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November 16th, 2013, 00:16 Posted By: wraggster
Assassin's Creed 4: Black Flag's PS4 version may currently only run at 900p resolution, but an update will be out "shortly after release" sprucing it up to a nice and shiny 1080p.Ubisoft suggests players look at ropes to really notice the enhanced anti-aliasing tech. Do this now, however, and you'll likely just notice the flaws before the update goes live.
Ubisoft community manager Gary Steinman explained on the Ubisoft Blog that the game originally shipped in 900p to ensure that the framerate wouldn't drop below 30 fps. "Finishing the game at 900p gave the development team the extra room in terms of the GPU and CPU usage to ensure the framerate never dips below 30 frames per second," he stated before adding "The team then used the time between the ship date and the release to focus on a title update that could deliver native 1080p resolution on the PS4."Associate producer Sylvain Trottier noted that the updated graphics will be a very mild improvement as the game already looks great, especially on next-gen consoles. "If it's running at 720p vs 1080p, you're going to notice the difference, by far," Trottier explained. "But if it's set at a resolution that's very close, where most of the pixels are already there in internal processing, most people won't see any difference."Another benefit of the update is that it will implement new anti-aliasing technology, something Trottier suggested is actually more significant than the higher resolution. "The most important part of this title update is not necessarily 1080p native resolution," he teased. "It's the fact that even when we were done with the project, even when we were finished with the certification and everything else, even when most of the engineers had started to work on other projects - like we always do at Ubisoft - some of my engineers continued to work on Black Flag and they even developed a brand-new anti-aliasing technique.""Along with the full 1080p native resolution, the visuals have been improved even further, simply because the engineers knew that with the additional time they could do even more. So they did. And now, not only will you see every single miniscule pixel in glorious 1080p native resolution on the PS4 - exactly as the artists rendered it - but you'll also see an even cleaner, clearer and more brilliant moving image than anyone even imagined."Thankfully, this new anti-aliasing feature won't just be for PS4, but Xbox One as well.
http://www.eurogamer.net/articles/20...-900p-to-1080p
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November 15th, 2013, 00:06 Posted By: wraggster
Sony Computer Entertainment Europe has announced multipleTearaway Vita hardware bundles.
The first comes with a Vita (Wi-Fi) and a copy of Media Molecule's upcoming platform exclusive game. The second includes a Vita, a voucher for the full game and a 4GB memory card. The third is a UK exclusive bundle which includes a Vita, voucher codes for Tearaway and LittleBigPlanet Vita, plus a 16 GB memory card.
In July, Sony delayed the Tearaway release date from October 22 to November 22.
http://www.amazon.co.uk/s/ref=nb_sb_...e?tag=dcemu-21
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November 15th, 2013, 00:01 Posted By: wraggster
The day-one PS4 firmware update - version 1.50 - will add support for USB headsets, Sony has confirmed.
Out of the box, PS4 will lack support for third-party bluetooth and USB headsets for in-game or group chat, but a launch-day system update will enable USB headsets.
This is an advance on the firm's original messaging, as it had previously pledged to add USB headset support with a post-launch update.
Bluetooth headsets will remain incompatible, and there's no word on whether that may change with a later update.
PS4 firmware update 1.50 will enable a long list of major system features, and is available to download now for US PS4s. The update can be written to a USB stick in advance of the console's US launch on Friday, which will allow for a quicker update process once the owners get their machines home.
The PS4 will need to be placed in Safe Mode to install the update via USB. Head through here for full instructions.
http://www.computerandvideogames.com...compatibility/
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November 14th, 2013, 23:49 Posted By: wraggster
A new report states that PS4 is narrowly ahead of Xbox One as the new consoles hit shelves.
Research firm Populus has surveyed 1,500 people adults for its survey, and reveals that 10 per cent of UK adults plan to buy an Xbox One versus 13 per cent for PS4.
In the US it is a similar gap, 13 per cent of adults plan to acquire an Xbox One versus 17 per cent for PS4.
In France, eight per cent plan to buy Xbox One and ten per cent for PS4.
What is most interesting is the percentage of current console gamers who intend to buy one of the new consoles.
Out of those who currently own an Xbox 360 in the UK, 37 per cent plan to buy an Xbox One. Meanwhile 23 per cent of current PS3 owners plan to defect to Xbox One.
As for PS4, 27 per cent of current Xbox 360 owners plan to jump ship, while 53 per cent of PS3 owners plan to stick with PlayStation.
That's the most fascinating statistic, because it suggests that PlayStation is doing a slightly better job of retaining its customers in the transition to next-gen.
It's a similar trend in the US and France as well.
However, there is a proportion of gamers that plan to buy both consoles. In fact, half of the people who said they were interested in next-gen expressed a desire to own a PS4 and Xbox One.
This is one of many surveys and research conducted ahead of the Xbox One and PS4 head-to-head this Christmas.
http://www.mcvuk.com/news/read/new-r...xt-gen/0124299
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November 14th, 2013, 23:45 Posted By: wraggster
Reports of PS4s with faulty HDMI output ports are “isolated incidents”, Sony has claimed.
