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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 14th, 2007, 14:13 Posted By: wraggster
Via IGN
Seybold also shed some light on the company's plans for the older PSP model now that a redesign has been announced. Will it be phased out as well? Or receive its own price drop?
"The newly designed PSP will replace the original PSP design starting in September with the $169.99 PSP Core Pack and the $199.99 Daxter PSP Entertainment Pack."
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July 14th, 2007, 13:58 Posted By: Chameleon
A group of russian hackers have released a new PSP custom firmware based on the new 3.51 firmware.
DCEMU Can Confirm it Working
Digg this news
Here are the features :
- All functions of v3.51 firmware retained - PS1 support, high video resolution, MP3 visualizer, internet navigation, PS3 connection etc
- Launch Official UMDS which require v3.51 firmware
- Direct launching of homebrews and demonstrations
- Direct launching of PS1 images
- Ability to alter the CPU speed of the PSP
- Recovery mode
- Multi-region
- Bugfixes
- Customize all your icons etc
Heres the release notes:
PSP 3.51 M33 Installation
1 - If your PSP is in firmware 1.50, copy the folders kxploitpatcher and kxploitpatcher% which are in the "1.50only" folder to ms0:/PSP/GAME/ and run the patcher first.
2 - if you already have firmware SE/OE, copy the folder M33CREATOR to ms0:/PSP/GAME150 if you have 1.50 copy to ms0:/PSP/GAME
3 - Download the firmware update 3.51 and rename to 351.PBP and copy into the ms0:/PSP/GAME/M33CREATOR/ or for 1.50 users to ms0:/PSP/GAME150/M33CREATOR/
4 - Download the firmware update 1.50 and rename to 150.PBP and copy into the "ms0:/PSP/GAME/M33CREATOR/" or "ms0:/PSP/GAME150/M33CREATOR/"
5 - on your PSP, run the "3.51 M33 CREATOR". Once finished, the PSP will return to the XMB, and a new program, the "3.51 M33UPDATE" appears!
6 -now run "3.51 M33UPDATE".
7 - Once finishes, press on X to shutt off. Restart manually. -M33 Team
DIGG THIS NEWS
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July 14th, 2007, 03:02 Posted By: FOL
We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.
Why the BE, simple, its exactly 1 year ago since pspuae.com started. So as to celebrate this fact, we decided to name it 0.63BE for Birthday Edition.
Also, with the recent memory increase. There will be some big states uploaded to pspuae.com that were made for this version. 1 of the largest being 10.5 Megs.
V0.63 BE - FOL, GnoStiC, cmf update
- Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)
- Optimized code to gain speed (GnoStiC)
- Added alot of defines to gain speed (FOL and GnoStiC)
- Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
- Changed the delay and latency on sound to gain speed (FOL)
- Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
- Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
- Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
- Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
- Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
- Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
- Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This
stops the crash with certain configs, when AutoZoom was on. Simply Press and hold
L & R Trigger and SELECT after reset to turn it back on (FOL)
- Removed support for E / X-Loader and Tiff exploits as it was causing crash in
Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL)
Remember Read the README`s, if your not sure of an option, please ask in the forums.
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July 14th, 2007, 00:40 Posted By: wraggster
via gamespot
Sony announced on Monday that it would be cutting the price of the PlayStation 3 in North America to $499 in the US and $549 in Canada, and that the 80GB version of the console, originally announced to be coming to Korea only, would also be making its way to North American soil in August. However, the company refused to say whether or not price cuts and the 80GB machine would also be coming to other regions, stating simply that, "This is a North American announcement only." However, a Sony Europe spokesperson said that an announcement "following on from the SCEA one" would be coming later in the week.
Today, Sony Computer Entertainment Europe CEO David Reeves confirmed in a press conference that the price cut would only be for North Americans, and that the console would definitely not be getting a price cut from the current £425/599 euro price (approx $850). Aussies are getting a similar deal--there will be no price drop from the current price of A$999. Another blow was dealt to European and Aussie gamers with the news that the souped-up 80GB version would also not be coming to the regions.
