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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 17th, 2007, 18:30 Posted By: wraggster
Noxa has today posted a new screenshot of the game Atrain on his PSP Emulator for Windows.
Still no release date but for those interested or want to refresh their memories about how far this PSP Emulator is progressing check out this News Thread with screens.
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July 17th, 2007, 18:11 Posted By: wraggster
New from SuccessHK
Fully compatible with all PS3 consoles
6- axis-motion sensing
Ergonomic design for maximum playing comfort
Up to 20 RF controllers can play at the same time
USD 25.16
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July 17th, 2007, 17:25 Posted By: bandit
With the launch of the official PSP Slim in Japan, Sony will also be releasing a digital TV tuner attachment for the PSP which will be priced at $57 USD (converted price from YEN).
I hope Sony is not screwing over the first adopters of the PSP. These new gadgets better work with the original PSP.
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July 17th, 2007, 17:22 Posted By: bandit
The PSP Slim is to hit Japan on September 20th and will be available in SIX colors - Piano Black, Ice Silver, Ceramic White, Rose Pink, Lavender Purple and Felicia Blue. Sony has announced that the PSP Slim would be available in North America during September but no word as to what colors will be available at launch.
DIGG THIS NEWS
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July 17th, 2007, 07:41 Posted By: wraggster
Another cool mod for the PSP from PVP
PvP here again! this next mod is extremely useful and very practical. i was with my friend outside and he had a modded psp with a see thru case with LEDs. now it was fricken bright out and he had his turned on and u seriously couldnt see the LEDs worth . if u cant see your LEDs whats the point of having them turned on all the time and waste batteries. now ive seen people install switches to turn on and off the LEDs but what if u could do it automatically and for about the same price as one of those switches?
Full details here
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July 17th, 2007, 07:37 Posted By: wraggster
News/release from Auraomega:
I've just made this file that can be used to lock out users. It has to be manually flashed in, but once installed is quite a secure way of keeping people out of your PSP. Its quick, as all that is required is a memory card to be inserted, the PSP does the rest for you, so no lengthy passcodes to be put in.
I've included instructions on the readme, and they are pritty straightforward, but if you get stuck (lord help us) then just PM me and I will try to give some assistance.
If you do like this, there is a small list of ideas, if you really want to see any of them implemented, or have any other ideas, just post on here.
Just as a warning, I'm running 3.10OE-A, so while it should work fine on other versions, it could come with problems, but as long as your sensible about back-ups etc, you should be safe.
I hope someone finds this as useful as I will
-Aura
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via aura
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July 17th, 2007, 02:33 Posted By: NoRecess
Hi there,
Some of you probably remember these awesome machines called Amstrad CPC, Atari ST or Amiga.. At this time (1990-1995), a common activity for programmers was to accomplish impressive visual effects demonstrating how powerful their machine was.
"Recession Maxidemo" is a revival of this wonderful period. It's also a present for my own experience - I started my first programming steps writing my own scroller in Asm/Z80 - a part of my life I will never forget.
It's made of 5 different parts, powered by some awesome musics and original graphics made by Yoyo and Mat.
Hope you are going to enjoy this prod guys!
Click here to download : http://www.yopland.com/Yopland/Downloads/recession.zip (tested with 3.40-OE)
Some screenshots via Spoiler
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July 16th, 2007, 22:04 Posted By: DarthPaul
Via: Mediumgauge.
A new version is out,it doesn't have many new features,but the new feature is worth a download.
Changelog:
- Ability to create folders on RAMDISK.
Enjoy!
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July 16th, 2007, 21:15 Posted By: Shrygue
via Kotaku
Gizmodo dug up the FCC filings for the new PSP, PSP-2000. Isn't that the greatest model number ever? The manuals and such have a bit of new details buried in them which they, and I, were able to dig up. Most importantly though, are the specific size and weight details:
The current PSP is 170mm x 74 mm x 23 mm and weighs about 230 grams with the battery in, while the new PSP is 169.4 mm x 71 mm x 18.6 mm and weighs 189 grams.
