|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
June 20th, 2008, 23:21 Posted By: wraggster
News/release from Homemister
Hey all,
LuaPlayerHM7 is now ready for download from the update.lua script or from here. Below is is the new functions of the player.
This is the functions for LuaPlayerHM7
%%%%%%%% NEW %%%%%%%%
Added System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used.
Added System.webbrowser(Pathofw ebbrowser.pbp, url) Will load the webbrowser with the url entered. If no url then google will load.
Eg. System.webbrowser("ms0:/psp/game/LuaPlayerHM6") Will load google.com
Eg2. System.webbrowser("ms0:/psp/game/LuaPlayerHM6","http://homemister.axspace.com/") Will load homemister.axspace.com
Fixed System.runeboot() now can run Eboots in 1.50 kernel. (PSP PHAT ONLY, You must boot the LuaPlayerHM in 1.50 Kernal)
Added System.getFileSize() Gets the file size in bytes. Eg size = System.getFileSize("ms0:/helloworld.txt")
Added System.getDirSize() Gets the Directory size in bytes. Eg size = System.getFileSize("ms0:/PSP")
Fixed USB not working on 1.50 Kernel.
Added System.autoCpu() This will automaticaly change the cpu speed to meet the needed cpu requirment. If pluged into power will defult to 300mhz
It also returns the speed of the script cycle. ####Use only once in a loop. Look in the LuaPlayerHM tester under system2.lua.
Download Here and Give Feedback via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 23:10 Posted By: wraggster
News/release from Sleepy and Flatmush
funcLib is a function library for the PSP, designed to help programmers program a little more easily and a bit more efficiently. It shortens programming time for pros, and also makes it simpler for the newer members of the scene to join in.
funcLib is currently an arrangement of files containing functions which are seperated and commented to make it easier for you to search through them. We're hoping to make it interactive in the future, but don't hold your breath.
Features List
BMP Loading, TGA Loading/Saving, PCX Loading, RAW Loading/Saving
Full texture support with swizzling, mipmap and palette support aswell as vmem.
Easy and extendable graphics API with support for perspective and ortho modes aswell as vsync, Show FPS, etc.
Memory allocation module, with vmem allocation included aswell as a simple paging mechanism, memory pooling, scratchpad usage, stride allocation and much more.
File wrapper that allows loading of files from memory aswell as from the memorystick and from a pbp-plus file aswell as additional functions.
Fullscreen effects Invert, Grayscale, Sepia, Night Vision, Thermal Vision, Monochrome, Di-Chrome, Light Enhance, Color Enhance
2d graphics module capable of drawing ellipses, quads, triangles, lines, outlines, shaded ellipsoids, textures (strip blitted), etc.
3d graphics module capable of many primatives, textured or otherwise at fast speeds.
Sprite module capable of drawing rotated and scaled sprites aswell as handling animations and a few other things.
Math module with fast vfpu maths to speed up your maths heavy programs aswell as 3 types of random number generation.
2d Collision module supporting closestLine, line-line, circle-circle, line-circle, rect-rect.
Input module for polling input and retrieving the state of buttons (e.g JUST_UP, STILL_UP, etc.)
Callbacks sorted out (aswell as power callbacks).
Complex debugging module that logs errors, screenshots them and shows a warning (all configurable).
Font module which can draw most types of font, and also converts the debug font into a swizzled clut4 texture in vram for faster rendering.
Timer module, for timing oddly enough
A collection of samples of how to use different features, including 2 full games (flAstro and flMineSweeper).
Color manipulation module for graphical programs and random color generation.
A 3d camera class that allows all views and is easy to use.
Thousands of defines, types, etc. which should come in handy (e.g SCREEN_GAMMA, MATH_PI, etc.)
http://funclib.juliusparishy.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 23:07 Posted By: wraggster
News/release from animefreak345
Its been awhile since my last release but its finally here.
it has a BIG change log of coarse. its becoming more like a shell with a nice media player now.
installation:
copy all contents of the .rar archive into the ms_root. the game has to be in ms0:/PSP/GAME or else it will not work properly.
