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September 20th, 2007, 10:07 Posted By: Basil Zero
Kaz Hirai's opening keynote for Tokyo Game Show featured plenty of announcements, but one that should interest PSP owners is that Sony has announced a version of the PlayStation Store accessible by PCs. The store is now live for Japanese gamers, featuring downloads like original PlayStation One games for the PSP, bypassing the need for a PLAYSTATION 3 with which to download content.
While the PlayStation Store is already live in Japan, it's restricted to that region only, so navigating it will be a challenge or impossibility for those in Europe and North America.
http://kotaku.com/gaming/tgs07/plays...pcs-301730.php
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September 20th, 2007, 10:05 Posted By: Basil Zero
Award winning developer of million-seller MotorStorm strengthens SCE Worldwide Studios network.
Sony Computer Entertainment today announced that it had acquired leading game developer Evolution Studios Ltd and its subsidiary Bigbig Studios Ltd to further expand its game development capability as part of Sony Computer Entertainment's Worldwide Studios (SCE WWS).
In a strategic move to secure excellence in game development for current and future PlayStation platforms, the acquisition of Evolution and Bigbig formalizes the successful and long established exclusive relationship between Sony Computer Entertainment and the two studios.
Evolution Studios, based in Runcorn, England is the award-winning developer of MotorStorm, the million-selling #1 hit title for PLAYSTATION 3(PS3). Since its establishment in 1999, SCE has enjoyed a highly productive and commercially successful relationship with Evolution -- a studio with an unrivalled track-record for quality and productivity, having shipped a title every year for 6 straight years. Evolution established its reputation as the successful developer of the World Rally Championship series on PlayStation2, also published by SCE. The studio is currently working on the next installment of the Motorstorm franchise for PS3, scheduled for release in 2008 on Blu-ray Disc, along with content expansions for the original MotorStorm to be distributed via PLAYSTATION Network.
Bigbig Studios, based in Leamington Spa, England was founded in 2001 with backing from Evolution Studios and SCE and is the developer of the Pursuit Force game for PSP (PlayStation Portable), which has sold over 800,000 copies worldwide. The studio is currently working on the second title in the series, Pursuit Force: Extreme Justice, which will be available in October this year for PSP and on PlayStation 2 early in 2008.
"Our strategy is to create the best games by working with the best talent and Evolution and Bigbig are world-class additions to our team," said Phil Harrison, President of SCE Worldwide Studios. "The incredible people in these studios further extend the depth and skill of the industry's largest platform-exclusive development resource".
Following the acquisition, Mick Hocking, Managing Director of Evolution Studios, will also be appointed Group Studio Director for the three Studios; SCE WWS Liverpool Studio, Evolution and Bigbig, reporting directly to SCE WWS Vice President, Michael Denny.
Studios across the WWS network share technology, production methodology and creative goals to build the best possible experiences for users to enjoy the most from the PlayStation family of hardware platforms and network services. With over 2,500 employees, SCE Worldwide Studios combines the talents of 15 game development studios in Japan, the USA, the UK and The
Netherlands.
http://games.ign.com/articles/821/821352p1.html
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September 20th, 2007, 09:59 Posted By: Basil Zero
Squall joins the fight.
Square-Enix's upcoming fighting game includes some big names in the Final Fantasy Universe. You'll get to control the likes of Zidane, Kuja, Sephiroth, and Garland. During a TGS 2007 trailer at Square-Enix's booth, they revealed Squall will also be added to the mix. Little else was shown of the game, save for a few CG sequences featuring an angry-looking Sephiroth, and a few brief snippets of gameplay.
No release date was given, as the trailer labeled the game a "work in progress." More as we hear it.
http://psp.ign.com/articles/821/821321p1.html
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September 20th, 2007, 09:19 Posted By: Basil Zero
President of Sony Worldwide Studios talks up the new PSP, discusses the PS3 press furore, and ponders the future of the PlayStation brand.
TOKYO--On the fourth floor of Sony's Japanese offices in the posh district of Minato-ku, the PlayStation 3 maker held a party Wednesday night to show off 30 of the PS3's upcoming games to an audience of international journalists.
Phil Harrison, briefly not praising MotorStorm.
