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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 23rd, 2008, 19:33 Posted By: wraggster
Auraomega has finally released a new version of his shell for the PSP, heres his release news:
Due to Brickage Concerns We strongly advise against using it
Here it is, finally, the "full" release of Project4, its almost killed me (or my testers have almost killed me) getting it released, but its done - finally!
It now sports a few minor application extras, such as a calendar, calculator, stopwatch, all of which are still pretty basic and no doubt buggy - these I plan on updating properly in the future, for now they are there simply as a base to work upon later.
The major updates for this version come in usability, and user friendliness. The first update is a new easier to read configuration file, which now supports comments and more options, this gives an easier and more varied look for Project4, by simply changing icon placement or colours, and theres no more in depth thinking as to which part you are editing, the information is all there in the file.
The next thing is shortcut buttons, a file located in flash1:/P4/ can be used to link programs to buttons (and I may hazard a guess to say files too, but I've not tested), meaning if you want to have something like iRShell on there for loading the web browser or whatever, you can simply press the key combo and its launched.
The main update though, the one thats driven me over the barrier of insanity and back into sanity in a full circle... plugin support of files. This expands Project4's usage far beyond its original capabilities, simply editing the shortcut file in flash1:/P4/ will allow a program to load a file thus supporting any file that can be used by another application, its still not working how I wanted it working, because some files will not be opened by the application, I am currently looking into possible ways to fix it.
Theres also some nice graphic changes, namely in EBOOT loading, in old versions you just got the "Request" menu screen, in this version it will strip out the background image and icon image of the application, and blit it to the screen giving you a far better sense of what it is you're loading. This has caused some minor problems with loading odd files, in some cases it causes the system to crash (I'm not sure if this is just my PSP or others as well, had no reports and a lot gets corrupted on my card whilst testing), if this is the case loading the file while pressing the left shoulder button will bypass this.
I've added a new version format, theres some minor significance behind the numbers chosen and maybe the keen eyed and nerdy type will see what it is
Finally, I hate to have to do it again, but recently my computer died a painful death of an overdose of BSoD'ing, and even my Linux partition isn't doing so well, meaning theres a hardware issue, and my laptop is not having much better luck either, its taking multiple times to boot it and a lot of the hardware is failing, I've been looking into getting a new computer but after spending all my cash and donations on my holiday to Scotland (all packed and ready to go). So I'm asking again for donations this time towards a new competent computer, I had hoped mine would last until I got a job, unfortunatly I doubt this will be the case... A recap of rewards from donations:
£0.01+ - A personal e-mail (no automatted crap)
£1.50+ - A mention in the next readme
£2.50+ - A mention in Project4's about page
£5.00+ - Access to Project4's pre-release board where "beta" builds of the actual release get uploaded giving you the ability to get Project4 updates before official release and help towards testing.
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June 23rd, 2008, 19:09 Posted By: wraggster
thanks to the fadil team for this news:
Miriam from PSPGen has released RS PSAR Dumper v 3.4
Change Log:
* Additions two decryption keys in the pspdecrypt for FW 4.00
* Support FW 4.00 was added to the main program.
* The buffers have been adjusted to support the decoding of 4.00
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June 23rd, 2008, 18:54 Posted By: Shrygue
via Joystiq
Nearly two months after dragging reviewers out of their parent's cars and beating perfect 10s out of them, Rockstar has released a patch for Grand Theft Auto 4 targeting both the Xbox 360 and PlayStation 3 platforms. This patch notably addresses the oft-heard early complaints of "multiplayer connectivity issues" and "freezes during certain modes." There's a full list of 11 total fixes so, if you've been having trouble getting things done in Liberty City, Rockstar wants to offer you an apology and recommends taking this patch out for a test drive.
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June 23rd, 2008, 18:46 Posted By: Shrygue
via Eurogamer
The very first trailer for Call of Duty 5 is now showing on Eurogamer TV.