IMPORTANT: you must have at least on image in ms0:/PICTURE/covers/ folder to run the coverflow or else it will not work.
and you must have your music under ms0:/MUSIC
!!!!!!!!!!!!TO GET COMPATIBLE ALBUM ART:!!!!!!!!!!!!!
you may get album art images from amazon.com and search for your album of the song of you want. then save the bigger image of it, which should 240x240 in size. NOT the small thumbnails.
or you MUST have .jpg or png images with the size 240x240 for it to look nice or else its all glitchy.
your album art MUST be the same name as your .mp3 file. (eg. test.jpg for your image if your song is test.mp3)
NEW FEATURES:
GRAPHICS
- changed a bit
-cleaned up side menu some
-Visualizer
-progress bar
-customizable config file that can customize just about everything that has a color to it.
-or use internal theme/config generater under settings
-battery percent instead of bar
-several psp style system messages have been added. makes it look cool.
CODE
- recoded it all and compacted it =]
--faster loading speeds for everything!!!
--almost 3000 total lines of code
MUSIC
-CoverFLow slightly improved
-music browser has directory support
-SMART next/previous song switcher (music browser)
-supports /MUSIC folder and /PSP/MUSIC folders
-ID3 support under music browser now, appears only while mp3 playing.
-timer and song time
-visalizer
-progress bar
-if you press select under the coverflow media player switches music info modes (its pretty cool)
-shuffle mode can be activated by square and play the next song with r (not in the coverflow player mode)
Photo
-its finally implemented.
-if image too large it will tell you ( so use resize to 480*272 mode, press triangle.)
-if image displayed press select to exit the image
FILE BROWSER
-with music and photo support.
-launch lua files
-will add launching of pbp,iso,psx soon.
USB
-added that mode
-mem stick, UMD, flash1-3
-if no umd switches to memstick
-flash support disable. (dont want you bricking ;p) will enable soon for you.
SETTINGS
-system info
--displays your psp information
-theme/config generator, customize and make themes.
--and a LOT more i cant remember or forgot to list.
FUTURE
-save themes/config as a save data
-launch pbp, iso, psx
-improve coverflow
-improve visualizer
-improve media player
-improve more stuff
-if you have wifi you can download album art
-game support
-internet browser
-more file browser options, copy, devices, rename, delete, etc
-many more
i need your suggestions
theme configs are shareable amongst others so go ahead and create and share themes.
THANKS:
to homemister and pickdat for there luaplayerhm and they're great work in it. and to sony psp player for the original concept of the coverflow in lua.
and to yongobongo's id3lib for the album art and his help.
Download Via Comments and Give Feedback
via animefreak345
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 23:00 Posted By: wraggster
News/release from wbb
Hello
Supported formats
Trackers: 669, IT, MED, MOD, MTM, S3M, STM and XM module format.
C64: SID and MUS
Atari ST: YM, SNDH and SC68
Others:
SPC (Snes)
GYM & VGMz (Sega Master System / Sega Genesis aka Mega Drive / some derivats)
GBS (Gameboy)
NSF & NSFe (Nes)
AY (Spectrum / Amstrad CPC)
SAP (Atari XL)
Modern: Vorbis/Ogg and MP3
[[Update - June 16, 2008]]
Upgraded to libmpg123 1.4.3. Fixes crash because of invalid ID3 tags
Fixed volume boost. First boost level did nothing.
Improved MED playback. Instrument transpose value taken into account.
Added option to enable shuffle at startup. See included file modo.cfg.example.
Download Via Comments and Give Feedback
via wbb
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 22:56 Posted By: wraggster
News/release from Mr305
This is an Alarm application which utilizes the PSP's Hardware Capabilities to set an Alarm that will wake up the PSP from either Sleep Mode or Powered Off (standby) mode. It is compatible with ALL PSP's including Slim & Light. Comes with an Easy to Use and Intuitive GUI design.
Personally, I donot have a PSP SLIM to test but theoretically should work 100% unless there's a hardware change. (CONFIRMED WORKING)(Check the debug text)
TO Stop Alarm when woken up from Sleep Mode: Press CIRCLE
TO Stop Alarm when woken up from Poweroff Mode: Press SQUARE in XMB
Main Features:
+ Runs on both 1.xx & 3.xx Kernels - Compatible with both PSP 2000(Slim & Light) & PSP 1000(Classic)
(No need for 1.5 Kernel addon or 1.5 Fw (but also works in that)(The main purpose this was coded in 1 week)
+ Sleep Mode Alarm with support for custom MP3 Audio file.
