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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 13th, 2007, 16:47 Posted By: wraggster
News/release from pirata nervo
Ok this is my first application after i released setgool, this is a calculator with animations in the menus, Remember that this is just beta, and in the calculator it take some time while choosing the numbers because this application uses an instant loading of images and music because i got some errors if i didnt this.
Download(14mb) this is because all musics inside of the rar.
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July 13th, 2007, 16:45 Posted By: wraggster
News/release from Gunner54:
Hi, This is my first homebrew game, that i have made through the help of all you guys at PSP-Hacks (PSDonkey Tutorials) and also from my own experience of C++ Programming. Hope you enjoy my game. I must say, it is very addictive. I was going to impliment a high score feature, but that got a bit messy =P
Please Rate out of 10 my first homebrew game.
Abillities v1.0 - Fast Reaction Game, Be Quick Or You Might Lose A Score!
Download
MediaFire : http://www.mediafire.com/?fbygd2nxzzc
SendSpace : http://www.sendspace.com/file/8ni5m3
Download Via Link Above
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July 13th, 2007, 08:31 Posted By: Pegasus2000
Nanodesktop 0.3 with Eyeserver support has been released.
You can find other information here:
http://www.psp-ita.com/forum/forum/v...ic.php?t=68074
Nanodesktop official site: http://visilab.unime.it/~filippo/
What's new:
1. Introduced Phoenix Graphical Subsystem: now nd supports multithreading applications;
2. Added support for TextBoxes, ListBoxes, TextAreas, Control Boxes;
3. Introduced new API for VirtualKeyboard;
4. Introduced new type of VirtualKeyboard;
5. Introduced new API for USB support;
6. Introduced support for USB attach/detach;
7. Introduced ndUSBDrv.Prx for USB transfer mode support;
8. Introduced webcam API and fast video interface;
9. Scanf and derived functions have been totally rewritten;
10. Fixed a trouble that caused the missed inhibition of VirtualKeyboard when NanoC brokes data flux from stdin stream;
11. Added functions difftime, localtime, asctime, mktime, ctime, gmtime, strftime in NanoC;
12. Added function freopen in stdio.h
13. Introduce EMI and EMIEMU libraries for VFPU support and VFPU emulation (integrated in NanoM)
14. Fixed a trouble that caused a system hang when the user tried to open an image with DevIL routines, in KSU mode;
15. ndHighGUI has a new version of cvShowImage, fully optimized
16. ndHighGUI now supports OpenCV functions for webcam (cvGrabImage, cvReleaseCapture, and the other functions.....)
17. cvSumPixel.cpp in OpenCV now can use EMI interface for very faster and hardware assisted computations;
18. Introduced Eyeserver/Eyeclient;
19. Introduced BootScreen and ExitManager when the system works in KSU mode;
20. Introduced new API for manages mouse events
21. Introduced ndDelay and new functions ndHAL_HardDelay, ndHAL_SoftDelay, ndHAL_ClockDelay;
22. Introduced ndLP_CreateWindow (ndLP_AllocateWindow and others are deprecated now)
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July 13th, 2007, 05:44 Posted By: JKKDARK
via CB
I’m thoroughly surprised at Yukes progress with SD vs Raw 2K8 for the PS2. I know that was one of the flagship exclusives that helped propel the PS2's success beyond the competition, but looking at it now – even in comparison to the PS3 and Xbox 360 – Yuke’s masterful visual representation of Smackdown Vs Raw 2008 on the PS2 is just amazing. Just check out the screenshots for yourself.
I nearly forgot about Triple H, given his injury and all (e.g., I don’t know if it’s a good thing or a bad thing now that he’s almost ready to return to active ring duty) but one look at THQ’s latest screenshot release of SD vs Raw 2K8, and it was quickly apparent who I was looking at. The detail on this game for the PS2 is just impeccable. Well, in comparison to other PS2 games, that is. Also, we’ve come to expect the Xbox 360 and PlayStation 3 to have break-neck, eye-busting graphics. But when a PS2 title looks nice, that’s when you break out the champagne.
