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January 8th, 2008, 23:14 Posted By: wraggster
via joystiq
Nullriver is now offering its MediaLink application which creates a "seamless solution" for file sharing between the Mac and PS3. A 30-minute free trial is available now, with the full application costing $20.
A quick addendum: DRM'd iTunes music will not play, and Nullriver actually has a good FAQ to check out before going down the media link rabbit hole. We'd love to give an initial report on how well it works, but after getting the Mac and PS3 to recognize each other the concept of "media sharing" failed spectacularly. We'll keep trying, let us know how you fare.
http://www.nullriver.com/index/products/medialink
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January 8th, 2008, 23:04 Posted By: wraggster
It's no secret that Sony was subsidizing your PlayStation 3 experience to the tune of some several hundred dollars per console and it should come as no surprise that they're not looking to do so forever. While those numbers have undoubtedly come down since the console's late '06 launch, PlayStation head honcho Kaz Hirai told a CES audience that they're looking "to get to the positive side of the equation as quickly as possible" (read: make money). While we let out a collective "Duh," Kaz clarifies that they're hoping fiscal '08 will be the year of profitability. The biggest cost offenders they'll need to address: those pricey Cell and RSX chips. And to think, one day, they'll crunch the whole beast down into a tiny, affordable, and profitable package.
http://www.engadget.com/2008/01/08/s...ity-in-08-duh/
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January 8th, 2008, 22:59 Posted By: wraggster
New from Divineo USA
Play your PSP Slim and Lite on a larger screen with Talismoon’s Video Linker.
With its high quality gold plated connections, it will be bring your games and UMD movies into another dimension.
- All-in-one solution for high-definition and standard TVs.
- Component connection + AV video
- Progressive-scan playback in 480p
- Audio Stereo
- 24k golden plated connection
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January 8th, 2008, 20:46 Posted By: wraggster
--Sony has shored up the problems in its electronics, and will concentrate in 2008 on bringing more video content to its devices and improving its software, said CEO Sir Howard Stringer.
One of the first examples of this strategy will be an expansion of the PlayStation Network. The network now is mostly used by gamers. Sony wants to turn it into a platform to deliver video, too. Sony will hold a press conference in two months to discuss changes to the PlayStation 3.
--Stringer wouldn't directly comment on whether the Blu-ray consortium paid money to Warner to put its movies exclusively on Blu-ray. Stringer said Warner saw the value of the format but dodged discussing financial terms. "I think you are going to have to take that announcement at face value," he said.
--Sony is also looking at incorporating its Cell processor, which currently sits inside of the PlayStation3, in other products. Cell is particularly good at manipulating video streams. The company even held a contest among engineers to design new applications. However, Sony didn't put a firm date on when some of these devices might come out or what they might be.
--The PlayStation 2 will become the device that Sony will use to take on the Nintendo Wii. Titles like Guitar Hero have sold well with PlayStation 2 and consumers can expect to see more casual games and non-core gamer games coming out, said Kaz Hirai, chief executive of Sony Computer Entertainment, which oversees video consoles.
http://www.news.com/8301-10784_3-984....html?tag=head
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January 8th, 2008, 20:44 Posted By: wraggster
via psppodcast
The PSP Show #63: Wipeout Pulse (MP3 10.6 mb 15 minutes 29 seconds)
DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
And into the new year, with some lovely news from the Las Vegas CES Show (if you have a PSP Slim). I talk about GPS and Skype on the PSP and why the break from compatibility for Skype (Slim and Lite only) is something expected. And of course, the big game of the year is already flooding Europe. Is Wipeout Pulse really that good?
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January 8th, 2008, 20:41 Posted By: wraggster
Updated release from Bumuckl:
Hi guys, Bermuda CS 9 is now ready for PSP Slim!
grafele had a great idea how to fix the compabilityproblem with PSP Slim.