The company remained tight-lipped about what to expect in tomorrow's Sony Computer Entertainment keynote address, which starts at 10:30 a.m. Tokyo time on Thursday (2:30 a.m. BST Thursday, 6:30 p.m. PDT Wednesday). However, speculation is widespread that SCEI CEO Kaz Hirai will use his presentation to unveil a rumble-enabled Dual Shock 3 for the PS3, amongst other announcements.
At tonight's event, though, the atmosphere was informal. Informal enough, in fact, for GameSpot to corner Sony Worldwide Studios president and World's number one MotorStorm fan Phil Harrison over a cold drink. He politely discussed the constant comparisons of the PS3 and Wii, and how Sony plans to move on from the negative press the company has attracted over its latest console's bumpy ride at retail.
GameSpot UK: So can you talk to us about what's going to be announced during Kaz Hirai's keynote tomorrow?
Phil Harrison: No. And I wouldn't remember anyway. [Laughs.]
GS UK: We keep seeing stories from Japan about the Wii outselling the PlayStation 3 here 3-to-1 or 5-to-1 or whatever. Does that worry you?
PH: I'm not worried about it, no. Obviously I would like it to be the other way round, but it's not really fair to compare two products that serve different markets and are at different price points. So, it's not something that concerns me when you look around at a place like this and see the depth and quality of talent in games we've got coming through, so I'm pretty happy, actually.
GS UK: So you think it's unfair that people keep comparing the Wii and the PS3 when the Wii is so much cheaper?
PH: Yes. I don't know what the analogy is. If I make an analogy I'll probably make an unreasonable analogy, so I won't bother.
GS UK: Let's talk about the new PlayStation Portable. Why was this launched this summer?
PH: Constant improvement and innovation in design is what drives us, so why wouldn't we pass on to the gamer the advantages we can have in terms of making something smaller and lighter. In a handheld device, something that is smaller and lighter is a pretty highly regarded feature, and people seem to like it, so I think it's cool. Have you actually held one?
GS UK: Yes.
PH: People at E3 were going, "Is there anything in this? Is this just a mock-up or is this the final one?" Yep, it's the real one.
GS UK: Nintendo's strategy right now seems to be to widen the gaming audience and bring more widely appealing things to the market like educational games, and even non-game software. Any plans to do something similar?
PH: Since you are UK-based, you will know how influential games like EyeToy and SingStar and Buzz are, not just [to] the PlayStation 2 format, but growing the market generally cross-category. So, we're continuing to work on those for the PlayStation 2, we're bringing them all to PlayStation 3 in new, networked, innovative ways, which you saw at [the Leipzig] Games Convention with SingStar on the PlayStation 3 and Buzz! TV--which is going to be phenomenal with the ability of user-generated content for quizzes.
GS UK: I've been wondering about that. What if someone puts the wrong answer in?
PH: Then there will be a way to complain about that and rank it lower, which will then push it down in the recommendation engine to a lower ranking. It's all about the community. And I think there's going to be a button where you can actually challenge an answer.
GS UK: For the PS3, would you say it makes more sense to you to just focus on the hardcore gaming market?
PH: I think if you look back at the history of our platforms, they will all follow very similar trends where your initial audience is very different to the audience you have buying into the console seven, eight, or nine years later. So, we try to make software which is slightly ahead of that trend, software that enables younger users or new users to come in. I think what characterises PlayStation 3 is there's actually more variety and [a] more diverse genre mix that's available on the PS3 earlier in the life cycle than we saw on PS2 or PSone. So I think we're pushing into new areas more quickly than we've done before.
GS UK: Peripherals seem to be increasingly important. Have you guys got any plans to make any innovative new peripherals for the PS3?
PH: We have a research and development group that looks at new human interface designs as part of our core group, so there's a few interesting things that are lying around--literally--but there's a lot of innovation that doesn't ever make it to retail shelves, because of either creative or commercial or other considerations, so we'll continue to invest in that, and hopefully something along the lines of Buzz! or Eye Toy will come along. But I have nothing to share with you today.
GS UK: There seem to have been quite a lot of negative PS3 stories and criticism of Sony in general in the media. How do you intend to get past this?
PH: I think you're surrounded by the answer to that question, which is a tremendous lineup of really great games. We'll let the games do the talking.
