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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 2nd, 2008, 21:36 Posted By: wraggster
Winnydows has posted another update to his excellent Video Converter for PSP and More:
Added MP4 Archos 650 format.
Added Italian translation, thanks to 9600pro.
Fixed resolution masks.
Fixed XviD profile creation crash.
Update valid for XviD4PSP 5.027 final only.
XviD4PSP 5.028 RC1 update
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January 2nd, 2008, 21:32 Posted By: wraggster
News/release from Raphael:
I'm here to announce the release of the first public beta of my motion kit driver for the Neoflash motion kit.
You can find the Neoflash motion kit here:
ic2005.com
It currently only works for custom firmwares < 3.71, though a simple NID fix should make it work on 3.71 too. I didn't release that version yet because I couldn't test it, but it will be available with the final 1.0 release.
The motion kit driver allows you to make use of the motion kit in the VSH or games even though they weren't written for the motion kit. A configuration file allows you to setup the driver per homebrew/UMD game, so you don't have to use the same configuration everywhere.
Also, the driver fixes the missing sound issue with the motion kit plugged in and allows you to switch between motion kit and headphones any time without problem.
The SDK provides the source for compiling libmotion_driver that allows you to interact with the driver and poll motion kit data, as well as source for a small sample application that shows usage.
Download Here and Give Feedback Via Comments
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January 2nd, 2008, 19:52 Posted By: wraggster
New from SuccessHK
Turn your living room into a state of the art arcade arena! Join operatives Giorgio and Evan to investigate and prevent a top secret weapon from falling into the hands of international terrorists.
The latest and most advanced title in the popular Time Crisis series is now arriving on the PS3. Time Crisis 4 delivers the first and only arcade style interactive first-person shooter (FPS) gaming experience on the next gen console with HD quality graphics. Superior to its arcade counterpart, Time Crisis 4 is reborn with additional new free roaming FPS stages along with a new and improved Guncon. In addition to future downloadable content, Time Crisis 4 brings a fresh new look that will carry the series into the next generation.
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January 2nd, 2008, 19:50 Posted By: wraggster
New from SuccessHK
Charge your PSP-2000 system battery outside the system with the convenient Battery Charger. A spare battery pack to keep your game going at all times.
The maximum power equation
2400mAh Lithium-ion rechargeable battery
L.E.D. indication for status
For PSP-2000 only
The voltage is 3.6V
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January 2nd, 2008, 19:49 Posted By: wraggster
New from SuccessHK
This PSP LCD Screen Filter can protect your PSP console and prevent air bubble .It has a high transparent rate,which up to 99.5%,making you see it clearly. It is easy equip by fingerprint.
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January 2nd, 2008, 19:48 Posted By: wraggster
New from SuccessHK
This PSP-2000 Remote Control Earphone splitter allows two sets of earphones to connect to your PSP at the same time,allowing 2 people to listen to music or watch movies on your PSP-2000. The remote control features full media controls and hold button,and the best listening experience.
Full remote control
Earphone splitter for two sets of earphones
High quality listening experience
Cable length: 0.8m
Allow multiple users to connect to the PSP-2000
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January 2nd, 2008, 19:40 Posted By: Shrygue
via Eurogamer
Criterion's Alex Ward has responded to feedback on the recent Burnout Paradise demo defending certain elements that have come under fire.
"Everyone breathe, relax, and remember, it's only a demo - we think we made the best demo released all year - you don't see many other games getting an online enabled demo up on both systems before launch," the outspoken developer wrote in a Christmas message.
Some of the response to the demo has focused on the lack of a retry button once you fail a task (something we pointed out earlier this year), changes to Crash mode and the size of Paradise City itself.
"The lack of retry really isn't an issue," says Ward. "You may disagree, but we don't feel it is and retry would have introduced loading into the game, which we didn't want to do." As for comments on Crash, he's less sympathetic. "Hmm, again, none of you have played it yet... It's not Crash Mode, it never was - it never could be. There was no way we would have created a linear and limited experience in a massively open game that is about freedom, expression and seamless play. Again, try it for yourself and make up your own mind. Don't let the internet do it for you."
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January 2nd, 2008, 19:16 Posted By: Shrygue
via Eurogamer
Did you get what you wanted for Christmas? That's a shame. But Sony was looking out for you - sneaking a 1.7GB-shaped demo of The Club under the celebratory bristles of the PlayStation Network tree with the sort of festive love and care glaringly absent from other elements of this boringly appointed sentence.
You lot have been getting your teeth into it already, with uiruki summing up Bizarre Creations' first attempt at a shoot-'em-up as "a driving game mixed in with Tony Hawk-style trickery" in feel. "Technically, it is excellent. The graphics are extremely solid and pretty, with the PS3 never missing a beat at 30fps. Perhaps a little jaggy, but very clear," he adds, saving me some work. "I not like this game at all," NatAttack offers in a cutting riposte.
The full version of The Club is due out on PS3, Xbox 360 and PC on 8th February, and there's a bundle of previews, videos and other assorted attention-grabbers on its gamepage.
