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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 4th, 2008, 01:18 Posted By: wraggster
News/release from Darko79:
This is a plugin for PSP CWF 3.71M33 that displays some basic info on screen (CPU speed, battery status and local time).
Installation: put hud.prx in seplugins directory on your PSP memory stick and append ms0:/seplugins/hud.prx to vsh.txt and game.txt files.
Usage: default configuration is to show CPU speed, battery percent left and local time in bottom right corner. Press NOTE to access configuration menu.
When you exit menu configuration will be automatically saved in ms0:/seplugins/hud.cfg
Known problems: display is best shown in bottom left or right corners, I don't know why it won't work in upper corners just as good as in bottom ones.
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January 4th, 2008, 01:06 Posted By: wraggster
Art has released a new version of his Wifi scanner for the PSP, heres whats new:
Hi Guys,
Here's Road Dog, the talking wifi scanner for 1.50 kernal mode PSPs (PSP Phats).
Read the docs for information!
V2d (03/01/08):
- Improved startup, and WiFi scanning speed. This should be just noticeable.
- Added feature to save screenshot when the NOTE button is pressed.
- Reduced size of program by removing unused samples from the player routine.
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January 4th, 2008, 01:01 Posted By: wraggster
News/release from arber
Tell You know? Is a strange game which is to count how many triangles there on the screen. It's quite entertaining and fun, there is no need to mention that a new "platform" game which never before hab*ais tested. Easy to understand but hard to guess, you will use your brain with the "CPU" the most ;-). Graphics simple background music catchy and well adapted. Scheduled in Lua. Author of this delicacy, Arber.
Description:
The game is easy to understand, the only thing we should do is count all the triangles are on the screen of our PSP and then select the correct answer. As I mentioned above is easy to understand but can be as easy to play? Come on, put your skills in place to count.
Magicgames:
This game although this programmable and designed by myself, merit is not only mine but of the entire Staff of Magicgames, which I am grateful for their assistance:
Arber
Ulind
Elin
Kristian
Rakel
Andi
Egerin
Regards to all of them.
Coder: Arber
Graphics: Arber
Beta TESTERS: Ulind, Elin, Kristian.
Controls:
Very easy to learn:
On the menu:
PAD above: Moving upwards.
PAD below: Moving down.
X: Select.
O: Back.
The Game:
X: Select the first option.
Square: Choose the second option.
Triangle: Select the third alternative.
Or: Select the fourth alternative.
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January 4th, 2008, 00:51 Posted By: wraggster
Art has posted a new release of Time Baby for the PSP
Heres whats new:
Hi Guys,
Here is an update to my Time Baby program with a few code fixes. This release brings a better colour changer inspired by the Amiga Workbench OS!
This is great for me because it has always been choppy, and I never liked it.
V8c (02/01/08):
- Improved Colour Changer screen allows smoother control, and greater range of colours.
- Code fix to keep solar monitor working in world time clock mode.
- Various code fixes
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January 4th, 2008, 00:39 Posted By: wraggster
News/release from waywardson:
Well i spent a long day working on this game and came up with a version 1 release....the object of the game is to jump and duck in order to dodge enemies while trying to collect rupees...
green rupees = 5 points and red rupees = 10 points ....
there are only 2 kinds of enemies to dodge at this time and more will be added soon....let me know how this game can be inproved and what you think of it :]]]
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January 4th, 2008, 00:12 Posted By: wraggster
Fire up those ovens and roll out the dough! Epic VP Mark Rein says he expects an update to the Unreal Engine 3 editor will be released next week, allowing Unreal Tournament 3 mod-makers to cook their PC mods into PS3-formatted delicacies. Some broader testing is necessary before the update's release, but Rein assures us that "the process works," given it was used to cook DM-Shrine, which was served to PS3 players free of charge a few weeks ago. Nothing like free food, eh – but are those PC chefs any good?
