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July 8th, 2007, 23:32 Posted By: Shrygue
via PSP Fanboy
Every week, PSP Fanboy gives you the release list of what's coming out for the PSP worldwide. If a game is listed as coming out in a different country from where you live, don't worry. Your PSP can play games from any region. While most of the gaming world pays attention to the new E3, a few brave companies have decided to still release games this week. It's not a huge list, but there are a few promising titles coming out.
US Games
- Riviera: the Promised Land
- Smash Court Tennis 3
EU Games
Asian Games
- Tekken Dark Resurrection (Best)
Release dates may always change, so you may want to call before heading to your local game shop.
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July 8th, 2007, 22:58 Posted By: wraggster
News/release from YongoBongo:
7WiN v1.00
PSP Lua Windowing System by Yongobongo
Here is my entry for NeoFlash Summer Compo 2007, it is a LUA Windowing System that supports Multi-Tasking and is fast and easy to use.
I know there have been a few windowing systems written in lua released lately, but i was planning to release a shell i was working on for the Neo compo, except to be honest it sucked
So I made this windowing library
I plan to work on it some more and release a shell using this hopefully before the end of Neo compo
Here is it's current functions:
Code:
Window_New(x, y, w, h, label, icon, func)
Creates a new Window Object. eg. WiNdOw = Window_New(0, 0, 100, 150, "Test", Image.load("winicon.jpg"), test)
Window_Draw(win)
Draws the Window Object. Called before Window_Register(). eg. Window_Draw(WiNdOw)
Window_Register(win)
Registers the Window Object and handles dragging etc. eg. Window_Register(WiNdOw)
Window_Redraw(win)
Redraws the Window Object, usually used when changing window's width, height, label, etc. eg. Window_Redraw(WiNdOw)
Window_Draw(win)
Drags the Window Object.
Window_Alert(x,y,message)
Creates an Alert message in a window. eg. Window_Alert(0,0,"HI!")
Window_Get_ID(win)
Gets the numerical ID of a window. eg. var = Window_Get_ID(win)
Window_Show_Focused()
Shows the Window Object on focus. Must be called within the main loop AFTER all other window object rendering. (note: you must specify 'OnFocus' string before a loop as a Window you want to start as focused)
Button_New(where, w, h, x, y, label, action)
Creates a new Button Object. eg. Butt0n = Button_New(screen,100,150,0,0,"Test",test)
Button_Draw(btn)
Draws the Button Object. Called before Button_Register(). eg. Button_Draw(Butt0n)
Button_Register(btn)
Registers the Button Object and handles clicks, mouseovers etc. eg. Button_Register(Butt0n)
*NOTE: btn.overEffect decides whether the button uses mouse-over effects. This slows down your application a little bit if set to true, but allows mouseover effects. By default, it is set to false.
Button_Register_In_Window(btn)
Button_Register(), but windows are supported. Usually used when using a button in a window. eg. Button_Register_In_Window(Butt0n)
Button_Redraw(btn)
Redraws the Button Object, usually used when changing a button's size or label. eg. Button_Reraw(Butt0n)
Draw_Borders(image,w,h)
Draws borders around an image. This function is used to draw Window and Button object bordering.
Cursor()
Creates and handles the cursor. Used within the main loop of your application.
Cursor_Click(x,y,object)
Checks if the cursor clicks on something. eg. if Cursor_Click(0,0,Butt0n.button) then break end
Cursor_MouseOver(x,y,object)
Checks if the cursor is on something. eg. if Cursor_MouseOver(0,0,Butt0n.button)
CheckBox_New(where, x, y)
Creates a new CheckBox Object. eg. n00b = CheckBox_New(WindowsXP.content, 10, 10)
CheckBox_Draw(box)
Draws the CheckBox. eg. CheckBox_Draw(box)
CheckBox_Redraw(box)
Reraws the CheckBox. eg. CheckBox_Redraw(box)
CheckBox_Register(box)
Registers the CheckBox and handles clicks etc. eg. CheckBox_Register(box)
CheckBox_Register_In_Window(box, win)
Registers the CheckBox but has support for Windows. eg. CheckBox_Register_In_Window(box, Window)
CheckBox_Ticked(box)
Returns True or False (boolean). eg. if CheckBox_Ticked(checkb0x) then break end
I have included a sample desktop environment for it with the app, so you can try it and so it will help you learn how to use the library.