+ Power Off Mode Alarm that plays sound in XMB. (Plugin Required - Seperate Package)
+ Uses 12 Hour Time system (AM/PM), no more Confusing time conversions
+ Display's Hour's and Minutes remaining as the Alarm time is being set; updated in real time.
+ Alarm can be set up to 23 hours 59 minutes in future, Check for (Invalid - Readjust message).
+ Alarm Accurate to the Second.
Features for Usability:
+ Shows Seconds & Milliseconds
+ Aligned Time Display (Constant Length) Everything remains in place :P
+ Checks to make sure if an alarm was already set last time, if so, sets the alarm to that time. (Applies to Power Off Mode Alarm) - Reads time from ms0:/seplugins/HAPoweroffSupport.305 if it exists
!!!3.95 Compatibility NOTE!!!:
Due to NID resolver not working or some other Problem in 3.95 GEN-2... Sleep mode alarm works but Poweroff Alarm DOESNOT work, works perfectly in all other CFW (also tested on 3.40 OE-A Timemachine). It might be due to a change in 3.95 FW itself; can't tell.
1) Try Pressing Left Arrow and Report back the two values what it says in 3.95 GEN or GEN-2.
Because I switched back to 3.90 M33-2, I never had a chance to check the return code.
2) If anything is displayed in the 2nd line on the top left, After waking up from sleep mode. Please report it.
Custom Sleep Mode Alarm Sounds:
-> Just place your favorite mp3 sound file as Alarm.mp3 in the folder.
How to use/Controls:
LTRIGGER - Time Display mode
RTRIGGER - Alarm Set mode
CIRCLE - Set alarm
UP / DOWN - Change alarm time
TRIANGLE - Slows down alarm time setting.
SQUARE - Set current time +1 minutes.
Start - Sleep Mode alarm (MP3)(if Alarm Set)
Select - Poweroff Alarm (if Alarm Set)
Last minute Notes:
-> Anything I might have forgotten will we updated in the Release thread.
-> Complete Source Code along with Alarm library will be released soon.
-> I ended up doing ICON0.png myself, also the background file of the app.
Hardware Alarm Power Off Alarm Support Plugin v1.0.11
The way this works is checks to make sure, the current time matches the alarm time in ms0:\seplugins\HAPowerOff Support.305, which gets set by Hardware Alarm Interface main.
Built with the same CORE as TimeBaby Alarm Helper plugin -- Hence looks similar
Installation Notes:
1) Copy included files to seplugins or the entire seplugins folder to Memory Stick Root.
2) Enable in Recovery under plugins.
Uses intraFont by Benhur (psp-programming.com/benhur) - A great font system!
Uses pgeWav by Insomniac197 ( http://insomniac.0x89.org/)
-Enjoy.
Download Via Comments and Give Feedback
via mr305
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 22:53 Posted By: wraggster
News/release from pspflashsystem
Hi everyone,
Here it's a demo of my future game named Bleach Adventure. I say nothing about other one apart than I hope to have comments about this demo (if it's good or bad ).
Download Here and Leave feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 22:49 Posted By: wraggster
News/release from red squirrel:
System Info Manager by Red Squirrel
http://redsquirrel.forumitalian.com
http://redsquirrel.pspgen.com
http://www.psp-ita.com
---------------------------------------------------
What's it?
It's a simple VSH plugin with which you can "obscure" the system info (Firmware version and MAC Address), changing them with your custom settings.
All can be customized by editing the conf_SIM.txt.
Note: all changes will be ONLY in System Info page, so they are NOT real but only visual.
Features
-Possibility to change Firmware Version visible in System Info
-Possibility to change MAC Address visible in System Info
-Compatible ONLY with CF 3.95GEN (for other CFs use M33xEver v3!).
How to install
Copy the SEPLUGINS folder in the ROOT of Memory Stick and activate the plugin from Recovery Menù.
Thanks
To all people that ask me it.
