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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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September 30th, 2007, 20:50 Posted By: wraggster
News/release from 3r Ch4mp1
Parts of code are from Anissian's PRX tutorial samples and from DAX
HEN SDK samples and some other code that I found on pspdev.org forum.
Hope this crap can be useful to someone, I did only to learn and enjoy with C/C++
Code from Booster's DevHook SDK is used in this plugin, it is included
with the sources in the CONTRIB folder
Modified blit.c for 3.71 from CFW Extender 1.5 is in the CONTRIB folder
NIDs were extracted from the PS2DEV.ORG forum and from the stubs of
CFW Extender 1.5
Uses Dark_Alex's 3.71 SDK, be sure to have it in order to recompile it
You are free to use and modify this source code, if you do it, give me credit
and keep this whole notice.
Setup
-----
Copy the content from the binaries folder to ms0:/seplugins, if you have a
VSH.TXT copy the line of the file bundled with this pack to your file.
Open the recovery and activate the plugin.
Changelog
---------
0.22 Version
------------
-Ported to 3.71 Kernel, for use with previous firmwares, use 0.21 Release
-To turn off the PSP use R+SQUARE, it was changed in order to avoid conflicts
with M33 Firmware VSHMenu
0.21 Version
------------
-On Screen notiications when you activate a mode are displayed, thes ones
are a bit experimental, so their behaviour may not be the adequate under
some situations.
-The Software Full Power Off has been modified, it now turns off completely
the system without risk of crash. If PowerLock is active, the Software Power Off
will be locked too.
-The plugin seems to work in all the places of the XMB but is recommendable to turn
modes in the XMB root to avoid conflicts with button press combos, crashes seem to have
been bypassed.
0.2 Version
-----------
-Added the Black Screen Mode, it turns off your PSP Screen, and if you press
buttons it will remain black, useful when listening songs
-Fixed the compatibility bugs which lead te system to a crash with the latest
M33 Firmaware updates
-Some of the key combinations were changed in order to be more compatible with
the latest M33 updates, and by popular demand with Wildcard Firmwares too
Plugin Features
---------------
This plugin has been designed and coded to optimize the energy consumption of
the PSP while we stay in the XMB.
This plugin has 4 main functions described here.
-Music Mode: To activate this mode you have to press L+R, this performs an
underclock to 60Mhz for the CPU and 30 Mhz for the main system bus, suitable
to listen to your Mp3 and even ATRAC music files. Pressing again L+R will set
the CPU/Bus speeds to the ones you had previously configured.
-ToggleIdle: This mode disables the autoidle feature of the console (not of the screen)
this mode can be toggled on/off by pressing R+START, useful when watching pictures of any kind
(even porn! xD).
-PowerLock: Pressing R+NOTE you will block the console power switch in order to prevent an accidental
turn off of the system, if you toggled it on and you attempted to turn off the console it will simply
don't, but when you unlock it, the console automatically will turn off (if you did not touch the power switch
it will unlock but it won't turn off the system).
-Black Screen Mode: Pressing L+START we turn off the PSP Screen until we press L+START again, the screen
will turn on and set itself with the previous brightness level we had. Useful used toghether with Music Mode
it can save you a lot of battery!
-Software full power off: Pressing R+SQUARE, the system will turn off totally, this feature was too easy to
implement, I lef this here because you liked it, and if it is useful to someone I won't remove it.
Suggestions, bug reports and new features to implement are welcome, leave me them in this post or better
in my devblog at http://erchampi.wordpress.com
Don't forget to leave me a greeting for my birthday in August 24 it's the only thing I demand from you!
Credits and dedications
-----------------------
About my personal life
----------------------
- All the ones from previous releases are valuable to me, but this release is unique and entirely dedicated
to my friend Noemi, she is passing by moments that she does not deserve.
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September 30th, 2007, 17:01 Posted By: DarthPaul
Via Dark_AleX
Dark_AleX promised us a 1.50 Kernel patch for 3.71M33, and here it is.
