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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 23rd, 2006, 07:30 Posted By: wraggster
News/release from -TacticalPaper:
Release of CTP1.0 T.E.
New features since 1.0:
-Turkey Run away
-Turkey Chase
-Turkey Shoot
-Turkey 2 player
-Turkey Ending
Yes, it is indeed for the holiday tomorrow, not just a hell of a coincidence. Turkey shoot mode is where you chase the turkey and shoot at it with x until its health is 0. File SHOULD be attached.
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via tacical paper
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November 23rd, 2006, 05:57 Posted By: gunntims0103
new release from Cools:
Well I took a break from monopoly to code this. An international version of the SMS portion is coming!!! (PSP SMS International) Whats new you may ask? Well theres newline support (a little buggy, but works), Verizon Text Messaging support, and a whole bunch of internal changes. There's a background changer, just press select to bring up an Options menu. Press square to go into the background changer and Square to go back to the regular menu and triangle to get out of the options menu. Backgrounds are from: chrisk, XSonic, Siouxsie, thethingexe, Deanaw22, and kozine! There are 12 interchangeable backgrounds.
Have fun!
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via cools
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November 23rd, 2006, 05:44 Posted By: gunntims0103
news via engadget
Hot on the heels of the big 3.0 firmware update for the PlayStation Portable, Sony's finally let loose its pricing plans for the forthcoming PS1 game downloads, although the downloads themselves are still apparently a few weeks away (unless you're in Japan, in which case you can get your Tekken 2 fix today). When they do show up, however, you can plan on dropping between $5.99 and $10.99 for the games, with each taking up between 140MB and 550MB on your Memory Stick Duo. The biggest sticking point for many PSP users, however, is that, as previously reported, you can't just download the games directly to your PSP -- instead, you have to download them onto your PS3's hard drive first and transfer 'em to your Memory Stick Duo from there. No problem for some but, last we checked, there's a heckuva lot more people with PSPs than PS3s, and at the rate things are going, that looks like it'll be the case for a while yet.
screen via comment
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November 23rd, 2006, 05:35 Posted By: gunntims0103
news via tech
It’s becoming more clear that Sony’s new Playstation 3 is not just a toy for gamers, but a toy for hackers as well.
We’ve seen it with past consoles. Hackers always manage to create “hacks” and “mods”, despite the claims by gaming console manufacturers that their new system is resistant to piracy. What makes the PS3 vulnerable to attacks?
The answer to this question lies in the PS3’s heart, the ’Cell‘ processor. The Cell processor started out as a joint project of Toshiba, Sony and IBM in 2000, and today is powering the PS3. IBM states the Cell’s security architecture is designed to prevent only software based attacks, so modding a PS3 would require a hardware addition or modification.
Hardware modding is the fundamental tool of all hackers. Once they have physical access to the PS3 the fun can begin.
The PS3 could not have made this easier, as many owners have already swapped out the PS3’s hard drive for a larger one with reports of the system accepting and formatting the new drive. This may seem like a small start to modding, but to hackers, it’s a wide open door. Is Sony’s Phil Harrison hinting that this is the best way to hack the PS3 when he says: “I’d be amazed if the Playstation 4 has a physical disk drive.”
Methods similar to the XBox 360 hack (where the authentication protocol between the optical disc drive and the console have been attacked) have been the number one thought on hacker’s minds, judging by posts at various sites.
One idea is that a Blu-Ray disk could be simulated by using a laptop and a Blu-Ray emulator. As the Blue-Ray application programming interface is publicly available, this attack may be one of the first seen.
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November 22nd, 2006, 23:24 Posted By: wraggster
Hi all its great that people are able to boot linux on the PS3, to the general user however Linux is just too hard.
Now back in the Xbox Emulation days a pal of mine called DC Grendel released an Apple 2 emulator for the Xbox that used Linux but was transparent so was a fully legal emulator for the Xbox. It didnt really get much notice by the Xbox scene but maybe that same idea could be used on the PS3.
Thoughts anyone ?
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November 22nd, 2006, 23:15 Posted By: wraggster
via pspfanboy
The insanely pretty and ambitious Metal Gear Solid: Portable Ops is finally coming out soon. December 5th, to be exact. Gamespot seems to have a near-complete version in their hands, and they have a very detailed video preview, featuring tons of new never-before-seen footage of the game in motion.
They seem to have nothing but praise for this fully loaded sequel. From the graphics, to the gameplay, to the storyline and presentation-- it appears that Konami has taken no shortcuts for this game. I could say more, but I'd rather let the video do the talking.
Video Here
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November 22nd, 2006, 23:10 Posted By: wraggster
Sony your getting crappier at these firmware updates, yeah you can bully shops into submission but the PSP Hacking scene takes a big poo on your firmware updates.