To Miriam for his big help with MAC adress and Firmware Version patch code and for his CF 3.95GEN!
To my girlfriend for her patience.
Download Via Comments and Give Feedback
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 22:40 Posted By: wraggster
ChillyWilly who is also known as JLF65 here at DCEmu has released an update to Deniska`s version of the port of Rise of the Triad, heres the release details:
This is my update to Deniska's Rise of the Triad for the PSP. I rewrote the video to support SDL and used my new SDL with TV support, so now you can play this on the TV. Since it uses my new SDL, it also has the proper pitch on sounds effects. I changed two controls to make them useful (one wasn't useful at all, and the other did nothing). Be sure to read the readme for all the controls.
This comes with the shareware files and mini-instruments I used with Duke3D. Note that the shareware and registered versions are DIFFERENT EBOOTs! One executable doesn't handle both like with many other games (Doom or Duke3D for instance).
Many thanks to Deniska for his work in getting it converted.
EDIT: You need to replace the sawwave.pat file in the mini directory with the one in the archive. Although they are the same size, the one in the game archive slows the system down when playing. The replacement instrument does not.
Download Here and Give Feedback Here --> http://www.dcemu.co.uk/vbulletin/sho...=116921&page=2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 22:35 Posted By: wraggster
News/release from Mr305
As I promised, here it is.
It's my first time putting together a developmental library for other use; it may not be so professional enough. Personally, I wrote it for my own need, now it's enhanced for easy of use to others
Considering the source of Hardware Alarm Interface Main
Quote:
Originally Posted by Readmey.txt
This is still an ON-GOING project and still supported by me (Mr305).
I donot ENDORSE nor SUPPORT any 'enhancements' or 'mods'; however you can freely make any changes AS LONG AS it's private and NOT shared to the public. Hope everyone understands this.
######################### ######################
########Applies to Main Interface's source only ############
######################### ######################
You can freely modify and release any updates to Power Alarm Support Plugin.
Ready to take any criticisms and/or positive feedback
Download Via Comments and Give Feedback
via mr305
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 22:29 Posted By: wraggster
News/release from Burrows:
Hello everyone
ISLAM PSP is an application attempts to teach / show you how to make the Islamic ritual washing and cleaning and also gives additional information on the place of prayer task itself.
Adding the English language.
Adding function chapter.
For the next version I'll add:
Function to facilitate backup.
Adding Recipe pilgrimage.
AND FOR THE QURAN PSP:
I am working on a quran psp with a beautiful graphics and chapter, which will be 20/07/2008.
Installation:
Copy "PSPQURAN" to /PSP/GAME .
ISLAM PSP v 8.0
DOWNLOAD:
http://www.sendspace.com/file/nwhngo
http://rapidshare.com/files/12355909...v_8.0.rar.html
Download Above and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 22:24 Posted By: wraggster
Charnold has released a new version of his excellent 3d FPS for the PSP that comes bundled with a 3D editor so you can play at making your own levels,
Heres whats new:
New in version 1.0.4
editor changes:
- game geometry view shows enemie's attack animation frame with the bullet's starting position
game changes:
- simple enemy AI:
- enemies check, if they see the player and alarm other enemies
- enemies are alarmed when the player shoots
- global alarm stops when no enemy sees the player for some time
- enemies evade when the player aims at them
- enemies try to aim at the player, when they are in alarmed state
- enemies shoot at the player (visible bullets)
- collision detection bullets - player, player dies after some hits
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 20:26 Posted By: wraggster
via pdroms
Eugene Plotnikov has updated his SMS (Simple Media System) multimedia playing application for the Sony PS2. Using this program you can view multimedia files including DIVX, AVI, XVID, MPEG, MP3, etc ... on your Sony Playstation 2 video gaming console.
Changes:
- updated .avi embedded subtitles handling. Thanks to 'KingFire' for sample clip, testing and patience.
This release is about a month old, but has been overseen. http://home.casema.nl/eugene_plotnikov/
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 20:17 Posted By: Shrygue
via Joystiq
For some people, Metal Gear Online is a nice extra that comes on the same disc as Metal Gear Solid 4. For others – which we refrain from calling crazy – MGO is actually more exciting to them than Kojima's blockbuster single-player game.