IGN reports that a handful of early PS4 owners scattered across the internet – including systems received by both IGN itself and Kotaku – seemed to have a fault with their HDMI port that prevented the console from outputting a reliable signal.
Sony Studios boss Shuhei Yoshida has said that Sony is investigating the issue, but that such reports should be considered as “isolated”.
http://www.mcvuk.com/news/read/sony-...eports/0124302
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November 14th, 2013, 23:42 Posted By: wraggster
No, you’re not seeing things. Those are the PlayStation symbols on a skyscraper.
The PlayStation 4 launch is just two weeks away, but its not just the console itself that’s been keeping the guys at Sony busy.
London’s OXO Tower has been conquered by the Sony UK team, which took over the landmark with PlayStation iconic circle, cross, square and triangle branding.
The symbols are made up of 72 neon light strips are flying the PlayStation colours to mark the global launch of the PS4.
Sony’s transformation of the tower spanned four days and saw a team of abseilers scale the building to secure the symbol with over 1,845 nuts and bolts.
The ambitious stunt is just one part of Sony’s plan to take over the UK capital, as the platform holder today opened the PlayStation 4 Lounge.
Located near Leicester Square and Covent Garden, the lounge lets fans go hands on with the new console and its range of titles, including Killzone: Shadow Fall, Assassin’s Creed IV: Black Flag and FIFA 14.
Fergal Gara, PlayStation MD added: “The PS4 has now officially launched in the US and the countdown to the UK retail launch has commenced. Excitement from gamers across the country is beginning to hit fever pitch, and we wanted to kick-start the countdown with a bang to highlight that next generation gaming has now landed for the great British public to enjoy.”
http://www.mcvuk.com/news/read/sony-...th-ps4/0124340
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November 14th, 2013, 23:38 Posted By: wraggster
PS Vita TV went on sale in Japan today, and we spent a couple of hours with our unit, testing the main features. The results are a mixed bag: region-locking, compatibility issues and a slightly inelegant interface detract from a well-built and well-priced device.The unit itself feels solidly built, compact and quite sexy. About the size of a wallet, the highly pocketable device has ports for power, HDMI out, Ethernet, USB, Vita game cards and Vita memory cards, as well as Wi-Fi and 1GB of internal storage. Preorders opened in September but on launch day the device was readily available at major electronics shops in Tokyo for 9,950 yen (£62) on its own or 14,990 yen (£93) bundled with a white DualShock 3 and 8GB memory card.As you probably know, Vita TV is designed to play Vita games on the big screen. It comes with a game card slot for retail games and a memory-card slot for downloads, and of course you can pull these straight from your Vita when you get home and continue from your last save on the telly. You can even transfer saves online via PS Plus.Among the games we tested was God Eater 2, also released today, and displayed on an TV screen it could easily pass for a PS3 game, with very little blockiness to give it away as a handheld game up-resed to HD. (We tested at 720p, though Vita TV does go up to 1080i.) Ad-hoc co-op works just like a regular Vita.
http://www.edge-online.com/features/...ns-from-japan/
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November 14th, 2013, 23:21 Posted By: wraggster
The past few days have delivered a flood of PlayStation 4 launch game reviews, many of which have been less than flattering. Sony Worldwide Studios president Shuhei Yoshida remains unfazed.
"Yeah, it's disappointing to see some of the low scores," Yoshida admitted in an interview with GamesIndustry.biz. "I haven't spent enough time reading reviews, but I would characterize them as mixed," he added optimistically.
In an attempt to partially explain away the lower-than-expected review scores, Yoshida cites an overworked games media. "[W]ith this launch there are lots of games coming out, so the media must be very busy going through the games quickly, and especially since the online functionality wasn't ready until in the last couple days. So we have to look at how much time they spend on what aspect of the games and how that may be contributing to some of the lower scores."
"It's disappointing but I don't think it's worrisome for the launch of the system," he added.
Finally, Yoshida offers a personal defense of his company's offerings. "I've played through all of our games, Killzone, Knack and Resogun, and I totally enjoyed playing through these games. I'm now on my second run of Knack andResogun at a higher difficulty - these games really grow on you when you play more," Yoshida said.
"I'm very confident that once you purchase these games and play, you'll be happy that you've done so."
http://www.joystiq.com/2013/11/14/so...ames-overwork/
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November 14th, 2013, 23:18 Posted By: wraggster
PlayStation 4 lead architect Mark Cerny addressed the console's Gaikai-powered cloud gaming capabilities in a recent interview with IGN, explaining that certain genres may be more conducive to streamed gameplay than others due to latency.
"It is just a part of that cloud gaming technology that there will be a bit of latency there," Cerny said. "Ultimately I think it's going to be that some games will work really well in that kind of context and some games will work less well. If you're playing a twitch fighter or racing game, you might not want to be doing that. That's cloud gaming. But a lot of games will work very well that way."
Remote Play performance between the PlayStation 4 and a linked PlayStation Vita system should not be an issue, however. "If we're talking about Remote Play on Vita, that's done with a direct Wi-Fi link, and the latency is very low," Cerny assured. "It's all in the house. Once you get out of the house, there will be some latency."
