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September 22nd, 2007, 22:55 Posted By: Shrygue
via Engadget
Just launched in Japan, Sony's got high hopes for its 1-SEG digital TV tuner -- and with over seven million Japanese PSPs now capable of viewing high quality video over the air (complete with EPG), we can't blame Sony for it's optimism. The only way you'll get one of these, though, is if you pack your sorry self up and move on overseas -- or find a way to set up a pirate 1-SEG cell, anyway. It'll might just be worth it though, the whole mobile TV experience we saw on this tuner was pretty smooth, with near-instant channel changes and that slick guide, to boot.
Images here
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September 22nd, 2007, 22:41 Posted By: Shrygue
via Engadget
We're on Sony's home turf when visiting their enormous booth at Tokyo Game Show 2007. We won't mince words about how it might (and effectively did) house a small nation state of PlayStation booth attendants, just be sure to take a quick look at the elaborate setups on the Eye of Judgment tables, the Little Big Planet grotto, and the Gran Tourismo 5 Prologue raceway. Also appreciated by us nerdy Engadget editors: the PS3 firmware timeline Sony posted near the rest of its highlights of PS3 home networking.
Photographs of the booth tour here
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September 22nd, 2007, 20:24 Posted By: Cloudhunter
Source: M33
The custom firmware team M33 are taking a break.
Here is what they said:
Hello, World.
After a hard discussion between every member of M33 (3 votes against 2),
we have decided to take a little break before releasing anything else.
(Take it as the russian winter that might come even when there is sun
in front of us)
The main reasons for this decision are as follow:
First, looking at how have things have come since we started our work,
we now know how might have felt other developers when there are much
other interests that don't benefit to the entire Scene. We all know
what we are talking about, and we will make our best to eradicate all
of this rotted side of the world in which we are nowadays, in the near
future.
Second, to teach a lesson. A mayor percentage of the PSP (and others)
Scene(s) has to think about what it has come into since there are lots
and lots of people that just want to steal money and attention when they
don't even deserve it. This has existed since the beggining, and this is,
clearly, to that hackers-wannabe that modify a couple of files and want
to be acclaimed as a God-like.
And third, to have fun looking at how all this lamers that steal codes
don't know what to do when there is no binaries or sources to modify ;-)
Ok, that last one was kidding a bit... but that doesn't mean that it's
not right :-P
We know, of course, that lots of psp webpages will full with insults and
lame plots (we surf daily most of them), but this won't make change this
decision, so here's a little advice: Don't waste your breath reinforcing
what we have just said, and have patiente. Also, don't look for guilty
ones, as you might have to look deeply into every one that have demanded
without any right to be released something that will be free for all of
the scene, as always.
Also, it's interesting to say that you should buy the games you like,
gaving support to the ones that you think that they have done a good job,
as we are all developers, and all the ones that stay hours and hours
in front of a pc screen have their rights to have a remuneration for what
is, after all, their job.
And, by the way, to avoid lamers saying that we have lied or prophets
telling lies to the Scene, 3.71m33 *is* finished, and will be released
when we come back. (or a later version if needed)
You can always contact us via a pm on pspx.ru forums, and on m-33@yandex.ru.
Thanks for all the support till this day. See you all soon :-)
Team M33
I for one give my full support to them and think they should enjoy their break - they've deserved it.
Discuss via comments
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September 21st, 2007, 22:21 Posted By: StoneCut
AhMan has just shared this excellent new early preview video with us which shows 2-player PS1 games using 2 PSPs via adhoc WiFi connection.
You can get a glimpse of things to come in a new iR Shell public release some time in the future here:
http://youtube.com/watch?v=86szS-wXcI0 <- Click to watch
AhMan would like to point out that 2-player PS1 games via Adhoc is still in a very early development. It's not even in beta yet, actually.
Many thanks to all donators who are making this possible !
(This is a follow-up to the previous video from a couple of weeks ago which showed 2-player PSX games on PSP using a PC and RemoteJoy. If you would like to see that video again (or you simply missed it) then please check here again: )
DIGG THIS NEWS
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September 21st, 2007, 21:54 Posted By: wraggster
Nexus Studios have posted about their new homebrew game claiming it will have Quake 3 Graphics on PSP, heres the news from them:
Well it's about well over due for a new update for Project Warmonger for PSP. A lot has been going on in life so it's been hard to put something together properly. In today's update I'd thought I'd shed some light on some of the technology aspects of the game we're doing as well as some little news updates.
We are currently in the pre-production stage but are very close to starting full production. Right now we're working on getting most of the kinks out of our technology side of things. Something I can talk on right now is how the engine renders environments. Unfortunately right now I cannot give any media of our progress but I can say that some recent stress testing that we can render huge environments within the engine and keep a stable smooth 60 fps and we have not even done any proper optimization. Our goal in the end is to hit a stable 30 FPS considering we will have lots of action going on but we will try to hit above that mark.