Requeriments:
- 3.71 M33 previously installed.
Instructions:
- Copy the directory UPDATE to /PSP/GAME/UPDATE.
- Get sony 1.50 update and copy it to the root with name "150.PBP"
- Run the program and done.
Notes:
- This program is only for PSP fat. The program will reject PSP slim, due to the 1.50 kernel
not working on it.
- Because of lack of space, the installer will remove Location Free Player, and the korean font.
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September 30th, 2007, 14:19 Posted By: aTomIC
CPS2PSP is a single arcade (Capcom Play System 2) emulator for the Sony PSP and Sony PSP Slim. MVSPSP is a Neogeo Cartridge emulator for the PSP. NJ released new test versions for the Slim and CFW 3.71 M33
Google translation:
This one, it does not own new model PSP, but that the friend makes correspond, because it is noisy, it drew up once.
Because it is slipshod job of 2 hours, addition/is only correspondence to the ROM set which is modified up to correspondence and MAME 0.119 to the memory of 32MB which is expanded, but it is the time because angle, it releases.
The friend or we not to desire many, because the return of PSP which is borrowed are one week later, it is correspondence of period limitation.
Only one there being a new model PSP, because either operation verification is not possible, it does not correspond to AdHoc.
The next time (2007/10/07 schedules) with formal PSP-2000 + 3.71 M33 corresponding binary (also MVSPSP renews correspondence schedule) with the source code (only includes the one for old type PSP).
Source: http://nj-emu.hp.infoseek.co.jp/
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September 30th, 2007, 02:40 Posted By: buildit92
After 3 days, the Void Team have called it quits. They will not be making a new 3.71 cfw. We will have to wait until someone else comes up with one.
We retired
Good because we retired, we have met and we have decided it. The reason is easy and simple “OS ” HAS EATENTHE HEAD; nothing but that the type that Dark_Alex can program? Because we go, we have been visiting forums by Internet and nothing but that we see LAMMERS LAMMERS and but LAMMERS then wing lammers go away and you remain without anything, now you go and you cry to the Dark_Alex that to him that does it, because that is a fan, for the people who do not know will say: Oh! That maquina! , but if it plays the hiding place, now I go away, now I am created team, and they always are such that they program and they remove things, you do not realize? Because whenever somebody comes near to scene you throw a kick in the ass, in addition for people that we worked in the reverse engineer and we programmed is not nothing of the other world, which passes that people as we have much work, and many projects and for that reason we were not interested in these things, and for once somebody is interested alaaaaa to call it of everything. Ademas, that but gives that tuneeemos or not the XMB, that happens that if tunea is not team serious, now if not tunea if, buah then if the type that Dark_Alex tuneara, already all: novate that maquina! Crack crack. We know that much people have put much confidence in us, and who animate to us but we go that if this becomes a monopoly since it fence the KING well to him because we come here neither vacillating nor insulting single we have announced something who we go to do and asi treats to us, for that people whom he despises to us and he insults to us:
NOTE:The orignal language on the site for the post is spainish so i translated it to engilsh.
Void Team
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September 29th, 2007, 23:01 Posted By: wraggster
News/release from Becus25
This tool serve to generate a opening_plugin for use it with rGameboot.
The size of the root that you have put is of 33 letters.
Changelog :
v0.1 -> Support for generate opening_plugin and select his root.
v0.2 -> Now , if the drive written isn't ms0 or flash the application will say that it is false and won't generate the opening_plugin.
News on http://mashphealh.wordpress.com
~ Becus
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September 29th, 2007, 22:58 Posted By: wraggster
News/release from Hellcat:
P a n d o r a I n s t a l l e r f o r 3 . x x K e r n e l s
========================= ===================
UPDATE:
Revision 2: Now you can now also perform the actions on the memorystick, you so far needed to use "mspformat" and "msint" on the PC for!
That is repartitioning and formatting the memstick to reserve some space for the MS IPL and then install the IPL (MSIPL.BIN) into that reserved area.
