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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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June 21st, 2008, 15:01 Posted By: wraggster
News/release from roe ur boat:
I've updated my AutoStart plugin to V2. Changelog below.
ChangeLog:
Version 2:
Added more buttons
Improved the configurator
Fixed a bug that showed the SCE logo when you exited from a homebrew
Descreased the prx size from 30kb to 9kb
Version 1.1:
Descreased the prx size from 90kb to 30kb
Version 1:
Initial release(obviously)
Send any suggestions/bugs to roe-ur-boat@homtail.com or just post here. Hope y'all like it.
roe-ur-boat
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via roeurboat
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June 21st, 2008, 14:57 Posted By: wraggster
News/release from Wallabix:
Boxus is a shell programmed in Lua with:
- MP3 Player;
- Photographs Viewer
- USB Mode (Computer, UMD, Flash 0/1/2/3)
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June 21st, 2008, 14:08 Posted By: wraggster
News from Littlevish:
What is PSP Phonebook? Well, as the name says, it is a "phonebook" for your PSP. You can search for your friends and find their contact info like Skype and Go! Messenger, as well as AIM and MSN. You can even submit* yourself to the phonebook so others can find you. I saw all the threads on PSU like "Post Your Skype Username Here" etc. and thought this would be really useful.
Right now it's not very pretty looking as it's just text, but I plan to make some sort of interface. I will try to make it look good yet still load quick, but I will still have an option for a "lite" (no images) version.
Keep in mind this is still a beta, and there may be small bugs here and there, or things that will be changed later.
Enjoy
[ Click here to visit]
*When submitting it asks for your PSU username, but if you don't have one you can just put whatever your usual username is
via littlevish
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June 21st, 2008, 14:06 Posted By: wraggster
via pdroms
Traumwerk is a Playstation Portable demo coded by Immersion. It ranked #9th place at the Icons 2008 demoparty, in the category "Combined Demo Competition".
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June 21st, 2008, 13:59 Posted By: wraggster
News/release from Lordvisaris:
Hello everyone! The GGC in parallel with RPG creator you presente GEOMATH v0.1 that allows a bit like utility geogebra on pc create done geometrically.
Installation:
Place the file in PSP / GAME /
Keys:
- Navigate in the top menu with r and then to use ROSTER top and bottom
- Apply selection with cross
- Browse the various points with high and low, square to get the details
- To draw lines (bug yet), the first selection point with O and the second with Triangle.
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June 21st, 2008, 13:55 Posted By: wraggster
Daniel Chan has released a new PSP Homebrew called cWatch, heres the full details from Daniel himself:
cWatch is a portable speedsolving timer (the goal of speedsolving is to solve a Rubik's cube or similar puzzle as fast as you can). With cWatch you can practice or exhibit your speedsolving skills anywhere and everywhere. Not only does cWatch allow you to simply time yourself but it also allows you to save your best times and switch between three different speedsolving categories. So, for example, if you wanted to do a one-handed solve, then you just switch to cWatch's one-handed mode and you will be able to save and see your best time for solving a puzzle one-handed.
Why Should I Use cWatch?
Well, as far as I know, cWatch is the only speedsolving timer ever developed for the PSP. Another thing is that cWatch is just as good as any physical timer such as the popular StackMat Competition Timer. cWatch actually mimics the way the StackMat Competition Timer is started by making you have to press both the L and R shoulder buttons at the same time which ensures that both hands are not touching the puzzle before the solve is started as per the World Cube Association's regulations (it too, stops when the timer reaches ten minutes just like the StackMat Competition Timer). cWatch is also better than the StackMat Competition Timer because it allows you to save your best time for three different categories of solving. In the StackMat Competition Timer, you can save your best time but it does not tell you whether the best time was for, say, a blindfolded solve. Finally, cWatch allows you to stop carrying around that StackMat timer like a dork!
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June 21st, 2008, 13:50 Posted By: wraggster
Mathieulh posted some info on the upcoming Utopia Project:
The public release of utopia has been decided and will take effect as soon as I find time to setup the svn and forum sections.
- Despite the project going public, the project is not done yet, thus you cannot (yet) compile a whole kernel from the soon to be supplied sources. We are looking forward seeing people contributing to complete the utopia project.
What we do not know about yet is if utopia will use GPL license or BSD but it is likely to be BSD.