You can check out the screenshots below of Smackdown vs Raw 2008 for the PlayStation 2. I’m sure THQ will eventually release some more screens for the Xbox 360 and PlayStation 3 version as well. Also, be sure to drop back in with our E3 Master-Guide and Coverage Center for the latest in game news and information.
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July 12th, 2007, 23:20 Posted By: Freshmilk
Hello everyone, once aagin, and welcome to my 16th ever release; in which, we see a new game as our entry into Neoflash. Obviously, from the title, you know the game is called Dementia, but thats about it, but I'll leave filling you in about the game and such for a minute or two; I have something more to say.
For those who don't wanna read this, at least view the instructions in game; kxploited, no need for lua player. Download link: http://www.sendspace.com/file/f3710i
This, being a new game and all, is also the first release from a newly formed Dev team, Teh Peek-Uh-Chewz, led by me-- lolz. The team as it stands is pretty small, with me being the only coder, but for now thhis is how we aim to stay; the other people involved are:
Gr34t3st; a well known partner and friend who has been working with me for quite some time now. He covers GFX and some of the designs, and has brought about all the GFX in this game rather quickly.
Dante_emo Hunter; I've known him as a friend for quite a long while now, I'd say around about a year. This is our first project together, but again his GFX look promising from what I've seen of them. Although he hasn't put much into this release, what he did contribute was pretty damn good; we'll hope to see more work from him in future.
TheSilenceofNoOne; A good friend and a confident worker. If I were honest, he has no specific role in the team, although what he does helps to make the produce brilliant; His main jobs include providing music for the games, beta testing and finding glitches, and helping us with the more time consuming tasks. He has put a lot into Dementia, as we hope he will for other projects.
With that aside, I'll now tell you about what the game is like, and how everything works-- Firstly, I may as well mention that this is a puzzle game, and a quite abstract one at that. The aim of the game is to make all the tiles yellow, from the orginal starting colour of red, but this is much easier said than done.
The above description may seem a little confusing, so I'll try to break it down a little more. Your cursor is a simple white box that can move to any position in the grid; with the general rule of the game bing, the bigger the grid, the harder the level is. When you highlight a box and click it, its colour inverses, along with everything around it; meaning all yellows turn red and all reds turn yellow-- obviously, as said before, everything needs to finish off as a yellow.
I hope that made sense, but if you forget, most of that is quoted in the Instructions menu in the game, as I know it can be a little complex. Moving on, I'll now show you some screenshots of the game, as made by Dante_Emo Hunter and Gr34t3st; also, I should probebly mention that msot of the background were taken from Vibestar's inner star theme, as a recolour; he gave permission to use them, so thanks to him, too.
Good, no?
I'd also like to thank the BETA testers for the game, and there are quite a few of them. These are Glynnder, Coolraccoon, EminentJohnFrost, TSON, and others-- but thanks to you all for your nessecery feedback on bugs and just suggestions for making the game better, you've really helped us out a lot.
Well, thats more or less all I have to say; Please report any glitches and such, and we'll try to get them all patched up and maybe release another version with another 50 more levels before Neoflash ends. Vote Peek-uh-chewz, and thanks for reading!
Download link: http://www.sendspace.com/file/f3710i
Freshmilk.
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July 12th, 2007, 23:16 Posted By: Shrygue
via Computer and Video Games
Cartoon-like visuals of this quality would've been the stuff of dreams - even cliché - a few years ago, but here's Sony's Ratchet & Clank Future looking like a Pixar film on PS3.
Obviously the PS3 version benefits from developer Insomniac's experience from launch title Resistance: Fall of Man. Every weapon in the game is completely new, and Clank himself has some secret gameplay "opportunities" yet to be revealed.
Screenshots here
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July 12th, 2007, 23:10 Posted By: Shrygue
via Computer and Video Games
Here you are then; the latest LittleBigPlanet screenshots fresh from Sony's media drink-fest.
Yesterday's E3 presentation summed up the game in three words - play, create and share. As we already know from the stunning GDC reveal, the innovative and super-cute title makes use of PSN to let you create levels and play with friends.