The game is being developed by Treyarch and is subtitled World at War. It's said to offer a gritty, mature portrayal of events during the Second World War. Early teasers show a prisoner of war being tortured and having his throat cut, while your character looks on and waits his turn for the same treatment.
It'll be the first COD game to feature co-op action. Two players can team up on split-screen, while up to four can enjoy online co-op. Vehicles will play an important role and you can expect the return of squad-based multiplayer, plus the option to say real army phrases into your headset.
Treyarch has sensibly used the Call of Duty 4 engine as a foundation to build on. There will be more destructible environments where you can shoot holes in wood then climb through them and set fire to things.
Call of Duty: World at War is coming to PC, Xbox 360 and PS3 sometime before April next year.
Trailer here
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June 23rd, 2008, 18:43 Posted By: Shrygue
via Eurogamer
The traditional bedfellows of rumour and speculation are rolling around on the Internet mattress again following the appearance of a mysterious countdown page on Sony Japan's website.
The page morphs from a pixellated or2 into a pixellated orz after a few clicks, whilst a cutesified bogey squishes across the base of the screen. Current front-runner in the wild-guess sweepstakes of 'What It Could Mean' is Yuusha no Kuse ni Namaikida 2, a sequel to a PSP dungeon crawler which translates roughly to These Darn Adventures. Considering the first one clearly features the exact same animated slime-chap, we're putting Auntie Esther's tea service into pawn and putting the money on that.
The original never hit the Western market, so we're not overly confident that this sequel will ship overseas either, especially if it turns out to be a PSN only title as expected. Nonetheless, Japanese-speaking fans of retro-styled dungeon crawlers can start sweating in anticipation of the official announcement on Friday.
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June 23rd, 2008, 18:37 Posted By: wraggster
via pspsource
This is my first homebrew, which is also equal to the graphics look. The game principle is very simple: It is about falling __ V with a catch. As mentioned above, the picture is not exactly exhilarating, because I do not know how to use graphics or sound. (Could someone perhaps write a TUT?) Also flashes the menu and the game a bit. The game is completely in German.
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June 23rd, 2008, 18:34 Posted By: Shrygue
via Computer and Video Games
While most of us are still sitting through those huge Metal Gear 4 cut scenes, words has arisen from MGS4 producer Ryan Payton that Metal Gear Solid 5 may be a prequel.
In an interview with 1up Payton explained: "There are some misunderstandings that this is the final Metal Gear game. But it's really the final chapter of the Solid Snake story. That's all."
Encouraging news for fans, both new and old we would have thought. Although did you really think we'd never see another MGS game, Kojima or no Kojima?
Payton continued, "I'm happy we could wrap up Snake's story in MGS4. If we continue on with Metal Gear Solid 5 with more Solid Snake adventures, we'll get to the point where the game has absolutely no basis in reality.. He's had four or five really big missions, and that seems a little more realistic to me."
You can read more here if you fancy.
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June 23rd, 2008, 18:32 Posted By: Shrygue
via Eurogamer
Konami has confirmed European gamers will get access to the Metal Gear Solid 4 database after all - and there's not long to wait.
As previously reported, the database is packed with info about the game and its predecessors.
Until now only those with US PSN accounts have been given access, but it'll be available on the European PSN Store from June 26th - that's Thursday in the old money. And it's all free and everything.
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June 23rd, 2008, 18:31 Posted By: Shrygue
via Games Industry
PlayStation 3 owners are among the oldest for this generation of consoles, according to a consumer survey conducted by Experian.
The PS3 was found to have it highest level of appeal to 44 year-olds and above, while Microsoft's Xbox 360 appealed to the younger 35 - 44 crowd.
The survey also found the Wii outranking either of the other consoles amongst the 18-24 year olds but its popularity declined steadily as the age ranges grew higher.
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June 23rd, 2008, 02:06 Posted By: wraggster
via pspgen
Madlax, member forums DevsGen, has put online a demo of his homebrew which is a port gaming PC.