The svn will be readable by everyone but only a few trusted people will be able to update it (so people do not start messing up with the svn by deleting changes or adding irreveliant ones). If you want to contribute to the utopia project you will have to send your code to the forums where it will be added by the staff to the svn later. People who often contribute to utopia will be granted write access to the svn as well.
About the utopia project, for people who do not know about it yet, it is to be an open source kernel for psp, dedicaced and optimised to homebrews. development. (the kernel is planned to use a little more than 1MB or ram, 2MB maximum)
The kernel is to be fully documented as well and is planned to be divided in 2 parts, one for developers (featuring tools for debugging and development purposes as well as an sdk) and one for homebrewers to run homebrews.
What Utopia wont do/wont feature:
- Utopia is not meant to run Sony's code, thus current homebrews or games wont run on it.
- Utopia will not feature UMD drive support of any kind.
- Utopia will not feature any kind of DRM functionalities (at least this is not planned)
- Utopia will most likely not feature any kirk engine support.
- Wlan is planned but not a priority at this point.
- No vsh or graphic interface of any kind is to be included in utopia or officially supported by the utopia project. Utopia is ONLY the kernel,
if you want to code your own shell on top of it, feel free to do so.
The utopia kernel is NOT based on Linux, freebsd or any other opensource project (unlike uClinux for exemple) , it is based on the 3.71 IPL reverse engeneering. (and later on existing kernel modules reverse)
Once completed and stable the utopia kernel is to be implemented as a new operative mode in future custom firmwares.
Cheers
Ok What are your thoughts on such a project ?
via lanst
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June 21st, 2008, 00:40 Posted By: wraggster
The Fusa team, the ones creating the software to run games on PSP 2000s on any cable and any tv have posted this:
As you know, OldPrisoneR is on his vacation at present time, however he continues work on FuSa SD.
I've just received message from him...he is unstoppable!
He managed to add PS1 (POPS) games support for FuSa SD!
OldPrisoneR has also said that at this moment he is working on new SpeeD BoosteR, which must avoid any slowdown.
You, probably, have one question now: "When will be update?"
I can say just one thing:
There will be no update untill John (OldPrisoneR) returns.
(he will return after fortnight. So, probably, update will be in July)
http://foosa.do.am/news/2008-06-20-16
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June 21st, 2008, 00:35 Posted By: wraggster
PS3 players may still be playing Metal Gear Solid 4, and that's fine because this week's PSN update provides a large amount of series information in the form of the MGS4 Database. This free application will cover the entire scope of the Metal Gear Universe, so any questions you might have will finally be answered. Apart from that, PS3 owners will get demos for Fatal Inertia EX, NCAA Football 09, Wolf of the Battlefield: Commando 3 and Hail to the Chimp. There's also a number of videos and even a PSP title for download. Check out the full list below:
Downloadable Games
Fatal Inertia EX ($29.99)
Add-on Game Content
Hot Shots Golf: Out Of Bounds Oceania Course ($4.99)
Metal Gear Solid 4 Database (free)
The Incredible Hulk Downloadable Content (free)
Guitar Hero III: Legends of Rock Coldplay Track Pack ($6.25)
Three pack download containing the songs "Violet Hill", "Talk", "God Put A Smile Upon Your Face" by Coldplay. For all song credits please visit www.redoctane.com
Rock Band
"Rock 'n' Roll Dream" - Crooked X ($0.99)
"Afterlife" - Avenged Sevenfold ($1.99)
"Critical Acclaim" - Avenged Sevenfold ($1.99)
"Hammerhead" - The Offspring ($1.99)
Game Demos (free)
Fatal Inertia EX Trial
NCAA Football 09 Demo
Wolf of the Battlefield: Commando 3 Demo
Hail to the Chimp Demo
Game Videos (free)
Linger in Shadows Trailer
PAIN: Character Intro Trailer
Fatal Inertia EX Titan Trailer
Golden Axe: Beast Rider Teaser Trailer
Prince of Persia Debut Trailer
Hail to the Chimp 'Campaign Trail Madness' Trailer
Movie and Blu-ray Trailers (free)
Step Brothers Trailer(x2)
PS3 Themes (free)
AST Dew Tour Theme
Game Music (free)
PAIN Theme Song
PLAYSTATION Store for PC
Downloadable Games
Gurumin: A Monstrous Adventure ($14.99)
Game Demos (free)
Syphon Filter: Dark Mirror
Game Videos (free)
Syphon Filter: Dark Mirror behind the scenes
Syphon Filter: Dark Mirror full trailer
PSP Themes (free)
AST Dew Tour Theme
http://uk.psp.ign.com/articles/882/882994p1.html
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June 21st, 2008, 00:30 Posted By: wraggster
Uberjack has recently posted some updates on his site regarding his emulators for the PSP:
One feature that both fMSX and Atari800 could use is auto ROM type selection, as I’m sure I’m not the only person who finds selecting correct type of ROM an annoyance. I’d like to ask those of you who are dedicated fans of fMSX or Atari800 for help.