http://www.joystiq.com/2008/01/03/ut...ted-next-week/
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January 4th, 2008, 00:04 Posted By: wraggster
This is just the faintest whiff of a rumor, but Sony Asia just put up a questionnaire in which it asks how interested PlayStation Store for PC customers would be in a "Monthly subscription plan (1 price for unlimited download)." That suggests that the company is at least thinking about a service that would let gamers play as many downloadable PS1 and PSP games as they want for a monthly fee -- although it's not at all clear if the service would be PSP-only or work on both the PSP and PS3, which would sweeten the deal considerably. Chalk this up as wishful thinking for now -- but those of you with PSN IDs may want to hit the read link and fill out the questionnaire.
http://www.engadget.com/2008/01/03/s...-game-service/
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January 3rd, 2008, 21:08 Posted By: Shrygue
via Computer and Video Games
The UT III mod cooker - a tool to turn PC mods into PS3-compatible mods - could be released as early as next week in an update.
Rein brought the good news in a brief progress report: "We're very close to releasing an update to the Unreal Engine 3 editor, that comes with the PC version of UT3, that will allow UT3 mod-makers to cook their mods into the required PS3 format.
"We've been doing some internal testing and we're hoping to expand to a wider group tomorrow or Friday. If all goes well then we should see the update released next week which is what I expect will happen."
Rein assures fans that the cooking system is already up and running smoothly, pointing out: "we put out a few mods before Christmas and people seem to be playing them," on the official forums. Testing is underway on simply applying the update, he explains.
Then watch out for the rush of converted mods moments after the update hits.
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January 3rd, 2008, 19:43 Posted By: Shrygue
via IGN
Recent activity on Valve's Steam forums is pointing towards an imminent patch that should go some way towards remedying the numerous flaws evident in the PS3 version of The Orange Box.
While the game was widely heralded as one of the games of 2007, that wasn't necessarily the case for those opting to play on the PS3. Having had to wait a number of weeks for what is widely acknowledged as a broken port of one of the biggest bargains of recent times, PS3 owners were subjected to below-par frame-rates across the Half-Life games, alongside extended loading times in Portal and broken matchmaking facilities in Team Fortress 2.
These flaws led to IGN giving the PS3 port a score of 8.4, which although respectable paled to the 9.5 awarded to the PC and Xbox 360 versions. Fortunately, the game's original developer Valve is looking to cement its reputation as one of the more considerate presences in gaming, opening up a thread on its forums for PS3 owners to air their grievances and suggest possible tweaks.
It's still unclear when we can expect a patch and EA, responsible for the games PS3 port and publishing, was unable to offer confirmation or a concrete timeframe. We'll bring you more as soon as we get it.
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January 3rd, 2008, 19:40 Posted By: Shrygue
via IGN
New details have emerged about fresh-faced Swedish developer Avalanche's Just Cause 2, the follow-up to the well-received sandbox game that earnt itself an 8.8 score from our reviewers last year.
In an interview with PSW magazine, the game's lead designer Peter Johansson stated: "We identified the key areas we wanted to improve for Just Cause 2. We wanted to make better use of our huge game world, enhance the stunts, improve the combat and reward exploration more." What's more, the original's setting on the island San Esperitio has been ditched in favour of a tropical paradise in South East Asia, but retains its charismatic lead Rico Rodriguez.
Of particular interest is the bold move to ditch the peripheral activities that often form the backbone of the majority of sandbox games, with Johansson claiming: "We've ditched the concept of side-missions." A brave move, but maybe one that's necessary to differentiate the title in an already over-crowded market.
The game will be fully next-gen - unlike the last entry which straddled the generational divide - and is expected on PC, PS3 and Xbox 360.
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January 3rd, 2008, 19:31 Posted By: Shrygue
via IGN
Ubisoft has announced that Far Cry 2, the follow-up to 2004's hit PC game, will also be coming to the Xbox 360 and PS3.
The first game, developed by Crysis, perfected an open-end approach to first-person games and won itself many fans in the process. Ubisoft Montreal has now taken over the reins for the sequel, and it looks to be equally impressive, taking the player on a sandbox tour of the savannahs of Africa via a eye-popping graphics engine.