You may know the Savior on Thursday Scramble Power Computer? Madlax has been working for over a month on a draft port of this game on the PSP. This is a small video game PC for those who do not connaitraîent:
The construction and graphics of this demo version are truly sublime and deserve a look!
Note: One character is playable in the demo version and only one map is available, but the quality forgive the lack of content
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June 23rd, 2008, 02:00 Posted By: wraggster
News/release from Torch
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files.
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via torch
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June 23rd, 2008, 01:58 Posted By: wraggster
News/release from Uberjack:
New features in this version:
Games/applications that require MSX Audio/MSX Music will no longer crash the emulator if either is disabled in System settings - there will simply be no Y2413/YM8950 audio
ROM type settings are now saved between sessions - up to 500 different ROM’s can be tracked by CRC32 value
The second feature requires some experimentation, and I welcome any feedback you may have. As mentioned, the limit is 500 ROM’s - this is not counting the “auto-detect” ROM’s, for obvious reasons. The list is updated when ROM type is changed via the System menu - to remove an entry from the list, simply set ROM type to “auto-detect”.
Searching through the CRC values is done in linear time, when a ROM is actually loaded, but for 500 entries, this is not likely to take long (I’m not sure how long reading/writing these entries will take to memory stick, however).
The list is loaded from stick when the emulator starts up, stored in memory while the emulator runs, and saved back to stick when emulator is exited.
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June 23rd, 2008, 01:46 Posted By: wraggster
In a post regarding PSP themes, a user named “Stunt” asked to be updated on some 2.40 info. Noel’s response can be read right underneath Stunt’s question.
Stunt | June 20th, 2008 at 8:58 pm
Noel, my friend, do you know when we will be updated on the v2.40 update Eric Lempel mentioned in the v2.36 post? I hope we don’t have to wait until next week.
Thanks!
Noel Silvia replied on June 21, 2008 at 1:34 pm
Eric’s working hard to get everything set for the launch of Firmware 2.40, including a video walkthrough.
I can’t comment on when (as I don’t know the exactly date!), but I’m just as excited as all of you for it.
Trophy Support + In-Game Messaging FTW!
____
Let’s go on a run-down on what this little comment actually confirms.
“Eric’s working hard to get everything set for the launch of Firmware 2.40″ - This means that 2.40 is completed because he says that Eric is getting everything set for the launch of 2.40, which means the firmware itself is done and complete, they just need to get everything ready (Checklist, video walkthrough, uploading to the PSN, setting servers for new firmware, etc.,). Especially for an update this important they want to make this update error-free.
“…including a video walkthrough.” This means that they probably already have 2.40 installed on a Retail PLAYSTATION3 system…which also implies that 2.40 is actually complete. It also means that everything is ready and successful and all kinks are worked out. To top it all off, it means that we’re going to see the real Official Firmware in-action for the first time, including a possible list of games that support trophies and a glance at In-game XMB.
“Trophy Support + In-Game Messaging FTW!” Yikes, what does this mean. It may mean a lot of head ache for Sony, or it could just mean that’s Noel Silvia’s most important features. A lot of people really want In-Game Music…and if those are the only features in 2.40 and no in-game Music, Sony’s really going to hear it. Although, personally I would be just fine with the Universal Friends list, In-Game Messaging.
http://xmbonline.net/?p=58
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June 22nd, 2008, 12:41 Posted By: wraggster
via pspgen
Everyone knows the principle of Casino, you have money you bet, if you have several identical signs you win a certain sum, if you do not win anything. thebombeh our forums has posted a virtual version for PSP Casino.
When you get 2 identical images, you earn 5 points to 3 images 20 points.
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June 22nd, 2008, 12:35 Posted By: wraggster
Tutorial from Sony itself :P
Hey, gang!