- The new PSP (PSP-2000) doesn't come with a Remote Control and you can't use the original PSP's remote with it.
- You can charge the PSP with a USB cable. (It takes about two hours, 20 minutes to charge with AC and five with USB)
- Display button: Pressing it changes between three levels of brightness, holding it for more than one second turns off the backlight and holding for more than five switches to video output.
- Its TA-085 PCB motherboard is homebrew-conducive.
- The battery has been shrunk from 1800mAh to 1200mAh, but retains hour rating.
- WLAN switch has been relocated to top.
- TV-out cable is not included.
- USB cable is not included.
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July 16th, 2007, 20:27 Posted By: Shrygue
via Computer and Video Games
A pair of new Grand Theft Auto IV screenshots have emerged on the good ship internet, on a vague Japanese website via Gamefront.de.
They look suspiciously like scans to us - you can view them here and here.
For those with sight/internet problems, the first image shows our immigrant man Niko aiming his gun out of a car window, possibly at a hooker/cop, and the second is an image of a Liberty City street bustling with traffic and pedestrians.
In case you missed the awesome second trailer, plonk your eyes on that, and look out for more GTA IV goodness on CVG very, very soon.
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July 16th, 2007, 19:52 Posted By: Shrygue
via Eurogamer
Guerrilla Games has revealed a few more details about Killzone 2 in light of the game's impressive unveiling at E3 last week.
Guerrilla, speaking to Newsweek's Level Up blog, revealed that what we saw was the third level of the campaign, as Vektan forces launched from cruisers orbiting Helghan descend to the planet's surface as part of an invasion. The player controls Sev, a veteran of the Legion (special forces), and fans of the first two Killzone games (on PS2 and PSP) will be interested to note that Rico Velsaquez returns for a major role, while Lugar and Evelyn also feature.
Control-wise, there was confirmation that the in-and-out shooting of our demo level was a specific cover system, similar in some senses to Gears of War's. When you approach a surface, you'll have the option of pressing L2 to lock up against it and then lean around using the left analogue stick to fire, while hitting R2 without accompanying analogue movement will blindfire.
Guerrilla also revealed that the key to the game's unique visual approach is an array of post-processing effects that calibrate the game's use of light, shadow and colour. We found it quite mesmerising, and Level Up's comparisons to Call of Duty 4's similar effect are well-founded.
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July 16th, 2007, 19:49 Posted By: Shrygue
via Eurogamer
Firaxis chose not to do a PSP version of Civilization Revolution because it didn't have the resources necessary to complete that in addition to Xbox 360, PS3, Wii and DS versions, all of which are being handled in-house.
"The reason the Wii version is in [autumn 2008] is because we realised that we could free up enough guys to do it, but we don't have enough guys to then do a PSP version as well," Firaxis' Barry Caudill told Eurogamer. The other versions are due out in the spring.
"It's not like we're dissing the platform - I use a PSP. We put Pirates out on it, or rather we had Full Fat do it. But see this one, the difference here is we're doing all of these in-house and so for PSP we may have to - if it was going to come out in a timely fashion - we may have to farm it out. But right now we're just doing all these in-house and that's the official word," Caudill explained.
So, ditch your conspiracy theories. We'll have more on Civilization Revolution, which looked extremely handsome at E3, as we work through all our notes and tapes in the coming days and weeks.
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July 16th, 2007, 19:47 Posted By: Shrygue
via Eurogamer
Capcom has acknowledged a "conflict" between the latest PSP firmware, 3.5/3.51, and Capcom Puzzle World, which causes the game to crash.
However, despite having realised this and posted about it on the Capcom news blog over a month ago, the problem remains in place in the European version of the game, released on Friday.
