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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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July 11th, 2007, 15:34 Posted By: Ghoti
Hi folks,
I'm making this 3D racegame for a psp competition but I am not a music artist and I really need some great songs for my game.
Any artist who can help me? (can't pay you)
PM me!:thumbup:
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July 11th, 2007, 04:51 Posted By: Xx FightStar xX
Via HandHeldCustoms The new official site
Me again
As promised here is V1.2!
This game is almost unrecognisable from V1.1 so please give it a go and leave your feedback.
Now where's my coder status!
----Bugs Fixed In V1.2 (this version)-----
1) Health Getting Drained Excessively at random bug is fixed.
2) Scrolling Bug that mainly happened when moving from left to right, is fixed.
3) Weapon Selection bug is now gone, would sometimes prevent the "Sniper Rifle" being selected.
4) Invincible enemy bug is now gone.
5) Weapon Ammo bug now gone, would make your ammo reset to zero if you had over 499 bullets.
6) Enemy "Overlapping" bug is now gone, enemy's never go "Over" each other now.
7) Level Completion bug while doing nothing but stand in the same spot bug is now gone.
8) Enemy's killing you during level change is now gone.
9) Enemy's retaining the same position at the end of the old level and the beginning of the next one, bug is gone.
10) Occasional "Image Load" error when reaching a certain level after a certain number of retry's bug is gone.
11) Master Chief being hit noise happening when he wasn't under attack bug is fixed.
----New Features In V1.2 (this version)-----
1) You must reach the "Pelican" ship to finish a level - No more camping!!.
2) "Pelican" ship transports you to the next level.
3) You now start with all 3 guns, but with limited ammo for each.
4) Gun collection now gives you more bullets than in the previous version.
5) Each enemy is stronger than the next, the elite being the strongest and grunt being weakest.
6) Bullet shooting is now in for both player and enemy (you can now see the bullets), thanks to Charlie at www.evilmana.com for the shooting snippet, needed a lot of modifying to suit though (done by me )
7) Ending scene is now in.
8) Ability to return to menu on completion of game (may be buggy, shouldn't be!.
9) 3 Continues upon loosing all your life's, after that press start to return to the games menu and try again.
10) All cut-scenes bar the initial one and end one have been taken out, I didn't like the feature.
11) More Level detail added, dead soldiers, crates etc.
12) Improved AI.
13) New Protective Shield image. Made by Buddy4point0.
So please try the game and check it out, it's quite a impressive shooter and has nice features like gun pick-up etc., and
is the closest and most realistic thing so far to being able to play Halo on your PSP
Also thanks to my 2 beta testers Buildit92(aka death angel 117) and Gizmo356 for making my life easier by testing the hell out of it
----ScreenShots----
Please visit the official site www.handheldcustoms.com if you like the game!
Dcemu upload failed So I have provided these two download options :
Download here (HandHeldCustoms) Click Here
Or
Download here (Sendspace) = Click Here
Thanks
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July 11th, 2007, 02:45 Posted By: JKKDARK
via Kotaku
If anime The Melancholy of Haruhi Suzumiya gets a PS2 game, it would be a dame shame if anime Lucky Star didn't. Fret not! This November, Lucky Star *is* getting a PlayStation 2 title. Players will take on the role of a new, original character, and the title is apparently an "adventure game." Doubt it'll live up to the anime's opener. Heck, the anime doesn't even live up to it!
And yes, hit the jump for the Lucky Star .
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July 10th, 2007, 21:44 Posted By: wraggster
Ufoz has released a new version of his port of Cave Story to the PSP, heres the details for this release:
So it looks like this is going faster than expected. The port is pretty much finished apart from fixing a few bugs in the game's script where it doesn't work well with the wider screen. But it is playable from the beginning to the end, and very fun
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July 10th, 2007, 20:28 Posted By: Shrygue
via Kotaku
Kotakuite Zhabin points out that the Playstation Store is currently down for "maintenance." While this typically wouldn't be really worth a post, the timing does lend itself to vast amounts of speculation. Could it be that they took the store down to pack it full of trailers, demos and screens from E3? Or maybe it's down tonight so they can prep some new Killzone 2 information, since the Killzone 2 event is this evening.
Personally, I'm holding out hope that it's down because they're preparing to unveil and roll-out a new store with downloadable movies, music and television for both the PS3 and PSP... I also still believe in Santa Clause, so don't listen to me.