The sample has a Pong game, a music player demo, a pretty bad paint app and a test window with buttons in it that.. do stuff
Also, this runs best on LuaPlayer 0.16
Hope you enjoy this program and library and hope you find it useful!
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July 8th, 2007, 22:52 Posted By: wraggster
News/release from pspwner
Its been a while since I last visited the site, but I'm dropping by to introduce my newest homebrew game:
Rock, Paper, Scissors! for PSP
It's a full release, including one and two player modes, and a hall-of-fame-like "The Choices". Enter the following code at the options screen to unlock all of the choices:
QuoteRock (X), Paper (O), Scissors ([]), Shoot! (/\)
Controls:
L+R - return to last menu
Cross/Down - Rock
Square/Left - Scissors
Circle/Right - Paper
Triangle/Up - Bonus throw or surrender
Start - Next Round
Select - Screenshot
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July 8th, 2007, 22:46 Posted By: wraggster
News/release from LoGikz:
Disk PsP v2-
--Made By LoGikz
This Following program can be used with not just your psp but with ANY
removable disk (Usb drive, Portable Media Drive, ect)
--Program Description--
1.Change your PsP Drive Letter
2.Change your PsP Label From "Removable Disk Drive" To anything you want.
3.Create A Shortcut on your desktop strait to your PsP Drive. Therefore Setting up a hotkey for your psp. Ex: F11 Brings up PsP Window
--Requirements--
~Windows Xp
~PsP or Any Type Of Removable Drive
--How To Install and Run--
1.Download the file and extract the "Disk PsP v2" Folder to desktop.
2.Open the "Disk PsP v2" folder and run Disk PsP v2.bat
Now evertime you plugin your psp to your computer it will remember what
you set the drive letter and Label to.
EX: LoGikzPsP (X: )
I want you to keep in mind that Disk PsP can be used with ANY "Removable Drive"
such as usb drives or portable media drives. This program is !COMPLETELY! safe and doesnt
edit or add anything to your PsP.
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via logikzpsp
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July 8th, 2007, 22:36 Posted By: wraggster
Word has reached our ears that Lumines is already been patched and is shipping with 3.50 firmware on it.
All unpatched Lumines versions will have a 1.50 firmware update on it.
Sony catching on quick with this hack .
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July 8th, 2007, 18:53 Posted By: BrooksyX
McZonk has updated his blog over at http://emergencyexit.untergrund.net/
He also has released his second multiplayer beta for Quake 2:
I am one of those geek who code for relaxing. My girl is in holidays and between the exams I really need some relaxing. So I am working on Quake 2 in the free time. When I decided to continue the work, I knew that exams will be soon. So I want to start after them and I said the first release will be in august. But as every semester I hate learning and instead I doing tons of other stuff like practice guitar playing or even tidy up and cleaning the desk.
I fixed a lot of bugs and added some features in Quake 2. And now it is time to release the second multiplayer beta. I still focus on multiplayer, because I think this is the more capable type of gameplay for the psp.
Here is another video from Stranno playing against his friend and me.
.pak File Support
Quake 2 has a simple archive format called pak. I have added support for pak files. This will decrease the copy to memory stick rapidly. It also increases loading time a little bit. I have rewritten the memory management for those archive and they use much less memory. So it is acceptable to use them.
Sound
I èave implemented sound in Quake 2 now. It is still very buggy and slow. Exspecially the sound during the id logo is pretty ugly because a lot of power is used for decoding the video data. But during the game it is very nice even if not all sound data is loaded so far.