GS UK: Thanks for your time, and enjoy the party. http://www.gamespot.com/news/6179058...ewstop;title;5
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September 20th, 2007, 09:19 Posted By: Basil Zero
President of Sony Worldwide Studios talks up the new PSP, discusses the PS3 press furore, and ponders the future of the PlayStation brand.
TOKYO--On the fourth floor of Sony's Japanese offices in the posh district of Minato-ku, the PlayStation 3 maker held a party Wednesday night to show off 30 of the PS3's upcoming games to an audience of international journalists.
Phil Harrison, briefly not praising MotorStorm.
The company remained tight-lipped about what to expect in tomorrow's Sony Computer Entertainment keynote address, which starts at 10:30 a.m. Tokyo time on Thursday (2:30 a.m. BST Thursday, 6:30 p.m. PDT Wednesday). However, speculation is widespread that SCEI CEO Kaz Hirai will use his presentation to unveil a rumble-enabled Dual Shock 3 for the PS3, amongst other announcements.
At tonight's event, though, the atmosphere was informal. Informal enough, in fact, for GameSpot to corner Sony Worldwide Studios president and World's number one MotorStorm fan Phil Harrison over a cold drink. He politely discussed the constant comparisons of the PS3 and Wii, and how Sony plans to move on from the negative press the company has attracted over its latest console's bumpy ride at retail.
GameSpot UK: So can you talk to us about what's going to be announced during Kaz Hirai's keynote tomorrow?
Phil Harrison: No. And I wouldn't remember anyway. [Laughs.]
GS UK: We keep seeing stories from Japan about the Wii outselling the PlayStation 3 here 3-to-1 or 5-to-1 or whatever. Does that worry you?
PH: I'm not worried about it, no. Obviously I would like it to be the other way round, but it's not really fair to compare two products that serve different markets and are at different price points. So, it's not something that concerns me when you look around at a place like this and see the depth and quality of talent in games we've got coming through, so I'm pretty happy, actually.
GS UK: So you think it's unfair that people keep comparing the Wii and the PS3 when the Wii is so much cheaper?
PH: Yes. I don't know what the analogy is. If I make an analogy I'll probably make an unreasonable analogy, so I won't bother.
GS UK: Let's talk about the new PlayStation Portable. Why was this launched this summer?
PH: Constant improvement and innovation in design is what drives us, so why wouldn't we pass on to the gamer the advantages we can have in terms of making something smaller and lighter. In a handheld device, something that is smaller and lighter is a pretty highly regarded feature, and people seem to like it, so I think it's cool. Have you actually held one?
GS UK: Yes.
PH: People at E3 were going, "Is there anything in this? Is this just a mock-up or is this the final one?" Yep, it's the real one.
GS UK: Nintendo's strategy right now seems to be to widen the gaming audience and bring more widely appealing things to the market like educational games, and even non-game software. Any plans to do something similar?
PH: Since you are UK-based, you will know how influential games like EyeToy and SingStar and Buzz are, not just [to] the PlayStation 2 format, but growing the market generally cross-category. So, we're continuing to work on those for the PlayStation 2, we're bringing them all to PlayStation 3 in new, networked, innovative ways, which you saw at [the Leipzig] Games Convention with SingStar on the PlayStation 3 and Buzz! TV--which is going to be phenomenal with the ability of user-generated content for quizzes.
GS UK: I've been wondering about that. What if someone puts the wrong answer in?
PH: Then there will be a way to complain about that and rank it lower, which will then push it down in the recommendation engine to a lower ranking. It's all about the community. And I think there's going to be a button where you can actually challenge an answer.
GS UK: For the PS3, would you say it makes more sense to you to just focus on the hardcore gaming market?
PH: I think if you look back at the history of our platforms, they will all follow very similar trends where your initial audience is very different to the audience you have buying into the console seven, eight, or nine years later. So, we try to make software which is slightly ahead of that trend, software that enables younger users or new users to come in. I think what characterises PlayStation 3 is there's actually more variety and [a] more diverse genre mix that's available on the PS3 earlier in the life cycle than we saw on PS2 or PSone. So I think we're pushing into new areas more quickly than we've done before.
GS UK: Peripherals seem to be increasingly important. Have you guys got any plans to make any innovative new peripherals for the PS3?
