|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
September 18th, 2007, 01:15 Posted By: wraggster
Released today at Import Store Play Asia
features
The Heavenly Sword – The Heavenly Sword itself can transform into three distinct weapons, each with its own accompanying fighting stance used by Nariko to vary combat styles.
The Combat Engine – The combat engine can scale up from sophisticated one-on-one encounters to one-on-many, where enemies employ intelligent squad-based dynamics, right up to combat against battalions pushing real-time gameplay and Artificial Intelligence (AI) to unprecedented new levels.
Physics-Based Combat – The physics-based combat allows players to sweep debris against opponents, kick tables to halt an oncoming surge of fighters, smash the enemy into the scenery, or throw bodies into other enemies using “aftertouch” controls.
Wide range of Objects & Weaponry – Heavenly Sword provides a wide range of objects & weaponry including rapid fire crossbows and massively damaging bazookas.
Creative in-game Cinematography – Coupled with real-time story evolvement and amazing set-pieces, Heavenly Sword feels like a blockbuster action movie that takes combat gameplay to new heights.
PLAYSTATION®3 – Greater processing power on the PS3 enables more immersive visuals and sound effects in Heavenly Sword, heightening the character performance and combat within the stunningly beautiful environments.
description
Emotionally charged, stunningly beautiful, and delivering unprecedented dramatic character performance, Heavenly Sword™ showcases the power of PLAYSTATION®3 (PS3™) computer entertainment system. A dramatic tale of revenge sees Nariko, a fiery red-haired heroine, embark on a quest for vengeance against an invading King and his army. The story builds around the ancient Heavenly Sword, which once belonged to a powerful deity. It can never be wielded by a mortal without it slowly but inevitably draining their life-force.
When the invading King (played by Andy Serkis) destroys the warrior clan that guards the Heavenly Sword, the clan leader’s daughter, Nariko, takes up the sword in a desperate fight for survival. Nariko must now pay the ultimate price as she embarks on one last mission of vengeance against the King and his army before her life is finally and irreparably overtaken by the omnipotent Heavenly Sword…
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 23:42 Posted By: wraggster
Via PSPHacks
No longer are you tasked with the hassle of converting distorted Rosetta Stone audio files. A PC application was slated for release allowing ease of audio conversion, but scratch that — v.8.6 fixes all the audio issues. Now learn an entire language without converting jack squat!
foebea notes:
Voila! Crazyc over at the ever wonderful ps2dev found that the SWA mp3 files from Rosetta Stone have an unusual 324 byte header, and it is this rather than buffer overflows, memory leaks, or some other difficult to track culprit. By recompiling the psp library ‘libmad’ with OPT_STRICT turned on, when it decodes the mp3 it skips over the header.
What was happening is the decoder was expecting a header of a certain size, and these were encoded without meeting the standard, so were a different size. So the decoder got to what it thought was the end of the header and the beginning of the sound and started playing. So each ‘frame’ or sample of sound was corrupted, starting somewhere in the middle and ending somewhere in the next sample, totally screwing it up.
Bottom line, I just recompiled v.8.5 and it magically became v.8.6
This is not compatible with v.9a
Now you should be able to use all languages (with the exceptions of languages which would not even start in .8.5) without any conversion needed at all for audio or images.
This will of course be included in v.9 which I am still on track for. Unfortunately due to the heat mirage, it is difficult to tell exactly how long that track is at this time.
Just replace this newly compiled EBOOT.PBP in your existing RosettaShard installation.
Download: RosettaShard v.8.6 (update) | RosettaShard v.8.5 (full)
Download above and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 23:35 Posted By: wraggster
News/release of Posoins Homebrew Downloader for the French XtreamLua Site:
EHD (Easy Homebrew Downloader) is a french hombrew (but quiet easy to understand, to translate it, you juste have to translate text in the pictures : ./data/gfx/) coded in C that allow you to download some other homebrews (every kind of homebrew...). The homebrews are downloaded and installed automaticaly.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 23:30 Posted By: wraggster
News/release from ChillyWilly:
A new, easy to use app to show the state of the IdStorage in your PSP, and make corrections to common problems caused by the old downgraders (TA-082/86 only). Will dump keys as well.