Clipping
As I already explained in another post psp hardware clipping is implemented very badly. So you need to correct it in software. In the previous Quake 2 versions I did this with some flimsy tricks. So I never looked as bad as on the first screenshot, but this is the result of pure hardware clipping on the handheld.
Quake 2 - Faulty Clipping
Quake 2 - Fixed Clipping
Now I finally fixed clipping. During my studies I learned that it is much more important to optimize the algorithm than the code. And so the algorithm is pretty fast, but the code is not. Even if clipping is not slow at the moment, there is a lot of potential to make it faster, by using the vfpu as example. Since I have an algorithm I am happy with, I can now start to optimize the speed.
Quake 2 - Clipping Regions
Quake 2 - Clipping Regions
The screenshots show the different regions of clipping. The blur regions are sorted out early without even be clipped. I use a polygon prediction to decide that a surface does not need clipping at all. The green surfaces are tested, but not clipped and the yellow ones are clipped at the viewing frustum. The first screenshot uses no exact clipping, so the green regions never can reach the borders of the screen. The second image increases the size of the viewing volume. So more polygons are sorted out early. The threshold (ε) is still between the psp hardware clipping limits. When the tolerance is raised the chance of clipping errors is increased to, but the drawing is faster. You can set the clipping tolerance via console. The variable is called: gu_clippinge and a good ε is between 0 and 5, default is 0.
There are still clipping errors in the sky and the inline models like doors and elevators. I will fix this with the next version.
Flipscreen support
You can set gu_flipscreen 1 in the console to turn around the psp viewing by π (180°). So you can hold the psp upside down. I implemented this because I want to make Quake 2 as configurable as possible, but it is not in the menu because I think that not much players will use it and when you enable to it accidentally, it may be very confusing.
Master Server
I am trying this with my beta testers, but it is still not stable enough to use. So it is disabled in this release.
Please be sure you read Quake 2 Multiplayer Howto before you ask question. And again, if you have trouble, do not post in a random board, instead come to the chat irc.freenode.org #emergencyexit and ask my teammates or me. If you want to play a game, you are also welcome to challange me. I will accept if I have the time.
Did you read the text or just scrolled down to the link?
Download is too big to upload, link is at the bottom of http://emergencyexit.untergrund.net/...r-second-beta/
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July 8th, 2007, 17:12 Posted By: Xx FightStar xX
Please front page this
---UPDATED VERSION----
Hello all
After a lot of hard work, I bring to you my creation that is : Halo - Genocide.
This game is a 2d version of the Halo : Evolved game but is set as a prequel to it
Its a 2d side scrolling shooter.
Features :
Weapon Pickup, Weapon Selection, Weapon Spawning, 3 Weapons (Pistol, Machine Gun & Sniper Rilfe, Individual Weapon Power & Ammo
Health Bar, Lives Bar & Ammo Counter - All fully functional
3 Different Types Of Enemys : Guant, Eite & Jackal, Up to 3 enemies on screen at a time, Good AI
Menu & Intro - Both fully functional & with selectable options
4 levels
Scrolling
Interesting Story that updates you prior to the game and after each level
Smooth Animation & Weapon Selection
Text Pop-Up upon being over a weapon (asking you to pick it up)
Impressive HUD (Heads Up Display) that keeps you updated with things
-----UPDATE ADDONS------
Ability to continue the game upon death, you now have 2 continues.
Ability to return to the games menu upon having no continues and being dead
There may be one or two minor bugs (I assure you this game is relatively bug free ) but none of them ruin or hinder the gameplay as a result.
Note - The Crosshair has to be on/almost on the enemy to result in a hit.
Crouching makes a round shield appear around you and makes you invulnerable to enemy fire
So enjoy the game & please leave your opinions on it, in this thread
Thanks
All of the games coding was done by me : Xx FightStar xX except the "Fade code" which I used , which was made by : SoulKiller
(Full credits are contained in the menu, please read before saying you were not mentioned!)