Instead, a new bundle called the "value pack" will be put on sale for the same price at which the stand-alone console was previously available, which will include a 60GB PS3, two controllers, and two games--Resistance: Fall of Man and MotorStorm. This will be available for the usual price in all the regions, although the games would vary from region to region.
It's not all bad news--the new PlayStation Portable will be coming to Europe at the beginning of September in black, silver, and white "initially."
The new bundle will be available immediately in SCEE territories, and will be rolled out in all other territories by August 1. David Reeves commented: "Why are we doing this? We believe added value works in the PAL territories."
The Sony exec also hinted the company would be revealing three new features and services for the PlayStation Portable at the Leipzig Games Convention that would be exclusive for Europe, and that there would be "something really special" for the PS3, as well as more PSP colors.
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July 14th, 2007, 00:40 Posted By: wraggster
via gamespot
Sony announced on Monday that it would be cutting the price of the PlayStation 3 in North America to $499 in the US and $549 in Canada, and that the 80GB version of the console, originally announced to be coming to Korea only, would also be making its way to North American soil in August. However, the company refused to say whether or not price cuts and the 80GB machine would also be coming to other regions, stating simply that, "This is a North American announcement only." However, a Sony Europe spokesperson said that an announcement "following on from the SCEA one" would be coming later in the week.
Today, Sony Computer Entertainment Europe CEO David Reeves confirmed in a press conference that the price cut would only be for North Americans, and that the console would definitely not be getting a price cut from the current £425/599 euro price (approx $850). Aussies are getting a similar deal--there will be no price drop from the current price of A$999. Another blow was dealt to European and Aussie gamers with the news that the souped-up 80GB version would also not be coming to the regions.
Instead, a new bundle called the "value pack" will be put on sale for the same price at which the stand-alone console was previously available, which will include a 60GB PS3, two controllers, and two games--Resistance: Fall of Man and MotorStorm. This will be available for the usual price in all the regions, although the games would vary from region to region.
It's not all bad news--the new PlayStation Portable will be coming to Europe at the beginning of September in black, silver, and white "initially."
The new bundle will be available immediately in SCEE territories, and will be rolled out in all other territories by August 1. David Reeves commented: "Why are we doing this? We believe added value works in the PAL territories."
The Sony exec also hinted the company would be revealing three new features and services for the PlayStation Portable at the Leipzig Games Convention that would be exclusive for Europe, and that there would be "something really special" for the PS3, as well as more PSP colors.
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July 14th, 2007, 00:37 Posted By: wraggster
Article via joystiq
We spent some alone time with the newly announced PSP redesign. At first glance, the system appears to be identical to the original system, but getting our hands on the system revealed that this is, in fact, a significant upgrade to the original. The most immediate thing we noticed was how light the system is: the original was in no ways heavy, but the new handheld is certainly much lighter, without making it too feathery.
The glossy new finish of the redesigned PSP is very attractive, although we're afraid that it might attract fingerprints much more easily than the already susceptible original. Regardless, the shiny new sheen makes the system makes the original look dull in comparison.
The new system is thinner, mostly due to the newly designed UMD door. Instead of having mechanical gears that force the system open, this system features a latch that must be opened by hand. The door feels much more secure than the original. According to John Koller, dropping the system won't result in the UMD shooting out, as it did in the previous system design.
In addition to being slimmer, the new system also has redesigned buttons that feel much more responsive than the original. The D-Pad and face buttons all have a little bit more resistance to them, making the tactile sensation of using the system that much better. Unfortunately, Koller explained that the analog nub is not improved, although we found that a brand-new system works better than our system from launch.
There are also a few more minor changes, such as the omission of the unused IR port. The Wi-Fi switch has been moved to the top of the system, where it's less likely to be hit by accident. The Memory Stick port was moved to the other side of the system, and is much more cramped. We're a little disappointed by that change, because it makes swapping the Stick out of the system a little bit more difficult than previously.
The new headphone jack (pictured, above) not only moves further to the left of the system, but utilizes a new pin system that allows for the system's video-out. Component or composite cables can be used for TV out, but Koller explains that PSP game output will only be component-compatible. Movies (of both Memory Stick and UMD flavors) can use either component or composite cables. The video output of UMD video is especially impressive, due to the UMD's high video resolution. Many people have forgotten that UMD movies are encoded in DVD resolution: 480p. We're certain that this new feature will make UMD movies more viable than they have in the past.