For those who don’t know me, my name’s Noel and I’m part of the PSN Store Design Team. I’m back today to talk about making your own custom Themes for the PSP.
Here’s what you’ll be needing:
a computer that runs Windows
a digital image editing program
the “PSP Theme Toolbox”
a little bit of time
First thing you need to do is download the “PSP Theme Toolbox” zipped file. You can unzip it anywhere, but if you’ll be doing a lot of Themes or want to use the pre-made default while going through this walkthrough, you’ll have to extract it directly to your C:\ drive (C:\PSP Theme Toolbox\).
In the “Toolbox”, you’ll find:
Icons and Wallpaper templates
“PSP Custom Theme Converter” program
Default Project saved as a “.txt” file
“How To” Basics and Advanced Walkthroughs
Layered PhotoShop template of icons
Unlike for PS3 Themes, there is an actual program so you won’t have to be worrying about XML code or funky compiler programs.
Open the program (PSPCustomThemeConverter.exe) and we’ll go though it, tab-by-tab.
NOTE: If you’d like to see a working example of each item, go to “File\Open” and select “PSPTheme_default.txt”. This will only work if you’ve extracted the Toolbox to your C:\ drive because of the way the project file links to the associated images.
The first tab is the “Information” Tab.
Put the name of your Theme or its description in the “Title” space.
The “Product ID” is where you assign what the Theme is associated to, e.g. Game, Anime, Movie, etc.
The “Version” is helpful if you want to do keep track of multiple versions of a Theme, but isn’t necessary either.
The second tab is the “Wallpaper” Tab.
Wallpapers have to be:
* 480 x 272 pixels
* 24-bit Color Image
* BMP files
Click on the “Folder” button to browse and select any image that matches the required size and format.
If the image you select is not useable, an “Error” window will pop-up letting you know what needs to change.
You can click the “Preview” button to preview your wallpaper once you’ve selected one that is workable.
Next tab is called “Category Icons”, and is for the main XMB Icons.
These icons need to be:
* either 64 x 48 pixels or 48 x 48 pixels
* 8-bit Index (32-bit Color)
* TGA, PNG, or GIM image files
The “First Level Icons” Tab is for the icons that appear within a category on the XMB.
These are the sub-icons that appear below the category XMB icons.
Double click on the icon line or click the “Edit” button.
You’ll see a request for two files: the “Icon Body” and the “Icon Focus”. The “Body” is the actual icon.
The “Focus” is the glow that pulses around the icon when you highlight that icon. If you’d like to keep things simple, or not worry about having a pulsing glow around your selection, you can either use the default focus image or leave that space blank.
The icons need to be:
* 32 x 32 pixels (Body)
* 48 x 48 pixels (Focus)
* 8-bit Index (32-bit Color)
* TGA, PNG, or GIM image files
The “Second Level Icons” tab is for the “Settings” Icon. That’s right; the “Settings” wrench gets its very own tab!
Just like the First Level Icons, these need to be:
* 32 x 32 pixels
* 8-bit Index (32-bit Color)
* TGA, PNG, or GIM image files
Its focus needs to be:
* 48 x 48 pixels
* 8-bit Index (32-bit Color)
* TGA, PNG, or GIM image files
The last tab is “Others”.
The “Preview Icon” is the tiny thumbnail that appears when you choose your Theme, and needs to be:
* 16 x 16 pixels
* 8-bit Index (32-bit Color)
* TGA, PNG, or GIM image files
The “Preview Image” is the preview for the Theme, and needs to be:
* 300 x 170
* 24-bit Color Image
* BMP
The final option is “Theme Color”. Here, you can assign a particular highlight colour to your Theme, or have it change monthly automatically.
_____________________
Once you’ve assigned all of the Icons to your images, go to “FILE” and select “EXPORT”.
Name your file, click “SAVE”, and the program will create your PSP Theme File (.PTF).
