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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 2nd, 2007, 23:27 Posted By: blackrave
Via Dark_AleX.
An update from the legendary Dark_AleX for his custom firmware, 3.71 M33, named 3.71 M33-2, was just recently released on DAX' website, and so was an update for the 1.50 kernel addon, which allows for 1.50 homebrew to be used on 3.71 M33 (only for PSP fat). They contain a number of fixes listed here:
3.71 M33-2 changelog:
- There was a bug that caused corruption when writing files of more than 32256 bytes using usb flash.
The bug has been corrected, and now the implementation is as reliable as it was when it was based on 1.50 kernel.
(tested with a full restauration of a dump)
- Psp Slim: a functionality to let the charge of battery when connecting a usb cable has been added.
This feature is based on Noobz plugin code.
By default is not enabled, you can enable it in recovery.
Note that the charge of battery may be delayed some seconds since the moment you plug the cable.
- After installing this update, program at /PSP/GAME/UPDATE will always be executed on 3.71 kernel, despite configuration.
- VSHMenu: vshmenu will not be executed when onscreen keyboard is active, to avoid the lost of
the select button function in the keyboard.
An option to reset the psp has been added.
Note about twi bugs remaining:
The WLAN network error, and the PSP Slim psx game change of brightness.
These two bugs are copyright of Sony happens too in OFW.
The WLAN network happens when there is no network available, so not a big problem.
1.50 kernel addon v2 changelog:
- When returning from sleep mode, 3.71 ipl was executed causing an inmediate crash. Fixed.
- vsh plugins were being executed on recovery too Fixed
It is important that you read the full readme for installation instructions!
Original custom firmware 3.71 M33 - needed before installation of these patches
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October 2nd, 2007, 21:51 Posted By: wraggster
Cooleyes has released a new build of his Media Player for the PSP which supports 3.xx firmware only. Seems that a 48k Broadcast bug has been fixed.
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October 2nd, 2007, 21:28 Posted By: wraggster
TheDevilHimself has posted BatteryXmb heres the details:
I just saw a request and I fast coded this (took me a minute )
Since my psp is doing something on 1.50 at the moment , I will not be able to test this plugin in 3.XX kernel. It should give the info at coordinates ( 460 , 0 )
Release 2 Info
-fixed location
-color is red
-fixed flippering (or watherver the name is)
-fixed 100% showing 10%
Thnx in advance ,
TheDevilHimself , member of team666
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via TheDevilHimself
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October 2nd, 2007, 21:22 Posted By: wraggster
Via OLGN
Playing wireless hand-held video games on Japanese airplanes no longer will be allowed after a revised law enforcing an earlier ban went into effect Monday. This includes PSP and the DS (but not Laptops) Also wireless computer mice and headphones that are not provided by the airlines have also been banned aboard flights. Battery chargers and toys that give off electronic sounds can’t be used during take-offs and landings, the ministry said.
Hold on here is the Good stuff - The law also has been relaxed to now allow the use of electric razors, calculators and cassette players. (Give me an F-ing break here!! Cassette players, Does anybody even still own one?)
Previously, passengers were only asked by the airlines to refrain from using gaming systems with built-in wireless functions, like Nintendo’s popular DS or Sony’s PSP.
It seems the problem lies with the handhelds’ built-in wireless functions, which, Japan’s transport minister has declared, have the ability to interfere with aircraft navigation systems and well that could be bad. Passengers will still be allowed to play game devices which don’t have wireless functions, so break out your old Game Boy because that’s about all your going to get to play.
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October 2nd, 2007, 21:10 Posted By: wraggster
Sony has announced that sales of Blu-ray titles in Europe are exceeding sales of HD DVD titles by a factor of 4-to-1. This decisive lead has forced studios such as Universum Film (Germany) and Studio Canal (France) to plan Blu-ray releases for this important Q4.
http://www.blu-ray.com/news/?id=547
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October 2nd, 2007, 21:08 Posted By: wraggster
Sony's recent FCC filing over the alleged 40GB PS3 has gotten us all focusing on the wrong issues. Why do we constantly look at the one feature of the PS3 that consumers can most easily change (the swappable hard drive) to define an SKU?
