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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 3rd, 2007, 20:36 Posted By: wraggster
Released today at Play Asia
features
Enables data transfer from PC USB2.0 to PSP™
Also allows connection between PSP™ and PS3™.
Rolling-up type cable
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October 3rd, 2007, 20:06 Posted By: wraggster
News/release from Theketchupman:
Hi all,
Recovery LE for 3.71 M33 v2
What is it
It's a VSH plugin that allow you a lot of things (Configuration, Advanced, Plugins, CPU Speed, Registry Hacks, VSH Menu etc.).
New in this version
* 3.71 M33 v2 support (it should work on 3.71 M33 v1, but i advise you to use v2)
* Brightness is saved, so when you shut down the PSP, when you put it on, it will put the same brightness
* Autodetection of PSP type :
- PSP Slim
- PSP fat with kernel 1.5
- PSP fat without kernel 1.5
If kernel 1.5 is detected, you can change on the fly the kernel from 1.5 & 3.71, and you can access to GAME150.txt plugin.
* (Fat only) Pandora menu added under Extends (allow you to convert your battery to Normal / autoboot / pandora)
Warning : DO NOT USE SLIM BATTERY (that's why the Pandora Menu will only shows up on a Fat PSP)
* Recovery config change
* bug fix : CPU speed on screen wasn't good; it should be correct
* (PSP Slim) since Dark_AleX's 3.71 M33 v2, DA has added charge via USB, so you can Enable/Disable it under Menu Advanced. However, it is not On the fly, so you need to reboot so the change can be set.
Crédits :
Main part of this Recovery has been made by Team WildC*rd , i thank them her.
Thank also to Nem & cory149 for Pandora menu.
Note before use this
to avoid freeze PSP, delete pConf.dat from flash1 before the first use.(if exists)
Then, buttons are : R+Note for menu, and L+Note for Screenshot
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October 3rd, 2007, 20:00 Posted By: wraggster
Last week, one of GameDaily BIZ's sources close to Sony Computer Entertainment America (SCEA) informed us that there had recently been a "breach of security" in Sony's PlayStation Network (PSN). Our source indicated that one of SCEA's employees was actually tricked over the phone into giving out this important access to the network.
Kimberly Otzman, Corporate Communications, explained, "Just to clarify, there has been no hacking or electronic breach to any of SCEA's electronic security systems. An as-yet-unidentified PSN user impersonating an SCEA IT employee apparently called customer service agents in order to gain unauthorized access to two PSN user accounts not belonging to the imposter. The unauthorized accessing of the two accounts was discovered immediately after it took place, the unauthorized access was disabled, and the account-holders were notified."
http://biz.gamedaily.com/industry/feature/?id=17641
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October 3rd, 2007, 19:58 Posted By: wraggster
Epic's VP Mark Rein has given an official response regarding the now possible Unreal Tournament 3 delay. You can read his response below:
"As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay. But our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it's ready and is the best game we can deliver. The PC version is still on track for a November release."
http://ps3.advancedmn.com/article.php?artid=5538
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October 3rd, 2007, 19:57 Posted By: wraggster
Sony Corp. will design chips with Infineon Technologies AG to reduce development costs at its consumer electronics division, the world's second largest.
Sony and Infineon's Qimonda AG will own equal stakes in a Tokyo-based venture that will design DRAM chips that speed up data processing in cameras and mobile phones, the companies said today in a statement. Elpida Memory Inc., a Sony supplier, fell on the Tokyo Stock Exchange on concern it will lose orders.
The agreement will help Tokyo-based Sony reduce costs as Chief Executive Officer Howard Stringer overhauls the chip operations to raise overall profitability to the highest this decade. The semiconductor unit, which makes processors for PlayStation 3 game consoles, posted a 10 billion yen ($86 million) loss last year.
http://www.bloomberg.com/apps/news?p...d=aK4rU6tPk5C8
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October 3rd, 2007, 19:56 Posted By: wraggster
Thanks to a helpful tipster, we have a couple of Best Buy documents showing a $399 Playstation 3 with 40GB disk and Spiderman 3 (yes, Blu-ray) bundle with an "In Stock Date" of October 28. However, the more important "Street Date" field is unfortunately empty at the moment. While the docs look legit and don't seem to be Photoshopped, they can still be faked easily enough. So we did a quick lookup on the UPC code and sure enough, while the details are masked, the manufacturer is listed as "Sony Computer Entertainment of America."
http://gaming.engadget.com/2007/10/0...d-by-best-buy/
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October 3rd, 2007, 18:39 Posted By: jak66
News from StoneCut
iR Shell 3.7
This release mainly adds support for M33 3.71 CFW for PSP Phat with a few other enhancements.