Bermuda Cs 9 works with the eLoader. I dont have a PSp Slim, but grafele hast tested Bermuda CS with eLoader and he says it works fine!
The package is totally complete, the eLoader is already included and configured, you just have to copy the folder "BermudaCS9" to your Homebrew folder!
Please tell if it does not work for you, but actually it should. Have fun with it
Bermuda CS is my drawing-app for the PSP. Its coded in LUA, so you need the LUA-Player. And of course, you need the FW 1.5 or any Custom Firmwares....
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January 8th, 2008, 20:35 Posted By: wraggster
Dggc92 has released a new quiz for the PSP, the questions start off rather basic and get harder and if you dont know the easy ones shame on you:
heres release details
PortableQuiz v 1.0
------------------
Instalation
------------------
Copy the Folder PortableQuiz in the Game150,Njoy!
-------------------------------------------------
Changelog
.........
08.01.2008
.........
-R to Activate Usb/L to Deactivate Usb
-has a Intro
-2 Categories of Quize(Gaming,Math)
-Every Category has 10 Questions
-A working battery Icon
-Credits
More to come......
By Shefqet.
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via dggc92
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January 8th, 2008, 20:11 Posted By: wraggster
News/release from sovereign
I didn't find any GUI working decently with both single- and multidisc PSX games, so I decided to make my own.
Requires .net Framework (3.5 i think, not sure though)
So it has the basic features of a GUI for popstation (duh):
- Click-friendly conversion from PSX to PSP games
- Somewhat beginner friendly (atleast I would've understood what was going on when I found out about popstation ^^)
- Error handling so your PBP's end up like they should
- Custom menu images
Please send all bug reports to sovereign|at|live|dot|se. All feedback is welcome, either in this thread or via email.
All credits for the converter executables goes to Dark-AleX!
Changelog:
1.1
- Added custom menu images
- Made it look cleaner and nicer to work with
v. 1.1 DOWNLOAD
via sovereign
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January 8th, 2008, 20:08 Posted By: wraggster
DarkGhost posted this release:
The Ghost team anti update plugin
1. What is it ?
It's a plugin for lock Sony updaters from any umd. It also lock all eboots launcheds from UPDATE folder.
If you want do this, install it, but when you want launch any eboot from UPDATE folder you must disable the plugin.
2. More
It patch the nids of sceKernelLoadExecVSHMs1 and sceKernelLoadExecVSHDiscUpdater.
It should run fine on PSP Phat and Slim|Lite . It has been easy to do it, special thanks to Sony for do that the nids of the phat and slim of the
library sceLoadExec (LoadExecForKernel) be the same.
Only tested on PSP Phat.
3. What happen if I launch Eboot or UMD ?
Nothing. If you launch eboot from Update folder the PSP will go to XMB and will show the error (FFFFFF...).
And if you launch any umd update, the PSP will go to xmb.
It has tested on PSP Fat with 3.71 M33. It should work good on Slim too with 3.71 m33.
Also, it should work on 3.72-3.73 HX
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January 8th, 2008, 19:59 Posted By: wraggster
New release from Zora182
Funky Kong is based off the classic barrel-jumping-hammer-bashing arcade game, Donkey-Kong! Except, Funky Kong is a side-scroller unlike the original game. This time around, you'll have to hurry and make it to the top, but by avoiding any possible danger. That includes; Falling Barrels, Spinning Barrels, Flame Enemies, Flaming Barrels and finish off by a boss battle after a level.
The game took me quite some time to make, I encourage you to read the readme for further information on the game.
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January 8th, 2008, 19:51 Posted By: wraggster
News/release from Melonhead:
I've finished work on a .NET 2.0 application based on Zodiac's Excel workbook. Right now it can open a SCUS_942.21 file and apply changes to it. It also generates Gameshark codes based on the current file's differences from an unmodified file. You can also save or load your work in the custom *.fftpatch format. It works with the PSP version (War of the Lions), too!