Heres the news from noobz:
So. Firmware 3.00 has been out for 2 days. Firmware 3.01 has been out for less than one day. Does anyone want a dumper and decrypter for them? We thought you might.
We're proud to present a mod to the PSPPet's PSARDumper, that will decrypt all known firmware update PSARs - just extract the PSAR from the EBOOT in the usual way, copy it to ms0:/data.psar, and run the dumper.
You can download it here. Full source is included, but please don't ask us how we made it. We could tell you, but we'd have to kill you...
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via noobz
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November 22nd, 2006, 22:31 Posted By: wraggster
Last Friday's PS3 launch in the US stimulated a significant rise in PSP and PS2 sales.
For the week ending November 20th, Sony has confirmed that PSP week-on-week sales increased by 29 per cent, while 24 per cent more PS2 units were sold.
The information came from Sony’s top five US retailers, including GameStop and Wal-Mart.
Sony's head of corporate communications David Karraker said the buzz surrounding the PS3 release had provided “a halo effect on other PlayStation products”.
North America’s 400,000 PS3 stock allocation sold out on the day of the console’s launch. Sony expects to have shipped one million PS3 units to the territory by the end of 2006.
Via MCV
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November 22nd, 2006, 22:31 Posted By: wraggster
Last Friday's PS3 launch in the US stimulated a significant rise in PSP and PS2 sales.
For the week ending November 20th, Sony has confirmed that PSP week-on-week sales increased by 29 per cent, while 24 per cent more PS2 units were sold.
The information came from Sony’s top five US retailers, including GameStop and Wal-Mart.
Sony's head of corporate communications David Karraker said the buzz surrounding the PS3 release had provided “a halo effect on other PlayStation products”.
North America’s 400,000 PS3 stock allocation sold out on the day of the console’s launch. Sony expects to have shipped one million PS3 units to the territory by the end of 2006.
Via MCV
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November 22nd, 2006, 21:45 Posted By: gunntims0103
News/Release from Denitro
PSP Revolution v0.3 is complete!
For those that are new to the game, PSP Revolution is a StepMania/DDR style game based on music and rhythm where sequences of arrows scroll up the screen in beat to a song. When the arrows reach the indicator at the top of the screen, you must hit the corresponding button. Up / Down / Left / Right buttons are used in conjunction with /\ / X / [] / O buttons to hit the arrows. The difficulty of the song is indicated by the number of feet that are lit up in the song select screen. The difficulty of most songs can be changed by pressing Left or Right while in the song select screen.
Since this is a game based on music, Headphone or Earphones are recommended for the best sound experience!
Additional songs can be downloaded from sites such as http://www.bemanistyle.com, http://www.flashflashrevolution. com and http://www.stepmania.com. Some songs/packs may be in .smzip format and can still be extracted using Winzip or Winrar.
Highlights in this version include: MUCH improved gameplay and song compatibility, New step detection based on timing windows, New score system very similar to MAX 2, Dynamic background changes, and many many more...
Also included in this release is a new theme by Renpatsu you can select in the Options Screen.
Full Changelog:
(NEW/CHANGED)
-Added 2 "Hide" mods in song option screen - Dark and Blind
-Added 1 "Effects" mod in song options screen - Dizzy
-Added support for dynamic background changes read from .SM files with option to toggle on and off
-Step hit detection now based on a timing window that is consistent across all BPM ranges
-Set timing windows on step hits set to be identical to In the Groove (which is very close to StepMania Judge 4)
-Added .GIF and .BMP file support
-Added song background scaling options and sampling modes into system options screen
-Song select screen now shows a song's lowest and highest BPM speed
-New grading and scoring system based off of DDR MAX 2
-Score Screen Redesigned
-Song Preview Music now plays proper section of a song instead of from the beginning
-Added a slight delay to preview playback for a better feel when selecting songs
-Combined the top arrow base file with the top arrow file to save a draw each frame
-Song background images now scale to fit the PSP screen by default
-Max song image size supported increased to 1024x768+
-Changed logic for main menu music playback when selecting themes
-Screenshots now saved as .JPG's to the PSP's photo folder (1.5 firmware doesn't show .PNG's)
-Top arrow animation changed to flash at 1/4th the songs current bpm, and step animation frames sync to match
-Changed song loading so that .SM file is preferred over .DWI file and will always be used first if available
-Normalized difficulty text to be consistent using Beginner, Easy, Medium, Hard, Challenge, and Other
-Improved in game score display to be animated and always display 9 digits
-Song and pack lists are now sorted alphabetically
-Added a noise-shaping and dithering algorithm to mp3 playback for increased audio accuracy
-New step explosion effects that are now colored to match type of hit
-Added an option for a delay to exit a song with the R-trigger (2 seconds by Default)
-Added theme metrics support for more game customization. See the instructions.txt in the theme folder.