The method I have planned involves mapping a ROM CRC32 value to specific cart type, maintaining the settings in a growing list. Bunch of these lists would eventually be consolidated into a larger “super list” that would be included with the emulators, effectively eliminating the process of cart type selection (for vast majority of carts, anyway).
If anyone is interested in working to create such lists, please let me know by leaving a comment. Alternatively, if you’re aware of an existing list (perhaps for a different port), it would be great if you could point out the location. Thanks
This is just a small note to let you folks know that work on wifi netplay is continuing as before.
For fans of fMSX, look forward to an update that will fix the crashing of the emulator when MSX Music/MSX Audio are accessed while disabled in System settings. Because this is a small fix, this release is not planned for the immediate future, but if enough people show interest, a bugfix release will follow. Those who know how to, or don’t want to wait can compile from svn.
http://0xff.akop.org/2008/06/19/corr...-for-atari800/
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June 21st, 2008, 00:26 Posted By: wraggster
Royale has posted an update to his maps app for the PSP:
Here is an attempt to bring Google Maps to the PSP with a simple interface.
This program is not using the Google Maps API (except for address search), it is retrieving the images directly.
Download: PSP-Maps-1.2-fw3x.zip
Unzip and install in your PSP firmware 3.x folder.
For custom firmwares 3.90, please also try PSP/GAME380 folder.
This package also includes a GP2X version!
Controls:
Digital pad: move the map.
Analog pad: move smoothly the map.
R button: zoom in.
L button: zoom out.
X button: next view.
[] button: previous view.
/\ button: go to address.
O button: show/hide informations.
Start: menu.
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June 21st, 2008, 00:06 Posted By: wraggster
News/release from pjeff
Super Mario Toy Final
The day has put the latest version:
Explanation of thing certainne
Voila-6 me finally intensive work (approximately 2 hour per day at least see more celon day)
with moment of despair and galley (like any encoder).
- The games will remain in the current state plkusieur reason:
demotivation-total (all alone to take the game malgrer the proposal that I made for help)
- a desire to spend another project, I would say once more that I will definitely decide on the type of project (Pure an RPG but with a team has supported it will be indispencable, or games that come sonic and also a great challenge
what's new on SUPER MARIO TOY
absolutely almost everything I had to rewrite quite a function of engine
- plus a card game (RPG part).
- plus character.
- dialogue completely rebuilt and improved.
music totally changed.
Mini-games are rebuilt, improve and completet
and much else
voila qsue is the great line I will not detail any e who was made the list would be much too long
I would say that it is almost a brand new games
j'espaire over crash (at least not for me)
by cons I tien has the precicer of maintenants:
the rpg and pleinnement works j'usqua that any mini games eexistant is releasing (once)
therefore not bother to ask how next, try to think (that is the purpose of a rpg) only watchword talk to everyone and several times if needed.
Other presition any mini games are accessible on the depard in the main menu (which does not want to lend to the games rpg)
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June 21st, 2008, 00:00 Posted By: wraggster
News/release from ZiXeD
Pxl_Installer can download and install themes official (Format FTP) and the unofficial themes to CBC. With this automatic update (in each start) you can download the latest innovations customisation without a PC, and without moving your chair.
What's new?
-- Corrections bugs
-- Support French / English
-- Music paused when uploading a preview of a theme
-- Added themes CBC
How does it work?
X - Select
O - Back
Menu themes:
Up and Down to move
-- To change the music, edit CONFIG.TXT, search line Music = "1"; change 1 to 0 if you want to cut music.
-- To change the music, search the line Lienmusique = "./Sound.mp3"; ./Sound.mp3 change by the music you want.
-- To change the language, edit CONFIG.TXT, search line Language = "EN"; change IN by FR if you want to use the French language.
Good to know:
The CBC themes are used exclusively with the firmware 3.93 and 3.90 M33 GEN.
It may be a theme you mentioned is owned by a Author Unknown, if so, please contact us by MP on our forum.
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June 20th, 2008, 23:54 Posted By: wraggster
Updated release from Torch
Now fully supports PSP Phat and PSP Slim.