New Features:
Added support for M33 3.71 CFW for PSP Phat.
Screen redirection via Tyranid's remotejoy. UMD Game compatibility has also been enhanced and save/load dialog boxes will no longer crash. Thanks to Tyranid for making this possible.
2 Player PSOne games via usbhostfs/nethostfs keypad direction using 2 PC joysticks/keyboard. Screen redirection via remotejoy is also supported for PSone games.
Support for M33 popsloader when iR Shell running under M33 3.52 CFW. Only the latest verion popsloader is supported (that is, the one for pops from 3.00 to 3.52). All other previous versions of popsloader won't work with iR Shell. If you're running iR Shell under M33 3.71, the "POP Version" setting in iR Configurator is ignored. This is due to popsloader currently doesn't work with M33 3.71 due to changing NIDs by Sony.
Support for M33 UMD Video ISO feature under iR Shell File Browser. This will also work with USBHostFS & NETHostFS. Again, for legally owned backups only.
The number of iR Shell EBOOTs for various firmwares have been consolidated into just 2. One for firmware 1.5, and the other for firmware 2.x/3.x. This should make it earier for users.
A new autoboot seplugin is introduced to replace the old "irsfw30x.prx". This plugin will work under all firmware versions, including 3.71.
NOTE: The PSX 2 Player Adhoc is still in alpha & very unstable. It will not be included in this release.
Special Thanks to:
Dark_AleX/Team M33 for bringing us the incredible custom firmware. Our PSPs won't be the same without this masterpiece.
Tyranid and other developers in ps2dev.org for creating the pspsdk. Without their contributions, we don't even have homebrews on PSP.
All iR Shell beta testers, donators, skins & plugin contributors.
StoneCut, F34R and other moderators who keep irshell.org running and providing technical support to the community.
Credits:
M33 Custom firmware & popsloader developed by Dark_AleX/M33.
remotejoyGUI for Windows is developed by StoneCut.
remotejoy & usbhostfs are developed by Tyranid.
iR Shell bundled skins & plugins are developed by their corresponding authors.
iR Shell Manual & FAQs are written by StoneCut.
iR Shell public release archive are packaged & tested by StoneCut.
iR Shell programming by me. (AhMan)
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October 3rd, 2007, 13:38 Posted By: bandit
While they’re available in Japan and elsewhere, Sony has decided not to offer S-video cables for its new PSP Slim handheld in North America. Why not? A company representative told us that they wanted to streamline their selection, giving owners a choice between cables supporting composite, “the de facto standard,” and component inputs, which are now available on the majority of new televisions. Those S-video lovers among you all will have to take a stand. Either way, it’ll set you back $19.99—for once, picking the deluxe option won’t cost more. Unlike the first version of the PSP, the revised PSP Slim is capable of outputting video signals to compatible televisions, letting users watch media on larger displays. The PSP Slim can output game video on televisions, too, but only through the component cable. (The system’s output is in a progressive-scan mode, which other cables don’t support.) Additionally, the PSP Slim is less bulky and lighter than the original and is more battery efficient.
Source: GameInformer
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October 3rd, 2007, 07:43 Posted By: wraggster
Released today at Play Asia
features
All-new arcade release of the DDR series hits the PlayStation®2
Awesome soundtrack packed with major hits and brand new songs
Brand new game modes and fully adaptable to new players and pros
Enhanced online support offers 4-player multiplayer
EyeToy support for PlayStation®2 – use your hands and feet and see yourself on TV!
Sequel to the biggest and best DDR game to date!
description
The bestselling video game in the music game category explodes onto the dance floor with Dance Dance Revolution SuperNOVA2, the follow-up to 2006’s biggest and hottest DDR game to date! Beginning with the arcade release in the summer and leading up to the PlayStation®2 version in the fall, Dance Dance Revolution SuperNOVA2 will deliver a one-two punch with its fun interactive gameplay, incredible song selection and innovative new game modes.
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October 3rd, 2007, 07:39 Posted By: wraggster
Released today at Play Asia
features
The Heavenly Sword – The Heavenly Sword itself can transform into three distinct weapons, each with its own accompanying fighting stance used by Nariko to vary combat styles.