-Song and Pack names that are too long to display will now scroll
-Added 3 new arrow colors and better separated step colors by where in the current beat the step falls
-Up and Down on D-pad may now be held for fast scrolling of pack and song lists
-Current theme selection and CPU speed are now saved and reloaded when restarting the game
-Improved resource handling to maintain a higher amount of free linear memory space
-Greatly receded memory usage of step and beat information when a song is loaded to play
-Significantly decreased game and song load times
(FIX)
-Improved syncing for a few songs which were still off, such as a few in the DDR 8th mix pack
-Fixed a bug that caused a rare sound glitch in the beginning of certain song files
-Fixed themes loading of custom sound effect (.wav) files
-Fixed bug(?) in libTremor that was causing slight instabilities due to an ~7KB memory leak on song changes (OGG library)
-Correct theme is highlighted when entering/re-entering the theme change menu
-Fixed banner support for jpegs
-Changed screenshot logic to prevent cases of overwriting older screenshots
-SMANIAC(SM) and Challange(DWI) steps feet color set to purple
-Freezes and and BPM changes no longer cause sync issues in songs
-MP3 and OGG audio that is not encoded at 44.1 kHz is now resampled to play correctly
-Fixed playback of 1 channel (Mono) OGG song files
-Fixed bug that caused speed mods to loose accuracy
-Fixed instabilities when running with an eLoader
Have Fun!!
The PSP Revolution Team,
--Babak Delkhoon (DeNitro - Programming)
--Matt Sachse (Devin923 - Graphics)
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via Denitro
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November 22nd, 2006, 21:41 Posted By: wraggster
New for PS2:
features
28 classic Sega Genesis games in one low priced package.
Includes Altered Beast, Golden Axe I-III, the original Sonic The Hedgehog, Phantasy Star II™, Shinobi: Return of the Ninja Master™, Ecco the Dolphin™, and much more.
Includes glimpses into next-generation titles yet to come from Sega.
Bonus content, including unlockable arcade titles and interviews with original Sega Genesis developers.
description
For the first time ever on the PlayStation®2 computer entertainment system and the PSP® (PlayStation®Portable) system, players can experience celebrated Sega Genesis® titles including mega hits like Sonic The Hedgehog® and Golden Axe ™. This collection is a comprehensive look at the massively successful Sega Genesis era – a must-have for gamers today.
Full Game List:
Alex Kidd in the Enchanted Castle
Altered Beast
Bonanza Bros.
Columns
Comix Zone
Decap Attack starring Chuck D. Head
Ecco the Dolphin
Ecco II: The Tides of Time
Ecco Jr.
Kid Chameleon
Flicky
Gain Ground
Golden Axe I
Golden Axe II
Golden Axe III
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millenium
Ristar
Shadow Dancer: The Secret of Shinobi
Shinobi III: Return of the Ninja Master
Sonic the Hedgehog
Sonic the Hedgehog 2
Super Thunder Blade
Sword of Vermilion
Vectorman
Vectorman 2
Virtua Fighter 2
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1mlm.html
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November 22nd, 2006, 21:40 Posted By: wraggster
New for PS2:
features
Dual Guitar Shredding: Guitar Hero II™ takes the guitar rock experience to new volumes by allowing players to play 3 different guitar tracks: Rhythm, Bass, and Lead .
Follow up to an Award Winning Soundtrack : Guitar Hero II™ follows up on the award winning soundtrack of Guitar Hero™ with over 55 new tracks.
New Modes: Guitar Hero II™ introduces all new multiplayer modes like: cooperative, pro-face off, and face off, letting 2 Guitar Heroes conduct their own symphonies of destruction.
Shred School: Guitar Hero II™ features an all new practice mode, allowing Guitar Zeroes to become Guitar Heroes with enough practice.
description
Rock the Rhythm, Lead, and Bass Guitar tracks in the follow-up sequel to the Best Music Game of the year of 2005. Form your guitar duo and shred riffs cooperatively or go head to head in all new multiplayer modes. With over 55 tracks to rock out to, you'll go from Guitar Hero to Guitar god in one press of a fret button. Choose from multiple rock characters and jam at concert venues that grow in size as your rock career progresses! You’ll start your rock career playing small clubs and bars, but if you play well you’ll work your way up to stadiums and arenas.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1d7n.html
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November 22nd, 2006, 21:37 Posted By: wraggster
New for PS2:
Capcom Classics Collection Vol. 2 brings together 20 of Capcom's golden arcade games on one disk. Turn your console into a time machine and step into memory lane to relive the glory days of yesteryear. Multiplayer games allow you to challenge all your friends. Unlock cheats to help you beat your favorite games. Unlockable training videos give you the upper hand in performing powerful moves. Gallery gives you a glance at the original art while giving a history lesson on the games.