Also on PlayStation Network over the only week off we ever get was a Super Stardust HD demo, giving you the opportunity to find out whether you agree with Rich Leadbetter that it's "an absolute star, the jewel in the crown of the PlayStation Store and quite possibly the best purists' shooter to appear on console since the legendary Geometry Wars". He was very cross that it didn't make it into the Top 50, you know.
Finally, the PSN update also included a demo of another downloadable game, Snakeball, which Dan Whitehead quite liked, revealing that yes it is a bit like the mobile phone game.
Seeing as tomorrow is Thursday, expect more PSN update news in the near future. Everyday Shooter plz.
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January 2nd, 2008, 19:13 Posted By: Shrygue
via Computer and Video Games
Skype, a program that allows you to talk to people for free via the internet, is headed for the PSP, Sony has revealed.
The voice-over-IP client works a bit like MSN, but specialises in voice transfer; you build up a friends list or simply dial the number of the Skype account you want to contact, and it works like a phone from there on in.
Although Sony hasn't given it the whole press-release treatment, the revelation comes from an easily miss-able mention on their official site for the upcoming CES show.
"Call friends, talk trash to fellow gamers or catch up with acquaintances via Skype for PSP system," Sony states. Note, Sony expects you to talk trash - try having an intellectual conversation with gamers and the PSP will explode (maybe).
Expect specific details - tech specs and release - to come out of CES and related conferences, kicking off on Monday. We'll be there to cover it all, of course.
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January 2nd, 2008, 19:10 Posted By: Shrygue
via Computer and Video Games
A playable demo of Yakuza 3, the latest (PS3-exclusive) edition of Sega's Japanese gangster-themed brawler will be hitting the Japanese PSN as soon as this month, reports suggest.
After two games set in the glitzy lights of present day Tokyo, the third game takes the series back in time to the 17 century, with samurai running around with swords, slicing faces off and stuff, as you do. Sounds awesome.
The demo is expected to arrive on PSN "mid-January", according to "wholesale" sources, coutesy of Google translations of Gamefront.
Sega is, however yet to officially confirm the demo's release date. The full game is out in Japan on March 6. Don't expect a UK release to follow until late '08 at the earliest.
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January 2nd, 2008, 01:32 Posted By: wraggster
The PS2 has had a quiet year in homebrew but still many good games commercially being released, the release of the Memor32 Memory card which can be used as a way of playing homebrew without chipping your console has given the PS2 scene a boost it needed. For fans of the PS2 heres a question for you!
What are your Hopes for the PS2 in the forthcoming year , both in the homebrew and Commercial arenas?
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January 2nd, 2008, 00:35 Posted By: Sp3ct0r
Okay heres a big release. It includes 4 games that I've coded.
**AniMayhem V2**
-AniMayhem is coded in LUA for the PSP. It is based on the Japanese game, Jump Ultimate Stars.
In case you don't know, Jump Ultimate Stars is a Nintendo DS game in which you can play
as various characters from many of Shonen Jump's manga. AniMayhem includes 18 playable characters,
from series such as Naruto, Bleach, One Piece, Rurouni Kenshin, Yuu Yuu Hakusho, Dragon Ball Z,
D. Gray-Man, and Black Cat. The goal of the game is to destroy your opponent by reducing their
health to zero until all their lives are gone.
This game contains over 2,100 images
Things Added:
-New Player Selection Interface
-10 more playable characters (28 total)
To Do:
I might not release updates anytime soon because i get distracted. However if anyone is interested in helping me create this game, just send me a pm.
screenshots:
**Containment**
About: Yea this game wasn't finished, i just kinda stopped working on it. I had sound effects for the gun, but I lost them lol. Anyways, this game is pretty much a Demo.
The Game: This game is never-ending. Zombies are randomly generated from the left and right sides of the screen. Your goal is to kill them with either your knife or gun before they vomit blood on you. There is a resident evil style health bar, however, i did not make it so you die when your health reaches zero, instead it goes to negative numbers. This is just for testing purposes.
screenshots:
**Mario Bros. Classic Clone**
About: This is a clone of the old mario bros. arcade game. There are a few known glitches, but not huge ones. The only thing I didn't program into the game was the ability to get hurt. Sorry, i just got lazy. But the game is still fun. Oh and by the way, it's never ending.
screenshots:
**Super Mario Hunt**
About: I made this game mostly for the laughs. It's a shooting game in which various enemies from Super Mario games walk by, and your goal is to kill them all. When you kill one, blood sprays out lol.
To Do: There are currently only 3 levels in this game, my goal is to have at least 10.
- I also have a PC version of this game, which has more levels.
screenshots:
****please do not re-distribute any modified versions of these games without my permission, If you ask me, I'll most likely give you permission****
Also, could someone please tell me how to change my status from "PSP User" to "Lua Coder"?