If I we're to compare the environment that we testing to a current game I would probably say take the map "Blood Gulch" from the game Halo (a map everyone basically knows), now on its own Blood Gulch is a pretty large environment on its own but still manages to keep everything in sight, nothing really fades away due to short draw distance. What we're able to render is a map approximately 3 times the width and 2 times the height of Blood Gulch but still have everything in sight, meaning you can look at a structure at the other side of the map and not have it fade away or pop out. This is just the view distance, not even the actual size of the map; we can render maps much larger, you just won't be able to see that far, even still it's quite impressive!
Now you're probably wondering with rendering such large environments we must be taking a great hit on the other graphical sides of things. I can safely say that this is not the case, with these large areas we're still able to have super sharp textures that keep detail and don't lose detail and a reasonable poly count for models. Graphically we can pull of a quality very similar to Quake 3 arena which for a PSP game (let alone a homebrew game) looks darn good.
So that's what we can say right now, again what I'm saying is not final since things can change from when we start till we finish. We are soon ahead on starting full production, once we get the last hitches going out then we can start hopefully mid to end of September. We're still shooting for this year but we may have to delay, again not final but we want to make it as best as we can before releasing it.
We hope you enjoyed this; we're trying to now be more frequent on the updates since we have been quiet for a while.
http://www.nexusclanonline.com/nexus-studios/index.html
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September 21st, 2007, 21:18 Posted By: wraggster
via joystiq
Tucked away, quietly, within the pages of Sony's TGS press catalog, is the final pricing for the Japanese release of Gran Turismo 5 Prologue. Now scheduled for December 13 (as indicated by Famitsu earlier this week) the game is listed as ¥4,980 ($43.10) on Blu-ray and ¥4,500 ($38.95) for the downloadable variant. Though the game features many of the functions of the full product – scheduled for a 2008 release – it's still considered to be a sampling, in part intended to "keep people aware [Polyphony Digital is] still around" (as told to us by the game's designer, Kazunori Yamauchi). We're not sure if this price will extend to the European and North American releases of GT5 Prologue, but we've asked Sony for clarification.
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September 21st, 2007, 19:15 Posted By: Shrygue
via IGN
Yesterday, we mentioned that the floor demo at this year's TGS for Devil May Cry 4 isn't particularly new by any stretch of the imagination. In fact, it's the exact same build that we've been playing for months at various press events. What we didn't know is that Capcom was showcasing a new trailer with footage that hadn't been released before of the title, which also divulges a number of secrets.
For the most part, the cuts between cutscenes and in-game play were rather rapid, but it was cohesive enough to get a general sense of major elements of the title. Apart from a battle between Nero and Dante, which takes place in the meeting hall of the Order of the Sword, the three minute trailer showed Nero taking on a gigantic flying worm and a massive plant creature that appeared to swallow him whole. Nero also battled his way through a pack of glowing wolves, apparently in the same general vicinity as the Fortuna stage from the demo. The mysterious character known as Gloria also manages to get in on the action, defeating creatures with a combination of acrobatic kicks and maneuvers.
One thing that we'd never seen with Nero was the ability for the hero to grab and toss weapons back at their original owner, which is demonstrated a couple of times, including a group of armored knights that appear to descend and strike at Nero from the sky. But Nero isn't the only one that's received new attacks. Dante appears to have a brand new set of metallic gauntlets that project spikes from his arms, implying that there is a brand new melee weapon in store for the demon hunter in the title.
Dante isn't the only older character that appears to be included in DMC4. Trish and Lady make a very distinct appearance at a location which appears to be the Devil May Cry Shop. The trailer also implies that a love story plays a role within DMC4, particularly between Nero and the new character Kyrie, who has been shown to sing throughout various game events. Nero appears to be genuinely concerned for Kyrie's well-being throughout the trailer, and the climax of the video footage has him fighting through enemies as he tries to save her from being kidnapped.
We'll have more on Devil May Cry 4 as it becomes available.
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September 21st, 2007, 18:52 Posted By: Shrygue
via Eurogamer
Capcom currently has no plans to release Devil Kings 2 in Europe.
Known as Sengoku Basara 2 in Japan, where it's been a huge success on PlayStation 2, its predecessor was well received in these parts.
However, a spokesperson for the European arm of the publisher told us during Tokyo Game Show that it's not currently on the cards.
Oh well. In the meantime, why not read our Devil Kings review and find out why we thought it was a pleasant variation on the KOEI style of battlefield action game?