There's also a video that you'll find here shortly, after the internet stops collapsing under the strain.
Screenshots
Trailer
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July 12th, 2007, 22:27 Posted By: Chameleon
Via qj.net
Homebrew developer becus25 has continued his effort in the world of custom firmwares, with this add-on to DAX's 3.40OE.
A couple of days ago, the developer came up with the first build for 3.40 IE and this IE-A2 is an improved version. becus25 also noted that aside from reducing the risk of bricking, 3.40 IE-A2 takes care as well the problem being encountered by users when trying to enter Configuration.
Since becus25 wasn't able to provide a changelog, or a Readme file for that matter, we're adding this notes from his personal page regarding this release:
* If you can't enter to Configuration-> on recovery menu (OE recovery), pressing L+Select the IE expansion, restore the configuration.
* Copy the PSP folder in the root of your memory stick.
* Then, run the flasher.
* The flasher will write on flash0/1 the IERecovery.prx (some source of it recovery is of Dark_AleX), and the abc.txt (configuration file for IE).
* There is the IeCtrl.pbp on pspgameboot called eboot.pbp.
* When you have the expansion writed on flash activate the autoboot function from the OE Recovery.
Download and Give Feedback Via Comments
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July 12th, 2007, 22:18 Posted By: Shrygue
via PS3 Fanboy
PlayStation 3 owners currently have to deal with some headaches when it comes to third party multiplatform titles. Games like Rainbow 6 and GRAW 2 come months and months after the 360/PC versions and games like The Darkness that arrive on time frequently are missing a couple of the graphical flourishes found on the other versions. It's frustrating though not entirely unexpected considering the complexity of the PS3 and it's shorter time on the market. Fortunately, as developers get more accustomed to developing for the PlayStation 3 they're getting better and better at making the PS3 version of multiplatform games.
Codemaster's DiRT is a good example, while it is arriving a couple months after the PC/360 version it's not a huge delay and it appears that the time isn't being spent simply bringing the PS3 version up to the quality of the 360 version. No, according to a Gamespot interview, the time is being spent making the PS3 one better than the other versions. The developer espouses at length about how much better the PS3 version will be, saying that it "looks fantastic compared to the 360." He further explains that the framerate is better, that there is full support for all the PS2 steering wheels, and that they now have full uncompressed 7.1 surround sound -- something 'the 360 didn't allow us to do.'
Great news all around for PS3 owners frustrated about the delay of the highly anticipated racer. While it's always nice getting a game as soon as possible, getting a better game by waiting a couple months is a pretty solid trade-off. DiRT will be out this fall (around September) and according to the developer we'll also be getting a demo before then, so keep an eye on the PS Store for more gorgeous offroad racing.
Video here
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July 12th, 2007, 22:16 Posted By: Shrygue
via PS3 Fanboy
The E3 videos are up, but that's not all. We got a full fledged update today - and a day early, too. We're sure you're itchy to hear everything that's available, so check below for the full list.
- The Simpsons Movie trailer [SD/720p/1080p] (free)
- Transformers trailer [SD/1080p] (free)
- 8 minute excerpt from Die Hard 4 [SD/720p/1080p] (free)
- Die Hard 4 trailer [SD/720p/1080p] (free)
- Uncharted: Drake's Fortune trailer (free)
- PSN Event Trailer (free)
- E3 2007 footage:
- Feel Ski trailer (free)
- Folklore trailer (free)
- High Velocity Bowling trailer (free)
- Killzone 2 trailer (free)
- LittleBigPlanet trailer (free)
- Pain trailer (free)
- Uncharted: Drake's Fortune trailer (free)
- WipEout HD trailer (free)
- Metal Gear Solid 4 trailer (free)
- Nucleus starter pack (free)
- Nucleus full game (£4.99)
So there you have it. A true mother-load of content dropped directly onto our PSN store front. We love you Sony. We're curious to see what happens to the US PSN store today too. It's usually that which updates on Thursdays, not the EU store. We'll let you know if/when it gets updated. In the meantime, enjoy your videos. And Nucleus. If it plays better than the Japanese demo did, that is.