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July 10th, 2007, 20:04 Posted By: Shrygue
via Eurogamer
Activision has signed an exclusive partnership with Gibson Guitars to feature over 20 of the manufacturer's instruments in the upcoming Guitar Hero III: Legends of Rock, GamesIndustry.biz is reporting.
The game is also set to feature different wireless guitar peripherals, with the Les Paul guitar available for Xbox 360, Wii and PS3, and the Kramer brand for the PlayStation 2 version of the game. Both will offer removable faceplates for customisation.
"Our relationship with Activision began with the launch of Guitar Hero over two years ago," said Henry Juszkiewicz, CEO of Gibson Guitar. "Since then the game has had phenomenal success and many other makers have tried to compete with its popularity."
"We have combined the power of Gibson with the power of Activision to produce one of the greatest games ever for consumers," he added.
Activision said that it has also secured partnerships with all major record labels and music publishers and will be offering new downloadable content for multiple platforms when the game is released this Autumn.
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July 10th, 2007, 19:53 Posted By: Shrygue
via Games Industry
Answering questions in a conference call related to the company’s restructuring, Take-Two chairman Strauss Zelnick referred to the current ratings system as “somewhat nonsensical.”
"Having a rating that we don’t think is appropriate is one issue, obviously, and a separate issue would be if we feel the rating is appropriate and we can’t bring it to market…that seems somewhat nonsensical," Zelnick explained.
Take-Two's Manhunt 2 was recently given an AO rating by the ESRB, which effectively bans it from being sold as major US retailers will not carry any software with an AO rating. The chairman did not blame the retailers, however.
"I don't think that issue falls at the doorstep of the retailers. I think the retailers are acting responsibly, frankly, and I think a retailer has a right to say 'This is what I am prepared to put on my shelves' and I don't think it is correct to be critical of the retailers at all," said Zelman.
Even if retailers agreed to carry the product, Sony, Nintendo, and Microsoft have indicated that AO titles are unacceptable for their consoles and will not grant a license to such games.
"I think, because this is a voluntary ratings organisation in the US, we have to be critical of ourselves if we've allowed a system to develop that prevents us from bringing a title to market that we want to bring to market," Zelman explained. "That's something we do need to address."
"We don’t see ourselves in the AO business," he continued. "Having said that, if we find ourselves in the AO business, it would be because we have a title that we consider art and entertainment, that we consider is appropriately labeled AO, and that we would like to bring to market and I am prepared to stand behind and Ben [Feder, Take-Two’s CEO] is prepared to stand behind.
"In that instance, one does have to ask oneself, what is the purpose of a rating if it means effectively a title cannot be released?" Zelnick asked.
Take-Two has still not announced whether the company plans to challenge the ESRB's rating or whether it plans to alter Manhunt 2 and resubmit it for a new rating determination.
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July 10th, 2007, 19:49 Posted By: Shrygue
via Games Industry
Bookmakers Paddy Power are taking bets on how much Sony is likely to cut the price of the PlayStation 3 in Europe.
The company is offering odds of 11/8 that Sony will reduce the price between GBP 376 and GBP 400 ahead of an expected announcement this Thursday.
Sony has reduced the price of the PS3 in North America by USD 100, prompting the bookmaker to offer six options to punters, including 8/1 odds that there will be no price cut at all.
Sony has only so far implied that an announcement relating to the the value of the console is due this week, with some expecting software to be bundled with the PS3 rather than a price cut.
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July 10th, 2007, 19:48 Posted By: Shrygue
via Games Industry
Sony is preparing a high-definition movie and TV download service for the PlayStation 3 to rival that of Microsoft's current Xbox 360 offering.
According to Newsweek, the service will be announced at E3 in the coming days, but Sony will not go into details until the technology for the system nears completion.
Microsoft announced its own DLC service back in November and currently offers content from Warner Bros., Paramount Pictures, The Cartoon Network, Nickelodeon, CBS and VH1, amongst others.
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July 10th, 2007, 19:47 Posted By: Shrygue
via Eurogamer
The first in-game image for Sony's PS3 blockbuster Killzone 2 has appeared on the Internet.
The USA Today website hosts the image, which is apparently taken from the single-level demo being shown to press tonight at E3. Eurogamer's Tom Bramwell will be there, so expect our thoughts as soon as humanly possible.
Killzone 2 was one of the first titles shown alongside the PlayStation 3 two years ago at E3 2005. The lavish and eye-popping trailer had press salivating, but unfortunately concrete details were hard to come by.