Sony previously announced that players will be able to stream cloud-stored PlayStation 3 games on PS3, PS4, and PS Vita systems starting in 2014.
http://www.joystiq.com/2013/11/14/ce...r-than-others/
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November 14th, 2013, 00:58 Posted By: wraggster
Sony's Shahid Ahmad discusses the new world that the rise of indie games developers has created
The indie revolution is over, and PlayStation is embracing the new world it has created.
That's according to SCEE's head of strategic content Shahid Ahmad, who discussed the transition during his keynote at London Games Conference 2013.
"People say the indie revolution is only just beginning," Ahmad said. "It's not. It's over.
"When the power structure shifts to the content creators, the old buildings might still be standing but there's new people in there. New content creators, with new ways of doing things. That's what's happened to PlayStation.
"It's through the experience of the last few years that PlayStation is emerging. We realise we have to be focused and passionate about embracing that new space."
Ahmad began his keynote by contrasting his trip to GDC 2012 and that of 2013. Last year, he was tasked with bringing more people on board for PlayStation Vita and find out what's happening in the world of software, but some developers weren't even aware about the new handheld.
"I found myself asking: 'was PlayStation even relevant any more?'," he told the audience. "There was a whole generation of developers that didn't even know what Vita was.
"And it wasn't just indies we had trouble getting behind Vita - even our favourite partners like Sega and Sports Interactive. At a meeting with Miles [Jacobson, Sports Interactive founder], he spent the first 15 minutes saying how shit Vita was.
"He wasn't being rude, he was being forthright and honest. But what he didn't know was I had been told to tear up the rule book. You don't change the course of supertanker by saying you want to go another way. You have to take radical action."
Fast forward to GDC 2013, and everyone was talking about both PlayStation as a whole and Vita at GDC, according to Ahmad.
What had changed? PlayStation's attitude as it came to realise the ongoing indie revolution was based on three pillars.
The first was what Ahmad refers to the 'atoms to bits' process. Now content creators and developers can not only handle everything to do with making games, but releasing them as well.
"Everything to do with publishing is becoming digital," he said. "The speed at which an individual can make a company, a product, and market it to people is instant. It used to be a multi-year cycle."
Another major pillar was the rise of ubiquitious hardware. When PlayStation first started out, it didn't have to compete with a lot of devices, but today there are dozens in every household - from smartphones and tablets, to PCs, laptops and even Smart TVs - and most play video games.
Thirdly, there are 'power tools', as Ahmad describes them. Tools like Unity and Game Maker make it easy for developers to create content for multiple platforms, and if one platform doesn't work for their title, they can move to another.
"In 2012," Ahmad said, "I realised we were competing with a whole new bunch of players that had started in the digital era. Sony, Microsoft and Nintendo have one leg in the digital era and one in the physical, and we don't know when to step off the latter. Apple, Steam and Android don't have that problem.
"In an era of massive fragmentation, the old rulebook doesn't work. Operating in an environemtn of trust was the only way to work. We've forged open and friendly relationships with developers - in fact our relationship with developers are better than they have ever been."
http://www.develop-online.net/news/l...s-over/0185947
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November 14th, 2013, 00:48 Posted By: wraggster
Secret Ponchos is confirmed for PlayStation Plus on PS4, meaning it'll be free to subscribers of the service when the game launches in April. The spaghetti western-inspired debut from Switchblade Monkeys joins Don't Starve, The Binding of Isaac, and the now delayed Driveclub as some of the PS4 games coming to the service beyond this week's launch.
As Creative Director Yousuf Mapera told Polygon, Secret Ponchos was initially built in Unity, but now uses Sony's PhyreEngine after the platform holder stepped in. Other games running on PhyreEngine include thatgamecompany's PS3 library, Knytt Underground, Gravity Rush, and Demon's and Dark Souls - not a bad list of references, really.
http://www.joystiq.com/2013/11/13/sp...-ps4s-plus-pa/
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November 14th, 2013, 00:32 Posted By: wraggster
Sony launch event offers fans another chance to play and buy PlayStation 4
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony Computer Entertainment America
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Sony's PlayStation 4 hits the US this Friday and the company is looking to kick off the occasion in high style. Starting today, Sony will be holding festivities at the The Standard, High Line hotel (pictured) in New York. These festivities will include an arcade where fans can play PlayStation 4 games and ad-hoc gaming sessions around the hotel with developers demo-ing their own games.
Sony will be selling a limited number of PlayStation 4 units at the event, giving fans who missed the pre-order period a chance to get in on the action.
The launch festivities will conclude on Thursday at 11pm with a live Spike TV broadcast leading into the midnight launch. Sony Computer Entertainment president Andrew House and Sony Computer Entertainment America president Jack Tretton will be in attendance.
http://www.gamesindustry.biz/article...new-york-event
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November 14th, 2013, 00:31 Posted By: wraggster
The latest round of the cold war is over, with Sony unleashing the first salvo as the review embargo expired on its PS4 launch exclusives at 2pm GMT today. From a critic's point of view at least, today marks weapons free.