The "Pandora Installer for 3.xx" holds options to perfom those tasks with a simple button press!
No more hazzeling around with the command prompt tools
....and yes, can use this to install ANY msipl.bin, not only the original one (Boosters multiboot, for example)
Preface?
----------
NEVER, NEVER EVER, NEEEEVER USE THIS TO CONVERT A SLIM BATTERY TO PANDORA!
YOU WILL KILL YOUR BATTERY! ONLY USE WITH FAT'S BATTERY!
ONLY USE WITH FAT'S BATTERY! ONLY USE WITH FAT'S BATTERY!
ONLY USE WITH FAT'S BATTERY! ONLY USE WITH FAT'S BATTERY!
ONLY USE WITH FAT'S BATTERY! ONLY USE WITH FAT'S BATTERY!
It runns on the Slim, YES, but: ONLY USE WITH FAT'S BATTERY!
OK?
Now What?
-----------
The original Pandora-Tools are dependant on 1.50, if you are on 3.71-M33
or the Slim you're out of luck - the don't run.
But fear no more ;-)
This is an installer app for a base Pandora setup.
It runns under *ANY* currently known kernel (that is 1.50 to 3.71) and
gives you three options:
1) Make normal battery to Pandora one
2) Make Pandora battery to normal one
3) Install a full 1.50 to the memstick, including the Pandora
And yes, it does run on 3.71 - I tested it myself ;-)
How?
------
To use the installer, first you need the 1.50 updater EBOOT named
as "UPDATE.PBP" in the root folder of your memorystick.
As a regular Pandora user you'll have that already, if not: copy it!
Now copy the "pan3xx" folder from this archive to
/PSP/GAME/ on your memorystick - and run it!
Done
Cool?
-------
Yes!
Since this installer installs a full 1.50, and not only a subset like
the original installer, you're only one tiny file edit away from
booting a full 1.50 from your memstick to run additional tools or
installers from there before/instead of directly flashing your PSP.
At this point, let me suggest to install the "Extended Pandora Menu" ;-D
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via hellcat
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September 29th, 2007, 22:53 Posted By: pspfan
via iRShell.org Forums
Previous DCEmu coverage on the skinning contest
Due to only receiving one entry so far (though other people say they are close to finishing), F34R, who is running the iR Shell Skinning Contest has extended the deadline an extra week. The new deadline is October 17. He says that this will be the ONLY extension even if one entry is all that's entered.
COME ON GUYS, CRANK OUT THOSE SKINS BEFORE OCTOBER 17! SHOW YOUR SUPPORT FOR iR SHELL WHILE POSSIBLY WINNING PRIZES! WE WOULDN'T WANT TO JUST KEEP THE PRIZES!
As a reminder, here are the Prizes:
- First Place
- $20.00 (USD) via paypal or gift card.
- Choice of GTA: Liberty City Stories for Sony PSP or Dark Stalkers Chronicle: The Chaos Tower for Sony PSP.
- Invitation to join the iR Shell Beta Team.
- Second Place
- $10.00 (USD) via paypal or gift card.
- Invitation to join the iR Shell Beta Team.
- Third Place
- Invitation to join the iR Shell Beta Team.
And here's a refresher on the Judging Criteria:
To help the skin developers make the most of their work, here are a few things that the judges will be looking for: - Accuracy - How well does the skin integrate with iR Shell ? Does the color.def file fit ? (this is a must !)
- Creativity - How unique is the theme ?
- Details - How has the developer designed the fine details of the skin ? What defines the USB section, and differentiates itself from the Wifi section ?
- Style - How well do the colors, icons, details, menus, etc. blend together in the theme of the skin ?
Judging the skins will not be limited to the above list. These are just some of the things the skin developer should keep in mind when creating the skin.
And a Rules reminder:- All "skinners" must be registered users of iR Shell.org.
- All skins must be the artists own work.