Download here (GamersGuild.co.nr) - http://www.gamerzguild.n-hosting.co....php?topic=20.0
or
Download here (Rapidshare.com) - http://rapidshare.com/files/41735793..._V1.1.zip.html
or
Download here (Sendspace.com) - http://www.sendspace.com/file/d635lj
Please Register at gamersguild. if you like/support the game or the site Thank you
Ps - If you like the game please visit the games official site - www.gamersguild.co.nr
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July 8th, 2007, 13:03 Posted By: wraggster
First off, how the hell did i miss this release, on my forums and under my nose. But anyway kgsws˜™ has released updated ports of both PSP Doom and PSP Heretic for all of us PSP Homebrew Fans.
Heres his newspost:
I made update of this two ports, some bugs are away ( some new :P )
But best thing (i think) is Multiplayer AdHoc for 2 players (working), and for 4 players test code, i have only 2 PSP's so i can't try it, i hope it works.
Multiplayer is based on some AdHoc functions from PSP-QUAKE ...
Download Both new versions from the release thread over on our PSP Emulation and Homebrew Forum
I promise in future to watch my own forums a bit more too.
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July 8th, 2007, 00:04 Posted By: Sterist
via http://cwcheat.consoleworld.org/
changelog:
- [ALL] now there is an header with the index (addr, +byte, ASCII) in the memory editor
- [ALL] now it's possible to choose if ASCII should be shown on screen in the memory editor with ASCII ENABLE = 0/1 in the
CWCHEAT.INI/CWCHEATPOPS.INI
- [ALL] now it's possible to choose the number of bytes shown on screen in the memory editor (0-13 with ASCII enabled, 0-17
with ASCII disabled)with MEMEDIT BYTES= # where # is the number of bytes
- [ALL] added checks in the memory editor for the starting adress to avoid going out of range
- [ALL] added effectively L/R scrooling support in the memory editor. they will scroll of -/+ 0x10000
- 0000017 [ALL] added a simple text insertion method which you can navigate with LEFT/RIGHT and change text with UP/DOWN.
Middle dots are considered end of line, everything modifyied after then will be discarded.
- 0000017 [ALL] Now it's possible to edit cheat names. To do so press R TRIGGER + CROSS while selecting the cheat name you
want to change. To discard changes press O (or X if you swapped buttons) and to confirm changes press X
(or O if you swapped buttons)
- [ALL] now the cheat search menu will allow the user to press UP when selecting the first option to get to the latest one
and viceversa (just like most of the other menus)
- [ALL] new options in the cheat search menu: start text search and continue cheat search. They are meant to start and
continue a search for a text
- 0000017 [ALL] Added a text search system. It supports up to 30 chars, and can search ASCII/UNICODE/ASCII+UNICODE
encoding and can be case sensitive/unsensitive
- [ALL] The text search system can autosense if it has to make unicode or ascii codes (unicode codes skips the second byte).
A codeline is made for each char and the current char is copied as value.
- [ALL] changed the space used by the db reading functions to <= 128kb (this space is alloched during bootup and freed after
that)
right on!! cheat away
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July 7th, 2007, 23:58 Posted By: Xx FightStar xX
Please front page this
Hello all
After a lot of hard work, I bring to you my creation that is : Halo - Genocide.
This game is a 2d version of the Halo : Evolved game but is set as a prequel to it
Its a 2d side scrolling shooter.
Features :
Weapon Pickup, Weapon Selection, Weapon Spawning, 3 Weapons (Pistol, Machine Gun & Sniper Rilfe, Individual Weapon Power & Ammo
Health Bar, Lives Bar & Ammo Counter - All fully functional
3 Different Types Of Enemys : Guant, Eite & Jackal, Up to 3 enemies on screen at a time, Good AI
Menu & Intro - Both fully functional & with selectable options
4 levels
Scrolling
Interesting Story that updates you prior to the game and after each level
Smooth Animation & Weapon Selection
Impressive HUD (Heads Up Display) that keeps you updated with things
There may be one or two minor bugs (I assure you this game is relatively bug free ) but none of them ruin or hinder the gameplay as a result.