Lockdown allows you to password protect your PSP from prying eyes.
It also protects the Recovery Menu so that the protection can't be disabled without considerable effort (or by unbricking).
Download Lockdown v2.1: http://ifile.it/5eocw4a/lockdown.v2.1.zip (To download click on "Request Ticket". It will change to "Download File".)
Tested on 3.90M33-3 Phat/Slim.
Features:
* Modern GUI
* Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
* Fully configurable from the PSP
* Protects Recovery Menu as well
* Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
* Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.
If you have problems getting it to work, you can try using the debug versions from the "debug" folder in the archive. They will display any errors that occur.
v2.1 Changelog
------------------------------------------
Removed a bunch of object files that were accidently linked into the debug version. It shouldn't affect the functionality in anyway though.
v2.0 Changelog
------------------------------------------
Now fully supports PSP Phat and PSP Slim. Uses less RAM as well, so it shouldn't conflict with other plugins. If you have too many plugins enabled for VSH mode it may not work.
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via torch
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June 20th, 2008, 23:49 Posted By: wraggster
News/release from fullerlee
I've finally updated Wordingo to be LuaPlayer2.0 compatible.
It's been tested on 3.95 GEN f/w with luaplayerhm, feedback appreciated.
Features:
Up to 4 human or computer players.
Computer plays to a fairly high standard
Load / Save game
Anagram finder
Dictionary
Contains a generic menuing system which could be reused.
Lee
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via fullerlee
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June 20th, 2008, 23:43 Posted By: wraggster
News/release from NIGathan:
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June 20th, 2008, 23:39 Posted By: wraggster
Nick Swardh has released a new version of PSP Video Converter a video converter for PSP:
Heres whats new:
A new version of FFmpeg and Avisynth has been added
Improved internal commands for increased image quality
Added support for .ass/.ssa subtitles (Substation Alpha)
Improved "UPLOAD" feature
Added a PSP-n00b folder check, if the VIDEO and/or MUSIC folder is missing, it will automatically be created on your PSP before upload
Added video-download stats showing the progress in MB
Fixed a video-download bug that caused PSPVC to crash
Fixed an AUTO-resolution bug
Misc small improvements + a small facelift as a little extra
Download --> http://pspvc.nswardh.com/pspvc.php
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June 20th, 2008, 23:36 Posted By: wraggster
via qj
cooleyes has recently announced the release of PMPlayer Advance 20080608. This homebrew media player's latest build carries a couple of new fixes. For one, its release for firmware 3.xx has been revised to address issues that were reported with the recently added support for MP4 files. As for the rest of the changelog (translated from Chinese):
Amended in fw395, the player failed (again mainly nid change)
Updated version of the fw1xx, playing shots to increase the functions of the player, according to box suspended key players, then circle keys shots, cut out the map png format, stored in ms0: / PICTURE under
fw3xx version, that some of the compatibility problems MP4AVC
The app also includes options for an English interface, so you won't have to pull out whatever translator you use just to get PMPlayer running on your PSP.
Download: PMPlayer Advance build 20080608 (fw 1.00)
Download: PMPlayer Advance build 20080608 (fw 1.50)
Download: PMPlayer Advance build 20080608 (fw 3.xx)
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June 20th, 2008, 23:29 Posted By: wraggster
Updated release from sg57
BOXHEAD: PSP STYLE is a clone of Sean Cooper's ( www.games.seantcooper.com - develop@seantcooper.com) flash game series Boxhead: The Zombie Wars, a Top-Down Shoot-em-up game.
Objectives:
-KILL ZOMBIES and DEVILS
-STAY ALIVE
-Have fun!
MENU CONTROLS
[x] - Choose
ANALOG/D-PAD - Move Player
GAME CONTROLS:
[x] - Fire Weapon
[L] - Cycle Through Weapons(Previous)
[R] - Cycle Through Weapons(Next)
[START] - Pauses Game
ANALOG/D-PAD - Move Character
PAUSE MENU CONTROLS:
[L] - Cycle through Music (backward)
[R] - Cycle through music (forward)
[TRIANGLE] - Toggle Song Shuffle
[] - Clear all BLood and Burnt Marks - do this if you experience lagging
SELECT - Exit to Menu
START - Unpause
ENEMIES:
ZOMBIE: If you get cornered with low firepower can be a big problem. Will attempt to completely encircle and then eat you.