- renders, pics, etc. can be used, but must have been "compiled" by the submitter. i.e. I wouldn't enter a skin that matriculated had made.
- All skins must be submitted to F34R via PM with a private upload link.
- megaupload, rapidshare, etc.
- Skins that have been previously released are not eligible.
- Each participant may enter two skins into the contest. Only one prize may be won by each participant.
- Previews are not to be posted. This will be handled by the judging committee.
- All skins submitted must be compatible with the latest public build of iR Shell.
- I reserve the right to remove anyone from this contest at my discretion.
- I reserve the right to refuse any entry at my discretion.
- You must be 18 years of age, or have permission to enter from either a parent or guardian. By entering into the contest you acknowledge that you meet one of these requirements.
- I reserve the right to change these rules, prizes, or any other portion of this contest prior to the deadline. Notification of changes will be via this thread.
- Shipping will be worldwide.
- Initial Shipping and Handling will be free. Any extra shipping taxes, import fees, duties, or any other fees not calculated from the initial shipment, will be the responsibility of the winner to pay. Insurance is also optional, and will be the winners responsibility to pay for. See notes below. If the package is returned for whatever reason, the prize is forfeited.
For more info including the Shipping Disclaimer check the iRShell.org Skinning Contest Forum Thread
WORK ON THOSE SKINS!
EDIT: If you need help on how to go about making a skin, you can find a tutorial and many people who are willing to help you at the iRShell.org forums!!!
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September 29th, 2007, 22:49 Posted By: wraggster
via sky news
Despite previous reports that we could expect a Sony Ericsson gaming phone in February next year, Sony Ericsson's senior marketing manager, Richard Dorman, has dashed hopes by denying that this is the case.
Any similar hopes to see the Bravia-branded television focussed mobiles (currently available in Japan) were similarly dashed, although this is perhaps less surprising as the UK is behind Japan in terms of a mobile TV platform.
The PSP phone rumours began earlier this year when patents for PlayStation themed gaming-enabled mobile phone handsets were discovered.
In addition these rumours were recently confirmed by Sony Ericsson games boss Peter Ahnegard at the Leipzig gaming conference when he stated we would see a PSP phone "before Christmas".
However, if you believe the latest exec to go on record, this is not to be. Richard Dorman said not only were there no plans to bring the Bravia range to the UK, but a PSP-branded phone was not on the agenda either.
Mobile Today quotes Dorman as stating: "It is not a focus for us with the UK and western European market at the moment. I've seen our road map for the next 12 months and neither of those two handsets will feature in it".
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September 29th, 2007, 22:47 Posted By: wraggster
News/release from Hellin:
Ultra Recovery is a new application that will allow take 2 recoverys in your PSP, recovery classic
and the Ultra Recovery v2, that is recovery totally graphical with new options.
Installation
- Before start the installation it must make sure:
1º Must have a PSP with any Custom Firmware (All the versions less 3.71M33)
2º Its battery must be to but of 60% of load and the adapter of connected current
* Protecion can be jumped pressing “R + L”
3º Software requires a free space in flash0 of 2.8MB (the installer released 6Mb automatically)
4º Is recommendable that formatee his memory stick duo
- Once we are sure that we fulfilled the requirements we continued with the installation
The installation of UltraRecovery is very simple, single must extract the content of the MsRoot folder in
the Root of memory stick pair, once copied executes the new application that will appear in games and ready.
Use
- If to reboot the PSP maintains pressed “R”, sent the classic Recovery
- If to reboot the PSP maintains pressed “R+L”, sent the UltraRecovery
Funciones
- Totally graphical Structure
- Access USB to memory stick, flash0, flash1, flash2 and flash3
- Possibility of taking 5 applications in flash1
- Possibility of taking to 5 xmb themes complete in memory stick
- Stick of flash0, flash1, flash2 and flash3 Allows to create a Backup in memory
- Option of format flash1 and creating the necessary folders of the applications flash
- Option of return to firmware 1.50
- Creative of Eboot recovery in memory stick
- Access to the classic Recovery
Next Improvements
- New totally graphical Structure
- Kernel for 3,71 M33
- Compression of prx, so large minor of archives
- All the options of recovery are incluiran classic
Credits
- Developer by Astaroth and Marce82
- Graphical Design made by Danisguillamon and ZeroD~
- Official Betatester Arkarian
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September 29th, 2007, 22:39 Posted By: wraggster
News/release from Ketchupman:
It's here!!! By theketchupman (and WildC*rd)!