The Combat Engine – The combat engine can scale up from sophisticated one-on-one encounters to one-on-many, where enemies employ intelligent squad-based dynamics, right up to combat against battalions pushing real-time gameplay and Artificial Intelligence (AI) to unprecedented new levels.
Physics-Based Combat – The physics-based combat allows players to sweep debris against opponents, kick tables to halt an oncoming surge of fighters, smash the enemy into the scenery, or throw bodies into other enemies using “aftertouch” controls.
Wide range of Objects & Weaponry – Heavenly Sword provides a wide range of objects & weaponry including rapid fire crossbows and massively damaging bazookas.
Creative in-game Cinematography – Coupled with real-time story evolvement and amazing set-pieces, Heavenly Sword feels like a blockbuster action movie that takes combat gameplay to new heights.
PLAYSTATION®3 – Greater processing power on the PS3 enables more immersive visuals and sound effects in Heavenly Sword, heightening the character performance and combat within the stunningly beautiful environments.
description
Emotionally charged, stunningly beautiful, and delivering unprecedented dramatic character performance, Heavenly Sword™ showcases the power of PLAYSTATION®3 (PS3™) computer entertainment system. A dramatic tale of revenge sees Nariko, a fiery red-haired heroine, embark on a quest for vengeance against an invading King and his army. The story builds around the ancient Heavenly Sword, which once belonged to a powerful deity. It can never be wielded by a mortal without it slowly but inevitably draining their life-force.
When the invading King (played by Andy Serkis) destroys the warrior clan that guards the Heavenly Sword, the clan leader’s daughter, Nariko, takes up the sword in a desperate fight for survival. Nariko must now pay the ultimate price as she embarks on one last mission of vengeance against the King and his army before her life is finally and irreparably overtaken by the omnipotent Heavenly Sword…
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October 3rd, 2007, 04:41 Posted By: Sterist
via MyXMB
These are compatable with Custom and Official firmwares 3.7X+
It never really occurred to me until now that if you want to test large amounts of icon sets, you can just stick the entire pack in your theme folder! [ms0:/psp/theme] and delete the one's you don't want via the same way to select them.
regarding this package, I honestly dont know anything about it's theme's authors or how many of them were made for 3.7X or converted to it, but it looks like a portion of them are from Sony.
the package was recompressed to save optimal space (~3mb)
mirror 1:
Download Here
^ better mirror ^
mirror 2:
Download Here
*fixed broken link*
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October 3rd, 2007, 01:26 Posted By: wraggster
Released today at Play Asia
features
Platform: PS2
Pages: 144
Random Dungeon strategies!
Build the strongest rooms!
Crush every enemy!
Complete Item Data!
Complete Map Data!
Expert's Guide to Power-leveling!
Complete Character Data!
Every Secret revealed!
description
Limited Edition! Would you sell your soul for Ultimate Power? (Or would you just buy the guide?) On your 18th birthday, you were given a magic sword... and the raging demon trapped inside of it. Use his power wisely and you could save the world. Fail, and you'll watch him devour your soul. Aren t you glad we re here to help out?
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October 3rd, 2007, 01:24 Posted By: wraggster
Released today at Play Asia
Gig, the fearsome Master of Death, is back...and he's pissed off! Taking over your body is just the first step on his quest for global domination. It's up to you to rein him in and use his power, along with your band of fellow warriors, to stop the horrific World Eaters from annihilating everything. But be careful...power always comes with a price.
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October 3rd, 2007, 01:19 Posted By: wraggster
Released today at Play Asia
Celebrating a successful introduction with the launch of NBA ’07 on the PLAYSTATION®3, Sony Computer Entertainment America’s San Diego Studio introduced a next-generation basketball experience that delivered smooth, ultra-realistic basketball action. For the first time in any console sports title, NBA ’07 incorporated true 1080p high definition at 60 frames per second (fps) to provide detailed, lifelike graphics and the most engaging gameplay available. This year, NBA ’08 continues to improve on this next-gen hoops formula by further pushing the graphical envelope as well as adding a host of new features and innovative gameplay functionality.
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October 3rd, 2007, 01:17 Posted By: wraggster
Released today at Play Asia
NBA action on the go is back once again with NBA ’08 for the PSP® (PlayStation®Portable) system. Delivering an engaging NBA experience with quick action and fluid gameplay, NBA ’08 continues to expand on the franchise by offering the most diverse and feature-rich handheld NBA action available.