Launch titles are never the best games a system has to offer, but in the vital early scrabble for retail purchase and positive column inches they can make or break the public's first impressions of a machine. Exclusives are regarded as an even closer indication of what the console will offer, symbolising the platform holder's target demographics, key production values and deal-making prowess.
Sony's exclusive line-up is a brief one, featuring a couple of rank outsiders and a dependable franchise which has nonetheless done little to set the world on fire during any of its many iterations. Killzone has always been pretty and solidly built, but it seems unlikely that EA or Activision are too concerned about it challenging either of their recruitment-poster FPS series. Resogun comes from a talented team which has already experienced some real success and could hold new surprises, especially in the art of making niche genres shine. Knack is the dark horse of the trio: a game that some see as a vanity project for Mark Cerny, the hardware engineer behind both the PS4 and the Vita. Cerny is an eminent, provably intelligent and experienced systems designer, and while he's seen plenty of success with older platformers like Crash Bandicoot and Jak and Daxter, will he be able to replicate that magic on next-gen all these years later?
Killzone: Shadowfall
Guerrilla's dystopian FPS series has been one of the first-party flagbearers of the last generation, being rolled out to both PSP and Vita as well as its more natural homes of PS2 and 3. Consistently establishing graphical milestones and pushing the machines to their limits has always been at the core of what the Amsterdam studio has aimed for, but the Killzone series has had accusations of sterility and a lack of innovation levelled at it more than once. Killzone: Shadowfall, was promised to address these concerns, introducing more focus on story and character whilst maintaining that crisp tactical fidelity which has earned it a strong fanbase.
For Eurogamer, which awards a solid 7 for Shadowfall, the evidence of Guerrilla's efforts is obvious, but they fall a little short of the marketing hyperbole which preceded the release, a problem not unfamiliar to the developer.
Oli Welsh writes: "If Guerrilla has let itself down a little - only half-delivering on its brief for a more involving story and game design - then at least it has done Sony proud. If you want to give your new console a thorough workout, this is the game to get; there is clear water between it and even the best of the multi-format games."
Although Welsh doesn't feel that Shadowfall's story stands up under too much scrutiny, the trademark graphical brilliance is very much in evidence.
"What you really notice is the lighting - dear God, the lighting. The PS4 has unthrottled the artists' access to this art and they have run amok, drenching every corner of the game in luscious sunsets, glistening reflections, glaring lens flare and richly coloured, mote-filled shafts of neon. It's not subtle, but who cares, it's gorgeous."
Ultimately, however, it's another instalment which steadies the ship but fails to ignite the fireworks properly. "Did Guerrilla run out of time, of conviction, of ideas," asks Welsh? "I'm not sure - and I also don't want to overstate the impact on the game. As a straight-ahead shooting gallery, Shadow Fall is still muscular and confident, with that signature Killzone weight to it, all deliberate reload animations, thudding slides into cover and punchy, every-bullet-counts impact."
Elsewhere, Shadowfall receives a similar reception on similar criteria, with a notable outlier from Polygon's review team. For Gamespot's Kevin VanOrd, though, this is a technical tour de force which fails to surprise, but also doesn't disappoint.
"Like its predecessors, Killzone: Shadow Fall is likely to be described through a technical lens, and the game certainly deserves praise for how many polygons it packs into its most expansive landscapes," he writes in his 7/10 assessment. "Its buttery-smooth performance is also bound to earn kudos: Shadow Fall smooths away the frame rate hitches and texture pop-in we've become so accustomed to in even the most visually impressive console shooters."
However impressive this may be at first glance, however, VanOrd feels that Guerrilla relies on the visual wow-factor a little too heavily, with extended periods of relative inaction being used to showcase looks at the cost of engagement.
"Killzone: Shadow Fall uses its downtime to remind you of how pretty it is, but not in service of any particular narrative effect"
David VanOrd, Gamespot
"Killzone: Shadow Fall uses its downtime to remind you of how pretty it is, but not in service of any particular narrative effect. In one of several weightless sequences, you accompany a sluggish space capsule as it meanders towards its destination, blasting the buzzing drones that appear like clockwork and hinder your progress. It doesn't build tension, deepen your understanding of the conflict, or stimulate you with great action. It's simply boring - one more insubstantial graphical set piece."
One place the game keeps up the pressure is in the multiplayer - never a huge focus for the series but an area which has its fanatical fans. There, VanOrd sees a varied and in-depth offering which owes much to the series trademark mode customisation.
"You can significantly alter the pace of a multiplayer match by altering the parameters. I'm excited to see what anarchy results in a match with everyone armed with electrical squad cannons and carrying maximum ammo, and the personalized warzones I did play were notably different from each other."
Polygon's thoughts on Killzone are less optimistic, nailing a score of five to the makings of a coffin as Arthur Gies lays into a title full of "bluster" and "blunt-force attempts to ram a message home."