What's news :
- Exclusive support of 3.71 M33
- You can modify recovery's alpha's
- No more GAME150 plugins configuration
- Displays wether or not your PSP is a Slim
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September 29th, 2007, 22:33 Posted By: wraggster
Released at TGS and only in Japanese comes a Demo of the game Dungeon Explorer, but even though its in Japanese can you pass up some slashfest action
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September 29th, 2007, 22:24 Posted By: wraggster
News/release from mypspdev
Hi!
here is a proof of concept
http://rapidshare.com/files/59105845/My_PSP.rar.html
I'd like to submit to all of you interested an eboot with some prx for checking all hardware features of both PSP Fat and S&L models.
It's under 3.xx (3.52 and 3.71) and checks out:
model and firmware installed
system params
power params
test of a call to an external 1.50 kernel prx
usb storage
UMD presence
hprm connections (on S&L only headset, I've not cables yet)
sio port input
sound output
network params
wifi lan scanning
run a server on port 23
GoCam video (Right Trigger to take a photo, START to close and continue tests)
GoCam microphone or Talkman microphone (Right Trigger to save an audio recording, START to contue testing)
GPS (I'm experiencing just a crash when exit TRIANGLE after using GPS on S&L, full ok on Fat)
IR Keyboard input (only for Fat, please before running disable keyplugin if active)
3D engine test (solid, surface, lines)
It's the proof that under 3.xx all features are under control.
Before it I had some pieces of codes under 1.50 and others under 3.xx.
Now all in one for all PSP models.
It's not an application to play with.
To be done:
- control brightness
- run a client connection to server
- ...
Please let take a test and do not hesitate to send to me errors, if any.
Source code is fully available, if requested and if interesting.
I hope you are appreciating.
By best
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September 29th, 2007, 22:22 Posted By: wraggster
Via Noobz
Those of you that have tried out Sony's version of the USB charge feature are probably a litle bit dissapointed that you are unable to charge the PSP whenever the PSP is plugged in. Well now you dont need to be as we have developed a plugin which allows the PSP to charge whenever the PSP Slim is connected using USB.
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September 29th, 2007, 19:50 Posted By: Shrygue
via 1UP
The Dual Shock 3 announcement at Tokyo Game Show 2007 was hardly shocking, but when Sony Computer Entertainment President and Group COO Kaz Hirai revealed North American and European gamers wouldn't receive the peripheral until Spring 2008, eyebrows raised. Folks in Japan will experience PlayStation 3 rumbling before the year is out and Hirai's reveal seemed to gloss over this anomaly.
It's just a controller, right?
1UP contacted Sony Computer Entertainment America for more, but the company was vague on their rationale for leaving a large chunk of their market waiting several months longer. "Given our production/manufacturing timeline we plan to introduce the new controller in Japan first and then release it in NA/Europe," said SCEA Corporate Communications spokesperson Kimberly Otzman.
That said, there doesn't seem to be any reason anxious gamers couldn't just purchase an imported controller. Otzman said she isn't "aware of anything that would prevent the hardware from being locked out," but warned that there could be software issues on a title-to-title basis and games that require retroactive patches (i.e. Warhawk, Resistance: Fall of Man) to enable rumble support will not necessarily be delivered prior to the official US launch next year.
Fair warning, but if you'd like to get your rumble on ahead of time, it seems you're in the clear.