Acting as a perfect complement to the PSPs design and portability, NBA ’08 introduces a number of brand new quick action mini-games that players can enjoy anytime, anywhere. All-new carnival-style games, as well as contests such as Fast Break, Block-a-Shot, and Alley-Oop, are all available to provide fast and engaging action that further adds to the stable of traditional and non-traditional basketball gameplay.
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October 2nd, 2007, 23:57 Posted By: wraggster
Jfig111 has released a new lua game with Pacman eating Pizzas:
Updated Changes: New Navagation, Different Point System.
Controls:
SELECT = Quit
START = Pause Menu
CIRCLE = ONly used to resume game pla in menu
CROSS = Super Jump
directional pad = Move around
Objective:
Each pizza gives you 10 pizza points, each one you miss loses you 10 points.
Try to get up to 1000!
Next Version.
Might get a backround and music....
Credits.
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via jfig111
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October 2nd, 2007, 23:51 Posted By: wraggster
News/release from Xart:
slimChoice is another menu for eLoader, it replaces eMenu and give PSP Slim users a reason to like eLoader a lot as the eMenu that comes with eLoader is not so good looking and tends to put some users off, but eMenu dose it's job well and slimChoice is just like eMenu except it looks sexy.
It uses all the same button controls as eMenu so users will not have to learn new buttons.
Things that slimChoice dose that eMenu dosn't do
1st: Sorts by Title or Rating
2nd: Scans the PSP folder fully for homebrew including sub folders
3rd: Rate your homebrew collection (backward compatible with Choice for CFW ratings)
4th: Looks Nicer
6th: Imm too sexy for my slim, too sexy for my slim it's sexy it's nice.
6th was such a bigy I made it bolder
slimChoice for eLoader v1.0.4 Current release.
slimChoice for CFW v1.0.4 Current release.
slimChoice for CFW works on 3.71 M33 with the 1.50 Addon
v1.0.4
Time Zones
iPos Letter Popups while scrolling collection.
Circle on hombrew browsing will take you back to the Time Zone menu
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October 2nd, 2007, 23:43 Posted By: wraggster
Via IGN
Tetsuya Nomura is in the Japanese press yet again, sharing a few new bits of info on Square Enix's big Tokyo Game Show unveiling, the three new Kingdom Hearts games. This time, Nomura spoke to the monthly Gemaga.
Nomura began by noting that the fact that all three titles were announced at the same time doesn't mean players should consider the new Kingdom Hearts games to be similar to the Fabula Nova Crystallis or Compilation of Final Fantasy VII series. Different from those, the three games started development at different times and will be released at different times.
In previous interviews, Nomura revealed that the PSP game, Birth by Sleep, started development first but would likely be released last. Here, he let slip that the DS game, 358/2 Days would likely see release first, followed by the cell phone game, Coded.
Unfamiliar with the Kingdom Hearts series? Feeling a bit overwhelmed at the prospect of having to play the two PS2 titles and the Game Boy Advance game before sampling these new portable titles? Don't be! Nomura feels that little experience with the series won't be a problem for those trying to get into the new games, as their main characters are all different. He does, however, believe that the feeling of control from past titles is retained for the new games, so players who have played the past games will have the easiest time at it.
Moving on to individual titles, the magazine first tackled Birth by Sleep. As mentioned in previous interviews, the game is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories. The project was born when, during the development of Kingdom Hearts II, the Osaka team requested to be involved if Nomura decided to make a "gaiden" (side-story) in the Kingdom Hearts series. "The project was for the PSP from the start of planning," Nomura noted.
There's been a bit of confusion as to how the game's multi scenario system will work. Here, Nomura clarified just a bit. "The game will have three scenarios, and you'll be able to play from which ever one you like. You'll even likely be able to stop mid way through and start a new scenario."
While there's no singly important scenario or main character, "the main point of the story is to answer, 'Ven, who are you?'" (Ven, who resembles Roxus, is one of the three main characters -- read all about it in our initial report on the game.)
Also mentioned in previous interviews is that Birth by Sleep will consist entirely of Disney worlds. The game takes place in the past, years prior to the original Kingdom Hearts, and the worlds will be updated to reflect this. Nomura envisions having a young Hercules appear in the Hercules world, for instance. New Disney worlds will also appear, as will favorite characters like Disney and Goofy.