* It draws less current; Now only rated 3A down from the previous 3.2A
* Bluetooth is the same version as before, however the Antenna gain is increased on Antenna1 from 0.21dBi (max) in the original 60Gb, up to 3.83dBi (max) in the new SKU. Antenna2 also sees an increase, from 4.13dBi (max) up to 4,92 dBi (max).
* WLAN is still 802.11b/g, however there is a difference in Antenna gain too. ANT0 is now 0.69dBi from 0.10dBi previously, and ANT1 is now -0.26dBi from 0.91dBi.
* The controller used in the test had the model number of the original launch Sixaxis, not the Dual Shock 3.
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October 2nd, 2007, 19:23 Posted By: Shrygue
via Games Industry
Although SCEA continues to remain tight-lipped, retailer documents have been leaked showing a new 40GB PlayStation 3 on its way to the US.
An Engadget story purports to show documents from Best Buy listing the new 40GB console at a retail price of USD 399.99. The documents suggest that the console will be available in early November, packaged with the Spider-Man 3 movie on Blu-ray disc.
Best Buy has a policy of not commenting on pricing rumours.
Last week, Sony filed documents with the FCC on a product designated CECHG01, leading many to believe that they are on the verge of releasing a new model PlayStation 3. The model numbers for the 60GB and 80GB PlayStation 3 consoles are CECHA01 and CECH01, respectively.
Many analysts have already stated that they believe Sony will drop the price or release a cheaper version of the PS3 before the upcoming holiday season, and some were surprised that no announcement was made at the recent Tokyo Game Show.
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October 2nd, 2007, 13:46 Posted By: aTomIC
NJ done it again and ported/updated his emulators for the PSP Slim. CPS1PSP is a Capcom Play System 1, CPS2PSP a Capcom Play System 2, MVSPSP a SNK Neogeo MVS (arcade machine) and NCDZPSP a SNK Neogeo CD emulator.
He wrote (bad Google translation:
- ver.2.2.1 -
Everything: When failing in opening the ROM file, because processing is strange, correcting the bug which has been frozen.
MVSPSP: Correcting the bug which sound has stopped being played back at portion of the game where cash had become unnecessary.
MVSPSP: Correcting the bug where the character transforms with the small game of size.
CPS1PSP and NCDZPSP were added, but because it cannot guarantee operation, please acknowledge.
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October 2nd, 2007, 07:44 Posted By: wraggster
cooleyes_lf has been updating his media player for the PSP and by the looks of the screens at ChinaGBA its looking great.
Translations arent working at this time but download and check it out for yourself
Visit the homepage for downloads until someone uploads here
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October 2nd, 2007, 07:37 Posted By: wraggster
News/release from rik:
Hi everyone
ive finally stopped being lazy and decided to do a simple game in lua(since this is only my second game) and its Sonic Catch Those Rings!v.01
heres the readme:
Sonic Catch Those Rings! readme v.01 by Rikcobra
controls:
SELECT = exit
START = pause
CIRCLE = resume play
CROSS = jump
directional pad = move
objective:
the objective of the game is to ...well catch the rings!
lol this is my first official lua game the others were just to fool around and explore the function
and to toy around with lua.
todo:
1.maybe high scores
2.maybe music
3.maybe a bg
well thats it hope you enjoy this simple game i have made!
download:
http://www.sendspace.com/file/5cm1ht
via rik
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October 2nd, 2007, 04:03 Posted By: DarthPaul
Via ConsoleWorld
Weltall is back again with a new revision of CWCheat, the PSP's universal cheating device. Now it should be more compatible with the newest CustomFirmWare, 3.71 M33.
Changelog:
- [ALL] Added support for 3.71m33 firmware
- [ALL] Added prxes for the 3.71m33 kernel lite and full for pops and game. Also an irshell one, altough irshell is not available right now. For 1.50 homebrews use the prx for 3.52m33 and minor even if on 3.71 kernel.