Check out screen shots here or download here
Let me know if you have any ideas for improvements.
Updated 1/7/08:
New version:
FFTPatcher - v0.168
Changes since v0.164:
Fixed bug in CheckedListBoxes where the highlighting was not always displayed correctly
Added ENTD editor
Optimized .fftpatch generation to generate only the elements that are necessary.
Changes since v0.148:
Changed the behavior of the CheckedListBoxes so that you only have to click once to check or uncheck an item
Optimized CWCheat/Gameshark code generation so less codes are generated and the CWCheat codes get split out into groups of 25
Added highlighting and tooltips to all editing controls:
Controls will be highlighted in blue if the value they modify has been changed from its default
MouseOver on an editing control (except checkboxes) will show a tooltip with the default value
http://auritech.byethost13.com/viewt...er=asc&start=0
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January 8th, 2008, 19:49 Posted By: wraggster
homemister91 posted this news/release:
here is the latest System Player 101 as promised
PSP FAT
-----New Functions----
``You can Delete all types of files and Directories only after the directory is emty.
``BMP images can be loaded now but not viewed when using image move (the left and right trigger's to view images)
``System Browser now reconises install.psp files and will auto execute them and install the code needed.
``System info now updated with more stuff.
``System Browser has install and deletion of files and directory fixes. to now will remember the directory where the files were deleed from and go straight back to there after the file is deleted.
PSP Slim
Same as PSP Fat But no CPU changing or Mp3 Play Back because of the LUA Player.
Extra App's Pack
Remeber to read the read me
And PLEASE GIVE FEED BACK ON IMPROVEMENTS!!!!!!!!
.
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via homemister91
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January 8th, 2008, 19:35 Posted By: wraggster
1up did a great interview with Sony's John Koller.
Actually finding Sony's booth within the monstrosity that is CES 2008 is a task in and of itself, but after some desperate twists, turns and semi-politely asking a few friendly fellow attendees, 1UP tracked down Sony's expansive presence at the technological expo. There wasn't much of a gaming display at their booth (though Metal Gear Solid 4 garnered its fair share of attention), but PSP senior product manager John Koller was on-hand to answer some of our questions about the future of their handheld, and we think you'll be surprised at some his answers (read: it doesn't sound like Remote Play for Lair was exactly "Sony authorized").
For more CES 2008 coverage, make sure to check out 1UP's CES 2008 page for the latest CES gaming news and PC Magazine's CES 2008 hub for everything else at CES.
1UP: The big thing you guys announced was Skype support. It leaked a little early...
John Koller: Yes, yes it did. [laughs]
1UP: But it makes my day more interesting, your day more interesting!
Koller: [laughs]
1UP: What brought about Skype? Why do you think it's a good fit for PSP?
Koller: You know, we looked at a number of different opportunities on a wide variety of levels, and Skype came about because consumers were saying 'we want VOIP or a phone, one of the two.' They've been knocking on our door for a long time for that. So, we went to Japan and Japan started negotiations with Skype/eBay and we were able to come to an agreement. For us, it really adds to the social communication aspect of the PSP. It's obviously a gaming device, but it's so much more. It has a lot of good multimedia features and functions, so this is a way for consumers to call others, and I really think it answers the call for that VOIP that they were asking for.
1UP: When do you expect it to roll out?
Koller: Probably in three to four weeks, probably end of January. It'll come in a firmware update.
1UP: Looking at 2008, what is something you've wanted to see happen with the PSP but hasn't happened yet? What do you want to do with 2008?
Koller: With 2008, we're looking at ways to expand the social communication area and navigation area, which kind of goes in the same bubble. We're looking to expand that area. In terms of challenges, we're looking at ways on the gaming side to truly hit certain demographics correctly. Whether it's snack-size or bite-size content that we put on the PSN store or larger, broader content like a Final Fantasy: Crisis Core that you put on UMD, we want to make sure we target against those demographics appropriately. I think in the past we've had a whole lot of games and a different variety of different demographics and different genres, but for us, we want to hone in from a marketing perspective on who these people are that we're talking to. I think we're getting to a good place with that; the teen demographic's been a big thing for us this last holiday.