It seems to affect the Super Puzzle Fighter II Turbo part of the puzzle bundle primarily, freezing the game within a few minutes of starting. We managed a couple of rounds with our European promo copy before it locked up on a load-screen.
Capcom's blog describes the problem as "similar to the same issues that we experienced previously with PSP firmware versions 3.3 and earlier" - supposedly sorted out with firmware 3.4, but apparently not completely.
"We are aware of this issue, and are working with Sony on possible fixes as quickly as we can," that post concludes. However there's nothing else on the blog since then, and when we rang Capcom UK for comment this morning there was no immediate response available.
We'll let you know when we get a fuller explanation, and anybody thinking of picking up Capcom Puzzle World might want to give it a miss until there's news of a fix.
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July 16th, 2007, 19:35 Posted By: Shrygue
via Games Industry
Responding to rumors that Sony had "confirmed" a rumble-enabled PS3 controller, SCEA flatly denied making any announcements.
Speaking to GamesIndustry.biz, an SCEA representative said "The SCEA employee referenced in Kotaku's story stated that he had read in the news that third parties are working on a controller with rumble for PS3. His comments were taken out of context."
"Sony has made no announcements about rumble and PS3."
In a recent E3 roundtable discussion, SCEA's Jack Tretton noted that the company had settled with Immersion and a rumble controller is something that could happen "down the road."
"...The bottom line is we haven't made that decision and we didn't have anything to announce or introduce [at E3]," said Tretton.
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July 16th, 2007, 17:36 Posted By: JKKDARK
via GamersHell
NAMCO BANDAI Games America Inc. has released the first trailer and new screenshots from .hack//G.U. Vol. 3: Redemption, the third installment in the .hack trilogy which will hit the store shelves in Fall 2007, exclusively for PS2. In .hack//G.U. Vol. 3: Redemption, players can utilize an enhanced battle system in which both Haseo and his Avatar Skeith will evolve into new forms to utilize more powerful attacks. Haseo can also obtain a new Awakening mode to deliver extreme damage to enemies. Having so much more power isn't fun if you can't share it! Players can now choose from 22 unique characters to join Haseo's party, explore two new towns, and conquer two new dungeons.
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July 16th, 2007, 16:54 Posted By: wraggster
Newly released game at Play Asia and at SuccessHK
Play the ultimate doubles game with the biggest names in tennis!Join #1 ranked Roger Federer, the world famous Maria Sharapova, and over a dozen other well known and up-and-coming tennis stars in the smashing follow-up to the popular Smash Court series!
Learn how to play from the pros – each one plays with their real-life styles.Don’t want to use Martina Hingis and her All-Rounder style? Once you perfect your approach shot, try your skill at one of the inventive mini games, or take aim for the #1 spot on the Pro Tour.Any way you slice it, Smash Court Tennis delivers an Ace on every serve!
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July 16th, 2007, 16:51 Posted By: wraggster
Newly released game at Play Asia
1000 years have passed since Ragnarok, the war between Asgard, realm of the gods, and Utgard, home of the demons. Recently, the floating island of Riviera has been showing signs of the demons' return. With the gods no longer present , another Ragnarok would mean certain doom for Asgard. The decision had been made to evoke the Retribution and destroy Riviera ; the Grim Angels Ein and Ledah were appointed as the executors of this task . Now, two angels descend upon the Promised Land...
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July 16th, 2007, 00:20 Posted By: burrito
via pspgen.com
Jas0nuk and lan.st admin, have just told us of the construction of a new 3.51 Custom Firmware.
A team of around 10 coders, who want to remain anonymous for the moment, have started, as for the 3.51 M33, to reverse the DA firmwares, to create their own CF 3.51.
Unlike the 3.51 M33, they do not wish simply to make a “3.51 OE”, as the 3.51 M33, but they wish to improve it, to make a version of a quality equivalent or higher than the Firmwares of Dark_AleX.
Currently under development, a date of release is not in talk.
Sounds great!
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