DEVIL: Have a powerful fireball attack that can quickly end your life. Takes some Heavy FirePower to kill these suckers.
As you gain Kills, A number in the Top right of the screen will Rise. This is your Combo Counter, and it will go down unless you keep killing more zombies faster.
As the Combo counter reaches higher Numbers, you will Unlock weapons, and upgrades for those weapons.
Info:
- 8 Different Weapons
- 90+ Weapon Upgrades
- 2 Types of Enemies
- 3 huge maps each with their own highscore
- 3 Difficulties, each harder then the last
- Enable or Disable Devils (drastically makes game easier)
- Play your own MP3s and Atrac Files right from your /MUSIC/ or /PSP/MUSIC/ folders - sub folder support!
- Interactive Menu - walk to your destination
- Built-In Game Guide with controls, etc.
- Good 'stereo' audio experience (explosions happen left of you , you'll hear them left of you out of the left speaker respectively, with all the action going on it is hard to forget about)
CREDITS for BOXHEAD: PSP STYLE
-SG57 (Producer/Programmer)
-Scorpus57 (Head Sprite Artist, Formatter)
-Nathanias (Head QA Tester, all around helper)
All 3 mentioned also contributed Ideas to the project prior to development.
COMING SOON...
BOXHEAD: PSP STYLE 1.5
Things to look for:
- Ad-Hoc multiplayer
- More Enemies
- New Weapons
- 'Closet' feature (change the theme of the game)
- More...
*****NOTE******
-----------------
THE INTELLECTUAL PROPERTY OWNER OF 'BOXHEAD' IS Sean Cooper.
-----------------
SG57 cloned the game in C++, using OSlib, by using the flash game as a reference.
-----------------
All sprites, sound effects, etc. taken from the flash game are credited to their respectful creators.
-----------------
SG57 (Jordan Rehn)
http://JordanSg57.googlepages.com
JordanSg57@gmail.com
Sean Cooper
http://www.games.seantcooper.com
develop@seantcooper.com
IF YOU WISH TO KEEP YOUR CURRENT HIGHSCORES, JUST REPLACE THE 'EBOOT.PBP' IN YOUR CURRENT BOXHEAD DIRECTORY WITH THE ONE IN THE PATCH!
[u]If you experience any crashing, it is due to the subfolders in your /PSP/MUSIC and/or /MUSIC folders![u]
Current Patch is: #4
[DOWNLOAD]
Bugs:
- I procrastinated for 3 weeks while waiting for some spritesheets so i really rushed the enemy implementation so it may be buggy. For instance an enemy might get stuck on a wall, not saying any will, just that there might be a possibility.
- IntraFont + OSlib graphics dont like eachother, so when you die you may or may not see the screen fade red - no biggie either way (sakya )
Videos:
MAX Airstrike Upgrade (don't watch if you want to see the best upgrade for yourself in-game)
Here's a great video review of boxhead with patch #1:
Be sure to get the latest patch to get the best boxhead psp style experience
More Info --> http://www.psp-hacks.com/forums/viewtopic.php?id=144365
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June 20th, 2008, 23:24 Posted By: wraggster
News/release from coolguy5678
This is a game based on the game "four-square" played all over the world. If the ball goes to your square, you have to hit it so it first bounces in your square and then in someone else's. If you make a mistake, you are out, everyone who was in a lower square moves up, and a new person enters the game in the lowest square (on the bottom-left). The highest square (top-left) is the king square, and if you make a mistake here, you only move to the lowest square, instead of going out.
You are the blue player. You earn points for staying in and playing fast shots. You earn double points when you are in the highest two squares. When you go out, your game ends.
A note about the rules
Four-square is played around the world, but the rules vary dramatically depending on where its played - so, don't tell me "the rules are wrong!"
Controls
Use the analog/or d-pad to move.
Hold X to charge up your shot.
Release X when the ball is near you to hit it.
The ball is hit outward in the direction of the blue cone on your player. If the ball is far away from you when you release X, the ball will be hit at a shallower trajectory, unless the ball is outside your reach. It takes a while to get used to this, but its easy to play the game once you are used to the feel of the game. Try watching the AI players on the main menu.
When the bar at the top-right corner of the screen turns compeletely red, you can do a smash. Smashes are much faster and lower when they are completely charged up. To smash the ball, hold circle to charge it up and release it to hit it, like normal shots. Make sure the ball is close to bouncing when you release circle or your shot could go much too far. Also, don't try to smash services because that rarely ends well.
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via coolguy5678
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