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September 21st, 2007, 18:51 Posted By: Shrygue
via Eurogamer
Dynasty Warriors 6 developer Takashi Morinaka today joined the chorus of developers welcoming the introduction of rumble to PS3.
"I prefer rumble [to tilt]," he told Eurogamer when we asked for his reaction to the announcement of DualShock 3.
Morinaka, KOEI's software department manager, was demoing the PS3 version of Dynasty Warriors 6. In addition to a new, next-generation graphics engine, DW6 adds to its predecessors by introducing stronger AI for individual units and collectively.
Players will be able to drive forward into enemy strongholds by a variety of paths, but will be met with more distinctive enemy forces rather than a sea of like-minded adversaries.
What's more, while enemies will lose morale if you surprise them from behind once, they may soon adapt to expect that approach if you fall into an easily read pattern.
Going back to DualShock 3, Morinaka also expressed surprise that Sony had chosen to begin with the Sixaxis concept rather than opting for rumble from day one. "I guess there is some reason Sony did it this way around, but I don't know what it is," he confessed.
Of course, speculation has it that it was all down to Sony's combative attitude to Immersion, the company that owns the "haptic" (rumble) technology.
The new, rumble-enabled DualShock 3 PS3 controller is due to launch in Japan this November and in the US and Europe in spring.
Dynasty Warriors 6, meanwhile, is expected in early 2008, with a 360 version also in development. Needless to say, that one has rumble too.
Morinaka also went on to express interest in working with PlayStation Network and Xbox Live in future for Dynasty Warriors, although for now players will have to make do with online leaderboards for Challenge mode.
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September 21st, 2007, 18:50 Posted By: Shrygue
via Eurogamer
In case you hadn't noticed, yesterday saw the release of LocoRoco Cocoreccho on the PlayStation Network.
Although bullied by other games because of its screensaver heritage, Cocoreccho lets you enjoy rolling 200 different blobs around minimalist but artistic levels. It's an interactive screensaver, you see, one that uses the motion-sensing abilities of Sixaxis.
So, if that sounds like your cup of tea, then simply pop GBP 1.99 in the slot and get going.
Or, of course, you could enjoy the other Playstation Store offerings in the shape of two PSone games: MediEvil and Syphon Filter, both GBP 3.49.
Or. No, wait, there's nothing else apart from a Jericho trailer. Well that's OK, at least until you look over to the US where PS3 owners are enjoying nine trailers, four demos, and LocoRoco Cocoreccho.
Snot fair.
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September 21st, 2007, 18:48 Posted By: Shrygue
via Games Industry
Microsoft's Neil Thompson has told GamesIndustry.biz in an exclusive interview that he feels Sony's delay to the Home project is down to the company underestimating the challenges of the platform.
Thompson, senior regional director for the UK and Ireland at Microsoft's Entertainment and Devices division, said he was disappointed in the delay, but dismissed the idea that a lack of price cut had played into Microsoft's hands in the run-up to Christmas.
"Well, what they announce at TGS and what they decide to do in any given market in time are not necessarily directly aligned, I think. But Sony will be doing things between now and Christmas I'm sure, they can't afford not to really, given the way that that particular business is going for them at the moment."
"But I think one of the disappointing/interesting things I heard from them at the Tokyo Game Show was that they just delayed the [Home] online service delivery again. That's more interesting, because I think they underestimated how challenging it is to deliver this sort of service, and to deliver the elements of the service that consumers really want."
He went on to question whether or not the final product would be quite what Sony had hoped for originally.
"It would be good to see the reality versus what they had on the blueprints - what they wanted to deliver against what they can actually deliver, because I know they generated a lot of interest based on what they said last year."
When asked about the new rumble-enabled Sixaxis controller, Thompson felt that Sony was forced to release products early in order to try and counter the progress of the Xbox 360.
"I think when I went to E3 two years ago, and they were showing a lot of their first PS3 stuff there, it felt to me like they'd rushed a lot of things out because they felt the momentum on 360 was growing at a rapid rate, and they felt they had to come out with something early."
"I think it's fair to say that over the last 12 months or so, it's becoming more and more apparent probably to the market, and Sony are a bright bunch so they'll understand this, but there are certain aspects in the way that they're offering the product out that aren't resonating enough, or perhaps they've inbuilt too much cost in things."
He pointed to Nintendo's work in the area of the original Sixaxis' main selling point, motion-sensing, and praised the way in which the Wii design approached the market.
"Perhaps where Nintendo really did a very clever thing, they went for quite simple innovation, but it was aligned to where certain broad-range consumers' demand was. That's always the tricky thing with technology - not finding out what's technically possible, but what technology consumers will actually want and desire."