More info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1mln.html
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November 22nd, 2006, 21:26 Posted By: wraggster
The Pink version of the PSP has now been released at Play Asia, its already available in the UK and i even brought my daughter one for Xmas , gotta say that the colour even though is pink looks cooler than MY Black and Silver PSPs.
Price: US$ 199.90 (~106.37 GBP)
Box contents
PlayStation Portable System (PSP-1000PK)
Battery Pack
AC Adapter (100-240V)
Buy at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-1p3t.html
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November 22nd, 2006, 21:22 Posted By: wraggster
New from Play Asia:
description
Medal of Honor™ Heroes, available exclusively for the PSP® (PlayStation® Portable) system, will give gamers the chance to take all the epic, authentic World War II (WWII) action of Medal of Honor (MoH) on-the-go. While building on the key tenets of the franchise including historical accuracy and authenticity, Medal of Honor Heroes is the newest addition to the critically-acclaimed Medal of Honor™ franchise which was credited with pioneering the First-Person Shooter (FPS) WWII genre when it debuted for in 1999. This marks the exciting debut for a Medal of Honor game on the PSP system.
With an entirely unique storyline and PSP-specific feature set, players will experience a totally new single player campaign and choose from six different Multiplayer modes within 15 different maps, while participating in wireless Multiplayer sessions with up to 32 players. Or choose to play with up to 8 players across the room in a local Ad hoc game. "Quickplay" missions in skirmish game mode, allow players to jump right into the action or customize mission scenarios for added re-playability. Relive your favorite Medal of Honor moments by unlocking over 20 classic characters to use in multiplayer games.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1l1z.html
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November 22nd, 2006, 21:12 Posted By: gunntims0103
new release via zx-81
Here is a new version of PSPThom the emulator of the Thomson TO7 home computer !
What's new in version 1.0.2 :
- Bug fix in Render mode x1.25 (missing pixels)
- Add help menu
- Increase the volume
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
Enjoy,
Zx
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November 22nd, 2006, 21:05 Posted By: wraggster
Via joystiq
An analysis of eBay auctions from the last week shows that the average selling prices for the Wii and PS3 have fallen precipitously from highs reached late last week, though the systems still auction for significantly more than their retail prices. At the same time, supplies of the systems on the popular auction site have skyrocketed since launch, with thousands of auctions closing for each system every day.
Average auction prices for both systems reached a high last Friday, with the Wii going for an average of over $580 (roughly 233 percent of retail) and the PS3 averaging nearly $2,400 sale prices (an astounding 397 percent of the retail price). Since then, prices have come down to more reasonable but still inflated levels, with Tuesday's Wii auctions ending at an average of just over $400 and PS3 auctions averaging just under $1,200.
Unsurprisingly, the number of completed auctions for each system peaked on the day after launch, with campers trying to turn their systems around for a quick profit in one day auctions. Over 6,000 PS3 auctions finished on the 18th and over 7,000 Wii auctions were completed on the 20th. PS3 auctions have slightly outpaced Wii auctions thus far, with nearly 15,000 Sony systems auctioned in the past week compared to just under 14,000 Wiis.
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November 22nd, 2006, 20:58 Posted By: wraggster
Via joystiq
American Technology Research believes that Sony may have only shipped 125,000 to 175,000 PS3 units in North America at launch, 15K of which were sent to retail as demo kiosks. That's far cry from the originally planned 400,000 number. If true, this estimate is in line with November 14 analyst predictions that Sony would be unable to hit its already limited launch inventory.
The report also suggests Sony won't be able to hit its desired 2 million units shipped by year's end, and they don't expect the company to adjust forecasts: "To be crystal clear, we don't expect it likely that Sony will update any of its hardware numbers before it reports its December quarter in late January. We believe that the December NPD report of North American November retail hardware is shaping up to be 125k to 175k, but outside of NPD and other local (Japan) market reports, we expect Sony to remain mum and focus on delivering units to retail."
We'd stay mum too, otherwise, BB-gun enthusiasts would be bustin' some caps up on Sony headquarters.
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November 22nd, 2006, 20:51 Posted By: wraggster
via kotaku
So the PlayStation Network is free, right? Well, nothing is free. Somebody's got to pay for it, and if it's not you or me, it sure as hell ain't gonna be Sony. It's a business, not a charity!
Several industry insiders report that to cover demo download costs, Sony is currently considering charging third party developers. Here's what Sony is apparently thinking: Every time an individual downloads a demo, a service charge will be passed onto the third party developer. So they will pay for you to try out their games, instead of vice-versa. Unconfirmed, but it seems that this way the PS3's online service stays "free," Sony cuts its loses and third party developers get reamed.
A decision has yet to be reached, and Sony is hashing things out at the moment. But, if this sails through, expect the PS3 to have few third party demos, but loads of Blu-ray movie trailers.
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