Note - The Crosshair has to be on/almost on the enemy to result in a hit.
Crouching makes a round shield appear around you and makes you invulnerable to enemy fire
So enjoy the game & please leave your opinions on it, in this thread
Thanks
All of the games coding was done by me : Xx FightStar xX except the "Fade code" which I used , which was made by : SoulKiller
(Full credits are contained in the menu, please read before saying you were not mentioned!)
Download here [UPDATED] (sorry see below) - http://rapidshare.com/files/41631514...Final.zip.html
Please will someone upload this here for me as its not working for me
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July 7th, 2007, 21:51 Posted By: jak66
New version of PSP filer by MediumGauge
-Fixed a bug allowing files " ", "." and ".." to be created on RAMDISK
-Fixed missing option to overwrite files on flash0/1
-Able to delete read-only files
-Able to play low bit rate and high sampling MP3 files
e.g. less than 48kbps and 44.1Khz
-Files and directories are now drawn with different colours
-When copying/moving files, selecting cancel in 'confirm overwrite' dialog will not close copying dialog
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July 7th, 2007, 18:27 Posted By: wraggster
Christek has released a new version of his portal for the PSP which looks like the iPhone, heres the features:
* Digg: The Digg application is an easy-route to get to the social-news website, Digg. It's a great site, and I recommend going to it on your PC as well, by going to http://digg.com.
*Photos: The Photos application displays up to ten photos that you choose, at 5-second intervals.
*Calculator: The Calculator application is just that. A calculator.
*Lock: The Lock application is more for eye candy. It's basically a manually-activated screensaver, and is great if you want to show off your sexy PSP's screen. Just try it. You'll think it looks cool too.
*Weather: The Weather application provides easy access to your local weather. It requires a wireless internet connection. Simply input your zip code and, thanks to Weather Underground, your local weather is displayed.
*iPod: The iPod application allows you to listen to music via PSPTunes. iPSP includes PSPTunes installation files if you don’t already have it installed.
*Browser: The EXPEDITION browser is your link to the web, while using iPSP. It has multiple tabs, and all the things you would expect a browser to have. The icon that looks like a book is for your own links, which are read from the PSP’s favorites menu.
*Games: The Games application is very simple, and is your access-way to the Flash games that come with iPSP. Simply choose a game to play it.
*About : The About application gives you legal and creation info about iPSP, as well as your current iPSP version.
*Messengers: The Messengers application is your gateway to the mobile messengers provided by eBuddy. They are: AIM, MSN, and Yahoo!
*Mail: The Mail application is your gateway to the most popular mobile mail providers. The providers are:Yahoo Mail, GMAIL, AOL Mail, and Windows Live mail.
*Vipr: The Vipr application is your gateway to the Vipr Online Media Service. At the time of iPSP's release, Vipr is still in production, so check back frequently for more updates on it's status.
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July 7th, 2007, 16:55 Posted By: evolve
Fresh off the slow boat from China a beautiful theme created by PSP-XMB Studio
Thanks to SchmilK for joining my impossible mission and breaking through their hieroglyphical writing
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July 7th, 2007, 16:33 Posted By: wraggster
Test30 has released his first Custom Firmware for the PSP, heres the release notes:
The Custom Firmware Lite Edition - A
this Custom FW is updated from an OE (first they have to install
the FW 3.40 OE)
NEW FEATURES:
*Can flasher rco and font
*Can Activate and Deactivate the Network Update
*Can use 2 recovery the Recovery LE and OE
INSTALLATION:
*First need the FW 3.40 OE-A
*Later copy the Folder 340leflasher and paste in GAME150
*Initiates the Installation
*and Done!! now this one in CFW 3.40 LE-A!!!