- [GAME] Fixed a little glitch in the function checking the code type if pointer codes were used. Now the pointer codes will work also if not alone in the database
- [ALL] Removed a delay in the manual cheat apply which resulted in the application waiting 30 seconds before letting the user gaining back control
- [ALL] Reworked operations being made just before psp reboot (eg: home menu exit). This avoided crashes during this procedure as seen in the betas for 3.71
- [PACKAGE] Added an MS_ROOT_371 for easy installation on 3.71+ firmware
- [PACKAGE] Now the prx for the various firmwares are on the 3.60- and 3.71+ folders
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October 1st, 2007, 22:40 Posted By: paintball1119
strmnnrmn updated his blog about his thoughts on making a daedalus for the psp slim only:
A number of people have been asking if Daedalus will support the PSP Slim and Lite (PSP-2000), and if it does, if it will take advantage of the extra 32MiB RAM to improve the speed of emulated roms.
I am planning on supporting 3.xx firmware, but not until I have a PSP with suitable firmware which I can test with directly. People will probably end up compiling the Daedalus source for 3.xx (and they're welcome to), but until I can verify everything directly myself these will have to remain 'unofficial' builds. If there is strong demand for a 3.xx version of Daedalus then I'll consider setting up a donations page with the aim of buying a Slim and Lite for development.
As for the additional 32MiB RAM that the PSP-2000 provides, it's unlikely that this will provide for faster emulation. I've spent a lot of time reducing Daedalus's memory requirements so that it runs comfortably in the 32MiB that the PSP-1000 provides (it's actually a fair bit less than this when you take out OS overheads etc.)
There are only two main areas of the emulator that would benefit from an increase in cache size. The first is the texture cache, which is only used when video memory is exhausted. I fixed a few bugs with this months ago which means that very few roms ever have to place textures in system memory.
The second place that would benefit from a cache increase is the ROM cache. In order to support roms larger than the PSP's system memory, I dyamically map pages of the ROM into the PSP's RAM on demand (rather like virtual memory on PCs.) If a page of the ROM that is requested isn't in the cache, I have to pause emulation as I load it from memory stick. Currently this cache size is 2MiB. It could be increased up to 32MiB which would fit most N64 roms comfortably, and would entirely eliminate paging while the emulator is running. This might give a small speedup, but I don't believe this is currently a significant issue even with the tiny 2MiB cache that is currently in use.
Increasing the dynarec buffers would be very unlikely to provide a speedup, as I've yet to see a rom where they fill up before they are flushed for some other reason (typically instruction cache invalidation.)
So in summary, yes, I will support the PSP Slim and Lite at some point, but no, it's unlikely to offer much of an improvement over the PSP-1000s (other than being slimmer and lighter, obviously
-StrmnNrmn
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October 1st, 2007, 22:22 Posted By: wraggster
News/release from FaT3oYCG
well here it is it was screenshots for a while and its still very buggy and very unfinished but i think i should show everyone wehats been done
known bugs
you need a music file in the music directory - music activated with the hprm
you need a picture in the picture directory - .png or .jpg (any size even bigger than 512 x 512)
controlls
analouge - cursor
cross - click
triangle - none
circle - none
square - close current window
up - none
down - none
left - none
right - none
l - none
r - hold on startup or error to access pspenguin recovery meny
start - none
select - usb
screenshot = l+r
origional dev = me
secondary dev = sony_psp_player
thanks to wrcsti for some pics
one screenshot:
download:
http://www.sendspace.com/file/yarzax
thanks to all who supported the project up to now
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via FaT3oYCG
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October 1st, 2007, 22:14 Posted By: wraggster
via gamasutra
As part of an extensive new Gamasutra interview, Team Ninja's Tomonobu Itagaki (Dead Or Alive) has been discussing the merits of Nintendo's DS and Sony's PSP, pinpointing both the PSP's "toned-down" console roots, and suggesting that the DS market may be getting flooded with low-budget titles.
In the interview conducted immediately following the recent Tokyo Game Show, Itagaki was asked why Team Ninja has decided to produce a title, Ninja Gaiden: Dragon Sword, for the DS, rather than something for the PSP - and he commented:
"When Nintendo first announced the specs of its unit, it was around the time that Sony was also announcing that they were bringing out the PSP. When I looked at the estimated specs of both, I knew which platform I wanted to work on... and I am sure that you, or people like you, might wonder, 'If the visual is so important, then why choose DS over the PSP?'"