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July 12th, 2007, 22:14 Posted By: Shrygue
via PS3 Fanboy
A lot of people were disappointed that Sony's little conference at E3 didn't talk about the upcoming Rumblaxis controller (it's pronounced Rum + Blaxis because that's really the coolest name we could think of), but PS3 Fanboy was not surprised. We've been informed that Immersion has filed for some patents and with it, indirectly filed for the release dates of their new Sony peripheral device that "will now bear Immersion's Feel The Game® TouchSense® Technology logo." When are these peripherals to be released? September.
If you're having trouble connecting the dots, the Tokyo Game Show is generally in September. Sony had to save some of its announcements so they could steal the show at TGS, much like we feel they did at E3. So, for those worried, the Rumblaxis is coming in September and you know what? We would expect the announcement at TGS to go something like "hey, we're releasing this Rumblaxis controller we're holding in our hands tomorrow at your favorite retailers. Enjoy!" We can't wait.
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July 12th, 2007, 22:12 Posted By: Shrygue
via PSP Fanboy
At the Sony press conference, Sony revealed an exciting deal for popular MMO developer NCsoft to create games for Sony platforms. Geoff Heath, CEO of NCsoft Europe commented that "together with the Internet-enabled PSP, we're confident that SCEI and NCsoft can develop unique and compelling online experiences that will be found on no other platform."
NCsoft is famous for their work on games such as Guild Wars, City of Heroes, and Lineage. We're confident that their skills will come to incredible use on Sony's handheld.
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July 12th, 2007, 22:06 Posted By: Shrygue
via Computer and Video Games
SCE has divulged the first details on Sly Cooper dev Sucker Punch's Infamous, which looks a bit like a super hero-themed Crackdown.
Action takes place in a third-person sandbox world, where players can choose the path of either a hero or villain, each with wild and wacky super powers. Depending on the choices you make, the city will evolve as will your many wonderful abilities.
In the E3 trailer a moody main character picked up cars and flung them at a giant robot. At least Crackdown didn't have giant robots.
Look for the first media to trickle from Santa Monica soon.
Screenshot
E3 Trailer
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July 12th, 2007, 22:04 Posted By: -Xandu-
Fixed bugs, here's:
Changelog:
-Font finally polished, XMP looks better now.
-The "weird" noises before playing reduced.
-The back bug that happened when you go back to the library.
-Play/Pause icons now look better.
-Scroll bar doesn't overlap the battery.
-Folder bug now fixed, all folders work.
-Analog in other menus now works.
-Music Quiz updated (now views score)
-Shuffle feature added BETA.
-XMP can enter folders in folders (like: PSP/MUSIC/FOLDER1/FOLDER2/Music.mp3), the XMB Mp3 player can't.
-XMP is a bit louder than XMB .
Screenshots:
Features:
-Supported formats: MP3,WAV,OGG,MOD,S3M,IT and more to come!
-iPod graphics (including animated songbar)
-iPod clickwheel using analog
-Mp3 streaming (which means you can load up huge sized Mp3s)
-Shuffle mode
-Music Quiz
-Album Art
-ID3 tags
-iTunes friendly (song info)
-Lyrics functional
-And much more inside!!..
Known issues:
-Some songs may not have proper songlength
-Only ID3 v1 supported for now (v2 will be added soon)
-HUGE Album Art may not show up properly.
Don't forget to check out the PDF user manual included inside .
Special thanks to:
Homer - For his great help and support.
GBAX and Emuholic for sponsoring XMP.
YoungLink(Cloud Kun) - For BETA testing, sorry for all the people who didn't PBeta test.
pspfan - Great bug reports.
GBAX entry page.
Hope you like it .
Give feedback via comments.
Important Notes:
-Make sure it's in PSP/GAME150 to work perfectly.
-Make sure your music is in PSP/MUSIC or MUSIC (either of them Mp3s outside subfolders if you want them to appear in Music Quiz)
-Read the User Manual troubleshooting section.