For those weirdos gamers who fall into the strictly MGO camp, Konami has announced plans to make the online multiplayer game based on MGS available as its own, stand-alone product ... in Japan. The disc will set buyers back $17 and be content-identical to the client that comes on MGS4's biggie-sized 50GB Blu-ray disc. MGO is set to receieve a number of gameplay and content updates in the coming months, including new characters, items, and maps.
We've contacted Konami for any word – good or bad – on the stand-alone MGO's prospects of coming Stateside via PSN or other delivery methods. No word back yet, but we wouldn't count a PSN release out.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 20:09 Posted By: wraggster
Via jimmikaelkael
Free MC Boot is an 'exploit' that allows a user to install it on official 8MB Sony MC's as well as 3rd party cards. (with the exception of those needing a boot disc to be recognized or cloned Chinese cards)
1.4b
- Added CNF-Support (thanx to beerboy for the idea)
- Added support to launch OSDSYS (auto and manual) by Neme
- Added FastBoot-Support
- Fixed Bug on PS2-Slim-Consoles, that were freezing on "decrypting dvdelf"
It creates only your osdxxx.elf file and an empty BOOT folder on the Memory Card.
You can optionnally put in the same folder that the installer :
- "DVDELF.BIN" file to replace your rom dvdelf taken by default for inject (It must be encrypted, so just taken out from rom).
- "BOOT.ELF" file to be injected in dvdelf and replace the Free McBoot loader.
The installer creates a mcX:/SYS-CONF/FREEMCB.CNF config file if it not already exist.
Config Options :
- for boot from usb use for example : mass:/BOOT/BOOT.ELF
- for boot from memcard use for example : mc0:/BOOT/BOOT.ELF or mc1:/BOOT/BOOT.ELF
- you can use too for example : mc?:/BOOT/BOOT.ELF it wills check for the file in the two slots
- LK_???_E1 entries are first boot attempt, and LK_???_E2 entries are secondary boot file
- All LK_???_E1 and LK_???_E2 entries can either be set to a path or to "OSDSYS", in the second case if no key is pressed you will be rejected to the browser. If you set a path it will be booted if no key pressed.
- AutoBoot_Disc option allow to check if a ps2 disk is present (Close the tray !!!) and boot it, set it to 0 to avoid this.
- Debug_Screen set to 1 allow to keep the Green debug screen if no boot file is found, if set to 0 reject to browser.
By default, config file is set to boot like that (if you press R1) :
- mc?:/BOOT/BOOT1.ELF
- mc?:/BOOT/BOOT1.ELF
- mc?:/B?DATA-SYSTEM/BOOT1.ELF
- mc?:/B?DATA-SYSTEM/BOOT1.ELF
BOOT2.ELF if you press R2.
BOOT3.ELF if you press L1.
BOOT4.ELF if you press L2.
Rejected to browser if no key pressed or no boot file found.
It auto boot ps2 disks so close your cdvd tray.
You should not see Red screen if the CNF is readed, if you experience red screen check that you have config file in valid path.
If you don't want of this config file, delete it !
__________________________________________________
If no config file is found the loader boots like 1.4 :
- mass0:/BOOT/BOOT.ELF
- mc0:/BOOT/BOOT.ELF
- mc1:/BOOT/BOOT.ELF
- mc0:/B?DATA-SYSTEM/BOOT.ELF (where ? is your region.)
- mc1:/B?DATA-SYSTEM/BOOT.ELF
If you hold R1 button:
- mass0:/BOOT/BOOT1.ELF
- mc0:/BOOT/BOOT1.ELF
- mc1:/BOOT/BOOT1.ELF
- mc0:/B?DATA-SYSTEM/BOOT1.ELF (where ? is your region.)
- mc1:/B?DATA-SYSTEM/BOOT1.ELF
If you hold R2 it boots BOOT2.ELF, L1->BOOT3.ELF, L2->BOOT4.ELF
If you have a red screen at boot, this means no boot file found, check that you have a BOOT.ELF file in boot folders.
The Cross-Linking trick has been removed, it will become optional in future release,
but I need to fix some issues before.