EDIT: 2007/09/16 v1.4 releared. This update adds key 0x45 to the list of keys it'll fix. It also creates missing keys before fixing them. It now properly identifies and analyzes the PSP Slim.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 23:23 Posted By: wraggster
News/release from Nielkie:
A new version of my Helicopter Game clone, made over the past few days when I was bored and didn't want to work on my main game (I need to rewrite the entire object code *groan*)
You can see the game scroll through behind the menu
New Features:
* Menu-ish thing.
* Multiple selectable crafts. (Helicopter, Planet Express Ship, F-22 and Superman)
* Multiple selectable difficulties. (Easy, Hard an Original (Where I tried to make it as close to the original game as possible, but it turned out to have an entirely different feel to it, so I couldn't put it with the others.)
* In-game MP3 Playback (Put MP3's in The game's directory, and cycle through them with L and R) (Sample Included ;-) ). (The downside to this is that to make the music play distortion-free I needed to clock the processor up to 333mhz.)
* The game will now save you best score to a file, so it will still be there after exiting the game.
Bug fixes:
* The gap in which to fly no longer gets smaller and smaller to a point where your craft does not even fit.
Tweaks:
* Wall generation code now much smother.
* Doubled the frequency of obstacles.
Credits:
Merick ( I think) for Gu Blitting code (For rotation of ship)
Button icons from dot_blank (I didn't ask permission, but I don't think he'll mind) (HERE)
So, Enjoy!
Download and Give Feedback Via Comments
via nielkie
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 23:11 Posted By: wraggster
News/release from placo23:
Folowing a series of new HomeBrew helpers for the PSP, I'm here to anounce the Bonjour v1.0.
This is a release for those interested in the French language. As an expat from UK here in Belgium, I'm having to learn this language. It's pretty straight forward, but I guess a helper like this comes just fine.
Here you'll find the most used words and phrases separated by categories such as sentences to be used in restaurants, shops
etc.
The *rar file includes a readme.txt for those who are not very used on installing HB's
Download and Give Feedback Via Comments
via placo23
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 23:08 Posted By: wraggster
News/release from ChillyWilly:
Here's the v1.1 of my IdStorage Manager application for the PSP. This app lets you dump, view, and verify the IdStorage Keys on your PSP. v1.1 is now in HEN (homebrew enabler) format so that it is easier for stock PSPs to run (no more devhook + 1.50 needed).
For people who never read readme's
make a directory like ms0:\PSP\GAME\idstoragemgr (or GAME150 for people with custom firmware)
copy EBOOT.PBP, idstorage.prx, and the empty keys directory there (you don't HAVE to copy the empty keys directory... you could also create it there as well)
Activate HEN (on stock systems... not needed for custom firmware) and run IdStorage Manager like any other homebrew.
Note: you MUST have a keys directory in the same directory as this app if you wish to dump the keys. The current version doesn't create it. To verify keys, you would put the files representing the keys into this keys directory.
EDIT: 2007/09/16 v1.3 release. Major update, so read the readme. Adds ability to edit keys, set the colors, and displays some actual status info about the PSP and select keys.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 23:04 Posted By: wraggster
News/release from Test30
I updated my plugin for shut down the PSP in the XMB
NEW FEATURES:
*Only feature is what support the CFW 3.60 M33
*Support the 3.52 M33-4(Version normal)
INSTRUCTION
copy the folder seplugins in the root of you MS
and activate in the recovery
--Version Slim----
Mode Suspend: SELECT+START
Shut Down: SELECT+R
Reboot your PSP: SELECT+L
--Version Normal--
Shut Down: SELECT+R
Reboot your PSP: SELECT+L
work in the FW 3.60 M33 and 3.52 M33-4
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 22:50 Posted By: wraggster
lps has released a new version of his XMB Theme Manager for the PSP, heres the details posted:
about:
App for fast changing XMB style of your PSP.