--Downloads--
AniMayhem - http://www.sendspace.com/file/wtnhns
Containment - http://www.sendspace.com/file/wc7fal
Mario Bros. Classic Clone - http://www.sendspace.com/file/mkz3nr
Super Mario Hunt - http://www.sendspace.com/file/xqgtgs
Super Mario Hunt PC Version - http://www.sendspace.com/file/xtytnq
If you want to play these games without 1.50 kernel, then put the folder without the percent sign into "PSP\GAME\" and replace the eboot with the one located below
http://www.sendspace.com/file/519jpy
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January 1st, 2008, 23:55 Posted By: wraggster
The Playstation 3 has had enough bad press this year but it is the most powerful console of this generation and the very good games are starting to arrive, on the homebrew front the PS3 has linux but real homebrew fans want something more than Linux, with that in mind heres a question for PS3 fans!
What are your Hopes for the Playstation 3 both in Homebrew and the Commercial Arena ?
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January 1st, 2008, 23:20 Posted By: wraggster
The PSP Scene continues to stagger most the scene that defies everything Sony do to stop us, so much has been achieved already but i have one question to all PSP Fans
What are your Hopes for the PSP both in Homebrew and the Commercial Arena ?
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January 1st, 2008, 18:45 Posted By: JKKDARK
via PSX Extreme
Sometimes, when you're a role-playing fan, you wish you lived in Japan.
According to RPGFan, Sega has announced they will release a Phantasy Star Complete Collection for the PS2 in Japan in late March. This will include the first four installments in the legendary RPG franchise (Phantasy Star I - IV), plus eight scenarios of Phantasy Star II Text Adventure. Also, for all you gamers out there who aren't interested in the entire "old-school" experience, Sega will offer more save spots for the games. In addition, they're going to feature multiple difficulty settings - hey, some of these were pretty difficult back in the day - and you can even alter the speed of your characters on screen! It's going to be quite the compilation for those who remember the good ol' days of console role-playin'.
This great collection will hit store shelves in Japan on March 27 for the reasonable price of 2500 yen (a little more than $20 USD). Obviously, no word yet on whether or not Sega plans to bring the compilation to the US, but we suggest not holding your breath.
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January 1st, 2008, 18:12 Posted By: wraggster
News/release from the iLua Team of a dodge the bullets game for the PSP.
New year, new version. v0.70 has come to the scene with:
Better Graphics by KiKAnCiO
Code cleaned
Multilanguage English/Spanish
3 level added
Animated menus
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January 1st, 2008, 18:05 Posted By: wraggster
News from Chewi:
I've written a program for Linux that scans APA partitioned hard drives and uses Linux's device-mapper to create block devices for each partition. This means you can plug the hard drive into your PC and work directly with any Linux partitions you may have on the drive. No more fudging around with sector offsets! You can even mount installed games as ISOs, though I'm not sure whether that's really very useful.
This program could also potentially be used to boot the PS2 into Linux from an APA partition. It runs in userspace but an initrd/initramfs could do the necessary work before the system boots. I have Linux 2.6 in mind here but MontaVista's APA code is adequate for 2.4. I did try and update that code for 2.6 so that everything could be done in kernelspace but the non-contiguous partitions made it too messy.
Anyway, it's actually not 100% finished yet, it doesn't seem to get the offsets for the additional partition segments quite right but it's nearly there and you can still see it in action.
It's ready now. It seems to work well, the only problem I've had is that the DMS HDD Format Tool appears to create partition tables that not even hdl_dump, let alone apascan, can read. uLaunchELF can read them though. Maybe this isn't really a problem but I expected it to work and I want to know what's up with it.
http://gps2.aura-online.co.uk/trac/g...2/wiki/apascan
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January 1st, 2008, 18:03 Posted By: wraggster
via ps3scene
A tool has been released on ps3hax.net to read the PS3 NAND chip with the Infectus chip:
This tool is used to interleave, then byteswaps both dumps of the PS3 NAND.
Upon completion, it creates a 'user readable' file.
This file is then scanned by the tool, and the flash files are extracted to a folder.
This folder is named PS3Nand-XXX.XXXX, where XXX.XXXX is the SDK Version magic in the flash (usually the version number of the firmware)
.B .A usually works, however in some cases .A .B order is required.
The tool was made by mainman, assisted by the PS3News.com Developers!
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January 1st, 2008, 01:40 Posted By: wraggster
via ps3scene
A new version of TVersity Media Server has been released. TVersity allows you to stream pretty much any media (music/pictures and video) format to your PS3 (with on-the-fly transconding if required) from a Windows PC.
What's new/fixed:
* Transcoding
o Transcoding configuration can now be done on the file/folder/url level, in which case it wil supersede the system wide settings.
* Customizable Menus
o It is now possible to set the menus to be organized by folders only, this is in additon to the default menu organization and the custom one.
* Devices
o Turn off transcoding of AVI/DIVX (version 4 or higher) for the Sony PS3 (Divx3 is still transcoded) since firmware 2.1 can play them natively.
o AVI/Divx that do not play natively can still be manually configured to be transcoded. This for examples solves the PS3 problem with Divx files larger than 2 Gb.
* Bug Fixes
o Do not register a Windows shell context menu command for files (since it gets invoked when double clicking on file types that have no other handlers). The context menu command for folders is still kept since it has no undesirable side effects.
Official Site: http://tversity.com
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