|
February 8th, 2007, 01:00 Posted By: gunntims0103
new release via NJ
Heres what NJ had to say -
About one month PSP had not touched, but the experiment which is transplanted to Windows/Linux privately with SDL correction of 1.66 bugs which with the process which does are discovered and, taking in the result of drawing speed improvement experiment of the line scroll which has become vague, you adjusted lastly. As for CPS2PSP, because the analysis of CPS2 is advanced with MAME, also cryptographic cancellation algorithm at 0.111u5 point in time is taken in.
Furthermore, because the intention which reopens the development with PSP it is not, please acknowledge beforehand.
* Because only the binary which does not do kxploit it includes, when it executes with FW1.5, please use the installation utility for PSP.
* Because the down grader of FW3.03 was released, it deleted the user mode edition which does not have meaning.
Heres the CPS2 updates-
CPS2PSP ver.1.8.4 - The CP system 2 emulator for PSP
* There are no 1.8.4 sources. Everything collecting the emulator of future four, because it releases, as 2.0 please wait to that.
* Please refer to readme_cps2.txt of attachment in regard to AdHoc corresponding edition.
(AdHoc corresponding edition recommending the use after CFW 3.03OE-C. With other FW modifying in wlan.prx of 333MHz correspondence, or dropping the clock into 222MHz.)
Modification (1.8.4)
* In combination with ROM set to MAME 0.112, it modifies.
Adding mpang.
mpangj modification to clone set of mpang.
* Because you had forgotten to renew the binary of romcnv_cps2.exe, replacement.
Modification (1.8.4, only AdHoc corresponding edition)
* The processing of AdHoc for the second time adjustment.
* The product ID which is used for the matching AdHoc modification to the character string which does not compete with other things.
* Pause function addition (only AdHoc). Attendant upon this, also processing of cutting was modified. During game playing dialogue is indicated by the fact that START + SELECT is pushed, the pause is required, [returns to the game] [can select either of cutting]. Furthermore, dialogue is indicated in also opposite side, but the fact that it can operate is only the side which executed the pause.
* When the communication of AdHoc breaks off 30 seconds or more, way cutting is tried mandatorily, modification.
Download and give feedback via comment
For more information and downloads, click here!
There are 43 comments - Join In and Discuss Here
|
|