Screens Via Comments
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July 13th, 2007, 22:01 Posted By: Anonymous D
I have just finished work on Console Grab v1.1, fixing some bugs from v1.0 and adding new game modes.
Screenshots:
Things done:
- New menu system, meaning less images and less errors due to overloading the memory.
- New game modes (see below)
- Speed changing made unlockable in normal mode
- Ending game menu now acpets d pad down to restart instead of x so you will see the prompt properly.
- Spereate score documents.
- Redone instructions menu.
- No more random crashes.
New modes:
- Sony - grab only Sony consoles, anything else looses points.
- Microsoft - grab only Microsoft consoles, anything else looses points.
- Nintendo - grab only Nintendo consoles, anything else looses points.
- Normal - as before but hand speed changing is unlocked at 2000 points and console speed changing at 5000.
- Avoidance - try not to touch any consoles for the longest time possible, more time = more points.
- Time attack - each console grabbed gets points and extra time.
Relesase format is just lua player and select console grab when lowser boots. The eboot is kxlpoited for 1.5 and cfw users.
Any more feature suggestions and tips feel free to post them here.
Download here: http://www.mediafire.com/?czznm01nwwn
Thanks. Anonymous D
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July 13th, 2007, 18:35 Posted By: Shrygue
via Computer and Video Games
Red-haired Nariko is a feisty one. She's got swords and she doesn't hesitate to go berserk and wreck a few blokes... just for fun.
Or maybe the storyline has something to do with revenge, an invading king with an army of millions and some ancient sword that cannot be used by mere mortals.
Either way, Heavenly Sword is good fun, and we say that BEFORE attempting to stand Nariko in a corner and swivel the camera to get a good view of her perked, polygonal ass.
You know you've all done it in Tomb Raider.
Screenshots
Trailer
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July 13th, 2007, 18:22 Posted By: Shrygue
via Computer and Video Games
Yoshiki Okamoto has created one of the PS3's most intriguing fantasy adventures in Folklore, and this latest trailer gives you look at what's in store.
Okamoto is best known for his previous masterpieces Onimusha, Devil May Cry and of course Resident Evil, and his talents show in Folklore - the dark characters look like something out of a children's program, but have an air of mystery about them that's slightly sinister.
The plot? "Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality. They soon learn that the town serves as a gateway to fantastic realms, full of creatures, spirits and monsters. In order to solve the mystery of the town, and their past, the pair must journey through these worlds to uncover its secrets."
Screenshots
Trailer
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July 13th, 2007, 18:21 Posted By: Shrygue
via Computer and Video Games.
To understand what PAIN's all about, you're actually best off watching the first trailer from the game which is in our video player yonder right.
In a nutshell, it involves firing a character from a launching device and attempting to score points by stringing together painful collisions with a physics-powered environment.
Sony promises it'll be funny, in the way the FlatOut series elicits a chuckle or two in the fling-driver-through-windscreen minigames, we guess.
Anyway, watch the trailer. There's no release date as yet.
Screenshots
Trailer
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July 13th, 2007, 18:19 Posted By: Shrygue
via Computer and Video Games
In a first for console-based games, the PS3 version of Unreal Tournament III will be fully compatible with user-created content designed for the PC version.
It has been the done thing on PC for years that users create and import their own content into their games, including levels, weapons, characters, music and more, and Epic's push to bring the modding scene to the console is a significant revelation for console gamers.
Epic is currently testing transferring mod files from PC onto the PS3 via a memory stick, but wants to streamline the process further to remove the need for a PC altogether.
Maybe a PS3-compatible website hosting all the mods is a possibility, or an in-game online downloads menu.
It is said to be highly unlikely that this feature will ever make it to the Xbox 360 version.
UT3 is exclusive to PS3 this year on console. PS3 and PC versions are out November, with the Xbox 360 version coming in 2008.
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July 13th, 2007, 18:02 Posted By: Shrygue
via Eurogamer
Take-Two has demonstrated several of its upcoming titles at an E3 press conference, including the first live public demo of GTA IV.
