua. i saw the coder of palib (i'm assuming a nds programming library? dunno) wrote a language translation program based on a dictionary.
i liked the idea, but i thought it would be a bit better to grab the translation from somewhere online, because then you could have an already built translation system with support for multiple languages. instantly i thought of babelfish. i loaded it up in the browser and viewed the source to see what i could see, and lo and behold... well there was the source. i typed up a querry string based on the variable names and it worked. yay.
so anyways, here's the file. to use it (only for firmware 1.5 i'm pretty sure) just throw it in your x:/PSP/GAME/ folder. it's called "wifi babelfish poc". run it (with the wifi switch on!) and it will show you a list of your wifi connections. this is just the proof-of-concept, so it will automatically choose the first connection, and then start trying to get an ip address from the access point. please note that it may freeze if the signal strength isn't strong enough, or if it looses connection. hold start to reset, and if that doesnt work, use the home button to do so and try again.
i plan on making this a full little app including text input, and file saving. if i dont get around to it, someone else may. just lemme peek at your source if you do
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October 8th, 2006, 14:28 Posted By: wraggster
Brunni has released a New version of his Sega Master System and Game Gear emulator for the PSP, heres whats new about this release
- Added VGM support for the menu ( VGMs are SMS music files )
- Added VGM GD3 tag support
- Added Screenshot option. Screenshots will be saved as png to a MMSPlus folder in Photo.
- Major GUI update
- Disabled returning to game after choosing exit from the menu. Previously after choosing exit from the menu it would show the last game loaded briefly before returning to the xmb.
- A number of minor bug fixes
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October 8th, 2006, 14:08 Posted By: wraggster
Winnydows has released a new version of his video converter for use with the PSP.
Changelog
Fixed moving and coping PMP files to PSP.
Fixed moving and coping files to PSP for MP4 PSP 2.80.
Changed switch languages technique.
Fixed work with desktop folder.
Fixed program run - program don`t start propertly on some systems.
Some settings moved to registry.
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October 8th, 2006, 09:36 Posted By: kando
NJ has released a new version of his awesome CPS1 emulator for the PSP, here's translation by kando, with some small help from babelfish, exclusively translated for DCEmu!:
Information on New Version
10/08/2006
CPS1PSP 1.0 was released. CPS1PSP will no longer be updated after this.
Please wait a little while for the source code.
--------------
CPS1PSP 1.0 - Development End (after the source is released, the project officially will stop updating.)
Modifications/corrections in 1.0:
- C68K core changed to the same one in CPS2PSP.
- Z80 core modified to CZ80.
- Several CZ80 bug fixes.
- "Renewing process is the same as CPS2PSP." (?)
- Bootleg versions of games are no longer supported.
- Drawing and processing codes were re-written, creating noticable speed changes.
- "Corrected the pallet split application of the layer" (?)
- Save/Load state added.
- VSYNC is improved.
- "Modification to the dip switch value, you reexamine the value of the switch, operate just Dip the initial value of Demo Sound of switch and Allow Continue modification to Yes" (?)
- Corrected an autofire bug which would prevent autofiring when "Rotate Screen" is set to "Yes"
- Screenshots are now saved as .PNG files.
- Kernel Mode edition added.
- Lots of other modifications.
2 Notes on Version 1.0 Modifications:
- About "Video Sync" option:
- Version 1.0: VSync Performance has improved.
- When you turn VSync "On", sound quality will be sacrificed a little, but the flickering on the screen will improve, such as in "King of Dragons", where the character flickers repeatedly in each frame.
- "By comparison with invalid state, when processing is late, because noise the paste is easy in sound, processing with the heavy game please make basically invalid." (?)
- Recommended settings for VSync:
- Raster Effects - OFF
- 60fps Speed Limit - OFF
- Sample Rate - 11025Hz (depending on the game)...above 22050Hz is hard on the PSP.
About Bootleg Edition Games:
- They worked with all versions of CPS1PSP up through beta 3, but are no longer working in Version 1.0.
- Basically i have removed these due to encoding issues and the like, and for this proper version, the coding does not correspond to any bootleg edition.
- Because future releases of this program will most likely be made by other coders (and thats besides the fact that I dislike bootlegs), if someone finds it necessary to add bootlegs back in, please add MAME or something to the like to reference with each one.
He says once the source is released, it will officially be done.
*wphew* my first japanese translation
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October 8th, 2006, 03:34 Posted By: motormaniac
Hey ALL,
I'm so excited, it's finally here. Double X PSP-Portal VERSION 3.0!!!!. Ive redone my overall layout, and I made new grpahics, way better this time, and smaller. It has new games and apps. I did not include a diffrent color skin this time due to the fact that i'm not finished with it yet. So I'll post an upgrade or somthing in a couple, weeks. There arer a few bugs in this version, like ia cant get the clock to work right. ((( works on PC not on PSP, if somone wants to take a look at it and fix it let me know))) But i'm still going to release it. Let me know what u guys think.
EDIT:: I posted the new zip w/ the games. sorry. If you already downloaded the other file just take and put the flash folder in the double x psp-portal folder on your psp.
PS my site is not updated yet. Ill let u know when.
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October 8th, 2006, 02:16 Posted By: JKKDARK
SEGA Announces Voice Talent for Its New 'Sonic the Hedgehog'
SEGA has announced that Lacey Chabert (Party of Five, Mean Girls) will take part in gaming history by joining the cast of Sonic The Hedgehog, playing the role of Princess Elise. Slated for release this holiday season, Sonic The Hedgehog marks the gaming icon's first adventure on the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft.
Lacey Chabert brings her diverse voice acting experience to the Sonic The Hedgehog project. This is the first time in the history of the franchise that Hollywood talent will voice one of the characters in a Sonic game.
Bringing the franchise to new heights, Sonic's breakneck speed and dazzling, multi-layered world is brought to life in this all-new adventure. Sonic The Hedgehog for the PS3 and Xbox 360 is rated 'E-10', and will ship for holiday 2006.
I hope to hear something similar to sonic advenure
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