*The folder to Homebrew is GAMELE5
*To flasher the rco and font the path is: ms0:PSP/SYSTEM/LEFLASHER/HERE
UNINSTALLATION:
*Copy the Folder LEuninstaller and paste in folder GAMELE5
*Initiates the Aplication
*Done now again in FW 3.40 OE-A
In my next updated of this CFW go add more feature principally that of USB
in Flash0,1,2,3.But first I need the code.lol
NOTE:The Installation Write in Flash0 and Flash1.it is recommended
to have the battery to more of 50 % in the PSP.
NOTE2:The CFW was proven in a PSP without badge.But work in PSP TA-082 and
TA-086.
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July 7th, 2007, 16:23 Posted By: wraggster
News/release from Rukia:
Yo, this here is the fighting game i said i would release after Saving Ichigo, it includes the fighters from the game Saving Ichigo and since this is v0.1 it doesnt have all the characters or backgrounds but in the next version there'll be more characters(cant really say a number) and backgrounds, and also alternate costumes for some characters
Character list(Still Growing)
Goku
Ichigo
Sasuke
Renji
Rukia
screenshots:
will post soon, but they are pretty much the same as my other game
teh credits:
Fzero - Graphics
TP and SG as usual(I heart teh both of em)
and other ppl i forgot to credit
http://sdb.drshnaps.com/SpritesDS.htm
controls:
X=Attack1(in game)pick options(in menus)
O=Block
Square=Attack2
Triangle=Jump
R=In game(Special) out of game(advance pass first menu)
linky:
http://www.sendspace.com/file/eoh3ar
Download Via Link Above (12mb)
via rukia
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July 7th, 2007, 15:22 Posted By: JKKDARK
via Playstatic
In celebration the 2007 Rugby World Cup EA are going to cash in with the release of EA SPORTS Rugby 08, the event’s only officially licensed video game featuring reigning Player of the Year Richie McCaw, captain of the New Zealand All Blacks, as its cover star. The game will ship on July 17th, just in time for the kick-off of the real world tournament.
Coming out on the PS2, this title looks to encapsulate all the drama and magic of the Rugby World Cup. The 2007 tournament, taking place in France, is one of the highlights of the sporting calender this year and EA are naturally looking to piggy-back on the hype surrounding the tournament. Tristan Jackson, lead producer of the game, had this to say:
“The 2007 Rugby World Cup unites rugby fans from around the world and our game, EA SPORTS Rugby 08, celebrates this passion by capturing all of the national rivalries in-game, enabling fans to play as their favorite teams from qualification right through to the championship final,”
The 2006 Player of the Year by both the International Rugby Board (IRB) and the International Rugby Players Association (IRPA), McCaw is considered the world’s best openside flanker. EA are going to plaster his lovely face all over the advertising for the game and of course on the games box. The 26-year-old McCaw was first called up to the All Blacks three years ago when he debuted against Ireland and was named Man of the Match.
Joining McCaw on the front packs of EA SPORTS Rugby 08 in selected territories around the world are 11 additional athletes who EA call ‘excellent’. Joining McCaw on the cover of EA SPORTS Rugby 08 in the United Kingdom is England’s Mark Cueto, and in France is Frenchman Yannick Nyanga. Bryan Haban, Schalk Burger and Andre Pretorius will be showcased on the cover in South Africa, brothers Mauro and Mirko Bergamasco in Italy and Australia’s Stirling Mortlock will be the featured athlete in Australia and Asia.
The game will see you to take control of your favourite team, allowing you to manage them and emulate their style and play on both offence and defence. Using new defensive formations you can adjust your defense on-the-fly to keep momentum on your side or counter your opponent’s attacking style by changing your defensive strategy based on score, field position and more.
This year EA SPORTS Rugby 08 introduces a layered pick-up-and-play control system for set pieces and drop kicks. Now you take full command over every scrum and maul with enhanced push and rotation controls. Make lineout throw-ins look easy with a simplified control scheme for the novice player and advanced mechanics for the pro. Master the new kicking meter to score those key penalties and conversions, while new truck and zoom camera angles zero in on all the breakdown and set piece action during the game’s biggest moments.