The brief GTA IV demo consisted mostly of driving around Liberty City, which was described as "similar in scope to GTA: San Andreas, but intense in details, not only horizontally but vertically."
GTA IV is one of the most anticipated titles of the year and will be released on 16th October for Xbox 360 and PS3. The company said that they are not resting on their laurels, but are looking to redefine the genre that they, themselves, "created many years ago".
"We think it is going to set a new standard in interactive entertainment," said Take-Two's Strauss Zelnick.
BioShock, from 2K Games, was also demonstrated. This "genetically-enhanced" FPS from Irrational Studios will be launching in August for Xbox 360 and PC. "We think this is going to be a terrifically successful new franchise for Take-Two," said Zelnick.
Creator Sid Meier was on hand to demonstrate Civilization: Revolution, the latest instalment in the series which has sold over 8 million units to date. His goal is to make strategy a leading genre on consoles, and as a result, the game has been given a brand-new look with vibrant, emotional, and entertaining characters.
"Console players don't want to read manuals. They don't want to study to learn how to play the game," said Meier.
Civilization: Revolution will ship in spring 2008 for the Xbox 360 and PS3, with a DS version to follow in the autumn.
Finally, 2K Sports demonstrated their upcoming All-Pro Football 2K8 game, the company's first American football title since NFL 2K5, which sold over 3 million units worldwide. As the NFL licence is still exclusive to EA's Madden franchise, All-Pro Football allows players to customize the look of their teams and stack the roster with over 240 gridiron legends, taking them online to complete against other customized teams. The game ships next week on PS3 and Xbox 360.
"We want to be the most creative company in our industry, the most innovative company in our industry, and the most efficient company in our industry," said Zelnick.
Take-Two did not show or discuss Manhunt 2, leaving its future still up in the air.
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July 13th, 2007, 17:45 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment Europe president David Reeves has told GamesIndustry.biz that PlayStation 3 will be the clear leader in the next-gen console market within the next nine months.
"PlayStation 3, you will see, will be far and away the winner when you look at it by March '08. They really, really will," he predicted.
"It's something that is going to be a slow burner, and suddenly it's like a tsunami; it will just overtake you."
Reeves said he does not agree that Xbox 360 will dominate during the competitive Christmas season, despite recent comments to the contrary from Microsoft's Peter Moore.
"I know it's nice to focus on one year, but he said the same last year - 'We're going to win the holiday season.' But they didn't; they missed that opportunity," stated Reeves.
"I honestly don't think that just having the games on Xbox 360 is enough."
His comments came following the announcement that SCEE is introducing a new PS3 bundle which will retail for the same price as the standalone console did previously.
When asked if he thought GBP 425 / GBP 599 was still a high price to ask consumers to pay Reeves replied, "It is, but surprisingly, people are paying that amount of money for it. Now they'll get two games and an extra controller as well."
The full interview with Reeves is now on GamesIndustry.biz, which can be seen here.
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July 13th, 2007, 17:38 Posted By: Shrygue
via Games Industry
Bookmaker Paddy Power is to cancel all bets on Sony's Euro PS3 price cut - refunding the original stake and handing out a free bet of the same value, GamesIndustry.biz can reveal.
The bookie began taking bets earlier this week on just how low Sony would go with a European price cut, but the headline-grabbing novelty bet has back-fired following Sony's decision to keep the price of the console at the original RRP of GBP 425.
Even though one of the six options available at Paddy Power was to bet that the console would be priced between GBP 401 and GBP 425, the firm claims that because there was no reduction, the bet is null and void.
"We can only apologise and maybe we should have made it clearer in the press release," admitted Sharon McHugh, spokesperson for Paddy Power.
"All bets will be void, we'll refund the money and people will get a free Novelty bet for the same amount," she said.
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July 13th, 2007, 17:36 Posted By: Shrygue
via Games Industry
SCEE president David Reeves has told GamesIndustry.biz that the 60GB PlayStation 3 will no longer be available in the US after stock sells out - which he predicts will occur by the end of the month.