With your PSP connected to your computer in USB Mode or with a compatible Memory Stick connected, place the file into the proper “Theme” folder ( \PSP\THEME ).
Disconnect your PSP or insert the Memory Stick in to your PSP.
Under “Settings”, select “Theme Settings”, and then “Theme”.
Your new Theme should appear in the selectable list.
_____________________
Good luck and have fun making your own PSP Themes!
“The world is but a canvas to the imagination.” - Henry David Thoreau:
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June 22nd, 2008, 12:32 Posted By: wraggster
News/release from Dark_shark of his Lua Shell:
NEW THEME!
1.Browser (NEW) (ms0, flash0, flash1, umd drive)
(Open: Lua, PBP, ELF, PRX and extract Zip)
(Remove file and dir, Rename and Copy file)
2.MP3 Player (Bug Fixed)
3.IMG (No Updates)
4.GAME (UMD, PSX loader) (UMD USB)
5.CPU Speed (New)
6.Internet (New)
7.USB (USB, Flash0, Flash1, Flash2, Flash3)
8.Info System
9.EXIT Mode (Sleep, Exit to XMB, OFF PSP)
10.Credits
11.Help
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June 22nd, 2008, 11:50 Posted By: wraggster
Back in February we spotted a rumor that a GTA movie starring Eminem almost happened. It was knocked down the same day by Rockstar's Dan Houser, who said "we never entertained proceeding with the project." Maybe the story pitch was crap, but even if it wasn't, now we know at least one reason why.
LA Weekly's Nikkie FInke reports on her blog that a settlement prohibits Rockstar from making a movie based on Grand Theft Auto, which is the same name as a 1977 film whose rights are owned by Fox. The settlement also prohibits Fox from making any video game based on that movie. I've never seen it, but considering all the crappy adaptations done out there, obviously this settlement was more about protecting Fox's copyrights than Rockstar's.
Interestingly, the Grand Theft Auto film in question got an updated box right around the time the original GTA craze hit (above), and you can see the similarities in the typefaces. Not sure if this was part [or provocation] of the settlement or not.
http://kotaku.com/5018544/settlement...vie-impossible
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June 22nd, 2008, 11:46 Posted By: wraggster
New from SuccessHK
The Simpsons Game features a hilarious, sprawling, and mind-busting storyline crafted by the TV show's Emmy Award-winning writers. For this action-comedy, the full cast of voice actors from the TV show and movie reprise their roles to lend the ultimate in authenticity and realism to the game. In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers to save Springfield from rising chaos. To help the Simpsons, gamers must journey through their home town (as well as vast worlds beyond!), vanquish an amazing array of villains, and fight their way through parodies of multiple popular games.
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June 22nd, 2008, 11:42 Posted By: wraggster
New from SuccessHK
Metal Gear Solid 4: Guns of the Patriots is the final chapter in the saga of Solid Snake which sends him around the world in pursuit of his arch nemesis, Liquid Ocelot. Armed with new gadgets and abilities, Solid Snake must shift the tides of war into his favor, using the chaos of the battlefield to infiltrate deep into enemy territory. In his globetrotting final mission, Snake must sneak deep into enemy locations in the Middle East, South America, and other corners of the Earth to foil Liquid Ocelot's plans for total world domination.
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June 22nd, 2008, 11:41 Posted By: wraggster
New from SuccessHK
Developed by Harmonix, creators of the blockbuster Guitar Hero franchise, Rock Band is an all-new platform for gamers to experience music, giving players the chance to rock in the shoes of the biggest guitarists, bassists, drummers and singers of all time ?as a solo superstar or as part of a hard rocking band. Rock Band delivers four music games in one ?challenging rockers to master lead guitar, bass guitar, drums and vocals. Built on unprecedented deals with top record labels and music publishers, the music featured in Rock Band spans all genres of rock and includes many master recordings from legendary artists.
Rock Band US version(X1)
Wireless Guitar(x1)
drum(x1)
microphone(x1)
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