PH: We have a research and development group that looks at new human interface designs as part of our core group, so there's a few interesting things that are lying around--literally--but there's a lot of innovation that doesn't ever make it to retail shelves, because of either creative or commercial or other considerations, so we'll continue to invest in that, and hopefully something along the lines of Buzz! or Eye Toy will come along. But I have nothing to share with you today.
GS UK: There seem to have been quite a lot of negative PS3 stories and criticism of Sony in general in the media. How do you intend to get past this?
PH: I think you're surrounded by the answer to that question, which is a tremendous lineup of really great games. We'll let the games do the talking.
GS UK: Thanks for your time, and enjoy the party. http://www.gamespot.com/news/6179058...ewstop;title;5
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September 20th, 2007, 09:13 Posted By: Basil Zero
Diminutive automaton embarks on a solo mission in 2008's Secret Agent Clank, a new game from High Impact Games.
While the flesh-and-blood-and-fur protagonist Ratchet has always had top-billing in Sony's Ratchet & Clank series of games, the endearing robot sidekick Clank has ironically given the series much of its heart. Now Clank is getting a chance to shine on his own, as developer High Impact Games is hard at work on Secret Agent Clank, a solo adventure starring the diminutive deadpan droid.
"And that, my friends, is why you never juggle fire while decanting kerosene!"
At the game's outset, Ratchet stands accused of a crime he didn't commit, and Clank takes it upon himself to clear his friend's good name. With Ratchet behind bars, Clank dons his suave spy suit and proceeds to test his action hero mettle. The game features a variety of levels, from action-heavy sequences where Clank uses cufflink bombs and other spy gadgets to clear enemies in his path to rhythm-based minigames that let him pass through scripted sequences unharmed.
It wouldn't be in keeping with the Clank's modest personality to hog the entire spotlight, so gamers can expect to take control of legendary blowhard Captain Qwark, as well as Ratchet himself in several levels.
Secret Agent Clank is set for release in 2008. For more on the game, check out GameSpot's hands-on impressions, direct from the Tokyo Game Show. http://www.gamespot.com/news/6179137...ewstop;title;3
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September 20th, 2007, 07:51 Posted By: BelmontSlayer
Square Enix's Tokyo Game Show presentation is currently going down in Japan and we've got the first details on the new Kingdom Hearts title.
Kingdom Hearts: Birth by Sleep for PSP looks to be a single-player adventure in the vein of the PlayStation 2 iterations, though not "Kingdom Hearts III." Birth by Sleep's protagonist was not explicitly named in the presentation, but he looked an awful lot like Zack of Final Fantasy VII/Crisis Core fame.
Square-Enix's Official Press Release
Give Feedback Via Comments
via 1UP
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September 20th, 2007, 01:49 Posted By: wraggster
News/release from CoolJ:
Brightness Plugin for the psp slim.
With this you can unlock a new brightness mode,more brighter xD.
Usage:
Copy the folder content into the seplugins folder and enable the plugin in the modes you want to use.
Press note to go into the new brightness mode.
Credits:
Coder: Coolj.
Betatester: DuckBuster.
Download: http://www.sendspace.com/file/mnsfh7
Download Above and Give Feedback Via Comments
via coolj
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September 20th, 2007, 01:46 Posted By: wraggster
One way to reduce the weight of the old PSP has been admitted,
The most noticeable feature of the new Play Station Portable (PSP-2000), which was developed by Sony Computer Entertainment Inc. (SCE), is its lightness. Its mass is 189 g, 91 g lighter than the old PSP (PSP-1000).
What is the factor that reduced weight of the PSP by 33%? The Nikkei Electronics Disassembly Squad started on taking apart the PSP-2000 with the help of engineers. We prepared a PSP-2000 and PSP-1000 to uncover the secret of the lightness by disassembling them concurrently.
http://techon.nikkeibp.co.jp/english...070918/139264/
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September 20th, 2007, 01:44 Posted By: wraggster
via gamerscreed
In the latest sales chart from Japan, it has been confirmed that, Crisis Core for PSP managed to sell over 470K during it’s first week of release with 100K PSP’s sold as well.