Plying a storyline which attempts to evoke some modern-day political comparisons, Gies sees Killzone embroiled in a muddying of moral distinction which may well reflect accurately on global dispute but results in a confusing and unsatisfying conflict to fight yourself.
"As the story progresses, every offense by one side is one-upped by the other," he writes, "further muddying the ugly history of the entire conflict even further...It didn't matter that Killzone: Shadow Fall's script was full of awful, overwrought dialogue, plot holes, or general stupidity, or that the voice acting was frequently painful...it also did an excellent job of murdering any investment I tried to place within the characters or the plot. By the end of the game, I didn't actively want any one side to win or lose. I just didn't care."
Gies' conclusion is no less brutal. "Guerilla's first shot on the PS4 retreads shooter cliches, and poorly. In a launch lineup crowded with shooters, Killzone: Shadow Fall sits at the bottom."
Knack
Whilst Killzone is undoubtedly the PS4's AAA standard-bearer, Mark Cerny's Knack has attracted considerable attention and PR push via its connection to the system architect. Always a risky ploy, Knack's gamble seems to have, in the opinions of most of the critics at least, failed rather resolutely.
IGN's Steve Butts is first up to the Pinata plate for a swing at Cerny's platform adventure, dishing out a stinging four out of ten to a game he feels is restrictive and uninventive - an experience akin to watching a "bad movie on a plane."
"Sony calls Knack a platformer," Butts writes, "but there's really very little exploration or environmental challenges. Sure, there are some jumping sequences and traps, and the ever-present secret rooms, but the succession of fighting areas are small with one obvious entrance and one obvious exit, and it's just lather, rinse, repeat as you move from enemy to enemy."
In a review full of the damning scent of very faint praise indeed, Butts paints Knack as a safe bet which was never expected to excel, but falls short of even that moderate goal.
"There's just not much here worth recommending," he concludes. "Sure, some individual elements show potential, particularly when the scale of the encounters changes as Knack grows, but it never moves beyond playing it safe with the concepts or the characters."
Eurogamer is very much on the same page, delivering another verdict of 4/10 from editor Tom Bramwell.
"Knack lacks the originality, interesting mechanics and strong level design that might have elevated it to the standard of a Super Mario game - or even one of the better Ratchet & Clanks," Bramwell explains. "Instead it feels more like a polished version of the sort of licensed movie tie-in THQ used to churn out to meet cinematic release dates."
Citing issues of repetition, frustration and outright poor design, it's clear that there seems to be a likeable concept buried somewhere within Knack, but one not strong enough to make itself heard above the mediocrity of its presentation. Knack's problems also extend to its visuals, which, coming from the man who designed the platform, are remarkably staid.
"Knack isn't much of a technical showpiece for the PlayStation 4, either. The art style is as flavourless as the script and the streaming level technology has been kicking around for years. There are some impressive draw distances, but nothing to rival PS3 games like the Uncharted series, partly because promising locations like airships and volcanoes are reduced to sequences of boxy corridors and rooms with recycled interiors.
"Knack isn't much of a technical showpiece for the PlayStation 4, either. The art style is as flavourless as the script and the streaming level technology has been kicking around for years"
Tom Bramwell, Eurogamer
"Knack isn't the kind of game you'll want to take home with your PlayStation 4. I'm all in favour of games that transport us back to the good old days of vibrant originality, but Knack simply doesn't."
Representing the wild card of the Knack reviews is Matt Helgeson at Game Informer, who flies in the face of popular opinion to award an 8.25 to a game which "relies heavily on some well-worn sci-fi clichés, but it's well told and populated with some engaging characters."
"It's not the most innovative or the most visually dazzling game," Helgeson concludes. "This won't be the one you put in to show off your new console to your friends. However, when you're done with the prettied-up versions of the big franchises, you'll find yourself wanting to return to Knack. It's got charm and heart, and offers a whole lot of good gameplay. Ultimately, that's still what's important - no matter which generation we're in."
Resogun
A relative shot in the dark, Housemarque's Resogun has emerged as the most consistently high-scored game of the release exclusives, securing a metascore of 81 in early reviews. At $9.99, or free to PS+ subscribers, Resogun has a good chance of emerging as the winner of the opening line-up.
"While Resogun is easy to get into, some of its systems and unique features provide plenty of depth to welcome you back in for return visits," says Destructoid's Dale North, on his way to a sparkling 9.5/10. "I initially used the Boost ability to blast out of harm's way, but when I later learned that I could use it to blow through enemies to kill them, Boost turned into an offensive move for me. And later, when I realized that boosting through enemies recharges the boost meter, it added another layer of depth to the ability."
For North, Resogun also seems to be the title which really pushes home the computational oomph of the new PlayStation, busting voxels with an intensity previously unknown.
"Resogun really is that rare kind of arcade game that feels like an entirely different beast when played on the toughest setting. It's also the closest the PS4 launch line-up gets to offering a genuine next-gen thrill"
Christian Donlan, Eurogamer
"Resogun is absolutely gorgeous, running at full HD at 60 frames per second. When the sparks start flying, prepare to lose yourself in its splendor. Your ship stays in an unending shower of particles and lighting effects, from beginning to end. I consider the distracting beauty of this game as part of the challenge."