Reeves was speaking at an E3 event to announce the introduction of a new PS3 bundle in Europe. When asked about possible criticisms over whether SCEE should have given consumers the option to pay a lower price, as SCEA has done, he replied, "Well, they're not really are they, because what the US are offering from the 1st of August is a USD 599 version with one game.
"All they're doing is taking their stock in trade that they've got at the moment of the 60GB model, marking the price down and it will all be gone by the end of July."
When asked to clarify if this will mean the end of the 60GB model, Reeves answered, "In America, yes."
SCEA announced a USD 100 price cut for PlayStation 3 earlier this week. A new 80GB model will come bundled with a copy of Motorstorm and will retail for USD 599.
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July 13th, 2007, 17:35 Posted By: Shrygue
via Games Industry
Sony will not be cutting the price of the PlayStation 3 in Europe or releasing a 80GB model – instead it will be offering a Starter Pack containing the console, two games and an extra controller for GBP 425 / EUR 599
SCEA has greatly benefited from the USD 100 price cut announced earlier this week in North America, but Sony Computer Entertainment Europe has chosen to bundle first-party titles and a second Sixaxis controller with a combined RRP of GBP 115, rather than adjust the price.
Due on sale in the UK on July 18 and in Europe August 1, the Starter Pack will offer two Sixaxis controllers and a choice of two first-party titles from a list of Resistance: Fall of Man, Motorstorm, Genji: Days of the Blade, Formula One Championship Edition and Ridge Racer 7.
"With sell through of over 1.2 million units in the SCEE territories to date, PlayStation 3 has proved to be an instant and huge success," said David Reeves, president of SCEE.
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July 13th, 2007, 17:32 Posted By: Shrygue
via Games Industry
Speaking to GamesIndustry.biz at an E3 roundtable, SCEA president Jack Tretton addressed the issue of some games looking better on the 360 than they do on the PS3.
“If the games don’t look good on the platform, consumers aren’t going to buy them. As I said, we can’t control what third parties are going to do,” explained Tretton. “We can try to evangelize the technology and assist those guys in development and try to convince them that it is in their best interests to take advantage of the technology.
“If we have to drive the message on our platform with the games that do that…whether they are first party or third…those are the games we are going to focus on and those are the games the consumers are going to make their purchase decisions on,” he said.
"At some point, what’s the point of porting it over to another platform if it is not going to look as good on a platform that is more expensive? Why waste any money in development doing that?” When asked if that meant SCEA needed to pick up the slack with first-party titles, Tretton said that wasn’t the message he wanted to send.
“The message I want to send is, we can’t control what the third parties do,” he explained. “We want to encourage them as much as possible, we want to support them as much as possible…to your point, we want to give them the tools.
“We’re a company that does about 20 plus per cent of our business on first party, so believe me, I don’t want to send the message that we don’t need the third partes. We want to encourage them to maximize their development potential on our platform.
“But if a game doesn’t showcase our technology, I don’t know that is going to help either of us.”
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July 13th, 2007, 17:30 Posted By: Shrygue
via Games Industry
Capcom Europe boss Mark Beaumont has warned that PlayStation 3 is lagging behind in the sales stakes - suggesting that it's software and not price which is the major factor.
Speaking at the E3 Media and Business Summit Beaumont told GamesIndustry.biz, "I don't think there's any way you can not say the PS3 is lagging. Just by looking at the figures, it's not performing to the levels the other platforms have.
"I'd say PS3 is probably in third place at this point; it remains to be seen whether they'll stay there or not." Beaumont said he has "mixed opinions" about the recent decision to cut the price of PS3 by USD 100 in the US, suggesting it may be the software available for the system which is key to boosting sales.
"I would say Sony's product portfolio has had more to do with holding them back than the price point of the hardware itself," Beaumont offered.
"They are still the cheapest Blu-ray player in the marketplace, so that's going to additionally help them to put more units out there. You may very well look at that and wonder if people are just watching movies or if they're actually playing games as well; that's something that has to improve over time," he continued.
"Also it's tied to the offerings they've had so far. As they get a more robust line-up, the tie ratio will probably grow. Sony will tell you that the tie ratio on the PS2 was fairly low when it launched, so they're seeing parallels between the two."
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