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September 29th, 2007, 10:18 Posted By: DarthPaul
Via Void Team's Official Site
I was browsing the web and came up with this. Apparently Void is a new Team formed by spanish programmers, and they are making a new custom firmware, which they called 3.71 VE.
This is what it features so far:
- Special Recovery
- 1.50 Kernel
- Unofficial Themes
Let's hope they're not another bunch of fakers.
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September 29th, 2007, 06:59 Posted By: darksoft
I just wanted to thank all of you here at dcemu for voting for my game. In the end the judges picked their own winners, but the votes definitely helped make Hexaxis XXI a standout from the 140+ entries.
Once again, thank you all for your support!
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September 28th, 2007, 23:50 Posted By: JKKDARK
via IGN
Today SNK Playmore announced it has two new titles on the way for the PlayStation 2: The King of Fighters XI and NeoGeo Battle Coliseum.
The King of Fighters XI, the latest in the long-running fighting franchise, adds Quick Shift and Saving Shift options for more control when switching out characters. A Judgement Indicator avoids draws by measuring player aggression, the number of combos racked up, and special moves performed.
NeoGeo Battle Coliseum is a two vs. two tag-team fighting game featuring characters from SNK's roster of games such as Metal Slug, World Heroes, Art of Fighting, Fatal Fury, Samurai Showdown, and Last Blade. Set in the year 2017, players will be able to switch characters during matches and team up for special attacks.
Both King of Fighters XI and NeoGeo Battle Coliseum will arrive this fall.
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September 28th, 2007, 21:28 Posted By: Shrygue
via Kotaku
If you live in Europe or the UK and have a knack for creating fantastical creatures of joy and wonder, then Sony wants your designs for Folklore. Simply create a creature that looks like it would be at home in one of those goofy fairies books you find in the hardcover fantasy section of your local bookseller, name it, and describe what special attack you would grant your creation by October 22nd.
After that a panel of judges from Game Republic that includes Resident Evil and Devil May Cry executive producer Yoshiki Okamoto will determine whether or not your little monster thing has what it takes to be included in the game. Download the demo on PSN today to see what sort of things they find interesting. Just don't pause it and trace. I'm sure they're watching for that. Visit PlayStation Europe here for more details.
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September 28th, 2007, 20:43 Posted By: Shrygue
via IGN
The latest issue of Famitsu has nine pages on Kingdom Hearts, two pages on Parasite Eve, and a teeny-tiny column on Final Fantasy XIII. There's a saying about beggars and choosers that seems to apply here.
The magazine got FFXIII director Motomu Toriyama, art director Iasmu Kamikokuryo, Versus XIII director Tetsuya Nomura and Agito XIII director Hajime Tabata to share some brief commentary on the new trailer set.
On the main FFXIII trailer, Toriyama noted that a new "strange" female character was revealed for the first time, along with a look at a city inside the Cocoon. Commenting specifically on art design, Kamikokuryo noted that balance is difficult because some areas of the game, particularly related to that strange female character, are a bit odd for the Final Fantasy universe.
Nomura addressed the Versus XIII trailer, noting that the staff has at last managed to reach the image they were originally seeking. The trailer has two new characters, but he expects them to undergo some changes in later trailers. He does feel, however, that the main character design is representative of what we'll be seeing when the game shows its true colors next year.
Nomura also spoke about the setting of the new trailer. The city and fields of the trailer are inspired by Italy. In fact, he noted, the words that appear throughout the trailer are in Italian. He pointed out that a few characters in the trailer have a mafia feel about them.
Finally, Tabata discussed the mobile entry in the FFXIII series, Final Fantasy Agito XIII. He described the game as a casual online game. Don't hold your breath for a release any time soon, though, as Tabata admitted that Square Enix is currently waiting for hardware and wireless specifications to be finalized. Previously, Tabata has said that the game will appear on next generation 4G phones.
All the FFXIII games appear to be gearing up for a proper unveiling in 2008. With any luck, and a bit of begging, we'll get a few more details before then.
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