Itagaki continued, explaining exactly why the DS appealed to him:
"The reason is because the PlayStation Portable is basically designed on the philosophy of having a console that you can take with you. They are basically just toning down what we see on home consoles such as the 360 or the PS3; whereas the DS was looking at a whole new method of input. Just as I said earlier, one of the key aspects of game design is the interactivity between the user's input and what happens on the screen, so I thought: here is a chance to do something totally original, using the strengths of this hardware. If I was going to make a game for PSP, I would be better off making a game for PS2, because they are essentially attempting to do the same thing."
The Team Ninja head added, regarding those who try to compare the two main handheld systems, something he suggests doesn't make complete sense:
"So the whole viewpoint of the PSP versus the DS is flawed. What Sony really needed to do was get those key Game Boy users and broaden the market. When Nintendo first announced the DS, they were very realistic at the time in knowing that it may be a success or it may not; they certainly weren't convinced of its success. They just knew that it was something they needed to try, for the sake of the industry, to continue to expand the kind of experiences that were available. And that type of spirit is something that I could relate with, and part of the reason why I chose to go with this hardware."
Later in the interview, which also deals with a number of other subjects, Itagaki also addressed the current state of the Nintendo DS in terms of software titles:
"So now that we are in this market where there are a glut of relatively low-budget games that are filling up the marketplace, the market may be ready for a more serious, more refined experience. We are right at this turning point in the portable space, where we will be launching this Dragon Sword game, and this may be exactly what people out there are looking for. They may be tired of all the "training" games, and looking for something more substantial. Or maybe not. We won't be able to tell until we actually throw it out there and see how people react."
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October 1st, 2007, 21:44 Posted By: wraggster
via /.
The always popular Michael Pachter offered up the opinion last week that LittleBigPlanet may be the title the PlayStation 3 needs to have breakout success. In a report pointing out failings on Microsoft and Sony's part to appeal to 'family gamers', Pachter said:
"After seeing LittleBigPlanet at TGS, I believe it could be a console mover. The game is really innovative, and I think it adds a family element that is so far missing from both the Xbox 360 and the PS3. If they can accompany that game's launch with a price cut (or a lower priced SKU), I think we'll see a spike in sales."
The game is really innovate, and I'm looking forward to it a bunch ... but I think I agree with the folks at Ars when they say the pricetag is still too high to appeal to family gamers.
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October 1st, 2007, 21:40 Posted By: wraggster
New from Divineo China
Play your PSP Slim and Lite on a big screen with Dragon's Deluxe Component AV cable. With its high quality gold plated connection and compatibility with many type of screens, your PSP will soon compete with its big Playstation sisters
Specifications & extra information
- High quality 24K Golden Plate Plug
- Compatible with UMD games or movies
- Enable display with natural and vivid colors
- Supports 1080i and 720p/480p LCD, Plasma, HD or HDII TV System
- High definition and resolution multimedia durable and highly functional cable
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October 1st, 2007, 20:19 Posted By: wraggster
News/release from Myschoo:
SSR PRX is .prx which allows user to turn his/her PSP to
suspend mode, standby mode or reboot.
Plugin is designed specifically for 3.71 M33.
Tested on: 3.71 M33 (+1.50 Kernel Addon) (should also work on PSP SLIM)
================
= 2. Changelog =
================
Changelog in v1.1:
- Fixed stupid bug with GAMES/HOMEBREW loading.
===================
= 3. Installation =
===================
1. Open .RAR.
2. Copy ssr.prx to ms0:/seplugins/.
3. Create blank vsh.txt and add line:
ms0:/seplugins/ssr.prx
4. Turn on the PSP and boot to Recovery Menu.
5. Enable plugin from "Plugins" menu.
6. Exit recovery. Plugin has been installed.
============
= 4. Usage =
============
HOME+START = Suspend Mode (also know as "Sleep" mode)
HOME+LTRIGGER = Standby Mode (shut down)
HOME+RTRIGGER = Reboot PSP (TIP: Hold RTRIGGER to get into Recovery Menu)
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