Famitsu
DSL 74000
PSP 99000
PS2 14000
PS3 12000
Wii 30000
360 1700
1.Pokemon (DS) 584000
2.CCFF7 (PSP) 470000
3.Fate (PSP) 53000
4.ACE3 (PS2) 40000(197000)
5.FFCC (DS) 22000(339000)
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September 20th, 2007, 00:55 Posted By: wraggster
Uberjack has released a new NeoGeo Pocket Emulator for the PSP:
v0.71.1 (Tuesday, September 18 2007 18:45):
Initial release
Download and Give Feedback Via Comments
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September 20th, 2007, 00:34 Posted By: wraggster
Released today at Play Asia
Two strangers are drawn to the mysterious town of Doolin, where it is said that the living can speak to the dead. They soon learn the town serves as a gateway to fantastic worlds that exist beyond our own, realms full of creatures, fairies, spirits, and monsters. In order to solve the mystery of the town, the pair must journey through these worlds to discover their secrets.
Will they have the courage to survive the adventure that awaits them?
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September 19th, 2007, 23:52 Posted By: blackrave
Source: StrmnNrmn's blog
People have been a little impatient and worried about the sudden absence of the infamous Daedalus PSP developer StrmnNmrn, but no reason to worry; the developer just updated his blog, explaining it. Here you have the full post:
Apologies for the lack of updates. I've not had internet access at home since moving flat at the end of August. My ADSL was activated today so I'm finally up and running again. I can't believe how long it's taken!
Between the flat move and a busy few weeks at work (getting ready for the Tokyo Game Show) I've not had that much time to work on Daedalus, but I have made some progress on a really cool feature people have been asking for for some time, namely savestate support.
For those not familiar with savestates, the basic premise is very much like 'hibernate' or sleep modes on PCs and laptops. A savestate can be created at any point during emulation. At a later time the savestate can be reloaded to restore the emulator to the exact state it was in when the savestate was created.
What's really useful about savestates is that they work even if the underlying save mechanism used by a rom isn't supported properly. I'm hoping that by adding savestate support Daedalus will become significantly more usable for many roms. Savestates also make development a lot easier as it means I can jump straight into the middle of a game when debugging/profiling rather than sitting through the title sequence dozens of times.
I still have a little bit of work left to do on the savestate system, mostly on the UI side, but there are a number of additional optimisations I want to finish off before I release R13. I'm currently planning to get everything ready for release on either the weekend of the 29th Sept, or possibly the first weekend in October.
-StrmnNrmn
Thanks for updating us, StrmnNrmn!
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September 19th, 2007, 21:22 Posted By: Basil Zero
Sony breaks out a large lineup of key first party titles
September 19, 2007 - With Kaz Hirai presenting the opening keynote at this year's TGS, all eyes are on Sony to see what titles the company will present for its high powered console. At a pre-TGS press reception, Sony showed off a number of their key titles for the rest of 2007 as well as 2008. No announcements were made, which gave the impression that a larger statement would be made by Hirai to open the show, but most of the titles shown featured new content of some kind. Ratchet and Clank Future: Tools of Destruction on the PS3 was paired with a new and previously unknown entry in the Ratchet universe for the PSP, Secret Agent Clank. There weren't many other PSP titles featured, although the redesigned PSP Slim was on hand, all showcasing the system's Remote Play functionality.
New levels of Uncharted: Drake's Fortune were placed next to stations of Little Big Planet, Wipeout HD, Lair and Gran Turismo HD Concept. While White Knight Story wasn't present at the event, Folklore held down the RPG side of things, while NBA 08 and Hot Shots Golf 5 covered the sports side of the games. Shooter fans were allowed to take on competition with Unreal Tournament III, while puzzle fans were able to check out LocoRoco Cocoreccho! on the PS3.
The PSN wasn't left out in the cold either, with titles such as Go! Sports Ski, Everyday Shooter and Pain highlighting what PS3 owners will be able to download and experience sometime in the future. These were supported by pre-existing titles such as PixelJunk Racers and the expansion to Flow. EyeToy functionality was also showcased, with the most prominent title being Operation Creature Feature, which had players sweeping blobby monsters into exits.
We'll have more detailed information on the various titles shown at the Sony press reception shortly.
http://ps3.ign.com/articles/821/821043p1.html
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September 19th, 2007, 17:42 Posted By: Shrygue
via Kotaku
Rumor has it that if you keep a close eye on the trailers being shown off during the Sony Keynote tomorrow you'll get a glimpse of the next title coming from That Game Company to the Playstation Network.