XMBTMv2 don’t flash any files to F0 (use Custom XMB plug-in from Alien2) – NO MORE BRICKS with wrong theme
Unlimited themes supported.
Fully tested on my PSP 1004 TA-082 3.52M33-2
Installation:
1. Extract MS0 folder’s content to root of your MS
2. Enable CXMB plug-in from recovery
3. Run XMBTM from "Game/MS"
4. Select some theme from app menu and press "Start" for use it
5. enjoy
Some Questions:
Q. After installing the theme I see only black screen and no more.
A. Maybe you use incorrect theme or theme with compressed PRXs (recompressed PRX modules are not supported on CXMB). Turn off your PSP and eject MS. Turn On PSP, insert MS and activate USB cjnnection. Manually delete files on folders (DO NOT DELETE THE FOLDERS) ms0:/cxmb/vsh/resource/, ms0:/cxmb/vsh/module/, ms0:/cxmb/font/, ms0:/cxmb/kn/.
Q. How can I add new theme?
A. download theme from web and extract to ms0:/themes/Your Theme/
Example:
ms0:/themes/Your Theme /screenstot.png – 258x147 preview image(optional)
ms0:/themes/Your Theme /vsh/resource/ - RCOs, 01-12.bmp
ms0:/themes/Your Theme /vsh/nodule/ - PRXs.
ms0:/themes/Your Theme /font/ - fonts
ms0:/themes/Your Theme /kn/ - pspbtcnf.bin
Download and Give Feedback Via Comments
via lps
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 22:44 Posted By: wraggster
News/release from JasonUK of a new release of his PRX Decrypter:
1.6 --> 1.7
- Fully compatible with HEN/2.71/3.xx kernel/3.60 M33 - Just copy PRXdecrypter_3XX folder to GAME. Have fun, firmware modders.
` OE and M33 users should also use this version, just put it in GAME352 or GAME (if you have that set to the 3.52 kernel)
` 1.50 users (if any of you still exist) or those who want to use the 1.50 kernel, use the kxploited version.
` I will maintain this version in case the 3.XX kernel changes significantly which breaks PRXdecrypter
- Added 3.60 and 3.7X keys
- HEN/3.XX version doesn't need sysmem_rlz.prx for RLZ decompression as it uses the function from the 3.xx kernel
- Huge internal cleanup with clearer messages, better error handling and more speed.
- Improved logging (logs almost everything now)
- Press O to UnSignCheck all files in the ms0:/enc folder
- Press RIGHT on the D-PAD to extract reboot_02g.bin from loadexec_reboot_02g.prx (from 3.60 or higher)
The HEN/3.xx version will not run on the 1.50 kernel, and the 1.50 kernel version will not run on the 3.xx kernel.
If you run the wrong version for the kernel you are using, the application will exit.
Note: SystemCtrl.prx from M33 3.52-3 or higher will not decompress as it uses a custom SignCheck. I might add support for this file next version.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 22:41 Posted By: wraggster
News from Neoflash:
new neo item --- PSP motion kit released!
more info: new neo item --- PSP motion kit released!
SPEC:
* Ultra small size
* Support ALL version of PSP
* not support psp slim
* support homebrew app & game
* open homebrew lib
* not need extra power supply
* plug and play
Interesting and someone guessed this in the first few guesses months ago.
Buy from IC2005
Is this big for Homebrew, let us know via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 20:59 Posted By: Shrygue
via Joystiq
When Sony's Dave Karraker left the company for the greener, more distilled pastures of vodka marketing, the company was temporarily left without a mouthpiece for PlayStation 3 and PSP issues. That gap has now been filled by Scott A. Steinberg. Steinberg seems to have the right sort of resume for the job, after working with Sega during the Genesis days. Since then, he's worked with Crystal Dynamics, Eidos and at the (legitimate, but less cool) Napster. He'll take over as Vice President of Product Marketing for SCEA on October 1.