1UP: You guys actually outsold the PS3.
Koller: We did, we did.
1UP: That's very impressive.
Koller: Handhelds in general did very well, PSP did excellent. For us, we looked at it being even a supply situation where our demand was so strong, our Entertainment Packs would hit the shelves and bounce out; they'd sell out so quickly. Great situation for us, but I think this year, following last year where we had a price cut and the PSP 2000 launch, I think it's going to be a big one, because we're going to expand the Entertainment Pack line, which obviously is a bundle opportunity. We have a lot of different things we can do with that, and we're going to look into a lot of opportunities on the feature and function side, so whether that's accessories or firmware updates, it'll really add a lot of cool things to the PSP. I think you'll see a lot of that.
1UP: Do you think it's going to be a lot on that end -- accessories and firmware updates -- as opposed to a revision of the hardware anytime soon?
Koller: Yeah, it'll be the Slim for now. In the near future, it's going to be all firmware update additions. If we add anything, it'll be through firmware updates. We've made our hardware revision for now, we did that last September. I think for us, the more features and functions we add through firmware updates, the more palatable a lot of those firmware updates become. More and more people want to grab those and download them. They're really easy to do and they're free, so why not?
1UP: One of the recent firmware updates added Remote Play to PS One titles, but it was more or less secretly discovered by gamers. Here, you have a really cool, new feature that no other handheld or console can do, so why didn't Sony make a big deal about it?
Koller: At the time of that launch, we were still testing a few things. Since it became public, you guys did all the work for us, but it's a great feature and we want to expand Remote Play. You asked the question about what things we want to do this year and Remote Play is a big part of that. Just from a PlayStation brand perspective, you look at the PS3 installed base and the growth is very healthy there now, PSP is extremely healthy -- we marry those and have them communicate and talk. How do we bring those two consumers together? A lot of our research says that is the same consumer, but how do we get them to talk? Right now, Remote Play is music, movies and photos that you can stream, but in what ways can we expand?
You can see DLNA here [at CES 2008], which I think is underutilized. We'd like to be able to promote that more, which is just streaming from PC to PS3 and Remote Play to PSP. That's awesome, and nothing else can do that in the handheld world. What ways can we use to increase usage of that functionality? I mean, you can take your PC content with you on the road now.
1UP: In enhancing Remote Play, is that in the space of refining its performance? Right now, if you use Remote Play with the PS One games, if you stick to the slower paced games it works fine, but if you try to play Gran Turismo 2, it's not going to work so well over Wi-Fi.
Koller: Your question deals with your latency, where you are, the wireless [you're on], but I think in terms of ways in which we can expect it, without getting into too much detail, I think is really just expanding how they communicate in what ways and in what mediums. You mentioned the PS One, that was one thing we wanted to add because we have this huge library of PS One games and they can be streamed pretty easily, so why not do that? That was something that was pretty easy -- let's expand the growth of that library. That's one area. But, there will be a lot more. I think corporately you'll see a lot more.
1UP: It wasn't really publicly announced, but you could use the same functionality with Lair.
Koller: Yeah. Lair was a developer situation. That was Factor 5. They placed that [Remote Play for Lair on PSP] into the gameplay, showed that it was possible, and nothing's on the horizon for another game at this point, but technologically it's possible. It works.
1UP: With the PSP store launching now on the PC, for someone who doesn't necessarily always have access to a PC while on the road, they can't access the store through their PSP. Is changing that in your plans?