The PC version is due to hit towards the end of Q1 2008, with the console versions slated for release somewhere in the vague time-line of the fiscal year 2008-2009.
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January 3rd, 2008, 19:28 Posted By: Shrygue
via Eurogamer
Developer United Coders has decided to make a PSP version of Laser Disc favourite from the olden days, Dragon's Lair.
This 1983 telly adventure put you in the shoes of Dirk the Daring and had you rescue princess Daphne from an evil dragon in a wizard's castle, skipping through lovely animated scenes as you went. It made quite an impact back then and made youngsters excited.
New to this version is a Director's Cut mode for you first timers. Here you are given five lives instead of three, have new scenes to play through, do away with the semi-random scenes, get a scrolling castle map to display your overall progress and have spruced up technical punch for the PSP.
Meanwhile those of you returning to Dragon's Lair have the option to play the Arcade mode for a more hardcore experience, featuring all the nuances of the original.
United Coders is still looking for a publisher for its game at the moment, but has already drummed up significant interest in its existing DS version of the game. Well, it says it has.
Dragon's Lair PSP is pencilled in for a Christmas 2008 release.
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January 3rd, 2008, 19:24 Posted By: Shrygue
via Computer and Video Games
The release date for Radical Design's delayed PS3 shooter, Haze, is as cloudy as the game's title. But is could be out this month, according to Sony's official site.
The official US PlayStation page lists Haze for a January 15 launch, despite the fact that no-one - not even Ubisoft UK (who declined to comment) - seems to know exactly when the game will hit shelves.
Haze was originally planned for a November 2007 release, before being pushed back first to December, then back further into early 2008.
As it stands, the official line is that it'll be out during Q1 this year, so either way you've not got long to wait. That is if it doesn't slip again..
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January 3rd, 2008, 19:20 Posted By: wraggster
GiGaHeRz has released a new version of his sound plugin for PS2 Emulators:
[*] Converted all the output modules into C++ classes, this way it's easier to manage them. [*] Cleaned up some parts of the code. [*] Modified the DPLII decoding code to try to improve the quality.
[+] Added an option to change the LFE lowpass crossover frequency.
[+] Added "delayed" Irq calls so they are only called once in each T. [*] Restored the older decoding function, and partially rewrote it.
The newer decoder function was breaking some games.
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January 3rd, 2008, 19:17 Posted By: Shrygue
via Computer and Video Games
Below you will find what is apparently the first ever screenshot of Insomniac's upcoming Resistance 2.
Yes, it looks like total arse, but that's because it is reported to be a shot taken from a very early beta version of the from April or May last year - hence the lack of lighting, shadows or textures.
Even if this is a real shot, it really doesn't give you any insight into what the game will actually look like, because the final product with all the effects turned on will look worlds better.
Which begs the question what good it is leaking a grubby screenshot from nine-month-old beta code?
Screenshot
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January 3rd, 2008, 19:13 Posted By: Shrygue
via Eurogamer
Lots of good things come out of Hong Kong like John Woo and Bruce Lee cinema and rumours that Sony is planning a monthly subscription for its PC PlayStation Store.
These high-kicked into news chops after PlayStation Asia whipped a poll onto its site to gauge interest in a number of areas.
When asking what you found most appealing as an offer on the Store it suggested a monthly subscription plan to grant unlimited PSP game downloads and possibly Kung Fu although I am not sure I can say that and now face unemployment for the second time this week.
Sony UK offered no comment about it and suggested there was little more than information-gathering behind it all.
Sounds like a rather good idea to us, though.
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January 3rd, 2008, 19:04 Posted By: wraggster
Following the successful digital release of Tomb Raider Anniversary over Xbox Live, Crystal Dynamics' Riley Cooper has told GamesIndustry.biz that Sony's PlayStation Network should offer more flexibility for delivering future titles.
Anniversary was originally developed for PlayStation 2, with publisher Eidos offering the title to Xbox 360 users via Xbox Live Marketplace by splitting the game into episodic chunks.
But Cooper, lead designer on Anniversary, believes that Sony's PlayStation Network could prove to be the better service for developers looking to bypass retail and deliver full games to users, as it doesn't have as many constraints as Microsoft's service.