Known Bugs:
- On some ps2 versions it will fails to correct naming osd file, it will call it osdmain.elf by default, all you have to do is name it correctly.
- The formatter will not work properly if the memory card have bad blocks.
- The installer uses XSIO2MAN and other extended modules, so PS2 without these modules will fail to run installer.
1.4
- Updated DVDELF Inject to 1.3R1 by Neme
- Custom elf file inject has been disabled (but now you can use the 75kb DVDELF)
- Added light loader to support 75kb dvdelf.
- Boot elfs can be differents if you press a button.
Download and give feedback and Compatability reports via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 20th, 2008, 04:32 Posted By: JKKDARK
New version of the PSP emulator for PC.
Information:
Second, 1.0.0.1, release for my fantastic emulator, now all homebrews works, a special thanks to (OMG) Battaglio.
Download and give feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 19th, 2008, 21:20 Posted By: Shrygue
via Eurogamer
Sony has updated the European PS3 Store but there is no Metal Gear Solid 4 Database in sight.
So, those of you after an encyclopedic knowledge of the game will have to grab it from the US Store instead.
While there you may also like to grab a free PAIN title update, and the revamped PS3 version of Fatal Inertia (USD 29.99), which is accompanied by a free trial version.
Europeans, on the other hand, have been treated to demos of Civilization Revolution, which is rather good, plus one for Dark Sector, not so much.
According to NeoGAF (and a member who spent an awful lot of time over their post) there's also a swathe of extra bits to stick onto your games.
There's that Coldplay bundle for Guitar Hero III (GBP 3.99), and Oceania Resort course for Everybody's Golf: World Tour (GBP 2.99) and the pair of Warhawk expansions in one handy pack (GBP 4.99). Plus a little free add-on for High Stakes Poker.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 19th, 2008, 21:05 Posted By: pspmodel1001
Ketchup and others have already decrypted the latest PSP Firmware v4.00, heres the translated details:
The firmware 4.00 will not take long and here is a snapshot of the resource directory of flash0.
Many PRX were changed such that pops popsman, npdrm, np9660, mlnbridge, sysmem, umdcache, sysconf, video, etc.. Good news, it will not pose too many problems for future adaptation for a Custom firmware.
Please note that the NIDS do not seem to have been changed but the file pafmini has yet changed what can possibly ask for the concerns of some compatibility issues.
This suggests that a custom Firmware based on firmware 4.00 will be rapidly introduced. Please note that the M33 team announced the 4.00 wait to get back to work. According to our sources, it should be, but we will discuss later in the evening or tomorrow morning.
Awesome news for the PSP Scene
via pspgen
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 19th, 2008, 19:55 Posted By: Shrygue
via Eurogamer
Square Enix has rubbished suggestions that Final Fantasy Versus XIII is on hold.
"Reports that development for Final Fantasy Versus XIII is on hold are false," the publisher said in a statement passed on to Eurogamer.
"The truth of the situation is that when free, some staff from the Versus team have been helping with the XIII team on development of Final Fantasy XIII. Development for both titles is continuing as originally scheduled."
That rather significantly contradicts translations of game director Tetsuya Nomura's comments in a Famitsu article, where he reportedly used the words "on hold" and said "the entire Versus team is helping to finish Final Fantasy XIII".
Along with Final Fantasy XIII and Final Fantasy Agito XIII, Versus makes up a three-game "compilation" of titles marking the next, and next-generation, step forward in the famous Square RPG series.
Not much is really known about it other than what's been seen in trailers, but Nomura has previously evoked Kingdom Hearts when searching for comparisons. Speaking to Eurogamer last May, Nomura said it would "examine the humanity of the characters in this game" and distinguish itself from the FF games' traditional fantasy worlds.
"In Versus I'm trying to propose new vision of how a Final Fantasy game can be. The game's going to be more human than the science-fiction caricature we so often see. It will focus around current world events - in that sense it's darker," he explained at the time.
It's also still happily in development, or so Square Enix says, despite the inevitable bias towards getting FF XIII - a banner game for both its publisher and platform holder Sony - out of the door as quickly as possible. Hopefully we'll hear more about its progress at E3.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
next » |
|
|