That Game Company signed a multi-game deal with Sony after their college creation, flow, caught the publisher's eye. No word on what the game will be specifically, but I hear it will be instantly recognizable as something by the people behind the ambient, motion-controlled game.
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September 19th, 2007, 17:38 Posted By: Shrygue
via IGN
We tend to hear about new cars when looking at Gran Turismo, but the focus of Famitsu's latest update is on a new course. The Daytona International Speedway will be making its first appearance in the Gran Turismo series through Gran Turismo 5 Prologue, the magazine reports. Players will be able to select from the oval course and road course variations of the track.
Also revealed in this week's Famitsu are first details on a demo download for Prologue. The demo will be available in Japan on 10/20. It will include the GT-R car and and the Suzuka Circuit.
As for the final release for the game, Famitsu lists 12/13 as the big date in Japan. Sony will make the title available both as a PlayStation Network download and as a packaged Blu-ray product. The Blu-ray version will cost 4,980 yen, up slightly from the 4,500 yen of the download.
That may seem a little steep for what is ultimately a sampler for next year's Gran Turismo 5, but Polyphony really is packing in the features here. The latest update from Famitsu reveals that Prologue will include a new GT.TV mode. This gallery lets you view car television programs from throughout the world, including BBC's Top Gear and Japan's Car Graphic TV. To view these programs, you'll have to pay about 200 yen per episode. Each program will have individual settings for viewing period.
Online play is going to be one of the big selling points for GT5 Prologue. As previously announced, the game will support 16 player online races, although producer Kazunori Yamauchi admitted to the magazine that he expects difficulties when reaching that maximum amount unless all players have speedy connections.
Unfortunately, Prologue will initially have some limitations to its online mode. On launch day, the game will support Arcade Free Battle mode only, where your opponents are chosen at random. Chat and friend list functionality will be added to the game via download at a later date. Yamauchi was unwilling to give a specific date.
We should be getting our latest look at GT5 Prologue at the Tokyo Game Show tomorrow. Stay tuned for a full report.
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September 19th, 2007, 17:36 Posted By: Shrygue
via Computer and Video Games
Metal Gear Online, the multiplayer spin-off of the Metal Gear Series, will come bundled with Metal Gear Solid 4, according Famitsu.
The online game lets 16 players enter an online battlefield and battle using all the stealth tactics of Snake's main quests to outwit opponents.
Kojima Productions said Metal Gear Online is "the ultimate online companion to MGS4", although Konami is yet to put a price on the package, or if we'll see the bundle on this side of the planet.
New details on some of the new characters in the game were also revealed. You'll apparently meet a female named Sunny, who "escaped the grasp of the Patriots", and the weapon laundering skills of a bloke called Trevin will be of use when Snake needs to erase IDs from weapons before further use.
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September 19th, 2007, 17:31 Posted By: Shrygue
via Games Industry
Amsterdam-based independent publisher Playlogic has signed an agreement with Sony Computer Entertainment America giving the company full publishing rights in the US for titles on the PlayStation 2 and PlayStation Portable platforms.
The move will enable the company to bring its games to market in the United States directly, without having to work through third parties.
Executive VP Rogier Smit expressed his delight at the new opportunities the deal will bring: "The United States is the largest single country market in the world for the PlayStation family and we are very proud to have joined the select few that meet the criteria to become a publisher for SCEA."
There is no confirmation as to whether or not the agreement covers potential PlayStation 3 titles in the future, but the company currently has no PS3 titles on its release schedule.
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September 19th, 2007, 17:28 Posted By: Shrygue
via Computer and Video Games
The latest trailer of EA's military shooter Army of Two, which will be released for PS3 and 360 on 16 November, opens with footage taken from the 9/11 terror attack, showing smoke bellowing from one of the World Trade Centre towers.
A 2006 press release stated that Army of Two "will throw gamers into hot spots ripped from current day headlines" and having the opening cinematic begin with the events of 9/11, it certainly seems intent on living up to that premise.
Considering that there have already been a number of films about the events of 9/11, it's not really a surprise that games would eventually use the sensitive subject matter as a basis for plot. However, with this being the first game to do so, it'll be interesting to see how gamers and the public react.
Take a look at the trailer here.
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