Though not quite the maelstrom that Karraker walked into, we doubt Steinberg's in for anything close to a cakewalk. That said, this is a man who probably, at some point, had to justify the existence of the 32X ("The polygons are gouraud shaded!"), so it's not exactly his first time at the rodeo.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 20:15 Posted By: Shrygue
via Computer and Video Games
EA has released a handful of new screens for the 360 and PS3 versions of kick-'em-up FIFA 08. But they're not actual screens, they're fancy ones that give you no idea of how the game is played. One day they'll learn...
So the playable demo's been doing the rounds now on both 360 and PS3 but what did you think? Here are a few comments from the forum taken word for word.
DaRockwilder1: The PS3 version looks awful compared to the 360. Colours look blander and the graphics look far too jagged, whereas the 360 version is smooth.
Gaz Vonhammer: first impressions go a long way, my first impression fifa not all that.
Wakey: well it took ages to download but now i got it its bloody brilliant
shellster2: Slow and it didn't feel like football to me. I must be too used to playing Pro Evo.
bigboss50: quick impressions - Nice and fluid football all good but the game really shines when you change the camera to pro and then you play it like the new "be a pro mode" cant wait to play 5v5 online.
Screenshots here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 19:58 Posted By: Shrygue
via Computer and Video Games
All eyes are on Sony whipping out the rumble-enabled version of the SixAxis controller at the Tokyo Game Show this weekend, as rumours reach a climax on the net.
Word is that Sony will showcase the new controller, along with a new version of PS3 firmware that enables XBM browsing during gameplay.
It wouldn't surprise us. Developers reportedly received rumble-enabled controllers themselves at the beginning of August, and despite Sony denying it, strong evidence suggests those controllers to have been in developers hands for around six weeks now.
CVG contacted Sony UK, who knew nothing of Sony Japan's plans for TGS. Expect more from Kaz Hirai's keynote speech this Thursday.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 19:30 Posted By: Shrygue
via Eurogamer
Q Entertainment has said its mysterious PS3 project will be a port of PC title Angel Love Online.
The news came from Japan, translated by IGN, where the publisher said we'd be able to play the cartoon-inspired MMORPG this December. Unfortunately Sony Europe was unable to elaborate on that, though, so you should pencil it in as a Japanese date for now.
Angel Love Online is based in the Garden of Eden, where you'll play as a protector of the feathery angels. There are four different realms for you to rid of evil and claim as your own, as you complete quests, hoard equipment and meet new friends as you go.
Like the PC version it will be free to play, and will fashion an income from you lot buying new bits and pieces using your hard-earned real-life money.
There's much more information over on the official website, as well as the option to download the demo to give it a quick spin.
We'll keep you updated if and when a date gets the nod.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 19:27 Posted By: Shrygue
via Games Industry
Elite Beat Agents developer Keiichi Yano has warned that a glut of titles in the music genre could lead to over saturation and poor quality.
As titles such as Activision's Guitar Hero and Sony's SingStar strike a chord with the gaming audience, the designer and co-founder of iNiS said that he expects the genre to continue to grow, but hopes it won't be at the cost of good quality titles.
"With regards to the US – as well as Europe, actually – music games will probably continue to be very big and will probably outgrow their current market status right now," said Yano, in an interview with Gamasutra.
"Everybody's really looking forward to titles like Rock Band, and SingStar for PlayStation 3, and there are other titles in the works I'm sure that are probably fairly massive compared to what's been available for music games up until now," he commented.
Yano believes that it's not just understanding game development, but understanding music, that's key to creating quality titles in the music genre.
"I'm very concerned about the quality of the music games that are coming out and will come out, because again, I do feel as though it's kind of a special genre that requires specific knowledge of music and what makes music fun," he said.