Eurogamer's Christian Donlan agrees, pinning an eight badge to the chest of Resogun and sending Housemarque on its way with its ears full of praise for a game which offers challenge and depth as well as spectacle.
"Although you can race through the game on the rookie setting, firing blindly as you go, to work your way across harder difficulties or to get a proper foothold on the high-score table you're going to need to pay attention to the near-ceaseless stream of information lobbed back at you - much of it coming via a calm computer voice that updates you through the speaker in the DualShock 4."
For Donlan, this is not only a great game in its own right, but also the star of the trio, what is likely to be the system's only 'must have' exclusive for the opening season.
"Resogun really is that rare kind of arcade game that feels like an entirely different beast when played on the toughest setting. It's also the closest the PS4 launch line-up gets to offering a genuine next-gen thrill. Granted, Housemarque's not offering the shock of the new, perhaps - all of the developer's best ideas are actually reassuringly elderly - but it's working with energy, enthusiasm, precision and love."
Resogun's scores are also more tightly grouped, with GamesRadar's 7 marking the lower echelons of early scoring. Nonetheless, for Lucas Sullivan, this is still a beautiful game which showcases the PS4's pixel-pushing grunt.
"The thrill of threading the needle between two incoming projectiles or zigzagging around hostile ships keeps Resogun consistently exciting, with minimal downtime between incoming waves," Sullivan pens. "It sounds like high-scoring heaven--but that euphoria is soon shattered by the primary scoring mechanic."
Despite the thrills on offer, Sullivan talks about frustration and lack of clear feedback muddying an otherwise thrilling experience. Lack of multiplayer is a definite minus, too, and one the central mechanics does no favours for the gameplay.
"Playing Resogun in short bursts is an adrenaline-pumping good time. But the longer you play, and the higher scores you pursue, the more it feels like the point-scoring minutiae are getting in the way of your overall enjoyment. Resogun isn't the Geometry Wars successor that PS4 owners might hope for, since it doesn't induce a trance-like focus or as many heart-pounding close shaves. If we could abolish the human-saving mechanic from the game, we'd do so in a heartbeat, because it feels like that's what's holding Resogun back from achieving pure arcade bliss."
http://www.gamesindustry.biz/article...helm-reviewers
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November 14th, 2013, 00:28 Posted By: wraggster
Activision will issue a day one patch for the PlayStation 4 version of Call of Duty: Ghosts that improves the native resolution of the single-player campaign, Eurogamer can exclusively reveal.The patch makes the campaign output at a native 1080p resolution. Without it, the campaign outputs at 720p.Digital Foundry's tests with a retail copy of the PS4 version of Infinity Ward's shooter turned up surprising results: the multiplayer runs natively at 1080p resolution - but the single-player runs natively at 720p. This clearly contradicts messaging from both Infinity Ward, Activision and Sony about the resolution of the game, which on Xbox One runs natively at 720p across all modes.Eurogamer has since learned that a day one patch will be released to address the problem, which Activision is blaming on a "configuration issue"."Call of Duty: Ghosts runs natively at 1080p on the PlayStation 4," an Activision spokesperson told Eurogamer this evening."There was a configuration issue in the retail version on single-player mode only. This has been addressed with a day one software update. People will be able to download the day one update when PlayStation 4 launches in their territory and play at native 1080p."Without the day one update, you'll get the COD single-player upscaled, including the menu system and the HUD. Indeed, even the occasional screen-tear generated by the game is upscaled from 720p.
http://www.eurogamer.net/articles/20...r-1080p-on-ps4
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November 14th, 2013, 00:23 Posted By: wraggster
PlayStation 4 will not support 3D Blu-Ray discs at launch.
CDs and some re-writeable 2D Blu-Ray discs are also unsupported at launch, according to the PS4 user manual, which has been published online.
Other Blu-Ray discs and DVDs are supported, in addition to hybrid discs, AVCHD and CPRM.
The lack of 3D Blu-Ray support is somewhat strange given that 3D Blu-Rays are supported on PS3 and Sony has been a major proponent of the technology and format.
SCE Worldwide Studios president Shuhei Yoshida said on Tuesday that Sony will "eventually" add MP3, music CD and DLNA server support to PS4.
"The biggest surprise for us all internally at Sony was; there were so many people who passionately reacted to our announcement that there's no MP3 support and DLNA support on day one," he said.
"We didn't really think about MP3 or DLNA. We always thought that we're going to do that eventually - we've been doing it with all the [PlayStation] products. So it caught us off guard. People don't really talk about these features but when we say we don't have it some people get really mad and [say], 'I cancelled the pre-order'."
The PS4 release date is this Friday, November 15 in US, and November 29 in Europe and Latin America.
http://www.computerandvideogames.com...scs-at-launch/
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November 14th, 2013, 00:20 Posted By: wraggster
Sony Computer Entertainment Europe has detailed December's PlayStation Plus update.