Koller: We're concentrating more on the PC right now. We're using the kind of TiVo-to-go model, where before you leave on your trip, you download a bunch of stuff and you bring it with you on the go. That'll be the way it is moving forward for the foreseeable future, but the idea you bring forth is certainly something that's palatable and I think that makes a lot of sense, but there's nothing on the immediate horizon for that. But, again, as we get more content on that PC store it's going to be very important. We have two games on there now and there's going to be a lot more coming.
1UP: You mentioned a desire to expand the demographics you're hitting. Is that the casual market you're talking about? The Nintendo DS seems to appeal to both males and females, while PSP, with its mature content and media functions, is primarily a male, ages 18-24 device.
Koller: The teen demographic we've kind of nailed, it's a good demographic for us. I think looking at the younger set, to a degree, as well as female, both those areas I would agree would be good areas for us to look into in the next few years. I think what'll dictate that is the quality of the games and quality of other content, so things like Skype, GPS and Internet Radio. Those appeal to more of a gender split than maybe God of War will. We look at ways to increase those opportunities. Japan in particular is really pushing for that; they're making a big push for the female demographic, as well. You know, we made no secret it's a male-dominated device right now, and if we add the female demographic, I think we'll be in very, very good shape. It's a push for us.
1UP: Japan is becoming more and more of a handheld market. How, as a company, do you balance between Japan's preferences and what American consumers want?
Koller: It's a little bit of a juggling act, but only insomuch as it impacts the various brands. I would say that North America is starting to trend towards handheld, as well. Not towards console, but just in general, there's a trend behind iPhones, iPods, the Touch, just phones in general have kind of increased [that], and Japan's lead the way a long time on that. I think the growth of the PSP installed base and the DS installed base has shown the handheld growth into an area that I don't think we've seen before in North America. For us, it's a balancing act because there's definitely a living room console demographic and that's the PS3, PS2 and then separate from that is this PSP that we happened to launch a couple years ago. It has appealed to a much different demographic than anything we've had on the console side before.
Now, we're starting to see a marrying on the PS3 and PSP, but it's still different and the person that's on the go -- we call it the "urban nomad," which is kind of marketingese for a professional or late-teen, early-twenties who bring stuff on subways and in class and what not. That's a lot different than the person playing PS3 right now.
1UP: To a large extent, the experiences brought to the PSP are console-esque experiences brought to a handheld market. Do you foresee that being your strategy going into 2008 and beyond?
Koller: That's a good question. There's two ways to look at it. The first is, if you look at it from a PC store perspective, those will be handheld-specific, bite-sized content that you'll probably not play on a console, unless you were getting it through the PS3 store. PSP is attuned for that because you can take it with you on trains, taxis, airplanes, what not.
On the other side of the equation is: how do we launch games that appeal to the PSP set that aren't ports from console? I think that's probably what you're getting at, because there were a lot of those in the early years of the PSP, and what we're really emphasizing now - and you're starting to see -- with Final Fantasy: Crisis Core, God of War, are games that are unique, franchise games, big games, but are unique to the PSP. Daxter is another good example. Obviously, that was a huge franchise with Jak & Daxter, but we take Daxter out of the equation and make a unique game out of it, the Entertainment Pack does well and the game sells like crazy. We expect the game on God of War, I think you'll see more of that this year, and I think it's something we've really tried to push hard with both third-party developers and our first-party group.
1UP: What're you expecting from third-parties going into 2008? With the increasing presence of Nintendo on handhelds and console, a number of third parties seem to be going casual, almost funding the hardcore games with the casual titles. Are in you interested in that group, or do you remain committed to the hardcore?
Koller: I think we'd want to appeal to both groups, and the casual market I think we're really going to be able to get through the PC store eventually. Right now, it's a little bit more of a hardcore set simply because of what it is. As we go along this year, there are going to be a lot of games coming out that are a lot more casual in basis, so I think we'll be able to appeal to that group a lot more through that area. UMD, certainly, there's a lot of great casual-type games on that, as well, but I think the PC store's going to be a great avenue for that [type of game that is] quick pick-up-and-play. And, we talked about earlier, appealing to different demographics that we haven't hit before. On the UMD side, though, there's obviously hardcore and also some casual games, so God of War is a little more hardcore and maybe Final Fantasy, but then Patapon. I mean, that's obviously very casual. It's really split.