"Hopefully, the games that come out that are in that genre can take advantage of all that and do those things right, and make sure that it's a really fun experience so that the genre itself can stay strong and not have a lot of bad clutter in it."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 19:14 Posted By: Shrygue
via Games Industry
Sony is in negotiations to sell its microchip production facilities to Toshiba, and an agreement is likely within a few months.
According to a Reuter's article, the sale is part of Sony's strategy to shed costly semiconductor assets and focus on the production of products such as image sensor chips used in digital cameras and camcorders.
The sale, worth approximately USD 869.7 million, includes production lines for the Cell microchip used in the PlayStation 3.
Neither Sony nor Toshiba responded to the report in the business daily Nikkei, but earlier this year Sony had said that it planned to cut back on future chip spending and may not produce next-generation microchips in-house.
Sources reported that Sony is considering setting up a join venture with Toshiba after the sale, to secure a stable supply of chips for its game machines.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 19:12 Posted By: Shrygue
via Games Industry
The UMD is a dead format that's a waste of money, time, and investment according to David Perry.
Speaking to GamesIndustry.biz, the Shiny founder and operator of GameConsultants.com revealed what he would do if he were in charge of PlayStation Portable development.
"They really need to restart the PSP programme in my book. They really need to bring out the PSP 3.0 and start again and try to get a lot of units out by reducing the manufacturing costs, by taking out all the motors and drives and stuff they have in there."
"That will make it even more sexy-looking, because it will be thinner again when they get all that junk out. Then, hopefully, the platform will actually get enough interest so that people will make a game specifically for it," Perry said.
He referred to the recent PSP Slim and Lite remodel as a "head in the sand" move.
As for what current PSP owners will do with their UMDs if Sony turns to a download-only handheld, Perry said that it would be fairly trivial to include software to validate that a user owns a certain game, much like iTunes. With authentication, users should be allowed to download digital versions of UMD games they already own.
When questioned as to why Sony hadn't already done this, Perry responded: "The truth is, the stores will not carry PSPs unless they feel they are going to get a piece of the action on the back end. And Sony has not come up with an innovative business model that can support that concept."
But with the industry moving in the direction of digital downloads, Sony needs to come up with a shared revenue system eventually.
"Maybe its an even slightly better deal because there is no cost of goods, and shipping, insurance, and warehousing is all out the window...so maybe the store gets a little bit more. And they get more of their shelf space back, which is their most valuable asset."
The complete interview with Dave Perry will be published tomorrow on GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 17th, 2007, 16:20 Posted By: xg917
M33 Official Website
Hello, world.
As you have seen, some things have changed between Sony and the developing of custom firmwares.
Due to the leak (that we've always gone against this crime) of the OE sources from a private svn, everyone can
take a peek into the patches done from the Open Edition to the original firmwares to allow the development
into this scene that was growing day after day. And, when we say anyone, we include Sony.
This intrusion into one of the basis of the actual PSP Scene, has just made harm to the entire world of the
PSP Scene. Therefore, Sony saw this and made some interesting changes in some modules (mainly loadcore), plus
the change of some nids that are used to the development of M33 Custom Firmware.
So, if you can't wait for the new release, you'll have to wait; and this is cause this leak and this changes
made upon the material we work and we try to release asap to the *entire* psp community. Looks like, as always,
there is someone that wants to be important in this world when no-one asks him, and his result is this delay
on the development of the new versions.
This "benefit" that much lammers talked about in foreign forums, talking about OE leak, will just made a result
in the near future: that serious developers (including us) will think twice before releasing anything else.
And also, speaking about the new "custom firmwares" that have been released, such as AoP, and others addons
that use M33Cf, will be deeply studied and reversered to see if *anything* of the core, reboot, or whatever
from our work has been ilegally used. If this is afirmative, we'll have to act against this.
This changes won't probably last too long and won't be an important problem, but it's just, as we have just said,
another resultant of trying to be someone on this world by stealing and leaking instead of studying.
Please have patient and stay tuned for the next Custom Firmware for PSP and PSP Slim and Lite
M33 Team.
So hang in there guys!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
next » |
|
|