"I'm very, very interested in digital distribution and the potential it has," said Cooper, speaking during GDC Lyon last month. "PlayStation Network is extremely interesting because it's a more flexible space."
"We made an in-road with Anniversary on 360, and it was a full game essentially, but Microsoft is only slowly increasing requirements and opening up the constraints of Xbox Live. It's been a slow process, whereas PSN hasn't been restricted by size, they've just done Warhawk for example."
Riley believes that digital distribution of console games that were only previously available via retail is inevitable, and that technology barriers are being chipped away at an impressive rate.
"In a long enough time line it's inevitable so at the moment it's just a matter of how fast. Within this console generation we're already seeing huge uptake in that direction. Xbox Live continues to get press and the limits are being expanded, Tomb Raider Anniversary was a huge expansion of those limits," he said.
"The additional downloadable content for titles like Guitar Hero is making a lot of money. As well as that, digital distribution isn't just about how to get a game but how to stimulate communities after the game has been released. Once users have bought into the IP you can continue to keep that community alive and get revenue from it," he added.
http://www.gamesindustry.biz/content_page.php?aid=31819
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January 3rd, 2008, 19:03 Posted By: wraggster
PS3 is the best-seller in Q4 videogames category as sales leap by 24 per cent
The PlayStation 3 was one of the big winners in the last quarter of 2007 for Play.com as the company reported a 24 per cent jump in sales over the previous year.
Sony's flagship console was the best-selling item in the videogames category, followed by Assassin's Creed and Mario & Sonic at the Olympics - although it's not clear if this was measured by sales volume or total sales value.
The most searched for product on the site was the Nintendo Wii, followed by the terms "games console" and "Transformers" - the DVD of the latter was the site's top-selling item in December.
The company also revealed that on its peak trading day, Monday December 3, it processed an average of 700 orders every minute - up from 422 the previous year.
Jersey-based Play.com sells a variety of goods online, and CEO Simon Perree stated that this blend was one of the company's major assets.
"Despite the worry about tightening of the purse strings and the credit crunch, Christmas on Play.com has been a big success and sales have been outstanding," he said.
"A combination of good prices and availability of must have product across DVD, CDs, books and videogames, gadgets and electronics has proved a winning formula."
http://www.gamesindustry.biz/content_page.php?aid=31825
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January 3rd, 2008, 18:39 Posted By: wraggster
How many times over the past few months have you heard that "the worst is over" and the chances of the high-def format war finally coming to a close were increasing by the day? If you haven't heard it at least once, you're probably not reading the right stories.
But with all that going on, the war is officially a quagmire for both sides and the chances of getting out of this quickly are diminishing at an astounding rate. Consider this: as it stands, the Blu-ray camp commands roughly 49 percent DVD market share, while HD DVD is trailing slightly behind. To make matters worse, some reports suggest HD DVD may be gaining strength, although most buyers are sitting out.
So what's really going on with this war? Is there an end in sight? Even better, is there a solution in sight that can finally put this to rest? If you ask me, I think this could be over in a month if the Blu-ray camp follows three steps.
Step 1: Warner
Step 2: Slash prices on all players
Step 3: Get in contact with HD DVD's supporters and inform them of the bad news
http://blogs.cnet.com/8301-13506_1-9838619-17.html
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January 2nd, 2008, 23:53 Posted By: aTomIC
New day, new release . CrazyC released a new build of his famous port of DOSBox for our PSP. He wrotes:
I put up a new build which attempts to auto calculate the cylinder,head,sector values. The result should have a number of sectors just slightly less then the actual on the disk. Hopefully it will also be larger then the first partition, but if not it won't be terrible as dosbox only uses CHS for int 13h operations which very few apps use. In short, don't try to run fdisk from within dosbox. To do it run "imgmount <drive> msstor0: -t hdd -fs fat".
Get the latest build from:
http://forums.ps2dev.org/viewtopic.php?t=9564
or:
http://www.emunews24.de/dosemus.html#sony%20psp257
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