In the full interview, Thompson also discussed the success of Xbox Live, the challenges of Japan and other Asian markets, and the forthcoming launch of Marketplace. Part one of the exclusive interview will be available on GamesIndustry.biz from Monday.
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September 21st, 2007, 18:20 Posted By: blackrave
News/release from Booster
Snippet from the readme:
PSP MS MultiLoader IPL by BOOSTER.
--------------------------------------
What is it?
This is IPL to support "JigKick Battery" of PANDORA'S BATTERY.
It can start up the FAT file which was chosen at the button.
And , it includes a normal boot function.
It will not need mspformat with most case.
Download and give feedback via comments.
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September 21st, 2007, 17:16 Posted By: wraggster
Released today at Play Asia
features
Platform: Sony PlayStation 3
Pages: 160
Earn every glyph to unlock all special combos and bonus feature moves.
The complete story mode walkthrough gives you the tools to dominate every enemy and master every puzzle.
Beautiful art section with some of the most spectacular art available.
Master the tricks to building "super style" points to unleash devastating level-three attacks.
Labeled maps detailing key locations.
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September 21st, 2007, 16:56 Posted By: wraggster
via gibiz
Expect more content before any price cut, says Hirai
Sony is to increase its marketing push for the PlayStation 3 this Christmas by putting particular emphasis on the console's capacity as a Blu-ray movie player.
Working closely with Sony Pictures and Sony Entertainment, SCE president Kaz Hirai admitted it was a "balancing act" to market the GBP 425 machine as both a games player and a home entertainment system.
"The PS3 is first and foremost a videogames machine but we want to say – by the way, it's a great Blu-ray player as well," said Hirai, speaking to the FT.com.
And reiterating his comments in yesterday's keynote speech at the Tokyo Game Show, Hirai said that there are no further price cuts planned for the console until it has the right content to back up sales.
"Going aggressive only on price without being able to back it up with content doesn't make a whole lot of sense to me," he said.
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September 21st, 2007, 16:49 Posted By: wraggster
via gibiz
Redesigned handheld sees strong initial sales
Sony has revealed that the recently launch PSP Slim & Lite has sold around 17,000 units on its first week of release in the UK.
The Slim & Lite launched on September 14 and was backed by radio and online advertising campaigns that have helped boost Sony's handheld sales in the run up to Christmas.
"The first week sales have come in at 17,000, so around a four fold increase on the previous week," said a spokesperson for Sony Computer Entertainment Europe.
Earlier this month sales of the PSP were at an all time low according to Chart Track figures, but this was a result of Sony offloading the last of the original PSP stock before the introduction of the new model, said Sony.
"Of course we expected the previous weeks to be low as we moved the old stock through the channel in preparation for the Slim & Lite sku coming into retail, but now we are back on track and preparing for the launch of new products such as Go! Explore and Go Messenger."
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September 21st, 2007, 16:44 Posted By: wraggster
via /.
The official PlayStation blog is reporting that the petaflop barrier has been crossed by the nodes participating in the Folding @ Home project. The article talks about what this means for computer science, and why this awesome amount of computational power was reachable.
"Just six months after we launched the program, nearly 600,000 PS3 users have registered. Second, we made several improvements to the application (v 1.2) that helped make the computations more accurate and enabled us to squeeze even more work out of each and every PS3 console -- we went from 450 teraflops to 800 teraflops. These factors, combined with the contribution from all the other platforms, helped us cross the barrier, which happened sometime over the weekend."
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September 21st, 2007, 16:42 Posted By: wraggster
via engadget
For those of you whose salivary glands have been working overtime when thinking about Sony's new Playstation Eye PS3 camera accessory (and we're sure there's at least one or two of you), you better go get a napkin. According to reports, the interactive, VGA cam will be heading out to stores bundled with Hasrbo's RPG / card game The Eye of Judgment on October 23rd, for the shockingly low price of $69.99. No word on whether that bundle will include the EyeCreate editing software, or when / if the Eye will be available on its own. Hey -- you'll probably want the game anyhow.
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September 21st, 2007, 10:22 Posted By: DarthPaul
Via IGN
Metal Gear Solid news and media have been rather abundant at TGS this year, but there's even more announcements to be made. It appears to be the case that Kojima Productions has started work on a new PSP game: Metal Gear Solid: Portable Ops 2. We assume that this title will follow the story of the previous Portable Ops game, though as of right now, details are few and far between. More information can be found on Ashley Wood's blog, the graphic artist who has worked with Kojima Productions for the distinctive, brush-stroke drawings of the Metal Gear Solid comic book and Metal Gear Solid: Digital Graphic Novel as well as the cut-scenes of MGS:Portable Ops. Let the good times for the PSP roll.
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