1UP: Why wait until God of War to unlock the processor speed? I'd heard before that was mostly a Japan-mandated decision. It seemed like the God of War team was finally the group to say "we really need this option" and they got it.
Koller: It was unlocked last year, actually, but it's the developer's call and they could make the decision. When we unlocked it last year, many of the developers were already in their cycle for launching for holiday, so they chose, in their case, not to increase the processor speed. But, ultimately, it's kind of an interesting discussion, because it's ultimately a development tool that may or may not impact gameplay. In God of War's case, it probably will, but sometimes you can ratchet down to 222mhz and still have a fantastic game and we've seen a lot of great games at 222mhz. I don't think consumers have noticed the difference. We'll see if consumers really notice it in God of War, but God of War is a great game anyway.
1UP: You mentioned UMD. What do you take as the new plan for UMD? It was a big splash at first, but studios seemed to put out titles that didn't really appeal to the PSP demographic. Now, studios don't seem to be abandoning it, but they're scaling back about it. What's your approach?
Koller: There's a few ways to take this. Your analysis was right on, though. They were releasing titles that did not necessarily appeal to the demographic, titles that may have launched well before that demographic was alive and for a lot more money than they were willing to pay -- $39, $49 in some cases, which is extraordinary compared to DVD prices, and I think consumers were saying "DVD vs. UMD? It's the same content, why am I paying $20 more?" I think that's a fair assumption by the consumer at any retail level. So, what we've done, SCEA [Sony Computer Entertainment America] has kind of taken it on our shoulders to make sure that we talk to the studios [and] get relevant content. You've seen a lot of that in the last year or so -- Wedding Crashers, Old School -- titles that really appeal to that demographic at the right price point. So, $14, $9.99, those types of price points that are just excellent for that demographic.
We, actually, at SCEA, we're going to be launching our own titles, as well, so we have a deal that we're going to be launching some studio titles on our own. We'll be distributing, marketing and selling content, so we'll be able to dictate -- you know, hand pick those titles that appeal to our demographic that we know intimately, and we'll put it at the right price point for retail. I think you'll see a lift. I mean, consumers still ask for it, but they say "gimme something I want at the right price point." And I think that's fair. You'll see that this year.
1UP: To wrap up, we have a pretty good idea of what PSP has going on into the spring, but when are we going to start hearing about the rest of 2008?
Koller: Um, we can turn that over to Brian. [laughs, points to PR rep. at the side] But, I can tell you we have seen a very healthy lineup, and from a quality perspective it's a very good year. There's a huge lineup of games now -- 360, 370 games out now -- and I think you'll see it added to significantly but from a really strong quality perspective. So, God of War's a good example and I think you'll see from a first-party perspective, how can we bring over very strong franchise titles as one pillar that are unique, non-ported and bring that casual, Patapon-type experience and have both of those as our pillars. I think you'll see that on the third-party side, too.
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January 8th, 2008, 15:56 Posted By: Shrygue
via Gizmodo
An eager tipster sent in a pic and some info on what appears to be some sort of PS3 clone called "Winner" – think Vii meets PS3. While the Vii concentrated on mimicking (horribly, but still) the Wii's feature set, the Winner is all about mimicking the PS3's myriad media functionalities. That means a photo player, karaoke functions, SDHC for media storage. But it's all about the (really crappy) games, right? Winner is going to be packing 2D and 3D graphics with online and motion sensing features (note the totally not-a-Wiimote controller). How much would you expect to pay for the privilege? Did you say $600? No! Did you say $400? No! How does $120-150 sound? At that bargain basement price, these things are really going to go fast; good thing they're promising 3 million consoles for the Japanese and North American markets.