Headlining the update is PS4 digital title Resogun. In our Resogun reviewwe described the game as "one of the most exciting, lavishly produced twin-stick shooters in the history of the genre".
As previously revealed, stylised PS4 platformer Contrast will also be available for free as a replacement for the delayed Plus version ofDriveClub.
On PS3, Grid 2 and Drinkbox Studios' acclaimed Mexican-themed Metroidvania Guacamelee will be available free of charge, while Vita owners can download Sonic and All-Stars Racing Transformed and Grand Theft Auto Liberty City Stories for nothing.
Leaving PS Plus:
- 27th November: Metal Gear Rising Revengeance
- 27th November: Jak and Daxter Trilogy
- 27th November: MotorStorm RC
- 27th November: Oddworld Strangers Wrath
Entering PS Plus:
- 29th November: RESOGUN
- 29th November: Contrast
- 27th November: GRID 2
- 27th November: Guacamelee! (Cross Buy)
- 27th November: Sonic and All-Stars Racing Transformed
- 27th November: Grand Theft Auto Liberty City Stories
http://www.computerandvideogames.com...-city-stories/
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November 14th, 2013, 00:17 Posted By: wraggster
Sony has detailed the latest content update for the European PlayStation Store. This week's highlights include the release of Adventure Time: Explore the Dungeon Because I Don't Know, Lego Marvel Super Heroes and XCOM: Enemy Within.
Here's the full list:
PlayStation 3
- Adventure Time: Explore The Dungeon Because I Don't Know - Price: £34.99/€44.99
- Dynasty Warriors 7 - Price: £23.99/€29.99 - Availability: Not available in Russia
- Lego Marvel Super Heroes (available from 15th November) - Price: £39.99/€49.99
- Pac-Man And The Ghostly Adventures (available from 15th November) - Price: AU$62.95 - Availability: Australia, New Zealand only
- Ratchet and Clank: Nexus (available from 15th November in UK/IRE, 20th in Austria, Germany, Switzerland, 22nd in Italy) - Price: £19.99/€24.99
- The Voice Of Germany Volume 2 - Price: €39.99 - Availability: Austria and Germany only
- Urban Trials (PS3+Vita) - Price: £15.99/€19.99
- Velocity Ultra - Price: £6.49/€7.99
- Wonderbook: Walking With Dinosaurs - Price: £15.99/€19.99
- XCOM: Enemy Within - Price: £29.99/€39.99
PlayStation Vita
- Breakquest: Extra Evolution Pro Edition - Price: £5.49/€6.99
- Lego Marvel Super Heroes (available from 15th November) - Price: £34.99/€39.99
PS3 DLC
- Armored Core: Verdict Day
- Cpu Voice 4 (£1.59/€1.99)
- Cpu Voice Complete Set 1 (£5.49/€6.99)
- Pilot 10 (£0.79/€0.99)
- Pilot 9 (£0.79/€0.99)
- Pilot Complete Set 2 (£3.99/€4.99)
- Batman: Arkham Origins - Origins Skins Pack 1 - Prices: £3.99/€4.99
- Beyond: Two Souls - Advanced Experiments - Prices: £3.99/€4.99
- Bioshock Infinite - Burial at Sea - Episode 1 - Prices: £11.99/€14.99
- Dead Or Alive 5 Ultimate - Availability: Not available in Russia
- Pop Idol Costume Set (£11.99/€14.99)
- Doa5U Team A (£5.49/€6.99)
- Doa5U Team D (£2.39/€2.99)
- Doa5U Team O (Free)
- Disgaea D2: A Brighter Darkness - Prices: £2.39/€2.99 - Availability: Not available in Russia
- Disgaea D2: A Brighter Darkness - Mao
- Disgaea D2: A Brighter Darkness - Salvatore
- DUST 514 - Origin Pack - Prices: £3.99/€4.99
- Grid 2
- All-In Pack (£19.99/€24.99)
- Bathurst Track Pack (£6.49/€7.99)
- Classic GRID Pack (£3.99/€4.99)
- How To Survive - Prices: £1.59/€1.99
- Abby's Pack (£0.79/€0.99)
- Jack's Pack (£0.79/€0.99)
- Kenji's Pack (£0.79/€0.99)
- How To Survive 'Heat Wave' X 3 Pack
- One Piece Pirate Warriors 2 - Oppw2: Advanced Users Scenario - Prices: £2.39/€2.99 - Availability: Not available in India
- Rocksmith 2
- Rocksmith 2014 - Alice In Chains - Check My Brain (£2.39/€2.99)
- Rocksmith 2014 - Alice In Chains - Hollow (£2.39/€2.99)
- Rocksmith 2014 - Alice In Chains - Man In The Box (£2.39/€2.99)
- Rocksmith 2014 - Alice In Chains - Them Bones (£2.39/€2.99)
- Rocksmith 2014 - Alice In Chains - Would? (£2.39/€2.99)
- Alice In Chains Song Pack (£9.69/€11.99)
- Rocksmith 2014 - Hotei - Bambina (£2.39/€2.99)
- Rocksmith 2014 - Hotei - Battle Without Honor Or Humanity (£2.39/€2.99)
- Rocksmith 2014 - Hotei - Thrill (£2.39/€2.99)
- Hotei Song Pack (£6.49/€7.99)
- >
- Kevin Nash, Exclusive Attire [Season Pass Only]
- nWo Pack (£6.49/€7.99)
- Scott Hall, Exclusive Attire [Season Pass Only]
- The Giant (Free, not available in Germany)
PSP
- Hakuoki: Warriors Of The Shinsengumi - Availability: Not available in Australia, New Zealand
- Amber X 10
- Amethyst X 10
- Azurite X 10
- Bamboo Log X 10
- Beaten Gold X 10
- Bellflower X 10
- Bloodstone X 10
- Brocade X 10
- Camellia X 10
- Copper X 10
- Cotton X 10
- Cowhide X 10
- Cypress Log X 10
- Ebony X 10
- False Holly X 10