Gemaga also managed to sneak in a few bits on the game's battle system. It will, as previously hinted by Nomura, be an evolved version of the deck system that was used in Chain of Memories, where, prior to battle, you set up a card deck consisting of commands that are fed into your command menu. Also getting some hype from Nomura in past interviews was the game's character growth system; Gemaga wasn't able to get specifics, but they did say that Square Enix could make a full game based off this system alone!
Moving on to 358/2 Days (that's pronounced "Three Five Eight Days Over Two," according to the pronunciation listed in Gemaga), Nomura answered one big question we've all been wondering: where will Disney characters fit into the storyline, which is centered around Roxus and Organization XIII. "They will appear in the game," said Nomura of the Disney family, "but in a slightly different form. KH is generally a story where you set out on a journey with a goal in mind. However, Roxus is a member of Organization XIII, so he always returns to the home base. So, this is not a story about a journey. Also, Roxus's personality is such that he does not actively attempt to come into contact with other characters. So, the relationship to Disney characters will be different from before."
Nomura and crew are, surprisingly, making minimal use of the stylus for this game. "Wonderful World is a game where we fully used the DS's functionality," explained Nomura. "However, this time, we're not really using the DS functionality. In order to not break the Kingdom Hearts control feel, we're not using the stylus. Also, we're planning on using the bottom screen for something."
So what is that "something"? We're not sure about single player, but during multiplayer mode, the bottom screen will be used for a unique chat system, Nomura revealed. Players will be able to draw on this screen in order to communicate messages to one-another. Different from Pictochat, everyone draws on the same screen. Nomura and crew are also considering adding a few action buttons to the chat screen; these will be for actions that don't specifically affect gameplay.
It should be noted that Nomura's mention of chat features isn't confirmation of Wi-Fi play being included in the game. For all we know, the game may just be local-area play for four players, with chat thrown in for fun (we imagine being able to draw on the same screen as being quite fun regardless of distance).
Local area or 'net based, multiplayer looks like it's going to bring plenty of replay value to the 358/2 Days. Players will be able to select from the thirteen members of the Organization XIII, although each player will have to chose a unique character. The game will offer up a variety of missions, some asking that you defeat enemies, some asking that you fight one-another, and others requiring that you recover items. Single and multiplayer modes are connected in that your character's growth is shared between the two.
Finally, on Coded, Nomura made one comment of particular interest. As a reaction to the tough mobile games market, where plenty of free games are on offer, Coded is going to be released under a new business model, something that the industry hasn't seen before. "It will be very easy to enter," he hinted. We're going to speculate that this means the game will be made available for cheap, or even free.
Unlike the DS and PSP games, Coded shares its main character in common with KH1 and KH2. It's also the only game that takes place after Kingdom Hearts II.
But this game isn't Kingdom Hearts III. The Sora in Coded is actually a "data version" of the Kingdom Hearts hero. The game takes place on the pages of Jiminy Cricket's notebook. The story involves data versions of Sora and King Mickey searching for a secret message left behind by Jiminy by investigating the events of the original Kingdom Hearts.
Gameplay is a bit of a mystery at this point. The game does have the same basic interface as past Kingdom Hearts titles, with a command window featuring "fight," "magic" and "item." Screenshots show Sora with Goofy and Donald, although it's unknown if they'll fight together.
Taking a primarily role in the game is the "Debugging Mode." As Sora journeys through the digital world of Jiminy's notebook, he encounters bugs (the computer type of bugs) that appear in the form of blocks scattered about the play fields. These have to be cleared if you want to approach your enemies. You can also use the blocks to solve puzzles and climb up to higher ground.
Like Final Fantasy Agito XIII, Coded is being designed around cell phone models that don't exist yet. However, the developers are holding back a bit with Coded, particularly to account for overseas markets where mobile power is lacking.
Screenshots released of the game suggest a wide-screen title. The game is actually being designed with the idea that it will be the norm for cell phone owners to be able to swivel their monitors around for wide-screen play (this is something that's available in only a few sets in Japan at the moment).
While these three new Kingdom Hearts games were announced at the same time, similar to Coded, none of them qualify as Kingdom Hearts III. They do have some connections to the future third entry in the series, though. "I can't say specifically," explained Nomura, "but there was a message along those lines in the trailers. Something about these three titles being connected to a story that is to come. I believe you'll be able to foresee things through these three games."
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