However, Sony is still excited about its potential, and described it to USA Today as a "hardware mover" designed to show off exactly what the new machine can do.
It's a futuristic first-person shooter in development at Guerrilla Games that takes place on the alien planet of Helghan. Here you and your squad will be up against the mutated human Helghast race who have a few tricks up their sleeves - chiefly the ability to harness the power of the weather.
Killzone 2 will have multiplayer support and is expected sometime next year.
See image here
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July 10th, 2007, 19:43 Posted By: wraggster
New weekly special offer from Play Asia
From the publisher: Every Extend Extra is a unique "puzzle shooter," brought to the PSP® (PlayStation®Portable) system by Q Entertainment, the creators of the critically acclaimed hit Lumines. Every Extend Extra delivers an addictive gameplay experience through a fusion of arcade-style shooting action, cutting-edge music and visuals. Players evade enemy attacks and then use perfect timing to blast their foes in a colorful display of explosive chain reactions. The bigger the chain reaction results in the higher scores and larger rewards.
Every Extend Extra for PSP™ is now available a region free US release version at discounted US$ 12.90 only.
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July 10th, 2007, 18:33 Posted By: Sp3ct0r
Here is my entry for the GBAX Coding Competition 2007
AniMayhem is coded in LUA for the PSP. It is based on the Japanese game, Jump Ultimate Stars.
In case you don't know, Jump Ultimate Stars is a Nintendo DS game in which you can play
as various characters from many of Shonen Jump's manga. AniMayhem includes 18 playable characters,
from series such as Naruto, Bleach, One Piece, Rurouni Kenshin, Yuu Yuu Hakusho, Dragon Ball Z,
D. Gray-Man, and Black Cat. The goal of the game is to destroy your opponent by reducing their
health to zero until all their lives are gone.
PS: This game contains over 1,400 images, that took a long time
++++++++++++
--Credits---
++++++++++++
Coded By: Sp3ct0r
Graphics: Sp3ct0r
Music & SFX: Sp3ct0r
Sprite Sheet Credits: Grim, Hyperlon, KyubiEyes, Neimad, Rei Master, Nemu, Alejo, menos_grante,
Nightmare, NeRo, Bentobox, Bonzai, Pakis Pride, and Illmatic.
--if i forgot anyone, just contact me and i'll add you to the credits.
----------------------------------------------------------------------------------------------------
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July 10th, 2007, 17:20 Posted By: DEAD ANGEL
Change log in TIMES OF WAR (v3.0)
* Added the Game Tutorial (under options)
* The plane now performs a flip when you use a "Special"
* New eboot image
* Fixed alot of small bugs and made small changes(too many to mention)
* Fixed a loading problem from the save/load menu
* Added "LOADING" to all screens that needed it
* Fixed another bug in the "Manage higscores" screen(it would freeze sometimes)
* You can now skip the intro (just press start)
* Added some more sounds
* Cleaned up some code
Font: www.devinsideteam.nofxx.com
DOWNLOAD
VIDEO:
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July 10th, 2007, 15:27 Posted By: Helius
Hi all!
I have just finished my first game for the PSP. It's called Ozone and it's about a bouncing ball filled with air.
The mission is to find all the blue gems in each level and then proceed to the exit. The levels are full of items, enemies, traps, etc.
You can refill the ball with air pumps and green gems. You can also fire to the enemies if you collect yellow and red gems. If you run out of air, you die.
The controls are explained inside the game. Don’t forget using the brake button (square) to precise control the ball.
You can download it from here: http://www.geardome.com/en/ozone.php
Here is a screenshot:
I hope you like it!
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July 10th, 2007, 02:13 Posted By: wraggster
Heres an entry into the GBAX Coding Comp 2007.
Release from James Higgs (aka Jum)
Webfest is a abstract 3D wireframe "tunnel shooter" based on Tempest, but targeted more toward home handheld/console player. It uses the E3D cross-platform 3D scene library which I am busy writing, and in fact started off as one of E3D's examples.
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July 10th, 2007, 02:01 Posted By: wraggster
Heres an entry into the GBAX Coding Comp 2007.
Release from Ville Helin, Jyri Luukkonen, Oskari Raunio, Jukka Rajaniemi, Lauri Rauhanen
Robots of Kill is a small RTS for 2-4 players. It's built upon All the Same, yet another multiplatform game framework that is also submitted to the GBAX2007 competition as a part of Robots of Kill.
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