- Prices: £0.65/€0.79
Sale
- Final Fantasy XIV: A Realm Reborn Standard Edition - Was €34.99/£28.49, now €19.94/£16.24 - Additional 10% off for PS Plus members
- Final Fantasy XIV: A Realm Reborn Collector's Edition - Was €49.99/£39.99, now €34.99/£27.99 - Additional 10% off for PS Plus members
Availability change
- Virtue's Last Reward Complete Collection - Now available in Russia
- Deadly Premonition: Director's Cut Gold Edition - Now available in Russia
Valhalla Knights III - Now available in Hungary, Kuwait, Qatar, Russia, Saudi Arabia, South Africa
- http://www.computerandvideogames.com...elocity-ultra/
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November 14th, 2013, 00:15 Posted By: wraggster
Ubisoft has confirmed that the 28 'Invasion' levels left out of the Vita version of Rayman Legends will be released as free DLC on November 26.
Vita owners were disappointed when it emerged that Rayman Legends on the portable was missing the 'Invasion' levels found in the console versions, despite an earlier statement from Ubisoft which promised the Vita port would include "all of the original Rayman Legends content, as well as five exclusive maps".
Ubisoft later clarified that it would bring the Vita version up to par with consoles via a free DLC update containing the missing levels.
Ubisoft communications manager Gary Steinman said the omission of the levels was "due to a longer development time than expected".
The Vita version of Rayman Legends was released on September 13, following earlier Wii U, Xbox 360, PS3 and PC arrivals. In our Rayman Legends review, we said the game is "an absolute joy to play", offering "essential platforming shenanigans" that are "best experienced on Wii U".
http://www.computerandvideogames.com...a-november-26/
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November 14th, 2013, 00:14 Posted By: wraggster
Mandatory disc installations come part and parcel with PS4, but it seems long a laborious install wait times will not.
Game installs of several gigabytes took tens of minutes on PS3, but the PS4 uses an install-while-you-play system which, according to early testing, reduces wait times to around 30 seconds.
Kotaku timed the installation processes of seven PS4 launch games, starting the clock upon disc insertion and stopping it when the PS4 allowed you to boot the game for play.
Surprisingly, the longest idle time recorded was 42 seconds for Ubisoft's Just Dance 2014. Assassin's Creed 4 fired up within just 13 seconds. Assystem architect Mark Cerny previously indicated, PS4 gets you in-game pretty quickly.
As the site notes, these times don't represent complete installation - it takes several minutes for a full install which, for example, totals at 37GBs for Knack; they represent the length of time the PS4 takes to do a partial install and let you into the game to start playing.
It also notes that some games have longer wait times for those who choose to go directly to multiplayer - presumably the early stages of the single-player campaign are given priority during installation.
Interestingly, the site observed that the PS4 begins installing game content automatically the moment a disc is inserted for the first time.
Here are the recorded install times:
- Knack: 32 seconds
- Killzone: Shadow Fall: 0:38
- Battlefield 4: 0:42
- Injustice: Gods Among Us: 0:28
- Just Dance 2014: 0:24
- Madden 25: 0:23
- Assassin's Creed 4: 0:13
America is bracing itself for the PS4 launch this Friday, November 15. The console arrives on November 29 in Europe and Latin America.
http://www.computerandvideogames.com...nder-a-minute/
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November 14th, 2013, 00:10 Posted By: wraggster
Sony Computer Entertainment of America president and CEO Jack Trettonreiterated his sales projections for the PlayStation 4 in a recent interview with Bloomberg, asserting that three million PS4 consoles will be sold by the end of 2013.
Tretton additionally believes that PS4 console sales will surpass five million units by March 2014. Tretton bases his projections on the fact that the PS4 will launch in 32 countries by the end of the year, arriving in a broader selection of markets and at a cheaper cost than Microsoft's competing Xbox One. Robert W. Baird & Co. analyst Colin Sebastian backed up Tretton's estimates, projecting that Sony will sell three million PS4s this year.
"This is a marathon, not a sprint, but getting out to a nice start is a good thing," Tretton said. "That hurdle has been cleared. We're very, very confident we're in great shape."
http://www.joystiq.com/2013/11/13/so...-by-years-end/
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