-Make sure your files don't have foreign characters (Chinese or Japanese for example).
Report bugs here (if there are any).
Alternative Download :
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July 12th, 2007, 22:03 Posted By: Shrygue
via Computer and Video Games
It just isn't E3 without a new Metal Gear Solid trailer, and Mr. Kojima has again delivered the goods with 6 minutes of internet-crashing Solid Snake direct from Sony's E3 press conference.
As MGS4 trailers go this is probably the weakest, but it's still looking stupidly gorgeous and the confirmation of a simultaneous worldwide release goes a way in softening the blow of the Spring 2008 delay.
If you've been paying attention you'll see that Kojima-san is up to his old tricks, saying this will again be his last ever Metal Gear instalment. Yeah okay Hideo, we'll see you again in 2010.
Screenshots
Video clip
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July 12th, 2007, 21:52 Posted By: Shrygue
via Computer and Video Games
Maybe it's because we can still clearly recall shoving little plastic Space Marines around on an upturned Subbuteo pitch, or maybe it's because we really, really enjoyed Relic's RTS Warhammer 40,000 on PC - but whatever it is, there's something very appealing about THQ's WH40K: Sqaud Command heading to PSP and DS.
Based in Games Workshop's Warhammer 40,000 universe, the game sits in the turn-based strategy park and features single-player and multiplayer action. You get to strap on combat boots as the Space Marines of the Ultramarines Chapter and take the fight to Chaos over 13 missions in single-player. Multiplayer, THQ has explained, is team-based, players able to battle other strategists around the globe as either the Imperium of Man or Chaos.
It's out this autumn. Screenshots can be viewed via source link or here.
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July 12th, 2007, 21:41 Posted By: Shrygue
via Computer and Video Games
Silent Hill V is in development for Xbox 360 and PS3 and we've got the first two screenshots from the horror sequel.
Konami's also spilled some details on the plot saying the story follows war veteran Alex Shepherd who has returned from a tour of duty overseas.
"Alex", says Konami, "has taken compassionate leave following the news that his younger brother, Joshua, has gone missing. Initial investigations lead Alex to the small, insular community of Shepherd's Glen, before he finds himself in the mist-shrouded and seemingly empty streets of Silent Hill..."
The company's gone on to reveal that the sequel features an enhanced combat system "to execute a number of offensive and defensive moves to counter the eclectic collection of nightmarish creatures that dwell within the town", and adds we'll have more control that ever over the game's central character.
Silent Hills' puzzle side is being beefed up too, and composer Akira Yamaoka returns to score a new soundtrack.
Unsurprisingly Konami is talking of "an incredibly realised world of shadowy terror" with Silent Hill V thanks to the power throbbing away under the hoods of PS3 and Xbox 360. The first screenshots don't exactly show much, but hey it's a first look, right?
There's no release date confirmed as yet.
Screenshots here
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July 12th, 2007, 21:35 Posted By: Shrygue
via Computer and Viceo Games
Unfortunately there isn't much new to see in these God of War: Chains of Olympus shots, but we're sure the final game will fill our gore-o-meter quite nicely.
Excitingly, developer Ready at Dawn has revealed that it's planning to take advantage of the full power of PSP's CPU, which was unlocked in firmware update 3.50 last month, so the final game should look even more gorgeous.
We'll let you know how it shapes up.
Screenshots
Trailer
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July 12th, 2007, 21:25 Posted By: Shrygue
via Computer and Video Games
Here's the latest batch of screens for THQ's upcoming Juiced 2: Hot Import Nights racing towards its September 21 release for DS, PC, PS2, PS3 and PSP.
According to THQ Juiced 2 "evolves the current street racing scene, letting players experience the culture of the real-life HIN tour, the nation's largest lifestyle custom car show in an intense racing experience."
And with Need for Speed now going the way of the simulator with Pro Street, the street-racing car-modding scene is open for Juiced 2: HIN to charge in and take the top podium spot.
Screenshots
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