In addition to enabling gamers to participate in the 2007 Rugby World Cup by taking control of one of 20 national teams, the game features a new, compelling mode of play named World Cup Challenge. Testing even the most hardcore rugby fan, it re-creates the biggest moments in World Cup history and challenges you to re-write the results with today’s teams to unlock exclusive World Cup highlight videos.
We would show you some screens, but EA haven’t released any yet.
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July 7th, 2007, 01:33 Posted By: JKKDARK
via PS3 Center
Lead designer for Pursuit Force: Extreme Justice and Sony developer has come out and stated that the life of the PS2 has some years left.
He stated that the original PlayStation, the PSOne had some amazing games even after the PS2 launched and he also stated that he believes that the PS3 will have a great life once PS2 owners begin to move on.
He stated that he does not believe that the PS2 has been superseeded at all. "I’m not expert on this but it’s the same in many cases. If you look at the car industry you see way more mark-four cars than you do mark-fives but as time goes on, you see more mark-fives and then the mark-six comes out."
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July 7th, 2007, 00:44 Posted By: mexicansnake
_____________________________
" PSPirate´s Alarm Clock V0.2 by:
"===================================
"MEXICANSNAKE <---------------------------------- Main Coder.
"DEANAW22 <--------- Artist.
"_________________________________________________ _______
This is a new kind of clock alarm: a video game alarm .
We now that this app its really simple, but its really useful and fun.
It has animations, analog clock, digital clock, date, battery level indicator,
battery saving system, autopoweroff prevention, you can take screenshoots
etc etc etc...
The alarm´s signal is a moded sigle mode of PSPirates, dont worry the game will start in the
next 10 secs after the alarm is activated (you will listen a song).
You can Turn on / off the alarm and the usb.
Controls (Alarm):
- R => Alarm set : minutes
- L => Alarm set : hours
- Start => Turn on / off the alarm and tur on / off the usb mode
- Select => Extit to the XMB
- X => Take screenshoots
- Up and Down => Change selection
Controls (In Game):
- X => Shoot
- Select => Return to the main menu
New:
--Some bugs corrected
--AM PM modes
--Louder alarm
--Power saving by declocking +20% battery saving in alarm mode
--Time displaying corrected
--Button errors corrected
--Autopoweroff prevention
--Take screenshots
--New sounds
--Alarm errors corrected
--Usb mode corrected
--Night mode for the game
--New animations
--And more features...
We hope you like it.
Send us your comments via PM.
Please report any bugs.
Todo:
-Use your own sound file
-More animations
-New features
-Many alarms
-Save more battery life
-New images
-Correct other bugs
-Give me your suggestions!
Note: It won´t work under the lua player windows
Thanx
Special thanks to my beta testers because I have no PSP and they made this possible :
D0N
xpack
parkermauney
chameleon
LilSwish722
maxipower90
SnesR0X
Triv1um
Man
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July 7th, 2007, 00:29 Posted By: Shrygue
via PS3 Fanboy
Sorry to be the bearer of bad news, everyone, but it seems those of you waiting for your Medal of Honor: Airborne fix are going to have to wait a bit longer than owners of other consoles. In another cheap move by EA (who we believe more and more to be lazy developers who don't even try to optimize their games for each system ... why won't their sports games be at 60fps on the PS3, but will on the 360? We know the system can handle it, so the fault clearly lies within the developer house), PS3 owners get to wait an extra couple of months.
Due out by the end of August initially, MoH:A has been pushed to a November release. A time where they will have to deal with much more important titles as competition. While no clear reason for this delay was explained, we're pretty sure we know why. We highlighted it above. The PS3 is harder to develop for, so the port from 360 to PS3 is giving them troubling results. Instead of optimizing performance for the PS3 itself, they're trying to debug a faulty, most likely less-impressive, port. We could be wrong. Maybe we get extra content. Tell us your thoughts!
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