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January 8th, 2008, 15:34 Posted By: Shrygue
via Games Industry
Square Enix' president Yoichi Wada thinks that Europe has great potential for growth and wants his company to be stronger in that market.
Speaking to GamesIndustry.biz, Wada noted that the Japanese market is currently quite weak when it comes to games for core gamers, whereas the Eurppean and American markets are growing at enormous speed for core games.
While eyeing the western market, he recognised that regarding Europe as just one block could lead to fatal mistakes.
"Each country in Europe can be different in two things. Firstly, cultural background: for example in France, Japanese animation and manga are very popular, therefore they have a cultural background where overtly Japanese character design is highly appreciated," he said.
"Secondly, we have to consider their views on technology in general: how the people of a particular country regard networked systems, and if they're prepared to look at it as a means of fun."
Yoichi Wada acknowledged that other large Japanese publishers are targeting western markets very aggressively - acquiring and establishing western studios and signing western games.
"We would like to develop a strategy to equal the moves made by Sega and Capcom, or maybe exceed them," he said.
"Mergers and acquisitions is not necessarily our main method, but obviously it has to be deemed as one of the main strategy options. If we were to look for a place in the top three in the global games industry, obviously we would have to consider it seriously."
The entire interview with Yoichi Wada can be read here.
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January 8th, 2008, 15:26 Posted By: Shrygue
via Computer and Video Games
Paramount Pictures has shot down reports that it is to follow Warner Bros. Entertainment and ditch the HD DVD format in favour of Blu-ray.
It emerged at the weekend that Warner Bros. Entertainment will release its high-definition DVD titles exclusively on Blu-ray starting later this year.
Perhaps a case of Chinese whispers, this was followed by news that Paramount Pictures is poised to follow suit. However, the company has denied this is on the cards.
"Paramount's current plan is to continue to support the HD DVD format", a spokeswoman for Paramount said earlier today, reports Bloomberg.
Just as well really. HD DVD would have been sent reeling from that double-whammy.
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January 8th, 2008, 15:23 Posted By: Shrygue
via Computer and Video Games
It's only taken Sony three years to realise that it takes three years to type anything on PSP. So it's finally gone and unveiled a keyboard for the portable.
Sony offered no pictures or descriptions as to what it will look like, but we expect it'll have lots of buttons with letters on them. But that's only a guess.
Hopefully it'll be better than previous attempts by third parties to make a decent portable keyboard, which mostly turned out flimsy, cheap and awkward to use.
"We're looking at several designs, but can't tell you anything more specific," a Sony rep told GameSpot. They must be looking at several thousand designs, because Sony says it won't be out until mid-2009.
How long does it take to make a mini keyboard?
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January 7th, 2008, 23:49 Posted By: wraggster
The concept of copying a lower-resolution version of a film from a packaged media disc to a portable device is not new--in fact, late last year, Fox and Warner released the first standard definition titles to offer this capability (on Live Free, Die Hard and Harry Potter: The Order of the Phoenix, respectively).
Sony today demonstrated the next level of disc copying. At the company's booth at CES, Sony demonstrated how you could put a Blu-ray Disc movie into a Playstation 3 and copy the film to a Playstation Portable or a Memory Stick. "This way, you can have a portable copy you can take with you," explains David Bishop, president of Sony Pictures Home Entertainment.
"There was always the promise of greater interactivity. You'll see that coming in the new year," Bishop added. In addition to the PSP copying example, Sony also demonstrated how you could download ring tones and new content to a BD Live player, using Men in Black as the example.
BD Live is proving to be a big catchphrase at the show: Panasonic announced its BD Live player yesterday, Fox showcased an early version of its Alien vs. Predator multiplayer game at the Blu-ray Disc Association's booth, and Sony showed its interactive Men in Black trivia game. The game was being played by two people in two locations on a Playstation 3.
http://blogs.pcworld.com/staffblog/archives/006194.html
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